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configure_per_game_addons: Stretch first column and not last

This provides more sensible column widths.
This commit is contained in:
merry 2022-04-02 13:39:35 +01:00
parent 550844e5e8
commit 8dc1913db8

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@ -47,6 +47,9 @@ ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* p
item_model->setHeaderData(0, Qt::Horizontal, tr("Patch Name")); item_model->setHeaderData(0, Qt::Horizontal, tr("Patch Name"));
item_model->setHeaderData(1, Qt::Horizontal, tr("Version")); item_model->setHeaderData(1, Qt::Horizontal, tr("Version"));
tree_view->header()->setStretchLastSection(false);
tree_view->header()->setSectionResizeMode(0, QHeaderView::ResizeMode::Stretch);
// We must register all custom types with the Qt Automoc system so that we are able to use it // We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrella of custom types. // with signals/slots. In this case, QList falls under the umbrella of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
@ -138,5 +141,5 @@ void ConfigurePerGameAddons::LoadConfiguration() {
item_model->appendRow(list_items.back()); item_model->appendRow(list_items.back());
} }
tree_view->setColumnWidth(0, 5 * tree_view->width() / 16); tree_view->resizeColumnToContents(1);
} }