gl_state: Use bool instead of GLboolean
This fixes template resolution considering GLboolean an integer instead of a bool.
This commit is contained in:
parent
e972016456
commit
d110a371bb
2 changed files with 3 additions and 3 deletions
|
@ -1272,7 +1272,7 @@ void RasterizerOpenGL::SyncPointState() {
|
||||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||||
// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
|
// Limit the point size to 1 since nouveau sometimes sets a point size of 0 (and that's invalid
|
||||||
// in OpenGL).
|
// in OpenGL).
|
||||||
state.point.program_control = regs.vp_point_size.enable ? GL_TRUE : GL_FALSE;
|
state.point.program_control = regs.vp_point_size.enable != 0;
|
||||||
state.point.size = std::max(1.0f, regs.point_size);
|
state.point.size = std::max(1.0f, regs.point_size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -131,8 +131,8 @@ public:
|
||||||
std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
|
std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
GLboolean program_control = GL_FALSE; // GL_PROGRAM_POINT_SIZE
|
bool program_control = false; // GL_PROGRAM_POINT_SIZE
|
||||||
GLfloat size = 1.0f; // GL_POINT_SIZE
|
GLfloat size = 1.0f; // GL_POINT_SIZE
|
||||||
} point;
|
} point;
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
|
|
Loading…
Reference in a new issue