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rasterizer: Rename DrawTriangles to DrawArrays.

This commit is contained in:
bunnei 2018-03-24 22:50:21 -04:00
parent 1bfc0dc2db
commit d89bfec5f5
3 changed files with 5 additions and 5 deletions

View file

@ -15,8 +15,8 @@ class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
/// Draw the current batch of triangles
virtual void DrawTriangles() = 0;
/// Draw the current batch of vertex arrays
virtual void DrawArrays() = 0;
/// Notify rasterizer that the specified Maxwell register has been changed
virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;

View file

@ -212,12 +212,12 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
}
accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
DrawTriangles();
DrawArrays();
return true;
}
void RasterizerOpenGL::DrawTriangles() {
void RasterizerOpenGL::DrawArrays() {
if (accelerate_draw == AccelDraw::Disabled)
return;

View file

@ -29,7 +29,7 @@ public:
RasterizerOpenGL();
~RasterizerOpenGL() override;
void DrawTriangles() override;
void DrawArrays() override;
void NotifyMaxwellRegisterChanged(u32 id) override;
void FlushAll() override;
void FlushRegion(VAddr addr, u64 size) override;