3
0
Fork 0
forked from suyu/suyu

yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.

- In general, this is now the preferred settings for most games.

# Conflicts:
#	src/yuzu/configuration/config.cpp
This commit is contained in:
bunnei 2020-10-26 23:13:05 -07:00
parent d33399e1f4
commit 941563f981
3 changed files with 11 additions and 11 deletions

View file

@ -515,7 +515,7 @@ void Config::ReadMotionTouchValues() {
void Config::ReadCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), false);
ReadSettingGlobal(Settings::values.use_multi_core, QStringLiteral("use_multi_core"), true);
qt_config->endGroup();
}
@ -716,12 +716,12 @@ void Config::ReadRendererValues() {
QStringLiteral("use_disk_shader_cache"), true);
ReadSettingGlobal(Settings::values.gpu_accuracy, QStringLiteral("gpu_accuracy"), 0);
ReadSettingGlobal(Settings::values.use_asynchronous_gpu_emulation,
QStringLiteral("use_asynchronous_gpu_emulation"), false);
QStringLiteral("use_asynchronous_gpu_emulation"), true);
ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),
true);
ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
false);
true);
ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
QStringLiteral("use_asynchronous_shaders"), false);
ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
@ -1110,7 +1110,7 @@ void Config::SaveControlValues() {
void Config::SaveCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false);
WriteSettingGlobal(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, true);
qt_config->endGroup();
}
@ -1266,12 +1266,12 @@ void Config::SaveRendererValues() {
static_cast<int>(Settings::values.gpu_accuracy.GetValue(global)),
Settings::values.gpu_accuracy.UsingGlobal(), 0);
WriteSettingGlobal(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false);
Settings::values.use_asynchronous_gpu_emulation, true);
WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,
true);
WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
Settings::values.use_assembly_shaders, false);
Settings::values.use_assembly_shaders, true);
WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
Settings::values.use_asynchronous_shaders, false);
WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,

View file

@ -371,7 +371,7 @@ void Config::ReadValues() {
// Core
Settings::values.use_multi_core.SetValue(
sdl2_config->GetBoolean("Core", "use_multi_core", false));
sdl2_config->GetBoolean("Core", "use_multi_core", true));
// Renderer
const int renderer_backend = sdl2_config->GetInteger(
@ -395,11 +395,11 @@ void Config::ReadValues() {
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.use_assembly_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_asynchronous_shaders.SetValue(

View file

@ -94,7 +94,7 @@ udp_pad_index=
[Core]
# Whether to use multi-core for CPU emulation
# 0 (default): Disabled, 1: Enabled
# 0: Disabled, 1 (default): Enabled
use_multi_core=
[Cpu]
@ -163,7 +163,7 @@ max_anisotropy =
use_vsync =
# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
# 0 (default): Off, 1: On
# 0: Off, 1 (default): On
use_assembly_shaders =
# Whether to allow asynchronous shader building.