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qt/game_list: Remove redundant base class constructor from initializer list

This is called automatically anyways.
This commit is contained in:
Lioncash 2018-08-10 18:07:43 -04:00
parent 0a003efde4
commit be53097577

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@ -39,7 +39,6 @@ public:
* If this class receives valid SMDH data, it will also display game icons and titles. * If this class receives valid SMDH data, it will also display game icons and titles.
*/ */
class GameListItemPath : public GameListItem { class GameListItemPath : public GameListItem {
public: public:
static const int FullPathRole = Qt::UserRole + 1; static const int FullPathRole = Qt::UserRole + 1;
static const int TitleRole = Qt::UserRole + 2; static const int TitleRole = Qt::UserRole + 2;
@ -48,8 +47,7 @@ public:
GameListItemPath() = default; GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data,
const QString& game_name, const QString& game_type, u64 program_id) const QString& game_name, const QString& game_type, u64 program_id) {
: GameListItem() {
setData(game_path, FullPathRole); setData(game_path, FullPathRole);
setData(game_name, TitleRole); setData(game_name, TitleRole);
setData(qulonglong(program_id), ProgramIdRole); setData(qulonglong(program_id), ProgramIdRole);