.clear() instead = ""; and switch improved.
This commit is contained in:
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1 changed files with 8 additions and 16 deletions
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@ -2997,23 +2997,17 @@ bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QSt
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QMessageBox::StandardButtons buttons;
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QMessageBox::StandardButtons buttons;
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int result = 0;
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int result = 0;
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switch (imsg) {
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switch (imsg) {
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
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buttons = QMessageBox::Yes | QMessageBox::No;
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buttons = QMessageBox::Yes | QMessageBox::No;
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result =
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result =
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QMessageBox::information(parent, tr("Create Shortcut"),
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QMessageBox::information(parent, tr("Create Shortcut"),
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tr("Do you want to launch the game in fullscreen?"), buttons);
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tr("Do you want to launch the game in fullscreen?"), buttons);
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return (result == QMessageBox::Yes);
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LOG_INFO(Frontend, "Shortcut will launch in fullscreen");
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return result == QMessageBox::Yes;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
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QMessageBox::information(parent, tr("Create Shortcut"),
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QMessageBox::information(parent, tr("Create Shortcut"),
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tr("Successfully created a shortcut to %1").arg(game_title));
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tr("Successfully created a shortcut to %1").arg(game_title));
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return true;
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break;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
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buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
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buttons = QMessageBox::StandardButton::Ok | QMessageBox::StandardButton::Cancel;
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result =
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result =
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@ -3021,22 +3015,20 @@ bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QSt
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tr("This will create a shortcut to the current AppImage. This may "
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tr("This will create a shortcut to the current AppImage. This may "
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"not work well if you update. Continue?"),
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"not work well if you update. Continue?"),
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buttons);
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buttons);
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return result == QMessageBox::StandardButton::Ok;
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return (result == QMessageBox::Ok);
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN:
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN:
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buttons = QMessageBox::Ok;
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buttons = QMessageBox::Ok;
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QMessageBox::critical(parent, tr("Create Shortcut"),
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QMessageBox::critical(parent, tr("Create Shortcut"),
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tr("Cannot create shortcut in Apps. Restart yuzu as administrator."),
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tr("Cannot create shortcut in Apps. Restart yuzu as administrator."),
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buttons);
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buttons);
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LOG_ERROR(Frontend, "Cannot create shortcut in Apps. Restart yuzu as administrator.");
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break;
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return true;
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default:
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default:
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buttons = QMessageBox::Ok;
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buttons = QMessageBox::Ok;
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QMessageBox::critical(parent, tr("Create Shortcut"),
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QMessageBox::critical(parent, tr("Create Shortcut"),
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tr("Failed to create a shortcut to %1").arg(game_title), buttons);
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tr("Failed to create a shortcut to %1").arg(game_title), buttons);
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return true;
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break;
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}
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}
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return false;
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return true;
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}
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}
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bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
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bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_view game_file_name,
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@ -3058,7 +3050,7 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
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tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
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tr("Cannot create icon file. Path \"%1\" does not exist and cannot be created.")
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.arg(QString::fromStdString(out_icon_path.string())),
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.arg(QString::fromStdString(out_icon_path.string())),
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QMessageBox::StandardButton::Ok);
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QMessageBox::StandardButton::Ok);
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out_icon_path = ""; // Reset path
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out_icon_path.clear();
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return false;
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return false;
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}
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}
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@ -3165,7 +3157,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
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arguments = "-f " + arguments;
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arguments = "-f " + arguments;
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}
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}
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const std::string comment =
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const std::string comment =
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tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(game_title)).toStdString();
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tr("Start %1 with the yuzu Emulator").arg(qt_game_title).toStdString();
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const std::string categories = "Game;Emulator;Qt;";
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const std::string categories = "Game;Emulator;Qt;";
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const std::string keywords = "Switch;Nintendo;";
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const std::string keywords = "Switch;Nintendo;";
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