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discord_impl: Remove global system instances

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lat9nq 2021-09-03 20:16:20 -04:00 committed by Morph
parent 4ce53ffe6a
commit b6894bfc5b
3 changed files with 13 additions and 6 deletions

View file

@ -13,7 +13,7 @@
namespace DiscordRPC {
DiscordImpl::DiscordImpl() {
DiscordImpl::DiscordImpl(Core::System& system_) : system{system_} {
DiscordEventHandlers handlers{};
// The number is the client ID for yuzu, it's used for images and the
@ -35,12 +35,13 @@ void DiscordImpl::Update() {
std::chrono::system_clock::now().time_since_epoch())
.count();
std::string title;
if (Core::System::GetInstance().IsPoweredOn())
Core::System::GetInstance().GetAppLoader().ReadTitle(title);
if (system.IsPoweredOn()) {
system.GetAppLoader().ReadTitle(title);
}
DiscordRichPresence presence{};
presence.largeImageKey = "yuzu_logo";
presence.largeImageText = "yuzu is an emulator for the Nintendo Switch";
if (Core::System::GetInstance().IsPoweredOn()) {
if (system.IsPoweredOn()) {
presence.state = title.c_str();
presence.details = "Currently in game";
} else {

View file

@ -6,15 +6,21 @@
#include "yuzu/discord.h"
namespace Core {
class System;
}
namespace DiscordRPC {
class DiscordImpl : public DiscordInterface {
public:
DiscordImpl();
DiscordImpl(Core::System& system_);
~DiscordImpl() override;
void Pause() override;
void Update() override;
Core::System& system;
};
} // namespace DiscordRPC

View file

@ -3431,7 +3431,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#ifdef USE_DISCORD_PRESENCE
if (state) {
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system);
} else {
discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
}