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gl_shader_decompiler: Add identifier to decompiled code

This commit is contained in:
ReinUsesLisp 2020-02-29 16:30:20 -03:00
parent e612242977
commit b1061afed9
3 changed files with 16 additions and 8 deletions

View file

@ -186,8 +186,10 @@ std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
std::shared_ptr<OGLProgram> BuildShader(const Device& device, ShaderType shader_type,
u64 unique_identifier, const ShaderIR& ir,
const Registry& registry, bool hint_retrievable = false) {
LOG_INFO(Render_OpenGL, "{}", MakeShaderID(unique_identifier, shader_type));
const std::string glsl = DecompileShader(device, ir, registry, shader_type);
const std::string shader_id = MakeShaderID(unique_identifier, shader_type);
LOG_INFO(Render_OpenGL, "{}", shader_id);
const std::string glsl = DecompileShader(device, ir, registry, shader_type, shader_id);
OGLShader shader;
shader.Create(glsl.c_str(), GetGLShaderType(shader_type));

View file

@ -393,9 +393,9 @@ std::string FlowStackTopName(MetaStackClass stack) {
class GLSLDecompiler final {
public:
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
ShaderType stage, std::string_view suffix)
: device{device}, ir{ir}, registry{registry}, stage{stage}, suffix{suffix},
header{ir.GetHeader()} {}
ShaderType stage, std::string_view identifier, std::string_view suffix)
: device{device}, ir{ir}, registry{registry}, stage{stage},
identifier{identifier}, suffix{suffix}, header{ir.GetHeader()} {}
void Decompile() {
DeclareHeader();
@ -478,6 +478,9 @@ private:
void DecompileAST();
void DeclareHeader() {
if (!identifier.empty()) {
code.AddLine("// {}", identifier);
}
code.AddLine("#version 430 core");
code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
if (device.HasShaderBallot()) {
@ -2477,6 +2480,7 @@ private:
const ShaderIR& ir;
const Registry& registry;
const ShaderType stage;
const std::string_view identifier;
const std::string_view suffix;
const Header header;
@ -2698,8 +2702,9 @@ ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir) {
}
std::string DecompileShader(const Device& device, const ShaderIR& ir, const Registry& registry,
ShaderType stage, std::string_view suffix) {
GLSLDecompiler decompiler(device, ir, registry, stage, suffix);
ShaderType stage, std::string_view identifier,
std::string_view suffix) {
GLSLDecompiler decompiler(device, ir, registry, stage, identifier, suffix);
decompiler.Decompile();
return decompiler.GetResult();
}

View file

@ -78,6 +78,7 @@ ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir);
std::string DecompileShader(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
const VideoCommon::Shader::Registry& registry,
Tegra::Engines::ShaderType stage, std::string_view suffix = {});
Tegra::Engines::ShaderType stage, std::string_view identifier,
std::string_view suffix = {});
} // namespace OpenGL