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yuzu/game_list_worker: Silence warnings

This commit is contained in:
ReinUsesLisp 2019-10-04 23:41:02 +00:00
parent f297e9ff22
commit e1afeec76d
2 changed files with 9 additions and 8 deletions

View file

@ -326,10 +326,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
}
} else {
std::vector<u8> icon;
const auto res1 = loader->ReadIcon(icon);
[[maybe_unused]] const auto res1 = loader->ReadIcon(icon);
std::string name = " ";
const auto res3 = loader->ReadTitle(name);
[[maybe_unused]] const auto res3 = loader->ReadTitle(name);
const FileSys::PatchManager patch{program_id};
@ -354,20 +354,20 @@ void GameListWorker::run() {
for (UISettings::GameDir& game_dir : game_dirs) {
if (game_dir.path == QStringLiteral("SDMC")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
emit DirEntryReady({game_list_dir});
emit DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == QStringLiteral("UserNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
emit DirEntryReady({game_list_dir});
emit DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
} else if (game_dir.path == QStringLiteral("SysNAND")) {
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
emit DirEntryReady({game_list_dir});
emit DirEntryReady(game_list_dir);
AddTitlesToGameList(game_list_dir);
} else {
watch_list.append(game_dir.path);
auto* const game_list_dir = new GameListDir(game_dir);
emit DirEntryReady({game_list_dir});
emit DirEntryReady(game_list_dir);
provider->ClearAllEntries();
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2,
game_list_dir);

View file

@ -75,8 +75,9 @@ private:
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
QStringList watch_list;
const CompatibilityList& compatibility_list;
QVector<UISettings::GameDir>& game_dirs;
const CompatibilityList& compatibility_list;
QStringList watch_list;
std::atomic_bool stop_processing;
};