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OpenGL 3+ on OSX with GLFW

This commit is contained in:
archshift 2014-04-30 17:00:36 -07:00
parent a7f3ed003d
commit c1b770cc0d
2 changed files with 10 additions and 1 deletions

View file

@ -27,11 +27,18 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
m_window_title.c_str(), NULL, NULL);
if (m_render_window == NULL) {
printf("Failed to create GLFW window! Exiting...");
exit(1);
}
// Setup callbacks
glfwSetWindowUserPointer(m_render_window, this);
//glfwSetKeyCallback(m_render_window, OnKeyEvent);

View file

@ -30,6 +30,8 @@ void Start() {
/// Initialize the video core
void Init(EmuWindow* emu_window) {
glewExperimental = GL_TRUE;
g_emu_window = emu_window;
g_emu_window->MakeCurrent();
g_renderer = new RendererOpenGL();