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Merge pull request #13121 from german77/clean-shortcut

yuzu: Fix shortcut error message
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liamwhite 2024-02-22 23:04:28 -05:00 committed by GitHub
commit 9dc624f5dc
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@ -3010,9 +3010,6 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
GameListShortcutTarget target) {
std::string game_title;
QString qt_game_title;
std::filesystem::path out_icon_path;
// Get path to yuzu executable
const QStringList args = QApplication::arguments();
std::filesystem::path yuzu_command = args[0].toStdString();
@ -3029,15 +3026,22 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
shortcut_path =
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
}
// Icon path and title
if (std::filesystem::exists(shortcut_path)) {
if (!std::filesystem::exists(shortcut_path)) {
GMainWindow::CreateShortcutMessagesGUI(
this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
QString::fromStdString(shortcut_path.generic_string()));
LOG_ERROR(Frontend, "Invalid shortcut target {}", shortcut_path.generic_string());
return;
}
// Get title from game file
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
system->GetContentProvider()};
const auto control = pm.GetControlMetadata();
const auto loader =
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read));
game_title = fmt::format("{:016X}", program_id);
std::string game_title = fmt::format("{:016X}", program_id);
if (control.first != nullptr) {
game_title = control.first->GetApplicationName();
} else {
@ -3050,7 +3054,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
game_title.erase(it.base() - 1);
}
}
qt_game_title = QString::fromStdString(game_title);
const QString qt_game_title = QString::fromStdString(game_title);
// Get icon from game file
std::vector<u8> icon_image_file{};
if (control.second != nullptr) {
@ -3060,17 +3064,13 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
}
QImage icon_data =
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
std::filesystem::path out_icon_path;
if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
if (!SaveIconToFile(out_icon_path, icon_data)) {
LOG_ERROR(Frontend, "Could not write icon to file");
}
}
} else {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
qt_game_title);
LOG_ERROR(Frontend, "Invalid shortcut target");
return;
}
#if defined(__linux__)
// Special case for AppImages
// Warn once if we are making a shortcut to a volatile AppImage