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configure_graphics_advance: Generate UI at runtime

We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
This commit is contained in:
lat9nq 2023-05-07 09:48:26 -04:00
parent b11b4be7cb
commit a007ac6b9c
15 changed files with 449 additions and 400 deletions

View file

@ -20,6 +20,15 @@
namespace Settings {
enum class AnisotropyMode : u32 {
Automatic = 0,
Default = 1,
X2 = 2,
X4 = 3,
X8 = 4,
X16 = 5,
};
enum class AstcDecodeMode : u32 {
CPU = 0,
GPU = 1,
@ -49,6 +58,7 @@ enum class GPUAccuracy : u32 {
Normal = 0,
High = 1,
Extreme = 2,
MaxEnum = 3,
};
enum class CPUAccuracy : u32 {
@ -166,11 +176,16 @@ public:
virtual Category Category() const = 0;
virtual constexpr bool Switchable() const = 0;
virtual std::string ToString() const = 0;
virtual std::string ToStringGlobal() const {
return {};
}
virtual void LoadString(const std::string& load) = 0;
virtual const std::string& GetLabel() const = 0;
virtual std::string DefaultToString() const = 0;
virtual bool Save() const = 0;
virtual std::type_index TypeId() const = 0;
virtual bool IsEnum() const = 0;
virtual bool RuntimeModfiable() const = 0;
virtual void SetGlobal(bool global) {}
virtual bool UsingGlobal() const {
return false;
@ -188,7 +203,7 @@ public:
* configurations. Specifying a default value and label is required. A minimum and maximum range
* can be specified for sanitization.
*/
template <typename Type, bool ranged = false, bool save = true>
template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false>
class Setting : public BasicSetting {
protected:
Setting() = default;
@ -282,6 +297,14 @@ public:
return category;
}
[[nodiscard]] bool RuntimeModfiable() const override {
return runtime_modifiable;
}
[[nodiscard]] bool IsEnum() const override {
return std::is_enum<Type>::value;
}
/**
* Returns whether the current setting is Switchable.
*
@ -291,7 +314,7 @@ public:
return false;
}
private:
protected:
std::string ToString(const Type& value_) const {
if constexpr (std::is_same<Type, std::string>()) {
return value_;
@ -408,8 +431,8 @@ protected:
*
* By default, the global setting is used.
*/
template <typename Type, bool ranged = false, bool save = true>
class SwitchableSetting : virtual public Setting<Type, ranged, save> {
template <typename Type, bool ranged = false, bool save = true, bool runtime_modifiable = false>
class SwitchableSetting : virtual public Setting<Type, ranged, save, runtime_modifiable> {
public:
/**
* Sets a default value, label, and setting value.
@ -422,7 +445,7 @@ public:
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
Category category)
requires(!ranged)
: Setting<Type, false, save>{linkage, default_val, name, category} {
: Setting<Type, false, save, runtime_modifiable>{linkage, default_val, name, category} {
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
}
virtual ~SwitchableSetting() = default;
@ -440,7 +463,8 @@ public:
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
const Type& max_val, const std::string& name, Category category)
requires(ranged)
: Setting<Type, true, save>{linkage, default_val, min_val, max_val, name, category} {
: Setting<Type, true, save, runtime_modifiable>{linkage, default_val, min_val,
max_val, name, category} {
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
}
@ -502,6 +526,10 @@ public:
return true;
}
[[nodiscard]] virtual std::string ToStringGlobal() const override {
return this->ToString(this->value);
}
/**
* Assigns the current setting value depending on the global state.
*
@ -667,15 +695,16 @@ struct Values {
"fullscreen_mode",
Category::Renderer};
SwitchableSetting<int, true> aspect_ratio{linkage, 0, 0, 4, "aspect_ratio", Category::Renderer};
SwitchableSetting<int, true> max_anisotropy{
linkage, 0, 0, 5, "max_anisotropy", Category::AdvancedGraphics};
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
"max_anisotropy", Category::AdvancedGraphics};
SwitchableSetting<bool, false, false> use_speed_limit{linkage, true, "use_speed_limit",
Category::Renderer};
SwitchableSetting<u16, true> speed_limit{linkage, 100, 0,
9999, "speed_limit", Category::Renderer};
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
Category::Renderer};
SwitchableSetting<GPUAccuracy, true> gpu_accuracy{
SwitchableSetting<GPUAccuracy, true, true, true> gpu_accuracy{
linkage, GPUAccuracy::High, GPUAccuracy::Normal, GPUAccuracy::Extreme,
"gpu_accuracy", Category::AdvancedGraphics};
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
@ -698,9 +727,9 @@ struct Values {
"shader_backend", Category::Renderer};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::Renderer};
SwitchableSetting<bool> use_fast_gpu_time{linkage, true, "use_fast_gpu_time",
SwitchableSetting<bool, false, true, true> use_fast_gpu_time{linkage, true, "use_fast_gpu_time",
Category::AdvancedGraphics};
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{
SwitchableSetting<bool, false, true, true> use_vulkan_driver_pipeline_cache{
linkage, true, "use_vulkan_driver_pipeline_cache", Category::AdvancedGraphics};
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
Category::AdvancedGraphics};

View file

@ -69,6 +69,8 @@ static const char* TranslateGPUAccuracyLevel(Settings::GPUAccuracy backend) {
return "High";
case Settings::GPUAccuracy::Extreme:
return "Extreme";
case Settings::GPUAccuracy::MaxEnum:
break;
}
return "Unknown";
}

View file

@ -72,12 +72,12 @@ float TSCEntry::MaxAnisotropy() const noexcept {
}
const auto anisotropic_settings = Settings::values.max_anisotropy.GetValue();
s32 added_anisotropic{};
if (anisotropic_settings == 0) {
if (anisotropic_settings == Settings::AnisotropyMode::Automatic) {
added_anisotropic = Settings::values.resolution_info.up_scale >>
Settings::values.resolution_info.down_shift;
added_anisotropic = std::max(added_anisotropic - 1, 0);
} else {
added_anisotropic = Settings::values.max_anisotropy.GetValue() - 1U;
added_anisotropic = static_cast<u32>(Settings::values.max_anisotropy.GetValue()) - 1U;
}
return static_cast<float>(1U << (max_anisotropy + added_anisotropic));
}

View file

@ -143,6 +143,8 @@ add_executable(yuzu
configuration/configure_web.ui
configuration/input_profiles.cpp
configuration/input_profiles.h
configuration/shared_translation.cpp
configuration/shared_translation.h
debugger/console.cpp
debugger/console.h
debugger/controller.cpp

View file

@ -3,14 +3,167 @@
#include <memory>
#include <QCheckBox>
#include <QHBoxLayout>
#include <QLabel>
#include <QObject>
#include <QString>
#include <QWidget>
#include <qnamespace.h>
#include "common/settings.h"
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_per_game.h"
#include "yuzu/configuration/shared_translation.h"
namespace ConfigurationShared {
static std::pair<QWidget*, std::function<void()>> CreateCheckBox(Settings::BasicSetting* setting,
const QString& label,
QWidget* parent,
std::list<CheckState>& trackers) {
QCheckBox* checkbox = new QCheckBox(label, parent);
checkbox->setObjectName(QString::fromStdString(setting->GetLabel()));
checkbox->setCheckState(setting->ToString() == "true" ? Qt::CheckState::Checked
: Qt::CheckState::Unchecked);
CheckState* tracker{};
// Per-game config highlight
if (setting->Switchable() && !Settings::IsConfiguringGlobal()) {
bool global_state = setting->ToStringGlobal() == "true";
bool state = setting->ToString() == "true";
bool global = setting->UsingGlobal();
tracker = &trackers.emplace_front(CheckState{});
SetColoredTristate(checkbox, global, state, global_state, *tracker);
}
auto load_func = [checkbox, setting, tracker]() {
if (Settings::IsConfiguringGlobal()) {
setting->LoadString(checkbox->checkState() == Qt::Checked ? "true" : "false");
}
if (Settings::IsConfiguringGlobal() || !setting->Switchable()) {
return;
}
if (*tracker != CheckState::Global) {
setting->SetGlobal(false);
setting->LoadString(checkbox->checkState() == Qt::Checked ? "true" : "false");
} else {
setting->SetGlobal(true);
}
};
return {checkbox, load_func};
}
static std::pair<QWidget*, std::function<void()>> CreateCombobox(Settings::BasicSetting* setting,
const QString& label,
QWidget* parent) {
const auto type = setting->TypeId();
QWidget* group = new QWidget(parent);
group->setObjectName(QString::fromStdString(setting->GetLabel()));
QLayout* combobox_layout = new QHBoxLayout(group);
QLabel* qt_label = new QLabel(label, parent);
QComboBox* combobox = new QComboBox(parent);
std::forward_list<QString> combobox_enumerations = ComboboxEnumeration(type, parent);
for (const auto& item : combobox_enumerations) {
combobox->addItem(item);
}
combobox_layout->addWidget(qt_label);
combobox_layout->addWidget(combobox);
combobox_layout->setSpacing(6);
combobox_layout->setContentsMargins(0, 0, 0, 0);
if (setting->Switchable() && !Settings::IsConfiguringGlobal()) {
int current = std::stoi(setting->ToString());
int global_value = std::stoi(setting->ToStringGlobal());
SetColoredComboBox(combobox, group, global_value);
if (setting->UsingGlobal()) {
combobox->setCurrentIndex(USE_GLOBAL_INDEX);
} else {
SetHighlight(group, true);
combobox->setCurrentIndex(current + USE_GLOBAL_OFFSET);
}
} else {
combobox->setCurrentIndex(std::stoi(setting->ToString()));
}
const auto load_func = [combobox, setting]() {
if (Settings::IsConfiguringGlobal()) {
setting->LoadString(std::to_string(combobox->currentIndex()));
}
if (Settings::IsConfiguringGlobal() || !setting->Switchable()) {
return;
}
bool using_global = combobox->currentIndex() == USE_GLOBAL_INDEX;
int index = combobox->currentIndex() - USE_GLOBAL_OFFSET;
setting->SetGlobal(using_global);
if (!using_global) {
setting->LoadString(std::to_string(index));
}
};
return {group, load_func};
}
QWidget* CreateWidget(Settings::BasicSetting* setting, const TranslationMap& translations,
QWidget* parent, bool runtime_lock,
std::forward_list<std::function<void(bool)>>& apply_funcs,
std::list<CheckState>& trackers) {
const auto type = setting->TypeId();
QWidget* widget{nullptr};
std::function<void()> load_func;
const auto [label, tooltip] = [&]() {
const auto& setting_label = setting->GetLabel();
if (translations.contains(setting_label)) {
return std::pair{translations.at(setting_label).first,
translations.at(setting_label).second};
}
LOG_ERROR(Frontend, "Translation map lacks entry for \"{}\"", setting_label);
return std::pair{QString::fromStdString(setting_label), QStringLiteral("")};
}();
if (type == typeid(bool)) {
auto pair = CreateCheckBox(setting, label, parent, trackers);
widget = pair.first;
load_func = pair.second;
} else if (setting->IsEnum()) {
auto pair = CreateCombobox(setting, label, parent);
widget = pair.first;
load_func = pair.second;
}
if (widget == nullptr) {
LOG_ERROR(Frontend, "No widget was created for \"{}\"", setting->GetLabel());
return widget;
}
apply_funcs.push_front([load_func, setting](bool powered_on) {
if (setting->RuntimeModfiable() || !powered_on) {
load_func();
}
});
bool enable = runtime_lock || setting->RuntimeModfiable();
enable &=
setting->Switchable() && !(Settings::IsConfiguringGlobal() && !setting->UsingGlobal());
widget->setEnabled(enable);
widget->setVisible(Settings::IsConfiguringGlobal() || setting->Switchable());
widget->setToolTip(tooltip);
return widget;
}
Tab::Tab(std::shared_ptr<std::forward_list<Tab*>> group_, QWidget* parent)
: QWidget(parent), group{group_} {

View file

@ -11,6 +11,7 @@
#include <QWidget>
#include <qobjectdefs.h>
#include "common/settings.h"
#include "yuzu/configuration/shared_translation.h"
namespace ConfigurationShared {
@ -40,6 +41,11 @@ enum class CheckState {
Count, // Simply the number of states, not a valid checkbox state
};
QWidget* CreateWidget(Settings::BasicSetting* setting, const TranslationMap& translations,
QWidget* parent, bool runtime_lock,
std::forward_list<std::function<void(bool)>>& apply_funcs,
std::list<CheckState>& trackers);
// Global-aware apply and set functions
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting

View file

@ -32,13 +32,15 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_, bool enable_web_config)
: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()},
registry(registry_), system{system_}, audio_tab{std::make_unique<ConfigureAudio>(
system_, nullptr, this)},
registry(registry_), system{system_},
translations{ConfigurationShared::InitializeTranslations(this)},
audio_tab{std::make_unique<ConfigureAudio>(system_, nullptr, this)},
cpu_tab{std::make_unique<ConfigureCpu>(system_, nullptr, this)},
debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
general_tab{std::make_unique<ConfigureGeneral>(system_, nullptr, this)},
graphics_advanced_tab{std::make_unique<ConfigureGraphicsAdvanced>(system_, nullptr, this)},
graphics_advanced_tab{
std::make_unique<ConfigureGraphicsAdvanced>(system_, nullptr, *translations, this)},
graphics_tab{std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
nullptr, this)},

View file

@ -71,6 +71,7 @@ private:
HotkeyRegistry& registry;
Core::System& system;
std::unique_ptr<ConfigurationShared::TranslationMap> translations;
std::forward_list<ConfigurationShared::Tab*> tab_group;
std::unique_ptr<ConfigureAudio> audio_tab;

View file

@ -1,6 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QLabel>
#include <qnamespace.h>
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_graphics_advanced.h"
@ -9,94 +11,54 @@
ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(
const Core::System& system_,
std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group, QWidget* parent)
: Tab(group, parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_} {
std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
const ConfigurationShared::TranslationMap& translations_, QWidget* parent)
: Tab(group, parent), ui{std::make_unique<Ui::ConfigureGraphicsAdvanced>()}, system{system_},
translations{translations_} {
ui->setupUi(this);
SetupPerGameUI();
SetConfiguration();
ui->enable_compute_pipelines_checkbox->setVisible(false);
checkbox_enable_compute_pipelines->setVisible(false);
}
ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !system.IsPoweredOn();
ui->use_reactive_flushing->setEnabled(runtime_lock);
ui->async_present->setEnabled(runtime_lock);
ui->renderer_force_max_clock->setEnabled(runtime_lock);
ui->astc_recompression_combobox->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->enable_compute_pipelines_checkbox->setEnabled(runtime_lock);
auto& layout = *ui->populate_target->layout();
std::map<std::string, QWidget*> hold{}; // A map will sort the data for us
ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->use_vulkan_driver_pipeline_cache->setChecked(
Settings::values.use_vulkan_driver_pipeline_cache.GetValue());
ui->enable_compute_pipelines_checkbox->setChecked(
Settings::values.enable_compute_pipelines.GetValue());
ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
ui->barrier_feedback_loops_checkbox->setChecked(
Settings::values.barrier_feedback_loops.GetValue());
for (auto setting :
Settings::values.linkage.by_category[Settings::Category::AdvancedGraphics]) {
QWidget* widget = ConfigurationShared::CreateWidget(setting, translations, this,
runtime_lock, apply_funcs, trackers);
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setCurrentIndex(
static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
ui->anisotropic_filtering_combobox->setCurrentIndex(
Settings::values.max_anisotropy.GetValue());
ui->astc_recompression_combobox->setCurrentIndex(
static_cast<int>(Settings::values.astc_recompression.GetValue()));
if (widget == nullptr) {
continue;
}
if (!setting->IsEnum()) {
hold.emplace(setting->GetLabel(), widget);
} else {
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
&Settings::values.max_anisotropy);
ConfigurationShared::SetPerGameSetting(ui->astc_recompression_combobox,
&Settings::values.astc_recompression);
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
!Settings::values.gpu_accuracy.UsingGlobal());
ConfigurationShared::SetHighlight(ui->af_label,
!Settings::values.max_anisotropy.UsingGlobal());
ConfigurationShared::SetHighlight(ui->label_astc_recompression,
!Settings::values.astc_recompression.UsingGlobal());
layout.addWidget(widget);
}
if (setting->GetLabel() == "enable_compute_pipelines") {
checkbox_enable_compute_pipelines = widget;
}
}
for (const auto& [label, widget] : hold) {
layout.addWidget(widget);
}
}
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
ui->async_present, async_present);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
ui->renderer_force_max_clock,
renderer_force_max_clock);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing,
ui->use_reactive_flushing, use_reactive_flushing);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression,
ui->astc_recompression_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
ui->use_asynchronous_shaders,
use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vulkan_driver_pipeline_cache,
ui->use_vulkan_driver_pipeline_cache,
use_vulkan_driver_pipeline_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_compute_pipelines,
ui->enable_compute_pipelines_checkbox,
enable_compute_pipelines);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
ui->use_video_framerate_checkbox, use_video_framerate);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops,
ui->barrier_feedback_loops_checkbox,
barrier_feedback_loops);
const bool is_powered_on = system.IsPoweredOn();
for (const auto& func : apply_funcs) {
func(is_powered_on);
}
}
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@ -111,68 +73,6 @@ void ConfigureGraphicsAdvanced::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureGraphicsAdvanced::SetupPerGameUI() {
// Disable if not global (only happens during game)
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
ui->renderer_force_max_clock->setEnabled(
Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal());
ui->astc_recompression_combobox->setEnabled(
Settings::values.astc_recompression.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->use_vulkan_driver_pipeline_cache->setEnabled(
Settings::values.use_vulkan_driver_pipeline_cache.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled(
Settings::values.max_anisotropy.UsingGlobal());
ui->enable_compute_pipelines_checkbox->setEnabled(
Settings::values.enable_compute_pipelines.UsingGlobal());
ui->use_video_framerate_checkbox->setEnabled(
Settings::values.use_video_framerate.UsingGlobal());
ui->barrier_feedback_loops_checkbox->setEnabled(
Settings::values.barrier_feedback_loops.UsingGlobal());
return;
}
ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
async_present);
ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
Settings::values.renderer_force_max_clock,
renderer_force_max_clock);
ConfigurationShared::SetColoredTristate(
ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
Settings::values.use_asynchronous_shaders,
use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::SetColoredTristate(ui->use_vulkan_driver_pipeline_cache,
Settings::values.use_vulkan_driver_pipeline_cache,
use_vulkan_driver_pipeline_cache);
ConfigurationShared::SetColoredTristate(ui->enable_compute_pipelines_checkbox,
Settings::values.enable_compute_pipelines,
enable_compute_pipelines);
ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
Settings::values.use_video_framerate,
use_video_framerate);
ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox,
Settings::values.barrier_feedback_loops,
barrier_feedback_loops);
ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy,
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->anisotropic_filtering_combobox, ui->af_label,
static_cast<int>(Settings::values.max_anisotropy.GetValue(true)));
ConfigurationShared::SetColoredComboBox(
ui->astc_recompression_combobox, ui->label_astc_recompression,
static_cast<int>(Settings::values.astc_recompression.GetValue(true)));
}
void ConfigureGraphicsAdvanced::ExposeComputeOption() {
ui->enable_compute_pipelines_checkbox->setVisible(true);
checkbox_enable_compute_pipelines->setVisible(true);
}

View file

@ -20,7 +20,7 @@ public:
explicit ConfigureGraphicsAdvanced(
const Core::System& system_,
std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
QWidget* parent = nullptr);
const ConfigurationShared::TranslationMap& translations_, QWidget* parent = nullptr);
~ConfigureGraphicsAdvanced() override;
void ApplyConfiguration() override;
@ -32,21 +32,13 @@ private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void SetupPerGameUI();
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
ConfigurationShared::CheckState async_present;
ConfigurationShared::CheckState renderer_force_max_clock;
ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState async_astc;
ConfigurationShared::CheckState use_reactive_flushing;
ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time;
ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
ConfigurationShared::CheckState enable_compute_pipelines;
ConfigurationShared::CheckState use_video_framerate;
ConfigurationShared::CheckState barrier_feedback_loops;
std::list<ConfigurationShared::CheckState> trackers{};
const Core::System& system;
const ConfigurationShared::TranslationMap& translations;
std::forward_list<std::function<void(bool)>> apply_funcs;
QWidget* checkbox_enable_compute_pipelines{};
};

View file

@ -26,238 +26,8 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QWidget" name="gpu_accuracy_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_gpu_accuracy">
<property name="text">
<string>Accuracy Level:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="gpu_accuracy">
<item>
<property name="text">
<string notr="true">Normal</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">High</string>
</property>
</item>
<item>
<property name="text">
<string notr="true">Extreme(very slow)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="astc_recompression_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_3">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_astc_recompression">
<property name="text">
<string>ASTC recompression:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="astc_recompression_combobox">
<item>
<property name="text">
<string>Uncompressed (Best quality)</string>
</property>
</item>
<item>
<property name="text">
<string>BC1 (Low quality)</string>
</property>
</item>
<item>
<property name="text">
<string>BC3 (Medium quality)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="async_present">
<property name="text">
<string>Enable asynchronous presentation (Vulkan only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="renderer_force_max_clock">
<property name="toolTip">
<string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
</property>
<property name="text">
<string>Force maximum clocks (Vulkan only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_reactive_flushing">
<property name="toolTip">
<string>Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string>
</property>
<property name="text">
<string>Enable Reactive Flushing</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_asynchronous_shaders">
<property name="toolTip">
<string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name="text">
<string>Use asynchronous shader building (Hack)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_fast_gpu_time">
<property name="toolTip">
<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
</property>
<property name="text">
<string>Use Fast GPU Time (Hack)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
<property name="toolTip">
<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
</property>
<property name="text">
<string>Use Vulkan pipeline cache</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="enable_compute_pipelines_checkbox">
<property name="toolTip">
<string>Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</string>
</property>
<property name="text">
<string>Enable Compute Pipelines (Intel Vulkan only)</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="use_video_framerate_checkbox">
<property name="toolTip">
<string>Run the game at normal speed during video playback, even when the framerate is unlocked.</string>
</property>
<property name="text">
<string>Sync to framerate of video playback</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="barrier_feedback_loops_checkbox">
<property name="toolTip">
<string>Improves rendering of transparency effects in specific games.</string>
</property>
<property name="text">
<string>Barrier feedback loops</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="af_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_1">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="af_label">
<property name="text">
<string>Anisotropic Filtering:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="anisotropic_filtering_combobox">
<item>
<property name="text">
<string>Automatic</string>
</property>
</item>
<item>
<property name="text">
<string>Default</string>
</property>
</item>
<item>
<property name="text">
<string>2x</string>
</property>
</item>
<item>
<property name="text">
<string>4x</string>
</property>
</item>
<item>
<property name="text">
<string>8x</string>
</property>
</item>
<item>
<property name="text">
<string>16x</string>
</property>
</item>
</widget>
</item>
</layout>
<widget class="QWidget" name="populate_target" native="true">
<layout class="QVBoxLayout" name="verticalLayout"/>
</widget>
</item>
</layout>

View file

@ -41,8 +41,10 @@
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name,
std::vector<VkDeviceInfo::Record>& vk_device_records,
Core::System& system_)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_},
system{system_}, tab_group{std::make_shared<std::forward_list<ConfigurationShared::Tab*>>()} {
: QDialog(parent),
ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_},
translations{ConfigurationShared::InitializeTranslations(this)},
tab_group{std::make_shared<std::forward_list<ConfigurationShared::Tab*>>()} {
const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
@ -52,7 +54,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, this);
cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, this);
general_tab = std::make_unique<ConfigureGeneral>(system_, tab_group, this);
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, this);
graphics_advanced_tab =
std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, *translations, this);
graphics_tab = std::make_unique<ConfigureGraphics>(
system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); },
tab_group, this);

View file

@ -75,6 +75,7 @@ private:
std::unique_ptr<Config> game_config;
Core::System& system;
std::unique_ptr<ConfigurationShared::TranslationMap> translations;
std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> tab_group;
std::unique_ptr<ConfigurePerGameAddons> addons_tab;

View file

@ -0,0 +1,170 @@
#include <forward_list>
#include <map>
#include <memory>
#include <string>
#include <typeindex>
#include <utility>
#include <QString>
#include <QWidget>
#include "common/settings.h"
#include "yuzu/configuration/shared_translation.h"
namespace ConfigurationShared {
std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
#define INSERT(LABEL, NAME, TOOLTIP) \
translations->insert(std::pair{(LABEL), std::pair{tr((NAME)), tr((TOOLTIP))}})
// Audio
INSERT("output_engine", "Output Engine:", "");
INSERT("output_device", "Output Device:", "");
INSERT("input_device", "Input Device:", "");
INSERT("audio_muted", "Mute audio when in background", "");
INSERT("volume", "Volume:", "");
// Core
INSERT("use_multi_core", "Multicore CPU Emulation", "");
INSERT("use_unsafe_extended_memory_layout", "Unsafe extended memory layout (8GB DRAM)", "");
// Cpu
INSERT("cpu_accuracy", "Accuracy:", "");
INSERT("cpu_debug_mode", "Enable CPU Debugging", "");
INSERT("cpuopt_page_tables", "Enable inline page tables", "");
INSERT("cpuopt_block_linking", "Enable block linking", "");
INSERT("cpuopt_return_stack_buffer", "Enable return stack buffer", "");
INSERT("cpuopt_fast_dispatcher", "Enable fast dispatcher", "");
INSERT("cpuopt_context_elimination", "Enable context elimination", "");
INSERT("cpuopt_const_prop", "Enable constant propagation", "");
INSERT("cpuopt_misc_ir", "Enable miscellaneous optimizations", "");
INSERT("cpuopt_reduce_misalign_checks", "Enable misalignment check reduction", "");
INSERT("cpuopt_fastmem", "Enable Host MMU Emulation (general memory instructions)", "");
INSERT("cpuopt_fastmem_exclusives", "Enable Host MMU Emulation (exclusive memory instructions)",
"");
INSERT("cpuopt_recompile_exclusives", "Enable recompilation of exlucsive memory instructions",
"");
INSERT("cpuopt_ignore_memory_aborts", "Enable fallbacks for invalid memory accesses", "");
INSERT("cpuopt_unsafe_unfuse_fma", "Unfuse FMA (improve performance on CPUs without FMA)", "");
INSERT("cpuopt_unsafe_reduce_fp_error", "Faster FRSQRTE and FRECPE", "");
INSERT("cpuopt_unsafe_ignore_standard_fpcr", "Faster ASIMD instructions (32 bits only)", "");
INSERT("cpuopt_unsafe_inaccurate_nan", "Inaccurate NaN handling", "");
INSERT("cpuopt_unsafe_fastmem_check", "Disable address space checks", "");
INSERT("cpuopt_unsafe_ignore_global_monitor", "Ignore global monitor", "");
// Renderer
INSERT("backend", "API:", "");
INSERT("vulkan_device", "Device:", "");
INSERT("shader_backend", "Shader Backend:", "");
INSERT("resolution_setup", "Resolution:", "");
INSERT("scaling_filter", "Window Adapting Filter:", "");
INSERT("fsr_sharpening_slider", "AMD FidelityFX™ Super Resolution Sharpness:", "");
INSERT("anti_aliasing", "Anti-Aliasing Method:", "");
INSERT("fullscreen_mode", "Fullscreen Mode:", "");
INSERT("aspect_ratio", "Aspect Ratio:", "");
INSERT("use_disk_shader_cache", "Use disk pipeline cache", "");
INSERT("use_asynchronous_gpu_emulation", "Use asynchronous GPU emulation", "");
INSERT("nvdec_emulation", "NVDEC emulation:", "");
INSERT("acclerate_astc", "ASTC Decoding Method:", "");
INSERT(
"use_vsync", "VSync Mode:",
"FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh "
"rate. FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. "
"Mailbox can have lower latency than FIFO and does not tear but may drop frames. Immediate "
"(no synchronization) just presents whatever is available and can exhibit tearing.");
// Renderer (Advanced Graphics)
INSERT("async_presentation", "Enable asynchronous presentation (Vulkan only)", "");
INSERT("force_max_clock", "Force maximum clocks (Vulkan only)",
"Runs work in the background while waiting for graphics commands to keep the GPU from "
"lowering its clock speed.");
INSERT("max_anisotropy", "Anisotropic Filtering:", "");
INSERT("gpu_accuracy", "Accuracy Level:", "");
INSERT("use_asynchronous_shaders", "Use asynchronous shader building (Hack)",
"Enables asynchronous shader compilation, which may reduce shader stutter. This feature "
"is experimental.");
INSERT("use_fast_gpu_time", "Use Fast GPU Time (Hack)",
"Enables Fast GPU Time. This option will force most games to run at their highest "
"native resolution.");
INSERT("use_vulkan_driver_pipeline_cache", "Use Vulkan pipeline cache",
"Enables GPU vendor-specific pipeline cache. This option can improve shader loading "
"time significantly in cases where the Vulkan driver does not store pipeline cache "
"files internally.");
INSERT("enable_compute_pipelines", "Enable Compute Pipelines (Intel Vulkan Only)",
"Enable compute pipelines, required by some games.\nThis setting only exists for Intel "
"proprietary drivers, and may crash if enabled.\nCompute pipelines are always enabled "
"on all other drivers.");
INSERT("bg_red", "Background Color:", "");
INSERT("bg_green", "Background Color:", "");
INSERT("bg_blue", "Background Color:", "");
// Renderer (Debug)
INSERT("debug", "Enable Graphics Debugging",
"When checked, the graphics API enters a slower debugging mode");
INSERT("shader_feedback", "Enable Shader Feedback",
"When checked, yuzu will log statistics about the compiled pipeline cache");
INSERT("nsight_aftermath", "Enable Nsight Aftermath",
"When checked, it enables Nsight Aftermath crash dumps");
INSERT("disable_shader_loop_safety_checks", "Disable Loop safety checks",
"When checked, it executes shaders without loop logic changes");
// Renderer (General)
INSERT("use_speed_limit", "Limit Speed Percent", "");
INSERT("speed_limit", "Limit Speed Percent", "");
// System
INSERT("rng_seed_enabled", "RNG Seed", "");
INSERT("rng_seed", "RNG Seed", "");
INSERT("device_name", "Device Name", "");
INSERT("custom_rtc_enabled", "Custom RTC", "");
INSERT("custom_rtc", "Custom RTC", "");
INSERT("language_index", "Language:", "");
INSERT("region_index", "Region:", "");
INSERT("time_zone_index", "Time Zone:", "");
INSERT("sound_index", "Sound Output Mode:", "");
INSERT("use_docked_mode", "Docked", "");
#undef INSERT
return translations;
}
std::forward_list<QString> ComboboxEnumeration(std::type_index type, QWidget* parent) {
const auto& tr = [&](const char* text) { return parent->tr(text); };
if (type == typeid(Settings::AstcDecodeMode)) {
return {
tr("CPU"),
tr("GPU"),
tr("CPU Asynchronous"),
};
} else if (type == typeid(Settings::RendererBackend)) {
return {
tr("OpenGL"),
tr("Vulkan"),
tr("Null"),
};
} else if (type == typeid(Settings::ShaderBackend)) {
return {
tr("GLSL"),
tr("GLASM (Assembly Shaders, NVIDIA Only)"),
tr("SPIR-V (Experimental, Mesa Only)"),
};
} else if (type == typeid(Settings::GPUAccuracy)) {
return {
tr("Normal"),
tr("High"),
tr("Extreme"),
};
} else if (type == typeid(Settings::AnisotropyMode)) {
return {
tr("Automatic"), tr("Default"), tr("2x"), tr("4x"), tr("8x"), tr("16x"),
};
}
return {};
}
} // namespace ConfigurationShared

View file

@ -0,0 +1,18 @@
#include <forward_list>
#include <map>
#include <memory>
#include <string>
#include <typeindex>
#include <utility>
#include <QString>
class QWidget;
namespace ConfigurationShared {
using TranslationMap = std::map<std::string, std::pair<QString, QString>>;
std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent);
std::forward_list<QString> ComboboxEnumeration(std::type_index type, QWidget* parent);
} // namespace ConfigurationShared