Kernel/Mutex: Propagate thread priority changes to other threads inheriting the priority via mutexes
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5 changed files with 60 additions and 42 deletions
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@ -13,38 +13,6 @@
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namespace Kernel {
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namespace Kernel {
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/**
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* Boost's a thread's priority to the best priority among the thread's held mutexes.
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* This prevents priority inversion via priority inheritance.
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*/
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static void UpdateThreadPriority(Thread* thread) {
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s32 best_priority = THREADPRIO_LOWEST;
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for (auto& mutex : thread->held_mutexes) {
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if (mutex->priority < best_priority)
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best_priority = mutex->priority;
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}
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best_priority = std::min(best_priority, thread->nominal_priority);
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thread->SetPriority(best_priority);
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}
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/**
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* Elevate the mutex priority to the best priority
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* among the priorities of all its waiting threads.
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*/
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static void UpdateMutexPriority(Mutex* mutex) {
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s32 best_priority = THREADPRIO_LOWEST;
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for (auto& waiter : mutex->GetWaitingThreads()) {
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if (waiter->current_priority < best_priority)
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best_priority = waiter->current_priority;
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}
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if (best_priority != mutex->priority) {
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mutex->priority = best_priority;
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UpdateThreadPriority(mutex->holding_thread.get());
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}
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}
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void ReleaseThreadMutexes(Thread* thread) {
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void ReleaseThreadMutexes(Thread* thread) {
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for (auto& mtx : thread->held_mutexes) {
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for (auto& mtx : thread->held_mutexes) {
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mtx->lock_count = 0;
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mtx->lock_count = 0;
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@ -83,9 +51,7 @@ void Mutex::Acquire(Thread* thread) {
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priority = thread->current_priority;
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priority = thread->current_priority;
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thread->held_mutexes.insert(this);
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thread->held_mutexes.insert(this);
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holding_thread = thread;
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holding_thread = thread;
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thread->UpdatePriority();
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UpdateThreadPriority(thread);
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().PrepareReschedule();
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}
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}
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@ -100,7 +66,7 @@ void Mutex::Release() {
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// Yield to the next thread only if we've fully released the mutex
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// Yield to the next thread only if we've fully released the mutex
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if (lock_count == 0) {
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if (lock_count == 0) {
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holding_thread->held_mutexes.erase(this);
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holding_thread->held_mutexes.erase(this);
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UpdateThreadPriority(holding_thread.get());
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holding_thread->UpdatePriority();
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holding_thread = nullptr;
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holding_thread = nullptr;
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WakeupAllWaitingThreads();
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WakeupAllWaitingThreads();
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().PrepareReschedule();
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@ -110,12 +76,30 @@ void Mutex::Release() {
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void Mutex::AddWaitingThread(SharedPtr<Thread> thread) {
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void Mutex::AddWaitingThread(SharedPtr<Thread> thread) {
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WaitObject::AddWaitingThread(thread);
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WaitObject::AddWaitingThread(thread);
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UpdateMutexPriority(this);
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thread->pending_mutexes.insert(this);
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UpdatePriority();
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}
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}
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void Mutex::RemoveWaitingThread(Thread* thread) {
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void Mutex::RemoveWaitingThread(Thread* thread) {
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WaitObject::RemoveWaitingThread(thread);
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WaitObject::RemoveWaitingThread(thread);
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UpdateMutexPriority(this);
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thread->pending_mutexes.erase(this);
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UpdatePriority();
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}
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void Mutex::UpdatePriority() {
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if (!holding_thread)
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return;
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s32 best_priority = THREADPRIO_LOWEST;
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for (auto& waiter : GetWaitingThreads()) {
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if (waiter->current_priority < best_priority)
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best_priority = waiter->current_priority;
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}
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if (best_priority != priority) {
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priority = best_priority;
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holding_thread->UpdatePriority();
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}
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}
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}
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} // namespace
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} // namespace
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@ -39,6 +39,12 @@ public:
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std::string name; ///< Name of mutex (optional)
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std::string name; ///< Name of mutex (optional)
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SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
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SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
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/**
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* Elevate the mutex priority to the best priority
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* among the priorities of all its waiting threads.
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*/
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void UpdatePriority();
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bool ShouldWait(Thread* thread) const override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void Acquire(Thread* thread) override;
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@ -105,15 +105,15 @@ void Thread::Stop() {
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WakeupAllWaitingThreads();
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WakeupAllWaitingThreads();
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(this);
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// Clean up any dangling references in objects that this thread was waiting for
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// Clean up any dangling references in objects that this thread was waiting for
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for (auto& wait_object : wait_objects) {
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for (auto& wait_object : wait_objects) {
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wait_object->RemoveWaitingThread(this);
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wait_object->RemoveWaitingThread(this);
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}
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}
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wait_objects.clear();
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wait_objects.clear();
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// Release all the mutexes that this thread holds
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ReleaseThreadMutexes(this);
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// Mark the TLS slot in the thread's page as free.
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// Mark the TLS slot in the thread's page as free.
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u32 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE;
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u32 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE;
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u32 tls_slot =
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u32 tls_slot =
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@ -515,8 +515,21 @@ void Thread::SetPriority(s32 priority) {
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nominal_priority = current_priority = priority;
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nominal_priority = current_priority = priority;
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}
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}
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void Thread::UpdatePriority() {
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s32 best_priority = nominal_priority;
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for (auto& mutex : held_mutexes) {
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if (mutex->priority < best_priority)
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best_priority = mutex->priority;
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}
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BoostPriority(best_priority);
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}
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void Thread::BoostPriority(s32 priority) {
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void Thread::BoostPriority(s32 priority) {
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ready_queue.move(this, current_priority, priority);
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// If thread was ready, adjust queues
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if (status == THREADSTATUS_READY)
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ready_queue.move(this, current_priority, priority);
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else
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ready_queue.prepare(priority);
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current_priority = priority;
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current_priority = priority;
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}
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}
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@ -89,6 +89,12 @@ public:
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*/
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*/
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void SetPriority(s32 priority);
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void SetPriority(s32 priority);
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/**
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* Boost's a thread's priority to the best priority among the thread's held mutexes.
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* This prevents priority inversion via priority inheritance.
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*/
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void UpdatePriority();
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/**
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/**
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* Temporarily boosts the thread's priority until the next time it is scheduled
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* Temporarily boosts the thread's priority until the next time it is scheduled
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* @param priority The new priority
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* @param priority The new priority
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@ -178,6 +184,9 @@ public:
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/// Mutexes currently held by this thread, which will be released when it exits.
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/// Mutexes currently held by this thread, which will be released when it exits.
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boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
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boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
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/// Mutexes that this thread is currently waiting for.
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boost::container::flat_set<SharedPtr<Mutex>> pending_mutexes;
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SharedPtr<Process> owner_process; ///< Process that owns this thread
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SharedPtr<Process> owner_process; ///< Process that owns this thread
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/// Objects that the thread is waiting on.
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/// Objects that the thread is waiting on.
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@ -611,6 +611,12 @@ static ResultCode SetThreadPriority(Kernel::Handle handle, s32 priority) {
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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thread->SetPriority(priority);
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thread->SetPriority(priority);
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thread->UpdatePriority();
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// Update the mutexes that this thread is waiting for
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for (auto& mutex : thread->pending_mutexes)
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mutex->UpdatePriority();
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().PrepareReschedule();
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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