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maxwell_3d: init shadow_state

This commit is contained in:
namkazy 2020-03-22 13:35:11 +07:00
parent 22f4268c2f
commit d4e93cf38c

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@ -98,6 +98,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.framebuffer_srgb = 1; regs.framebuffer_srgb = 1;
regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise; regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
shadow_state = regs;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true; mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_end_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true; mme_inline[MAXWELL3D_REG_INDEX(draw.vertex_begin_gl)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true; mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;