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gl_shader_cache: Add commentaries explaining the intention in shaders creation

This commit is contained in:
ReinUsesLisp 2019-05-30 13:58:38 -03:00
parent 838b6d2ff8
commit ad321564ed

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@ -573,9 +573,11 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)}; const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
const auto found = precompiled_shaders.find(unique_identifier); const auto found = precompiled_shaders.find(unique_identifier);
if (found != precompiled_shaders.end()) { if (found != precompiled_shaders.end()) {
// Create a shader from the cache
shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache, shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache,
precompiled_programs, found->second, host_ptr); precompiled_programs, found->second, host_ptr);
} else { } else {
// Create a shader from guest memory
shader = std::make_shared<CachedShader>( shader = std::make_shared<CachedShader>(
device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs, device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
std::move(program_code), std::move(program_code_b), host_ptr); std::move(program_code), std::move(program_code_b), host_ptr);