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nvflinger: Use std::string_view in OpenDisplay()

We don't need to use a std::string here, given all that's done is
comparing the character sequence against another. This allows passing
regular const char* without needing to heap allocate.
This commit is contained in:
Lioncash 2018-08-07 08:19:24 -04:00
parent 826b1394e8
commit 7e49881b7f
2 changed files with 3 additions and 2 deletions

View file

@ -43,7 +43,7 @@ NVFlinger::~NVFlinger() {
CoreTiming::UnscheduleEvent(composition_event, 0); CoreTiming::UnscheduleEvent(composition_event, 0);
} }
u64 NVFlinger::OpenDisplay(const std::string& name) { u64 NVFlinger::OpenDisplay(std::string_view name) {
LOG_WARNING(Service, "Opening display {}", name); LOG_WARNING(Service, "Opening display {}", name);
// TODO(Subv): Currently we only support the Default display. // TODO(Subv): Currently we only support the Default display.

View file

@ -5,6 +5,7 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <string_view>
#include <boost/optional.hpp> #include <boost/optional.hpp>
#include "core/hle/kernel/event.h" #include "core/hle/kernel/event.h"
@ -41,7 +42,7 @@ public:
~NVFlinger(); ~NVFlinger();
/// Opens the specified display and returns the id. /// Opens the specified display and returns the id.
u64 OpenDisplay(const std::string& name); u64 OpenDisplay(std::string_view name);
/// Creates a layer on the specified display and returns the layer id. /// Creates a layer on the specified display and returns the layer id.
u64 CreateLayer(u64 display_id); u64 CreateLayer(u64 display_id);