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Change name of TEXQ to TXQ, in order to match NVIDIA's naming

This commit is contained in:
FernandoS27 2018-09-07 19:02:33 -04:00
parent af074ee422
commit 82a313a14c

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@ -670,7 +670,7 @@ public:
LDG, // Load from global memory LDG, // Load from global memory
STG, // Store in global memory STG, // Store in global memory
TEX, TEX,
TEXQ, // Texture Query TXQ, // Texture Query
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
TLDS, // Texture Load with scalar/non-vec4 source/destinations TLDS, // Texture Load with scalar/non-vec4 source/destinations
TLD4, // Texture Load 4 TLD4, // Texture Load 4
@ -894,7 +894,7 @@ private:
INST("1110111011010---", Id::LDG, Type::Memory, "LDG"), INST("1110111011010---", Id::LDG, Type::Memory, "LDG"),
INST("1110111011011---", Id::STG, Type::Memory, "STG"), INST("1110111011011---", Id::STG, Type::Memory, "STG"),
INST("110000----111---", Id::TEX, Type::Memory, "TEX"), INST("110000----111---", Id::TEX, Type::Memory, "TEX"),
INST("1101111101001---", Id::TEXQ, Type::Memory, "TEXQ"), INST("1101111101001---", Id::TXQ, Type::Memory, "TXQ"),
INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"), INST("1101100---------", Id::TEXS, Type::Memory, "TEXS"),
INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"), INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"),
INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"), INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"),