3
0
Fork 0
forked from suyu/suyu

Merge pull request #1795 from ReinUsesLisp/vc-cleanup

video_core: Minor style changes
This commit is contained in:
bunnei 2018-12-01 23:46:18 -05:00 committed by GitHub
commit a6805e58ce
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 7 additions and 32 deletions

View file

@ -88,19 +88,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
}
GLint ext_num;
glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
for (GLint i = 0; i < ext_num; i++) {
const std::string_view extension{
reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
if (extension == "GL_ARB_direct_state_access") {
has_ARB_direct_state_access = true;
} else if (extension == "GL_ARB_multi_bind") {
has_ARB_multi_bind = true;
}
}
OpenGLState::ApplyDefaultState();
// Create render framebuffer
@ -443,7 +430,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
// TODO(bunnei): Figure out how the below register works. According to envytools, this should be
// used to enable multiple render targets. However, it is left unset on all games that I have
// tested.
ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0);
// Bind the framebuffer surfaces
current_state.draw.draw_framebuffer = framebuffer.handle;

View file

@ -60,20 +60,6 @@ public:
bool AccelerateDrawBatch(bool is_indexed) override;
void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
/// OpenGL shader generated for a given Maxwell register state
struct MaxwellShader {
/// OpenGL shader resource
OGLProgram shader;
};
struct VertexShader {
OGLShader shader;
};
struct FragmentShader {
OGLShader shader;
};
/// Maximum supported size that a constbuffer can have in bytes.
static constexpr std::size_t MaxConstbufferSize = 0x10000;
static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
@ -193,9 +179,6 @@ private:
/// but are needed for correct emulation
void CheckExtensions();
bool has_ARB_direct_state_access = false;
bool has_ARB_multi_bind = false;
OpenGLState state;
RasterizerCacheOpenGL res_cache;

View file

@ -709,9 +709,10 @@ void CachedSurface::LoadGLBuffer() {
const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
gl_buffer[0].assign(texture_src_data, texture_src_data_end);
}
for (u32 i = 0; i < params.max_mip_level; i++)
for (u32 i = 0; i < params.max_mip_level; i++) {
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
params.MipHeight(i), params.MipDepth(i));
}
}
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));

View file

@ -518,6 +518,8 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
QStringList GMainWindow::GetUnsupportedGLExtensions() {
QStringList unsupported_ext;
if (!GLAD_GL_ARB_direct_state_access)
unsupported_ext.append("ARB_direct_state_access");
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)

View file

@ -111,6 +111,8 @@ void EmuWindow_SDL2::Fullscreen() {
bool EmuWindow_SDL2::SupportsRequiredGLExtensions() {
std::vector<std::string> unsupported_ext;
if (!GLAD_GL_ARB_direct_state_access)
unsupported_ext.push_back("ARB_direct_state_access");
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)