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VkPipelineCache: Use a null shader on invalid address.

This commit is contained in:
Fernando Sahmkow 2020-05-09 20:51:34 -04:00
parent 0a4be73b9b
commit 8d15f8b28e

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@ -329,8 +329,7 @@ VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum); const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr); const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
ASSERT(cpu_addr); const auto shader = cpu_addr ? TryGet(*cpu_addr) : null_shader;
const auto shader = TryGet(*cpu_addr);
ASSERT(shader); ASSERT(shader);
const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5 const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5