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removed unneeded dolphin paths code, fixed linker problems with common.lib

This commit is contained in:
ShizZy 2013-09-08 20:42:03 -04:00
parent 7ea22ffcdb
commit c2867f7e14
3 changed files with 118 additions and 132 deletions

View file

@ -12,7 +12,9 @@
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
#define MAX_PATH 255
#ifndef MAX_PATH
#define MAX_PATH 260
#endif
// The user data dir
#define ROOT_DIR "."
@ -60,6 +62,7 @@
#define DUMP_AUDIO_DIR "audio"
#define LOGS_DIR "logs"
#define SHADERS_DIR "shaders"
#define SYSCONF_DIR "sysconf"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
@ -68,6 +71,9 @@
#define LOGGER_CONFIG "logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "akiru.log"
#define MAIN_LOG "emu.log"
// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
#define SYSCONF "SYSCONF"
#endif // _COMMON_PATHS_H_

View file

@ -657,129 +657,117 @@ std::string GetSysDirectory()
// Returns a string with a Dolphin data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed).
//const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
//{
// static std::string paths[NUM_PATH_INDICES];
//
// // Set up all paths and files on the first run
// if (paths[D_USER_IDX].empty())
// {
//#ifdef _WIN32
// paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
//#else
// if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
// paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
// else
// paths[D_USER_IDX] = std::string(getenv("HOME") ?
// getenv("HOME") : getenv("PWD") ?
// getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
//#endif
//
// paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
// paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
// paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
// paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
// paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
// paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
// paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
// paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
// paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
// paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
// }
//
// if (!newPath.empty())
// {
// if (!File::IsDirectory(newPath))
// {
// WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
// return paths[DirIDX];
// }
// else
// {
// paths[DirIDX] = newPath;
// }
//
// switch (DirIDX)
// {
// case D_WIIROOT_IDX:
// paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
// paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR + DIR_SEP;
// paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
// break;
//
// case D_USER_IDX:
// paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
// paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
// paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
// paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
// paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
// paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
// paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
// paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
// paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
// paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
// paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
// paths[D_OPENCL_IDX] = paths[D_USER_IDX] + OPENCL_DIR DIR_SEP;
// paths[D_HIRESTEXTURES_IDX] = paths[D_USER_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
// paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
// paths[D_DUMPDSP_IDX] = paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
// paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
// paths[D_MAILLOGS_IDX] = paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
// paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR DIR_SEP;
// paths[D_THEMES_IDX] = paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
// paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
// paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
// paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
// paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
// paths[F_FAKEVMEMDUMP_IDX] = paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
// paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
// break;
//
// case D_CONFIG_IDX:
// paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
// break;
//
// case D_DUMP_IDX:
// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
// break;
//
// case D_LOGS_IDX:
// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
// }
// }
//
// return paths[DirIDX];
//}
std::string GetThemeDir(const std::string& theme_name)
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
{
std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
static std::string paths[NUM_PATH_INDICES];
#if !defined(_WIN32)
// If theme does not exist in user's dir load from shared directory
if (!File::Exists(dir))
dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
// Set up all paths and files on the first run
if (paths[D_USER_IDX].empty())
{
#ifdef _WIN32
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
else
paths[D_USER_IDX] = std::string(getenv("HOME") ?
getenv("HOME") : getenv("PWD") ?
getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
if (!newPath.empty())
{
if (!File::IsDirectory(newPath))
{
WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
return paths[DirIDX];
}
else
{
paths[DirIDX] = newPath;
}
switch (DirIDX)
{
case D_ROOT_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
break;
case D_USER_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
break;
case D_CONFIG_IDX:
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
break;
case D_DUMP_IDX:
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
break;
case D_LOGS_IDX:
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
}
return dir;
return paths[DirIDX];
}
//std::string GetThemeDir(const std::string& theme_name)
//{
// std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
//
//#if !defined(_WIN32)
// // If theme does not exist in user's dir load from shared directory
// if (!File::Exists(dir))
// dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
//#endif
//
// return dir;
//}
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
{
return File::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());

View file

@ -18,9 +18,7 @@
// User directory indices for GetUserPath
enum {
D_USER_IDX,
D_GCUSER_IDX,
D_WIIROOT_IDX,
D_WIIUSER_IDX,
D_ROOT_IDX,
D_CONFIG_IDX,
D_GAMECONFIG_IDX,
D_MAPS_IDX,
@ -29,7 +27,6 @@ enum {
D_SHADERS_IDX,
D_STATESAVES_IDX,
D_SCREENSHOTS_IDX,
D_OPENCL_IDX,
D_HIRESTEXTURES_IDX,
D_DUMP_IDX,
D_DUMPFRAMES_IDX,
@ -37,19 +34,14 @@ enum {
D_DUMPTEXTURES_IDX,
D_DUMPDSP_IDX,
D_LOGS_IDX,
D_MAILLOGS_IDX,
D_WIISYSCONF_IDX,
D_WIIWC24_IDX,
D_THEMES_IDX,
F_DOLPHINCONFIG_IDX,
D_SYSCONF_IDX,
F_EMUCONFIG_IDX,
F_DEBUGGERCONFIG_IDX,
F_LOGGERCONFIG_IDX,
F_MAINLOG_IDX,
F_WIISYSCONF_IDX,
F_RAMDUMP_IDX,
F_ARAMDUMP_IDX,
F_FAKEVMEMDUMP_IDX,
F_GCSRAM_IDX,
F_SYSCONF_IDX,
NUM_PATH_INDICES
};
@ -124,7 +116,7 @@ bool SetCurrentDir(const std::string &directory);
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
// probably doesn't belong here
std::string GetThemeDir(const std::string& theme_name);
//std::string GetThemeDir(const std::string& theme_name);
// Returns the path to where the sys file are
std::string GetSysDirectory();