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renderer_gl: Port over gl_shader_gen module from Citra.

This commit is contained in:
bunnei 2018-03-19 20:55:14 -04:00
parent 4bdb46e4c2
commit d7b1ebe4a8
3 changed files with 88 additions and 0 deletions

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@ -18,6 +18,8 @@ add_library(video_core STATIC
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.cpp

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@ -0,0 +1,20 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace GLShader {
std::string GenerateVertexShader(const MaxwellVSConfig& config) {
UNIMPLEMENTED();
return {};
}
std::string GenerateFragmentShader(const MaxwellFSConfig& config) {
UNIMPLEMENTED();
return {};
}
} // namespace GLShader

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@ -0,0 +1,66 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstring>
#include <string>
#include <type_traits>
#include "common/hash.h"
namespace GLShader {
enum Attributes {
ATTRIBUTE_POSITION,
ATTRIBUTE_COLOR,
ATTRIBUTE_TEXCOORD0,
ATTRIBUTE_TEXCOORD1,
ATTRIBUTE_TEXCOORD2,
ATTRIBUTE_TEXCOORD0_W,
ATTRIBUTE_NORMQUAT,
ATTRIBUTE_VIEW,
};
struct MaxwellShaderConfigCommon {
explicit MaxwellShaderConfigCommon(){};
};
struct MaxwellVSConfig : MaxwellShaderConfigCommon {
explicit MaxwellVSConfig() : MaxwellShaderConfigCommon() {}
bool operator==(const MaxwellVSConfig& o) const {
return std::memcmp(this, &o, sizeof(MaxwellVSConfig)) == 0;
};
};
struct MaxwellFSConfig : MaxwellShaderConfigCommon {
explicit MaxwellFSConfig() : MaxwellShaderConfigCommon() {}
bool operator==(const MaxwellFSConfig& o) const {
return std::memcmp(this, &o, sizeof(MaxwellFSConfig)) == 0;
};
};
std::string GenerateVertexShader(const MaxwellVSConfig& config);
std::string GenerateFragmentShader(const MaxwellFSConfig& config);
} // namespace GLShader
namespace std {
template <>
struct hash<GLShader::MaxwellVSConfig> {
size_t operator()(const GLShader::MaxwellVSConfig& k) const {
return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellVSConfig));
}
};
template <>
struct hash<GLShader::MaxwellFSConfig> {
size_t operator()(const GLShader::MaxwellFSConfig& k) const {
return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellFSConfig));
}
};
} // namespace std