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Init SDL info structure and add dummy context

This commit is contained in:
H27CK 2020-04-22 07:47:21 +02:00
parent e84f82a028
commit c883cd103e
2 changed files with 4 additions and 1 deletions

View file

@ -29,6 +29,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_SysWMinfo wm;
SDL_VERSION(&wm.version);
if (SDL_GetWindowWMInfo(render_window, &wm) == SDL_FALSE) {
LOG_CRITICAL(Frontend, "Failed to get information from the window manager");
std::exit(EXIT_FAILURE);
@ -70,7 +71,7 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
return nullptr;
return std::make_unique<DummyContext>()
}
void EmuWindow_SDL2_VK::Present() {

View file

@ -22,3 +22,5 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
};
class DummyContext : public Core::Frontend::GraphicsContext {};