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vk_memory_manager: Make use of designated initializers where applicable

This commit is contained in:
Lioncash 2020-07-16 18:26:30 -04:00
parent 75c00c3cb0
commit 7d5f93832c

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@ -178,13 +178,12 @@ bool VKMemoryManager::AllocMemory(VkMemoryPropertyFlags wanted_properties, u32 t
}();
// Try to allocate found type.
VkMemoryAllocateInfo memory_ai;
memory_ai.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
memory_ai.pNext = nullptr;
memory_ai.allocationSize = size;
memory_ai.memoryTypeIndex = type;
vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory(memory_ai);
vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.pNext = nullptr,
.allocationSize = size,
.memoryTypeIndex = type,
});
if (!memory) {
LOG_CRITICAL(Render_Vulkan, "Device allocation failed!");
return false;