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shader/shader_ir: Remove unnecessary inline specifiers

constexpr internally links by default, so the inline specifier is
unnecessary.
This commit is contained in:
Lioncash 2019-05-19 04:55:27 -04:00
parent 212b148923
commit e310d943b8

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@ -328,8 +328,8 @@ struct MetaTexture {
u32 element{}; u32 element{};
}; };
inline constexpr MetaArithmetic PRECISE = {true}; constexpr MetaArithmetic PRECISE = {true};
inline constexpr MetaArithmetic NO_PRECISE = {false}; constexpr MetaArithmetic NO_PRECISE = {false};
using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>; using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;