gl_shader_manager: Remove unintentionally committed #pragma
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@ -12,8 +12,6 @@
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#pragma optimize("", off)
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namespace OpenGL {
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namespace OpenGL {
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class ProgramManager {
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class ProgramManager {
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