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NVFlinger: Do the microprofile Flip after processing a valid frame.

This commit is contained in:
Fernando Sahmkow 2020-03-12 10:52:44 -04:00
parent 448856695a
commit 95b804ff05

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@ -191,8 +191,6 @@ void NVFlinger::Compose() {
// Search for a queued buffer and acquire it // Search for a queued buffer and acquire it
auto buffer = buffer_queue.AcquireBuffer(); auto buffer = buffer_queue.AcquireBuffer();
MicroProfileFlip();
if (!buffer) { if (!buffer) {
continue; continue;
} }
@ -206,6 +204,8 @@ void NVFlinger::Compose() {
gpu.WaitFence(fence.id, fence.value); gpu.WaitFence(fence.id, fence.value);
} }
MicroProfileFlip();
// Now send the buffer to the GPU for drawing. // Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based // TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc) // on which display we're drawing (Default, Internal, External, etc)