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OpenGL: Add support for glFrontFace in the state tracker

This commit is contained in:
Yuri Kunde Schlesner 2015-08-31 12:03:21 -03:00
parent 87df493b5b
commit 95dbc6eb0e
2 changed files with 6 additions and 0 deletions

View file

@ -11,6 +11,7 @@ OpenGLState::OpenGLState() {
// These all match default OpenGL values // These all match default OpenGL values
cull.enabled = false; cull.enabled = false;
cull.mode = GL_BACK; cull.mode = GL_BACK;
cull.front_face = GL_CCW;
depth.test_enabled = false; depth.test_enabled = false;
depth.test_func = GL_LESS; depth.test_func = GL_LESS;
@ -67,6 +68,10 @@ void OpenGLState::Apply() {
glCullFace(cull.mode); glCullFace(cull.mode);
} }
if (cull.front_face != cur_state.cull.front_face) {
glFrontFace(cull.front_face);
}
// Depth test // Depth test
if (depth.test_enabled != cur_state.depth.test_enabled) { if (depth.test_enabled != cur_state.depth.test_enabled) {
if (depth.test_enabled) { if (depth.test_enabled) {

View file

@ -11,6 +11,7 @@ public:
struct { struct {
bool enabled; // GL_CULL_FACE bool enabled; // GL_CULL_FACE
GLenum mode; // GL_CULL_FACE_MODE GLenum mode; // GL_CULL_FACE_MODE
GLenum front_face; // GL_FRONT_FACE
} cull; } cull;
struct { struct {