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gl_shader_cache: Pass shader runtime information

This commit is contained in:
ReinUsesLisp 2021-05-21 02:57:52 -03:00 committed by ameerj
parent 9e7b6622c2
commit c07cc9d6a5

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@ -184,6 +184,76 @@ GLenum AssemblyStage(size_t stage_index) {
UNREACHABLE_MSG("{}", stage_index);
return GL_NONE;
}
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsProgramKey& key,
const Shader::IR::Program& program) {
UNIMPLEMENTED_IF_MSG(key.xfb_enabled != 0, "Transform feedbacks");
Shader::RuntimeInfo info;
switch (program.stage) {
case Shader::Stage::TessellationEval:
// We have to flip tessellation clockwise for some reason...
info.tess_clockwise = key.tessellation_clockwise == 0;
info.tess_primitive = [&key] {
switch (key.tessellation_primitive) {
case Maxwell::TessellationPrimitive::Isolines:
return Shader::TessPrimitive::Isolines;
case Maxwell::TessellationPrimitive::Triangles:
return Shader::TessPrimitive::Triangles;
case Maxwell::TessellationPrimitive::Quads:
return Shader::TessPrimitive::Quads;
}
UNREACHABLE();
return Shader::TessPrimitive::Triangles;
}();
info.tess_spacing = [&] {
switch (key.tessellation_spacing) {
case Maxwell::TessellationSpacing::Equal:
return Shader::TessSpacing::Equal;
case Maxwell::TessellationSpacing::FractionalOdd:
return Shader::TessSpacing::FractionalOdd;
case Maxwell::TessellationSpacing::FractionalEven:
return Shader::TessSpacing::FractionalEven;
}
UNREACHABLE();
return Shader::TessSpacing::Equal;
}();
break;
case Shader::Stage::Geometry:
break;
default:
break;
}
switch (key.gs_input_topology) {
case Maxwell::PrimitiveTopology::Points:
info.input_topology = Shader::InputTopology::Points;
break;
case Maxwell::PrimitiveTopology::Lines:
case Maxwell::PrimitiveTopology::LineLoop:
case Maxwell::PrimitiveTopology::LineStrip:
info.input_topology = Shader::InputTopology::Lines;
break;
case Maxwell::PrimitiveTopology::Triangles:
case Maxwell::PrimitiveTopology::TriangleStrip:
case Maxwell::PrimitiveTopology::TriangleFan:
case Maxwell::PrimitiveTopology::Quads:
case Maxwell::PrimitiveTopology::QuadStrip:
case Maxwell::PrimitiveTopology::Polygon:
case Maxwell::PrimitiveTopology::Patches:
info.input_topology = Shader::InputTopology::Triangles;
break;
case Maxwell::PrimitiveTopology::LinesAdjacency:
case Maxwell::PrimitiveTopology::LineStripAdjacency:
info.input_topology = Shader::InputTopology::LinesAdjacency;
break;
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
info.input_topology = Shader::InputTopology::TrianglesAdjacency;
break;
}
return info;
}
} // Anonymous namespace
ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
@ -283,11 +353,13 @@ std::unique_ptr<GraphicsProgram> ShaderCache::CreateGraphicsProgram(
Shader::IR::Program& program{programs[index]};
const size_t stage_index{index - 1};
infos[stage_index] = &program.info;
const Shader::RuntimeInfo runtime_info{MakeRuntimeInfo(key, program)};
if (device.UseAssemblyShaders()) {
const std::string code{EmitGLASM(profile, {}, program, binding)};
const std::string code{EmitGLASM(profile, runtime_info, program, binding)};
assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
} else {
const std::vector<u32> code{EmitSPIRV(profile, {}, program, binding)};
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
AddShader(Stage(stage_index), source_program.handle, code);
}
}