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gl_state: Remove blend color tracking

This commit is contained in:
ReinUsesLisp 2019-12-25 20:13:43 -03:00
parent a0321b984f
commit 915d73f3b8
3 changed files with 1 additions and 18 deletions

View file

@ -1117,10 +1117,7 @@ void RasterizerOpenGL::SyncBlendState() {
auto& maxwell3d = system.GPU().Maxwell3D();
const auto& regs = maxwell3d.regs;
state.blend_color.red = regs.blend_color.r;
state.blend_color.green = regs.blend_color.g;
state.blend_color.blue = regs.blend_color.b;
state.blend_color.alpha = regs.blend_color.a;
glBlendColor(regs.blend_color.r, regs.blend_color.g, regs.blend_color.b, regs.blend_color.a);
state.independant_blend.enabled = regs.independent_blend_enable;
if (!state.independant_blend.enabled) {

View file

@ -330,13 +330,6 @@ void OpenGLState::ApplyBlending() {
ApplyGlobalBlending();
}
cur_state.independant_blend.enabled = independant_blend.enabled;
if (UpdateTie(
std::tie(cur_state.blend_color.red, cur_state.blend_color.green,
cur_state.blend_color.blue, cur_state.blend_color.alpha),
std::tie(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha))) {
glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha);
}
}
void OpenGLState::ApplyLogicOp() {

View file

@ -81,13 +81,6 @@ public:
bool enabled = false;
} independant_blend;
struct {
GLclampf red = 0.0f;
GLclampf green = 0.0f;
GLclampf blue = 0.0f;
GLclampf alpha = 0.0f;
} blend_color; // GL_BLEND_COLOR
struct {
bool enabled = false; // GL_LOGIC_OP_MODE
GLenum operation = GL_COPY;