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texture_cache: loose TryReconstructSurface when accurate GPU is not on.

Also corrects some asserts.
This commit is contained in:
Fernando Sahmkow 2019-05-14 00:55:32 -04:00 committed by ReinUsesLisp
parent 6162cb922e
commit d267948a73
3 changed files with 20 additions and 4 deletions

View file

@ -111,7 +111,7 @@ void MaxwellDMA::HandleCopy() {
memory_manager.WriteBlock(dest, write_buffer.data(), dst_size); memory_manager.WriteBlock(dest, write_buffer.data(), dst_size);
} else { } else {
ASSERT(regs.dst_params.BlockDepth() == 1); ASSERT(regs.dst_params.BlockDepth() == 0);
const u32 src_bytes_per_pixel = regs.src_pitch / regs.x_count; const u32 src_bytes_per_pixel = regs.src_pitch / regs.x_count;

View file

@ -130,7 +130,7 @@ void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
return; return;
} }
if (params.is_tiled) { if (params.is_tiled) {
ASSERT_MSG(params.block_width == 1, "Block width is defined as {}", params.block_width); ASSERT_MSG(params.block_width == 0, "Block width is defined as {}", params.block_width);
for (u32 level = 0; level < params.num_levels; ++level) { for (u32 level = 0; level < params.num_levels; ++level) {
const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)}; const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)};
SwizzleFunc(MortonSwizzleMode::LinearToMorton, host_ptr, params, SwizzleFunc(MortonSwizzleMode::LinearToMorton, host_ptr, params,

View file

@ -425,6 +425,7 @@ private:
} }
bool modified = false; bool modified = false;
TSurface new_surface = GetUncachedSurface(gpu_addr, params); TSurface new_surface = GetUncachedSurface(gpu_addr, params);
u32 passed_tests = 0;
for (auto surface : overlaps) { for (auto surface : overlaps) {
const SurfaceParams& src_params = surface->GetSurfaceParams(); const SurfaceParams& src_params = surface->GetSurfaceParams();
if (src_params.is_layered || src_params.num_levels > 1) { if (src_params.is_layered || src_params.num_levels > 1) {
@ -434,12 +435,12 @@ private:
const std::size_t candidate_size = surface->GetSizeInBytes(); const std::size_t candidate_size = surface->GetSizeInBytes();
auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())}; auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
if (!mipmap_layer) { if (!mipmap_layer) {
return {}; continue;
} }
const u32 layer{mipmap_layer->first}; const u32 layer{mipmap_layer->first};
const u32 mipmap{mipmap_layer->second}; const u32 mipmap{mipmap_layer->second};
if (new_surface->GetMipmapSize(mipmap) != candidate_size) { if (new_surface->GetMipmapSize(mipmap) != candidate_size) {
return {}; continue;
} }
modified |= surface->IsModified(); modified |= surface->IsModified();
// Now we got all the data set up // Now we got all the data set up
@ -448,8 +449,15 @@ private:
const CopyParams copy_params(0, 0, 0, 0, 0, layer, 0, mipmap, const CopyParams copy_params(0, 0, 0, 0, 0, layer, 0, mipmap,
std::min(src_params.width, dst_width), std::min(src_params.width, dst_width),
std::min(src_params.height, dst_height), 1); std::min(src_params.height, dst_height), 1);
passed_tests++;
ImageCopy(surface, new_surface, copy_params); ImageCopy(surface, new_surface, copy_params);
} }
if (passed_tests == 0) {
return {};
// In Accurate GPU all test should pass, else we recycle
} else if (Settings::values.use_accurate_gpu_emulation && passed_tests != overlaps.size()) {
return {};
}
for (auto surface : overlaps) { for (auto surface : overlaps) {
Unregister(surface); Unregister(surface);
} }
@ -548,6 +556,14 @@ private:
} }
return {current_surface, *view}; return {current_surface, *view};
} }
// The next case is unsafe, so if we r in accurate GPU, just skip it
if (Settings::values.use_accurate_gpu_emulation) {
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, false);
}
// This is the case the texture is a part of the parent.
if (current_surface->MatchesSubTexture(params, gpu_addr)) {
return RebuildSurface(current_surface, params);
}
} else { } else {
// If there are many overlaps, odds are they are subtextures of the candidate // If there are many overlaps, odds are they are subtextures of the candidate
// surface. We try to construct a new surface based on the candidate parameters, // surface. We try to construct a new surface based on the candidate parameters,