feat: Changed folders in list to be a toggleable option
This commit is contained in:
parent
bd9f1695cf
commit
b98bd24d6a
7 changed files with 107 additions and 24 deletions
|
@ -383,6 +383,17 @@ GameList::~GameList() {
|
||||||
UnloadController();
|
UnloadController();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GameList::ClearList() {
|
||||||
|
// Clear all items
|
||||||
|
item_model->setRowCount(0);
|
||||||
|
|
||||||
|
// Notify a reload is pending
|
||||||
|
UISettings::values.is_game_list_reload_pending.exchange(true);
|
||||||
|
UISettings::values.is_game_list_reload_pending.notify_all();
|
||||||
|
|
||||||
|
// Load stuff back up
|
||||||
|
}
|
||||||
|
|
||||||
void GameList::SetFilterFocus() {
|
void GameList::SetFilterFocus() {
|
||||||
if (tree_view->model()->rowCount() > 0) {
|
if (tree_view->model()->rowCount() > 0) {
|
||||||
search_field->setFocus();
|
search_field->setFocus();
|
||||||
|
@ -471,7 +482,9 @@ bool GameList::IsEmpty() const {
|
||||||
void GameList::DonePopulating(const QStringList& watch_list) {
|
void GameList::DonePopulating(const QStringList& watch_list) {
|
||||||
emit ShowList(!IsEmpty());
|
emit ShowList(!IsEmpty());
|
||||||
|
|
||||||
// item_model->invisibleRootItem()->appendRow(new GameListAddDir());
|
if (UISettings::values.show_folders_in_list) {
|
||||||
|
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
|
||||||
|
}
|
||||||
|
|
||||||
// Add favorites row
|
// Add favorites row
|
||||||
item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
|
item_model->invisibleRootItem()->insertRow(0, new GameListFavorites());
|
||||||
|
@ -889,6 +902,27 @@ void GameList::ToggleFavorite(u64 program_id) {
|
||||||
void GameList::AddFavorite(u64 program_id) {
|
void GameList::AddFavorite(u64 program_id) {
|
||||||
auto* favorites_row = item_model->item(0);
|
auto* favorites_row = item_model->item(0);
|
||||||
|
|
||||||
|
if (UISettings::values.show_folders_in_list) {
|
||||||
|
for (int i = 0; i < item_model->rowCount(); i++) {
|
||||||
|
const auto* folder = item_model->item(i);
|
||||||
|
for (int j = 0; j < folder->rowCount(); j++) {
|
||||||
|
if (folder->child(j)->data(GameListItemPath::ProgramIdRole).toULongLong() ==
|
||||||
|
program_id) {
|
||||||
|
QList<QStandardItem*> list;
|
||||||
|
for (int k = 0; k < COLUMN_COUNT; k++) {
|
||||||
|
list.append(folder->child(j, k)->clone());
|
||||||
|
}
|
||||||
|
list[0]->setData(folder->child(j)->data(GameListItem::SortRole),
|
||||||
|
GameListItem::SortRole);
|
||||||
|
list[0]->setText(folder->child(j)->data(Qt::DisplayRole).toString());
|
||||||
|
|
||||||
|
favorites_row->appendRow(list);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
for (int i = 1; i < item_model->rowCount() - 1; i++) {
|
for (int i = 1; i < item_model->rowCount() - 1; i++) {
|
||||||
const auto* game = item_model->item(i);
|
const auto* game = item_model->item(i);
|
||||||
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() != program_id) {
|
if (game->data(GameListItemPath::ProgramIdRole).toULongLong() != program_id) {
|
||||||
|
@ -906,6 +940,7 @@ void GameList::AddFavorite(u64 program_id) {
|
||||||
favorites_row->appendRow(list);
|
favorites_row->appendRow(list);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameList::RemoveFavorite(u64 program_id) {
|
void GameList::RemoveFavorite(u64 program_id) {
|
||||||
|
|
|
@ -84,6 +84,7 @@ public:
|
||||||
~GameList() override;
|
~GameList() override;
|
||||||
|
|
||||||
QString GetLastFilterResultItem() const;
|
QString GetLastFilterResultItem() const;
|
||||||
|
void ClearList();
|
||||||
void ClearFilter();
|
void ClearFilter();
|
||||||
void SetFilterFocus();
|
void SetFilterFocus();
|
||||||
void SetFilterVisible(bool visibility);
|
void SetFilterVisible(bool visibility);
|
||||||
|
|
|
@ -330,13 +330,19 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
|
||||||
|
|
||||||
auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
|
auto entry = MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
|
||||||
program_id, compatibility_list, play_time_manager, patch);
|
program_id, compatibility_list, play_time_manager, patch);
|
||||||
RecordEvent([=](GameList* game_list) { game_list->AddRootEntry(entry); });
|
RecordEvent([=](GameList* game_list) {
|
||||||
|
if (UISettings::values.show_folders_in_list) {
|
||||||
|
game_list->AddEntry(entry, parent_dir);
|
||||||
|
} else {
|
||||||
|
game_list->AddRootEntry(entry);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
|
void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path, bool deep_scan,
|
||||||
GameListDir* parent_dir) {
|
GameListDir* parent_dir) {
|
||||||
const auto callback = [this, target](const std::filesystem::path& path) -> bool {
|
const auto callback = [this, target, parent_dir](const std::filesystem::path& path) -> bool {
|
||||||
if (stop_requested) {
|
if (stop_requested) {
|
||||||
// Breaks the callback loop.
|
// Breaks the callback loop.
|
||||||
return false;
|
return false;
|
||||||
|
@ -424,7 +430,13 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
||||||
physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
|
physical_name, name, Common::FS::GetSize(physical_name), icon, *loader,
|
||||||
program_id, compatibility_list, play_time_manager, patch);
|
program_id, compatibility_list, play_time_manager, patch);
|
||||||
|
|
||||||
RecordEvent([=](GameList* game_list) { game_list->AddRootEntry(entry); });
|
RecordEvent([=](GameList* game_list) {
|
||||||
|
if (UISettings::values.show_folders_in_list) {
|
||||||
|
game_list->AddEntry(entry, parent_dir);
|
||||||
|
} else {
|
||||||
|
game_list->AddRootEntry(entry);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (is_dir) {
|
} else if (is_dir) {
|
||||||
|
@ -446,11 +458,9 @@ void GameListWorker::run() {
|
||||||
watch_list.clear();
|
watch_list.clear();
|
||||||
provider->ClearAllEntries();
|
provider->ClearAllEntries();
|
||||||
|
|
||||||
/*
|
|
||||||
const auto DirEntryReady = [&](GameListDir* game_list_dir) {
|
const auto DirEntryReady = [&](GameListDir* game_list_dir) {
|
||||||
RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); });
|
RecordEvent([=](GameList* game_list) { game_list->AddDirEntry(game_list_dir); });
|
||||||
};
|
};
|
||||||
*/
|
|
||||||
|
|
||||||
for (UISettings::GameDir& game_dir : game_dirs) {
|
for (UISettings::GameDir& game_dir : game_dirs) {
|
||||||
if (stop_requested) {
|
if (stop_requested) {
|
||||||
|
@ -459,20 +469,32 @@ void GameListWorker::run() {
|
||||||
|
|
||||||
if (game_dir.path == std::string("SDMC")) {
|
if (game_dir.path == std::string("SDMC")) {
|
||||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
|
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir);
|
||||||
// DirEntryReady(game_list_dir);
|
|
||||||
|
if (UISettings::values.show_folders_in_list)
|
||||||
|
DirEntryReady(game_list_dir);
|
||||||
|
|
||||||
AddTitlesToGameList(game_list_dir);
|
AddTitlesToGameList(game_list_dir);
|
||||||
} else if (game_dir.path == std::string("UserNAND")) {
|
} else if (game_dir.path == std::string("UserNAND")) {
|
||||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
|
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir);
|
||||||
// DirEntryReady(game_list_dir);
|
|
||||||
|
if (UISettings::values.show_folders_in_list)
|
||||||
|
DirEntryReady(game_list_dir);
|
||||||
|
|
||||||
AddTitlesToGameList(game_list_dir);
|
AddTitlesToGameList(game_list_dir);
|
||||||
} else if (game_dir.path == std::string("SysNAND")) {
|
} else if (game_dir.path == std::string("SysNAND")) {
|
||||||
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
|
auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir);
|
||||||
// DirEntryReady(game_list_dir);
|
|
||||||
|
if (UISettings::values.show_folders_in_list)
|
||||||
|
DirEntryReady(game_list_dir);
|
||||||
|
|
||||||
AddTitlesToGameList(game_list_dir);
|
AddTitlesToGameList(game_list_dir);
|
||||||
} else {
|
} else {
|
||||||
watch_list.append(QString::fromStdString(game_dir.path));
|
watch_list.append(QString::fromStdString(game_dir.path));
|
||||||
auto* const game_list_dir = new GameListDir(game_dir);
|
auto* const game_list_dir = new GameListDir(game_dir);
|
||||||
// DirEntryReady(game_list_dir);
|
|
||||||
|
if (UISettings::values.show_folders_in_list)
|
||||||
|
DirEntryReady(game_list_dir);
|
||||||
|
|
||||||
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
|
ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan,
|
||||||
game_list_dir);
|
game_list_dir);
|
||||||
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
|
ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan,
|
||||||
|
|
|
@ -1416,6 +1416,7 @@ void GMainWindow::RestoreUIState() {
|
||||||
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
|
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
|
||||||
|
|
||||||
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
|
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
|
||||||
|
ui->action_Show_Folders_In_List->setChecked(UISettings::values.show_folders_in_list.GetValue());
|
||||||
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
||||||
Debugger::ToggleConsole();
|
Debugger::ToggleConsole();
|
||||||
}
|
}
|
||||||
|
@ -1531,6 +1532,7 @@ void GMainWindow::ConnectMenuEvents() {
|
||||||
connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
|
connect_menu(ui->action_Display_Dock_Widget_Headers, &GMainWindow::OnDisplayTitleBars);
|
||||||
connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
|
connect_menu(ui->action_Show_Filter_Bar, &GMainWindow::OnToggleFilterBar);
|
||||||
connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
|
connect_menu(ui->action_Show_Status_Bar, &GMainWindow::OnToggleStatusBar);
|
||||||
|
connect_menu(ui->action_Show_Folders_In_List, &GMainWindow::OnToggleFoldersInList);
|
||||||
|
|
||||||
connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
|
connect_menu(ui->action_Reset_Window_Size_720, &GMainWindow::ResetWindowSize720);
|
||||||
connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
|
connect_menu(ui->action_Reset_Window_Size_900, &GMainWindow::ResetWindowSize900);
|
||||||
|
@ -4185,6 +4187,14 @@ void GMainWindow::OnToggleStatusBar() {
|
||||||
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GMainWindow::OnToggleFoldersInList() {
|
||||||
|
UISettings::values.show_folders_in_list = ui->action_Show_Folders_In_List->isChecked();
|
||||||
|
|
||||||
|
game_list->ClearList();
|
||||||
|
game_list->LoadCompatibilityList();
|
||||||
|
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||||
|
}
|
||||||
|
|
||||||
void GMainWindow::OnAlbum() {
|
void GMainWindow::OnAlbum() {
|
||||||
constexpr u64 AlbumId = static_cast<u64>(Service::AM::AppletProgramId::PhotoViewer);
|
constexpr u64 AlbumId = static_cast<u64>(Service::AM::AppletProgramId::PhotoViewer);
|
||||||
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
|
auto bis_system = system->GetFileSystemController().GetSystemNANDContents();
|
||||||
|
@ -4573,6 +4583,7 @@ void GMainWindow::UpdateUISettings() {
|
||||||
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
|
UISettings::values.display_titlebar = ui->action_Display_Dock_Widget_Headers->isChecked();
|
||||||
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
|
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
|
||||||
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
|
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
|
||||||
|
UISettings::values.show_folders_in_list = ui->action_Show_Folders_In_List->isChecked();
|
||||||
UISettings::values.first_start = false;
|
UISettings::values.first_start = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -383,6 +383,7 @@ private slots:
|
||||||
void OnAbout();
|
void OnAbout();
|
||||||
void OnToggleFilterBar();
|
void OnToggleFilterBar();
|
||||||
void OnToggleStatusBar();
|
void OnToggleStatusBar();
|
||||||
|
void OnToggleFoldersInList();
|
||||||
void OnDisplayTitleBars(bool);
|
void OnDisplayTitleBars(bool);
|
||||||
void InitializeHotkeys();
|
void InitializeHotkeys();
|
||||||
void ToggleFullscreen();
|
void ToggleFullscreen();
|
||||||
|
|
|
@ -124,6 +124,7 @@
|
||||||
<addaction name="action_Display_Dock_Widget_Headers"/>
|
<addaction name="action_Display_Dock_Widget_Headers"/>
|
||||||
<addaction name="action_Show_Filter_Bar"/>
|
<addaction name="action_Show_Filter_Bar"/>
|
||||||
<addaction name="action_Show_Status_Bar"/>
|
<addaction name="action_Show_Status_Bar"/>
|
||||||
|
<addaction name="action_Show_Folders_In_List" />
|
||||||
<addaction name="separator"/>
|
<addaction name="separator"/>
|
||||||
<addaction name="menu_Reset_Window_Size"/>
|
<addaction name="menu_Reset_Window_Size"/>
|
||||||
<addaction name="menu_View_Debugging"/>
|
<addaction name="menu_View_Debugging"/>
|
||||||
|
@ -288,6 +289,17 @@
|
||||||
<string>Show Status Bar</string>
|
<string>Show Status Bar</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
|
<action name="action_Show_Folders_In_List">
|
||||||
|
<property name="checkable">
|
||||||
|
<bool>true</bool>
|
||||||
|
</property>
|
||||||
|
<property name="text">
|
||||||
|
<string>Show Folders in List</string>
|
||||||
|
</property>
|
||||||
|
<property name="iconText">
|
||||||
|
<string>Show Status Bar</string>
|
||||||
|
</property>
|
||||||
|
</action>
|
||||||
<action name="action_View_Lobby">
|
<action name="action_View_Lobby">
|
||||||
<property name="enabled">
|
<property name="enabled">
|
||||||
<bool>true</bool>
|
<bool>true</bool>
|
||||||
|
|
|
@ -200,6 +200,7 @@ struct Values {
|
||||||
std::atomic_bool is_game_list_reload_pending{false};
|
std::atomic_bool is_game_list_reload_pending{false};
|
||||||
Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
|
Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
|
||||||
Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
|
Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
|
||||||
|
Setting<bool> show_folders_in_list{linkage, true, "show_folders_in_list", Category::UiGameList};
|
||||||
QVector<u64> favorited_ids;
|
QVector<u64> favorited_ids;
|
||||||
|
|
||||||
// Compatibility List
|
// Compatibility List
|
||||||
|
|
Loading…
Reference in a new issue