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renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()

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Lioncash 2018-04-24 11:12:11 -04:00
parent 7495142688
commit d1b23b2b51
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GPG key ID: 4E3C3CC1031BA9C7

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@ -295,7 +295,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
const auto& texcoords = screen_info.display_texcoords; const auto& texcoords = screen_info.display_texcoords;
auto left = texcoords.left; auto left = texcoords.left;
auto right = texcoords.right; auto right = texcoords.right;
if (framebuffer_transform_flags != Tegra::FramebufferConfig::TransformFlags::Unset) if (framebuffer_transform_flags != Tegra::FramebufferConfig::TransformFlags::Unset) {
if (framebuffer_transform_flags == Tegra::FramebufferConfig::TransformFlags::FlipV) { if (framebuffer_transform_flags == Tegra::FramebufferConfig::TransformFlags::FlipV) {
// Flip the framebuffer vertically // Flip the framebuffer vertically
left = texcoords.right; left = texcoords.right;
@ -306,6 +306,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
framebuffer_transform_flags); framebuffer_transform_flags);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
}
std::array<ScreenRectVertex, 4> vertices = {{ std::array<ScreenRectVertex, 4> vertices = {{
ScreenRectVertex(x, y, texcoords.top, left), ScreenRectVertex(x, y, texcoords.top, left),