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yuzu/configuration/configure_input_player: Clean up array accesses

Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
This commit is contained in:
Lioncash 2019-05-19 12:08:48 -04:00
parent 4d2da5a40a
commit aa83639b78

View file

@ -238,17 +238,19 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
if (!button_map[button_id])
auto* const button = button_map[button_id];
if (button == nullptr) {
continue;
button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button_map[button_id], &QPushButton::released, [=]() {
}
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::released, [=] {
handleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
InputCommon::Polling::DeviceType::Button);
});
connect(button_map[button_id], &QPushButton::customContextMenuRequested,
[=](const QPoint& menu_location) {
connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
buttons_param[button_id].Clear();
@ -265,11 +267,13 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
if (!analog_map_buttons[analog_id][sub_button_id])
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
Qt::CustomContextMenu);
connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
}
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_button, &QPushButton::released, [=]() {
handleClick(analog_map_buttons[analog_id][sub_button_id],
[=](const Common::ParamPackage& params) {
SetAnalogButton(params, analogs_param[analog_id],
@ -277,8 +281,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
},
InputCommon::Polling::DeviceType::Button);
});
connect(analog_map_buttons[analog_id][sub_button_id],
&QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
connect(analog_button, &QPushButton::customContextMenuRequested,
[=](const QPoint& menu_location) {
QMenu context_menu;
context_menu.addAction(tr("Clear"), [&] {
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
@ -296,7 +300,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
menu_location));
});
}
connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
connect(analog_map_stick[analog_id], &QPushButton::released, [=] {
QMessageBox::information(this, tr("Information"),
tr("After pressing OK, first move your joystick horizontally, "
"and then vertically."));
@ -435,13 +439,21 @@ void ConfigureInputPlayer::restoreDefaults() {
void ConfigureInputPlayer::ClearAll() {
for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
if (button_map[button_id] && button_map[button_id]->isEnabled())
const auto* const button = button_map[button_id];
if (button == nullptr || !button->isEnabled()) {
continue;
}
buttons_param[button_id].Clear();
}
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
if (analog_map_buttons[analog_id][sub_button_id] &&
analog_map_buttons[analog_id][sub_button_id]->isEnabled())
const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr || !analog_button->isEnabled()) {
continue;
}
analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
}
}
@ -456,10 +468,14 @@ void ConfigureInputPlayer::updateButtonLabels() {
for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
if (analog_map_buttons[analog_id][sub_button_id]) {
analog_map_buttons[analog_id][sub_button_id]->setText(
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
if (analog_button == nullptr) {
continue;
}
analog_button->setText(
AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
}
analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
}