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Merge pull request #809 from lioncash/rasterizer

gl_rasterizer: Minor cleanup
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bunnei 2018-07-24 19:31:34 -07:00 committed by GitHub
commit a6ea6febc9
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2 changed files with 13 additions and 16 deletions

View file

@ -5,6 +5,7 @@
#include <algorithm>
#include <memory>
#include <string>
#include <string_view>
#include <tuple>
#include <utility>
#include <glad/glad.h>
@ -37,11 +38,6 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
RasterizerOpenGL::RasterizerOpenGL() {
has_ARB_buffer_storage = false;
has_ARB_direct_state_access = false;
has_ARB_separate_shader_objects = false;
has_ARB_vertex_attrib_binding = false;
// Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@ -59,7 +55,8 @@ RasterizerOpenGL::RasterizerOpenGL() {
GLint ext_num;
glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
for (GLint i = 0; i < ext_num; i++) {
std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
const std::string_view extension{
reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
if (extension == "GL_ARB_buffer_storage") {
has_ARB_buffer_storage = true;
@ -110,8 +107,6 @@ RasterizerOpenGL::RasterizerOpenGL() {
glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer.handle);
}
accelerate_draw = AccelDraw::Disabled;
glEnable(GL_BLEND);
LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
@ -694,10 +689,12 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
glBindBuffer(GL_UNIFORM_BUFFER, 0);
// Now configure the bindpoint of the buffer inside the shader
std::string buffer_name = used_buffer.GetName();
GLuint index = glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
if (index != -1)
const std::string buffer_name = used_buffer.GetName();
const GLuint index =
glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
if (index != GL_INVALID_INDEX) {
glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
}
}
state.Apply();

View file

@ -135,10 +135,10 @@ private:
/// Syncs the blend state to match the guest state
void SyncBlendState();
bool has_ARB_buffer_storage;
bool has_ARB_direct_state_access;
bool has_ARB_separate_shader_objects;
bool has_ARB_vertex_attrib_binding;
bool has_ARB_buffer_storage = false;
bool has_ARB_direct_state_access = false;
bool has_ARB_separate_shader_objects = false;
bool has_ARB_vertex_attrib_binding = false;
OpenGLState state;
@ -167,5 +167,5 @@ private:
void SetupShaders(u8* buffer_ptr, GLintptr buffer_offset);
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw;
AccelDraw accelerate_draw = AccelDraw::Disabled;
};