Merge pull request #2601 from FernandoS27/texture_cache
Implement a new Texture Cache
This commit is contained in:
commit
772c86a260
63 changed files with 4196 additions and 3269 deletions
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@ -70,6 +70,7 @@ set(HASH_FILES
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"${VIDEO_CORE}/shader/decode/half_set.cpp"
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"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/hfma2.cpp"
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"${VIDEO_CORE}/shader/decode/image.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/memory.cpp"
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@ -44,6 +44,7 @@ add_custom_command(OUTPUT scm_rev.cpp
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"${VIDEO_CORE}/shader/decode/half_set.cpp"
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"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/hfma2.cpp"
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"${VIDEO_CORE}/shader/decode/image.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set.cpp"
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"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
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"${VIDEO_CORE}/shader/decode/memory.cpp"
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@ -74,6 +75,7 @@ add_library(common STATIC
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assert.h
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detached_tasks.cpp
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detached_tasks.h
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binary_find.h
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bit_field.h
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bit_util.h
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cityhash.cpp
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@ -19,6 +19,12 @@ constexpr T AlignDown(T value, std::size_t size) {
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return static_cast<T>(value - value % size);
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}
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template <typename T>
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constexpr T AlignBits(T value, std::size_t align) {
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static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
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return static_cast<T>((value + ((1ULL << align) - 1)) >> align << align);
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}
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template <typename T>
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constexpr bool Is4KBAligned(T value) {
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static_assert(std::is_unsigned_v<T>, "T must be an unsigned value.");
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21
src/common/binary_find.h
Normal file
21
src/common/binary_find.h
Normal file
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@ -0,0 +1,21 @@
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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namespace Common {
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template <class ForwardIt, class T, class Compare = std::less<>>
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ForwardIt BinaryFind(ForwardIt first, ForwardIt last, const T& value, Compare comp = {}) {
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// Note: BOTH type T and the type after ForwardIt is dereferenced
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// must be implicitly convertible to BOTH Type1 and Type2, used in Compare.
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// This is stricter than lower_bound requirement (see above)
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first = std::lower_bound(first, last, value, comp);
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return first != last && !comp(value, *first) ? first : last;
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}
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} // namespace Common
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@ -97,4 +97,48 @@ inline u32 CountTrailingZeroes64(u64 value) {
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}
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#endif
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#ifdef _MSC_VER
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inline u32 MostSignificantBit32(const u32 value) {
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unsigned long result;
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_BitScanReverse(&result, value);
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return static_cast<u32>(result);
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}
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inline u32 MostSignificantBit64(const u64 value) {
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unsigned long result;
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_BitScanReverse64(&result, value);
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return static_cast<u32>(result);
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}
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#else
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inline u32 MostSignificantBit32(const u32 value) {
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return 31U - static_cast<u32>(__builtin_clz(value));
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}
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inline u32 MostSignificantBit64(const u64 value) {
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return 63U - static_cast<u32>(__builtin_clzll(value));
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}
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#endif
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inline u32 Log2Floor32(const u32 value) {
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return MostSignificantBit32(value);
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}
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inline u32 Log2Ceil32(const u32 value) {
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const u32 log2_f = Log2Floor32(value);
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return log2_f + ((value ^ (1U << log2_f)) != 0U);
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}
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inline u32 Log2Floor64(const u64 value) {
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return MostSignificantBit64(value);
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}
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inline u32 Log2Ceil64(const u64 value) {
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const u64 log2_f = static_cast<u64>(Log2Floor64(value));
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return static_cast<u32>(log2_f + ((value ^ (1ULL << log2_f)) != 0ULL));
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}
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} // namespace Common
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@ -4,6 +4,7 @@
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#pragma once
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#include <algorithm>
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#include <string>
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#if !defined(ARCHITECTURE_x86_64)
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@ -41,12 +41,12 @@ add_library(video_core STATIC
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_device.cpp
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renderer_opengl/gl_device.h
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renderer_opengl/gl_framebuffer_cache.cpp
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renderer_opengl/gl_framebuffer_cache.h
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renderer_opengl/gl_global_cache.cpp
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renderer_opengl/gl_global_cache.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_rasterizer_cache.cpp
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renderer_opengl/gl_rasterizer_cache.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_sampler_cache.cpp
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@ -67,6 +67,8 @@ add_library(video_core STATIC
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renderer_opengl/gl_state.h
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renderer_opengl/gl_stream_buffer.cpp
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_texture_cache.cpp
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renderer_opengl/gl_texture_cache.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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@ -88,6 +90,7 @@ add_library(video_core STATIC
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shader/decode/conversion.cpp
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shader/decode/memory.cpp
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shader/decode/texture.cpp
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shader/decode/image.cpp
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shader/decode/float_set_predicate.cpp
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shader/decode/integer_set_predicate.cpp
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shader/decode/half_set_predicate.cpp
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@ -109,6 +112,13 @@ add_library(video_core STATIC
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shader/track.cpp
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surface.cpp
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surface.h
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texture_cache/surface_base.cpp
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texture_cache/surface_base.h
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texture_cache/surface_params.cpp
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texture_cache/surface_params.h
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texture_cache/surface_view.cpp
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texture_cache/surface_view.h
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texture_cache/texture_cache.h
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textures/astc.cpp
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textures/astc.h
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textures/convert.cpp
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@ -116,8 +126,6 @@ add_library(video_core STATIC
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textures/decoders.cpp
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textures/decoders.h
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textures/texture.h
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texture_cache.cpp
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texture_cache.h
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video_core.cpp
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video_core.h
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)
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@ -36,10 +36,10 @@ void State::ProcessData(const u32 data, const bool is_last_call) {
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} else {
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UNIMPLEMENTED_IF(regs.dest.z != 0);
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UNIMPLEMENTED_IF(regs.dest.depth != 1);
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UNIMPLEMENTED_IF(regs.dest.BlockWidth() != 1);
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UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 1);
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UNIMPLEMENTED_IF(regs.dest.BlockWidth() != 0);
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UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 0);
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const std::size_t dst_size = Tegra::Texture::CalculateSize(
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true, 1, regs.dest.width, regs.dest.height, 1, regs.dest.BlockHeight(), 1);
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true, 1, regs.dest.width, regs.dest.height, 1, regs.dest.BlockHeight(), 0);
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tmp_buffer.resize(dst_size);
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memory_manager.ReadBlock(address, tmp_buffer.data(), dst_size);
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Tegra::Texture::SwizzleKepler(regs.dest.width, regs.dest.height, regs.dest.x, regs.dest.y,
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@ -39,15 +39,15 @@ struct Registers {
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}
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u32 BlockWidth() const {
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return 1U << block_width.Value();
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return block_width.Value();
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}
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u32 BlockHeight() const {
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return 1U << block_height.Value();
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return block_height.Value();
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}
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u32 BlockDepth() const {
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return 1U << block_depth.Value();
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return block_depth.Value();
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}
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} dest;
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};
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@ -4,7 +4,6 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/memory_manager.h"
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#include "video_core/rasterizer_interface.h"
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@ -35,21 +34,31 @@ void Fermi2D::HandleSurfaceCopy() {
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static_cast<u32>(regs.operation));
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// TODO(Subv): Only raw copies are implemented.
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ASSERT(regs.operation == Regs::Operation::SrcCopy);
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ASSERT(regs.operation == Operation::SrcCopy);
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const u32 src_blit_x1{static_cast<u32>(regs.blit_src_x >> 32)};
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const u32 src_blit_y1{static_cast<u32>(regs.blit_src_y >> 32)};
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const u32 src_blit_x2{
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static_cast<u32>((regs.blit_src_x + (regs.blit_dst_width * regs.blit_du_dx)) >> 32)};
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const u32 src_blit_y2{
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static_cast<u32>((regs.blit_src_y + (regs.blit_dst_height * regs.blit_dv_dy)) >> 32)};
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u32 src_blit_x2, src_blit_y2;
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if (regs.blit_control.origin == Origin::Corner) {
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src_blit_x2 =
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static_cast<u32>((regs.blit_src_x + (regs.blit_du_dx * regs.blit_dst_width)) >> 32);
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src_blit_y2 =
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static_cast<u32>((regs.blit_src_y + (regs.blit_dv_dy * regs.blit_dst_height)) >> 32);
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} else {
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src_blit_x2 = static_cast<u32>((regs.blit_src_x >> 32) + regs.blit_dst_width);
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src_blit_y2 = static_cast<u32>((regs.blit_src_y >> 32) + regs.blit_dst_height);
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}
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const Common::Rectangle<u32> src_rect{src_blit_x1, src_blit_y1, src_blit_x2, src_blit_y2};
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const Common::Rectangle<u32> dst_rect{regs.blit_dst_x, regs.blit_dst_y,
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regs.blit_dst_x + regs.blit_dst_width,
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regs.blit_dst_y + regs.blit_dst_height};
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Config copy_config;
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copy_config.operation = regs.operation;
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copy_config.filter = regs.blit_control.filter;
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copy_config.src_rect = src_rect;
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copy_config.dst_rect = dst_rect;
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if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst, src_rect, dst_rect)) {
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if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst, copy_config)) {
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UNIMPLEMENTED();
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}
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}
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@ -9,6 +9,7 @@
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/gpu.h"
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namespace Tegra {
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@ -38,6 +39,26 @@ public:
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/// Write the value to the register identified by method.
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void CallMethod(const GPU::MethodCall& method_call);
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enum class Origin : u32 {
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Center = 0,
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Corner = 1,
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};
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enum class Filter : u32 {
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PointSample = 0, // Nearest
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Linear = 1,
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};
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enum class Operation : u32 {
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SrcCopyAnd = 0,
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ROPAnd = 1,
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Blend = 2,
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SrcCopy = 3,
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ROP = 4,
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SrcCopyPremult = 5,
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BlendPremult = 6,
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};
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struct Regs {
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static constexpr std::size_t NUM_REGS = 0x258;
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@ -63,32 +84,19 @@ public:
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}
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u32 BlockWidth() const {
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// The block width is stored in log2 format.
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return 1 << block_width;
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return block_width.Value();
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}
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u32 BlockHeight() const {
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// The block height is stored in log2 format.
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return 1 << block_height;
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return block_height.Value();
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}
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u32 BlockDepth() const {
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// The block depth is stored in log2 format.
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return 1 << block_depth;
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return block_depth.Value();
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}
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};
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static_assert(sizeof(Surface) == 0x28, "Surface has incorrect size");
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enum class Operation : u32 {
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SrcCopyAnd = 0,
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ROPAnd = 1,
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Blend = 2,
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SrcCopy = 3,
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ROP = 4,
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SrcCopyPremult = 5,
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BlendPremult = 6,
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};
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union {
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struct {
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INSERT_PADDING_WORDS(0x80);
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@ -105,7 +113,11 @@ public:
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INSERT_PADDING_WORDS(0x177);
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u32 blit_control;
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union {
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u32 raw;
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BitField<0, 1, Origin> origin;
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BitField<4, 1, Filter> filter;
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} blit_control;
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INSERT_PADDING_WORDS(0x8);
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@ -124,6 +136,13 @@ public:
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};
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} regs{};
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struct Config {
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Operation operation;
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Filter filter;
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Common::Rectangle<u32> src_rect;
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Common::Rectangle<u32> dst_rect;
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};
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private:
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VideoCore::RasterizerInterface& rasterizer;
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MemoryManager& memory_manager;
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|
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@ -430,14 +430,10 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
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Texture::TICEntry tic_entry;
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memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
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ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear ||
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tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
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"TIC versions other than BlockLinear or Pitch are unimplemented");
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const auto r_type = tic_entry.r_type.Value();
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const auto g_type = tic_entry.g_type.Value();
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const auto b_type = tic_entry.b_type.Value();
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const auto a_type = tic_entry.a_type.Value();
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const auto r_type{tic_entry.r_type.Value()};
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const auto g_type{tic_entry.g_type.Value()};
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const auto b_type{tic_entry.b_type.Value()};
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const auto a_type{tic_entry.a_type.Value()};
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// TODO(Subv): Different data types for separate components are not supported
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DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
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|
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@ -111,7 +111,7 @@ void MaxwellDMA::HandleCopy() {
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memory_manager.WriteBlock(dest, write_buffer.data(), dst_size);
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} else {
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ASSERT(regs.dst_params.BlockDepth() == 1);
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ASSERT(regs.dst_params.BlockDepth() == 0);
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const u32 src_bytes_per_pixel = regs.src_pitch / regs.x_count;
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|
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|
@ -59,11 +59,11 @@ public:
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};
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u32 BlockHeight() const {
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return 1 << block_height;
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return block_height.Value();
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}
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u32 BlockDepth() const {
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return 1 << block_depth;
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return block_depth.Value();
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}
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};
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|
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@ -4,6 +4,7 @@
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#pragma once
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#include <array>
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#include <bitset>
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#include <optional>
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#include <tuple>
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|
@ -126,6 +127,15 @@ union Sampler {
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u64 value{};
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};
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union Image {
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Image() = default;
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constexpr explicit Image(u64 value) : value{value} {}
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BitField<36, 13, u64> index;
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u64 value;
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};
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} // namespace Tegra::Shader
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namespace std {
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|
@ -344,6 +354,26 @@ enum class TextureMiscMode : u64 {
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PTP,
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};
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enum class SurfaceDataMode : u64 {
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P = 0,
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D_BA = 1,
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};
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enum class OutOfBoundsStore : u64 {
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Ignore = 0,
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Clamp = 1,
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Trap = 2,
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};
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enum class ImageType : u64 {
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Texture1D = 0,
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TextureBuffer = 1,
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Texture1DArray = 2,
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Texture2D = 3,
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Texture2DArray = 4,
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Texture3D = 5,
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||||
};
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||||
enum class IsberdMode : u64 {
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None = 0,
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||||
Patch = 1,
|
||||
|
@ -398,7 +428,7 @@ enum class LmemLoadCacheManagement : u64 {
|
|||
CV = 3,
|
||||
};
|
||||
|
||||
enum class LmemStoreCacheManagement : u64 {
|
||||
enum class StoreCacheManagement : u64 {
|
||||
Default = 0,
|
||||
CG = 1,
|
||||
CS = 2,
|
||||
|
@ -811,7 +841,7 @@ union Instruction {
|
|||
} ld_l;
|
||||
|
||||
union {
|
||||
BitField<44, 2, LmemStoreCacheManagement> cache_management;
|
||||
BitField<44, 2, StoreCacheManagement> cache_management;
|
||||
} st_l;
|
||||
|
||||
union {
|
||||
|
@ -1231,6 +1261,20 @@ union Instruction {
|
|||
}
|
||||
} texs;
|
||||
|
||||
union {
|
||||
BitField<28, 1, u64> is_array;
|
||||
BitField<29, 2, TextureType> texture_type;
|
||||
BitField<35, 1, u64> aoffi;
|
||||
BitField<49, 1, u64> nodep_flag;
|
||||
BitField<50, 1, u64> ms; // Multisample?
|
||||
BitField<54, 1, u64> cl;
|
||||
BitField<55, 1, u64> process_mode;
|
||||
|
||||
TextureProcessMode GetTextureProcessMode() const {
|
||||
return process_mode == 0 ? TextureProcessMode::LZ : TextureProcessMode::LL;
|
||||
}
|
||||
} tld;
|
||||
|
||||
union {
|
||||
BitField<49, 1, u64> nodep_flag;
|
||||
BitField<53, 4, u64> texture_info;
|
||||
|
@ -1280,6 +1324,35 @@ union Instruction {
|
|||
}
|
||||
} tlds;
|
||||
|
||||
union {
|
||||
BitField<24, 2, StoreCacheManagement> cache_management;
|
||||
BitField<33, 3, ImageType> image_type;
|
||||
BitField<49, 2, OutOfBoundsStore> out_of_bounds_store;
|
||||
BitField<51, 1, u64> is_immediate;
|
||||
BitField<52, 1, SurfaceDataMode> mode;
|
||||
|
||||
BitField<20, 3, StoreType> store_data_layout;
|
||||
BitField<20, 4, u64> component_mask_selector;
|
||||
|
||||
bool IsComponentEnabled(std::size_t component) const {
|
||||
ASSERT(mode == SurfaceDataMode::P);
|
||||
constexpr u8 R = 0b0001;
|
||||
constexpr u8 G = 0b0010;
|
||||
constexpr u8 B = 0b0100;
|
||||
constexpr u8 A = 0b1000;
|
||||
constexpr std::array<u8, 16> mask = {
|
||||
0, (R), (G), (R | G), (B), (R | B),
|
||||
(G | B), (R | G | B), (A), (R | A), (G | A), (R | G | A),
|
||||
(B | A), (R | B | A), (G | B | A), (R | G | B | A)};
|
||||
return std::bitset<4>{mask.at(component_mask_selector)}.test(component);
|
||||
}
|
||||
|
||||
StoreType GetStoreDataLayout() const {
|
||||
ASSERT(mode == SurfaceDataMode::D_BA);
|
||||
return store_data_layout;
|
||||
}
|
||||
} sust;
|
||||
|
||||
union {
|
||||
BitField<20, 24, u64> target;
|
||||
BitField<5, 1, u64> constant_buffer;
|
||||
|
@ -1371,6 +1444,7 @@ union Instruction {
|
|||
|
||||
Attribute attribute;
|
||||
Sampler sampler;
|
||||
Image image;
|
||||
|
||||
u64 value;
|
||||
};
|
||||
|
@ -1408,11 +1482,13 @@ public:
|
|||
TXQ, // Texture Query
|
||||
TXQ_B, // Texture Query Bindless
|
||||
TEXS, // Texture Fetch with scalar/non-vec4 source/destinations
|
||||
TLD, // Texture Load
|
||||
TLDS, // Texture Load with scalar/non-vec4 source/destinations
|
||||
TLD4, // Texture Load 4
|
||||
TLD4S, // Texture Load 4 with scalar / non - vec4 source / destinations
|
||||
TMML_B, // Texture Mip Map Level
|
||||
TMML, // Texture Mip Map Level
|
||||
SUST, // Surface Store
|
||||
EXIT,
|
||||
IPA,
|
||||
OUT_R, // Emit vertex/primitive
|
||||
|
@ -1543,6 +1619,7 @@ public:
|
|||
Synch,
|
||||
Memory,
|
||||
Texture,
|
||||
Image,
|
||||
FloatSet,
|
||||
FloatSetPredicate,
|
||||
IntegerSet,
|
||||
|
@ -1682,11 +1759,13 @@ private:
|
|||
INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"),
|
||||
INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"),
|
||||
INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"),
|
||||
INST("11011100--11----", Id::TLD, Type::Texture, "TLD"),
|
||||
INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"),
|
||||
INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"),
|
||||
INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"),
|
||||
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
|
||||
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
|
||||
INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
|
||||
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
|
||||
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
|
||||
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
|
||||
|
|
|
@ -202,11 +202,12 @@ const u8* MemoryManager::GetPointer(GPUVAddr addr) const {
|
|||
}
|
||||
|
||||
bool MemoryManager::IsBlockContinuous(const GPUVAddr start, const std::size_t size) const {
|
||||
const GPUVAddr end = start + size;
|
||||
const std::size_t inner_size = size - 1;
|
||||
const GPUVAddr end = start + inner_size;
|
||||
const auto host_ptr_start = reinterpret_cast<std::uintptr_t>(GetPointer(start));
|
||||
const auto host_ptr_end = reinterpret_cast<std::uintptr_t>(GetPointer(end));
|
||||
const auto range = static_cast<std::size_t>(host_ptr_end - host_ptr_start);
|
||||
return range == size;
|
||||
return range == inner_size;
|
||||
}
|
||||
|
||||
void MemoryManager::ReadBlock(GPUVAddr src_addr, void* dest_buffer, const std::size_t size) const {
|
||||
|
|
|
@ -10,6 +10,10 @@
|
|||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/gpu.h"
|
||||
|
||||
namespace Tegra {
|
||||
class MemoryManager;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
|
||||
enum class LoadCallbackStage {
|
||||
|
@ -46,8 +50,7 @@ public:
|
|||
/// Attempt to use a faster method to perform a surface copy
|
||||
virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||
const Common::Rectangle<u32>& src_rect,
|
||||
const Common::Rectangle<u32>& dst_rect) {
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
75
src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
Normal file
75
src/video_core/renderer_opengl/gl_framebuffer_cache.cpp
Normal file
|
@ -0,0 +1,75 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <tuple>
|
||||
|
||||
#include "common/cityhash.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
FramebufferCacheOpenGL::FramebufferCacheOpenGL() = default;
|
||||
|
||||
FramebufferCacheOpenGL::~FramebufferCacheOpenGL() = default;
|
||||
|
||||
GLuint FramebufferCacheOpenGL::GetFramebuffer(const FramebufferCacheKey& key) {
|
||||
const auto [entry, is_cache_miss] = cache.try_emplace(key);
|
||||
auto& framebuffer{entry->second};
|
||||
if (is_cache_miss) {
|
||||
framebuffer = CreateFramebuffer(key);
|
||||
}
|
||||
return framebuffer.handle;
|
||||
}
|
||||
|
||||
OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheKey& key) {
|
||||
OGLFramebuffer framebuffer;
|
||||
framebuffer.Create();
|
||||
|
||||
// TODO(Rodrigo): Use DSA here after Nvidia fixes their framebuffer DSA bugs.
|
||||
local_state.draw.draw_framebuffer = framebuffer.handle;
|
||||
local_state.ApplyFramebufferState();
|
||||
|
||||
if (key.is_single_buffer) {
|
||||
if (key.color_attachments[0] != GL_NONE && key.colors[0]) {
|
||||
key.colors[0]->Attach(key.color_attachments[0], GL_DRAW_FRAMEBUFFER);
|
||||
glDrawBuffer(key.color_attachments[0]);
|
||||
} else {
|
||||
glDrawBuffer(GL_NONE);
|
||||
}
|
||||
} else {
|
||||
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
||||
if (key.colors[index]) {
|
||||
key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
|
||||
GL_DRAW_FRAMEBUFFER);
|
||||
}
|
||||
}
|
||||
glDrawBuffers(key.colors_count, key.color_attachments.data());
|
||||
}
|
||||
|
||||
if (key.zeta) {
|
||||
key.zeta->Attach(key.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT,
|
||||
GL_DRAW_FRAMEBUFFER);
|
||||
}
|
||||
|
||||
return framebuffer;
|
||||
}
|
||||
|
||||
std::size_t FramebufferCacheKey::Hash() const {
|
||||
static_assert(sizeof(*this) % sizeof(u64) == 0, "Unaligned struct");
|
||||
return static_cast<std::size_t>(
|
||||
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
|
||||
}
|
||||
|
||||
bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const {
|
||||
return std::tie(is_single_buffer, stencil_enable, colors_count, color_attachments, colors,
|
||||
zeta) == std::tie(rhs.is_single_buffer, rhs.stencil_enable, rhs.colors_count,
|
||||
rhs.color_attachments, rhs.colors, rhs.zeta);
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
68
src/video_core/renderer_opengl/gl_framebuffer_cache.h
Normal file
68
src/video_core/renderer_opengl/gl_framebuffer_cache.h
Normal file
|
@ -0,0 +1,68 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
struct alignas(sizeof(u64)) FramebufferCacheKey {
|
||||
bool is_single_buffer = false;
|
||||
bool stencil_enable = false;
|
||||
u16 colors_count = 0;
|
||||
|
||||
std::array<GLenum, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> color_attachments{};
|
||||
std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors;
|
||||
View zeta;
|
||||
|
||||
std::size_t Hash() const;
|
||||
|
||||
bool operator==(const FramebufferCacheKey& rhs) const;
|
||||
|
||||
bool operator!=(const FramebufferCacheKey& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::FramebufferCacheKey> {
|
||||
std::size_t operator()(const OpenGL::FramebufferCacheKey& k) const noexcept {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class FramebufferCacheOpenGL {
|
||||
public:
|
||||
FramebufferCacheOpenGL();
|
||||
~FramebufferCacheOpenGL();
|
||||
|
||||
GLuint GetFramebuffer(const FramebufferCacheKey& key);
|
||||
|
||||
private:
|
||||
OGLFramebuffer CreateFramebuffer(const FramebufferCacheKey& key);
|
||||
|
||||
OpenGLState local_state;
|
||||
std::unordered_map<FramebufferCacheKey, OGLFramebuffer> cache;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
|
@ -29,8 +29,10 @@
|
|||
namespace OpenGL {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using PixelFormat = VideoCore::Surface::PixelFormat;
|
||||
using SurfaceType = VideoCore::Surface::SurfaceType;
|
||||
|
||||
using VideoCore::Surface::PixelFormat;
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
using VideoCore::Surface::SurfaceType;
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
|
||||
|
@ -78,29 +80,9 @@ struct DrawParameters {
|
|||
}
|
||||
};
|
||||
|
||||
struct FramebufferCacheKey {
|
||||
bool is_single_buffer = false;
|
||||
bool stencil_enable = false;
|
||||
|
||||
std::array<GLenum, Maxwell::NumRenderTargets> color_attachments{};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors{};
|
||||
u32 colors_count = 0;
|
||||
|
||||
GLuint zeta = 0;
|
||||
|
||||
auto Tie() const {
|
||||
return std::tie(is_single_buffer, stencil_enable, color_attachments, colors, colors_count,
|
||||
zeta);
|
||||
}
|
||||
|
||||
bool operator<(const FramebufferCacheKey& rhs) const {
|
||||
return Tie() < rhs.Tie();
|
||||
}
|
||||
};
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
||||
ScreenInfo& info)
|
||||
: res_cache{*this}, shader_cache{*this, system, emu_window, device},
|
||||
: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
|
||||
global_cache{*this}, system{system}, screen_info{info},
|
||||
buffer_cache(*this, STREAM_BUFFER_SIZE) {
|
||||
OpenGLState::ApplyDefaultState();
|
||||
|
@ -121,11 +103,6 @@ void RasterizerOpenGL::CheckExtensions() {
|
|||
Render_OpenGL,
|
||||
"Anisotropic filter is not supported! This can cause graphical issues in some games.");
|
||||
}
|
||||
if (!GLAD_GL_ARB_buffer_storage) {
|
||||
LOG_WARNING(
|
||||
Render_OpenGL,
|
||||
"Buffer storage control is not supported! This can cause performance degradation.");
|
||||
}
|
||||
}
|
||||
|
||||
GLuint RasterizerOpenGL::SetupVertexFormat() {
|
||||
|
@ -302,8 +279,14 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||
static_cast<GLsizeiptr>(sizeof(ubo)));
|
||||
|
||||
Shader shader{shader_cache.GetStageProgram(program)};
|
||||
const auto [program_handle, next_bindings] =
|
||||
shader->GetProgramHandle(primitive_mode, base_bindings);
|
||||
|
||||
const auto stage_enum{static_cast<Maxwell::ShaderStage>(stage)};
|
||||
SetupDrawConstBuffers(stage_enum, shader);
|
||||
SetupGlobalRegions(stage_enum, shader);
|
||||
const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)};
|
||||
|
||||
const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
|
||||
const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
|
||||
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
|
@ -321,11 +304,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||
shader_config.enable.Value(), shader_config.offset);
|
||||
}
|
||||
|
||||
const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
|
||||
SetupDrawConstBuffers(stage_enum, shader);
|
||||
SetupGlobalRegions(stage_enum, shader);
|
||||
SetupTextures(stage_enum, shader, base_bindings);
|
||||
|
||||
// Workaround for Intel drivers.
|
||||
// When a clip distance is enabled but not set in the shader it crops parts of the screen
|
||||
// (sometimes it's half the screen, sometimes three quarters). To avoid this, enable the
|
||||
|
@ -351,44 +329,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||
gpu.dirty_flags.shaders = false;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupCachedFramebuffer(const FramebufferCacheKey& fbkey,
|
||||
OpenGLState& current_state) {
|
||||
const auto [entry, is_cache_miss] = framebuffer_cache.try_emplace(fbkey);
|
||||
auto& framebuffer = entry->second;
|
||||
|
||||
if (is_cache_miss)
|
||||
framebuffer.Create();
|
||||
|
||||
current_state.draw.draw_framebuffer = framebuffer.handle;
|
||||
current_state.ApplyFramebufferState();
|
||||
|
||||
if (!is_cache_miss)
|
||||
return;
|
||||
|
||||
if (fbkey.is_single_buffer) {
|
||||
if (fbkey.color_attachments[0] != GL_NONE) {
|
||||
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, fbkey.color_attachments[0], fbkey.colors[0],
|
||||
0);
|
||||
}
|
||||
glDrawBuffer(fbkey.color_attachments[0]);
|
||||
} else {
|
||||
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
||||
if (fbkey.colors[index]) {
|
||||
glFramebufferTexture(GL_DRAW_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
|
||||
fbkey.colors[index], 0);
|
||||
}
|
||||
}
|
||||
glDrawBuffers(fbkey.colors_count, fbkey.color_attachments.data());
|
||||
}
|
||||
|
||||
if (fbkey.zeta) {
|
||||
GLenum zeta_attachment =
|
||||
fbkey.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
|
||||
glFramebufferTexture(GL_DRAW_FRAMEBUFFER, zeta_attachment, fbkey.zeta, 0);
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
|
||||
|
@ -478,9 +418,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
|||
}
|
||||
current_framebuffer_config_state = fb_config_state;
|
||||
|
||||
Surface depth_surface;
|
||||
texture_cache.GuardRenderTargets(true);
|
||||
|
||||
View depth_surface{};
|
||||
if (using_depth_fb) {
|
||||
depth_surface = res_cache.GetDepthBufferSurface(preserve_contents);
|
||||
depth_surface = texture_cache.GetDepthBufferSurface(preserve_contents);
|
||||
} else {
|
||||
texture_cache.SetEmptyDepthBuffer();
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
|
||||
|
@ -493,13 +437,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
|||
if (using_color_fb) {
|
||||
if (single_color_target) {
|
||||
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
|
||||
Surface color_surface =
|
||||
res_cache.GetColorBufferSurface(*single_color_target, preserve_contents);
|
||||
View color_surface{
|
||||
texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)};
|
||||
|
||||
if (color_surface) {
|
||||
// Assume that a surface will be written to if it is used as a framebuffer, even if
|
||||
// the shader doesn't actually write to it.
|
||||
color_surface->MarkAsModified(true, res_cache);
|
||||
texture_cache.MarkColorBufferInUse(*single_color_target);
|
||||
// Workaround for and issue in nvidia drivers
|
||||
// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
|
||||
state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
|
||||
|
@ -508,16 +452,21 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
|||
fbkey.is_single_buffer = true;
|
||||
fbkey.color_attachments[0] =
|
||||
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
|
||||
fbkey.colors[0] = color_surface != nullptr ? color_surface->Texture().handle : 0;
|
||||
fbkey.colors[0] = color_surface;
|
||||
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
||||
if (index != *single_color_target) {
|
||||
texture_cache.SetEmptyColorBuffer(index);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Multiple color attachments are enabled
|
||||
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
||||
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
|
||||
View color_surface{texture_cache.GetColorBufferSurface(index, preserve_contents)};
|
||||
|
||||
if (color_surface) {
|
||||
// Assume that a surface will be written to if it is used as a framebuffer, even
|
||||
// if the shader doesn't actually write to it.
|
||||
color_surface->MarkAsModified(true, res_cache);
|
||||
texture_cache.MarkColorBufferInUse(index);
|
||||
// Enable sRGB only for supported formats
|
||||
// Workaround for and issue in nvidia drivers
|
||||
// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
|
||||
|
@ -527,8 +476,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
|||
|
||||
fbkey.color_attachments[index] =
|
||||
GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
|
||||
fbkey.colors[index] =
|
||||
color_surface != nullptr ? color_surface->Texture().handle : 0;
|
||||
fbkey.colors[index] = color_surface;
|
||||
}
|
||||
fbkey.is_single_buffer = false;
|
||||
fbkey.colors_count = regs.rt_control.count;
|
||||
|
@ -541,14 +489,16 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
|||
if (depth_surface) {
|
||||
// Assume that a surface will be written to if it is used as a framebuffer, even if
|
||||
// the shader doesn't actually write to it.
|
||||
depth_surface->MarkAsModified(true, res_cache);
|
||||
texture_cache.MarkDepthBufferInUse();
|
||||
|
||||
fbkey.zeta = depth_surface->Texture().handle;
|
||||
fbkey.zeta = depth_surface;
|
||||
fbkey.stencil_enable = regs.stencil_enable &&
|
||||
depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
|
||||
}
|
||||
|
||||
SetupCachedFramebuffer(fbkey, current_state);
|
||||
texture_cache.GuardRenderTargets(false);
|
||||
|
||||
current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey);
|
||||
SyncViewport(current_state);
|
||||
|
||||
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
|
||||
|
@ -630,6 +580,7 @@ void RasterizerOpenGL::Clear() {
|
|||
clear_state.ApplyDepth();
|
||||
clear_state.ApplyStencilTest();
|
||||
clear_state.ApplyViewport();
|
||||
clear_state.ApplyFramebufferState();
|
||||
|
||||
if (use_color) {
|
||||
glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
|
||||
|
@ -652,7 +603,6 @@ void RasterizerOpenGL::DrawArrays() {
|
|||
auto& gpu = system.GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
ConfigureFramebuffers(state);
|
||||
SyncColorMask();
|
||||
SyncFragmentColorClampState();
|
||||
SyncMultiSampleState();
|
||||
|
@ -697,16 +647,22 @@ void RasterizerOpenGL::DrawArrays() {
|
|||
SetupVertexBuffer(vao);
|
||||
|
||||
DrawParameters params = SetupDraw();
|
||||
texture_cache.GuardSamplers(true);
|
||||
SetupShaders(params.primitive_mode);
|
||||
texture_cache.GuardSamplers(false);
|
||||
|
||||
ConfigureFramebuffers(state);
|
||||
|
||||
buffer_cache.Unmap();
|
||||
|
||||
shader_program_manager->ApplyTo(state);
|
||||
state.Apply();
|
||||
|
||||
res_cache.SignalPreDrawCall();
|
||||
if (texture_cache.TextureBarrier()) {
|
||||
glTextureBarrier();
|
||||
}
|
||||
|
||||
params.DispatchDraw();
|
||||
res_cache.SignalPostDrawCall();
|
||||
|
||||
accelerate_draw = AccelDraw::Disabled;
|
||||
}
|
||||
|
@ -718,7 +674,7 @@ void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
|
|||
if (!addr || !size) {
|
||||
return;
|
||||
}
|
||||
res_cache.FlushRegion(addr, size);
|
||||
texture_cache.FlushRegion(addr, size);
|
||||
global_cache.FlushRegion(addr, size);
|
||||
}
|
||||
|
||||
|
@ -727,23 +683,24 @@ void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
|
|||
if (!addr || !size) {
|
||||
return;
|
||||
}
|
||||
res_cache.InvalidateRegion(addr, size);
|
||||
texture_cache.InvalidateRegion(addr, size);
|
||||
shader_cache.InvalidateRegion(addr, size);
|
||||
global_cache.InvalidateRegion(addr, size);
|
||||
buffer_cache.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
||||
if (Settings::values.use_accurate_gpu_emulation) {
|
||||
FlushRegion(addr, size);
|
||||
}
|
||||
InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||
const Common::Rectangle<u32>& src_rect,
|
||||
const Common::Rectangle<u32>& dst_rect) {
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Blits);
|
||||
res_cache.FermiCopySurface(src, dst, src_rect, dst_rect);
|
||||
texture_cache.DoFermiCopy(src, dst, copy_config);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -755,7 +712,8 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
|||
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
|
||||
const auto& surface{res_cache.TryFindFramebufferSurface(Memory::GetPointer(framebuffer_addr))};
|
||||
const auto surface{
|
||||
texture_cache.TryFindFramebufferSurface(Memory::GetPointer(framebuffer_addr))};
|
||||
if (!surface) {
|
||||
return {};
|
||||
}
|
||||
|
@ -771,7 +729,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
|||
LOG_WARNING(Render_OpenGL, "Framebuffer pixel_format is different");
|
||||
}
|
||||
|
||||
screen_info.display_texture = surface->Texture().handle;
|
||||
screen_info.display_texture = surface->GetTexture();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -837,7 +795,7 @@ void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::Shade
|
|||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
|
||||
TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
|
||||
BaseBindings base_bindings) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||
const auto& gpu = system.GPU();
|
||||
|
@ -847,6 +805,8 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
|
|||
ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.texture_units),
|
||||
"Exceeded the number of active textures.");
|
||||
|
||||
TextureBufferUsage texture_buffer_usage{0};
|
||||
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
Tegra::Texture::FullTextureInfo texture;
|
||||
|
@ -860,18 +820,26 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
|
|||
}
|
||||
const u32 current_bindpoint = base_bindings.sampler + bindpoint;
|
||||
|
||||
state.texture_units[current_bindpoint].sampler = sampler_cache.GetSampler(texture.tsc);
|
||||
auto& unit{state.texture_units[current_bindpoint]};
|
||||
unit.sampler = sampler_cache.GetSampler(texture.tsc);
|
||||
|
||||
if (Surface surface = res_cache.GetTextureSurface(texture, entry); surface) {
|
||||
state.texture_units[current_bindpoint].texture =
|
||||
surface->Texture(entry.IsArray()).handle;
|
||||
surface->UpdateSwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||
if (const auto view{texture_cache.GetTextureSurface(texture, entry)}; view) {
|
||||
if (view->GetSurfaceParams().IsBuffer()) {
|
||||
// Record that this texture is a texture buffer.
|
||||
texture_buffer_usage.set(bindpoint);
|
||||
} else {
|
||||
// Apply swizzle to textures that are not buffers.
|
||||
view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||
texture.tic.w_source);
|
||||
}
|
||||
state.texture_units[current_bindpoint].texture = view->GetTexture();
|
||||
} else {
|
||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||
state.texture_units[current_bindpoint].texture = 0;
|
||||
unit.texture = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return texture_buffer_usage;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||
|
|
|
@ -23,14 +23,15 @@
|
|||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_global_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_sampler_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
|
||||
namespace Core {
|
||||
|
@ -41,11 +42,14 @@ namespace Core::Frontend {
|
|||
class EmuWindow;
|
||||
}
|
||||
|
||||
namespace Tegra {
|
||||
class MemoryManager;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
struct ScreenInfo;
|
||||
struct DrawParameters;
|
||||
struct FramebufferCacheKey;
|
||||
|
||||
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
|
||||
public:
|
||||
|
@ -61,8 +65,7 @@ public:
|
|||
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
|
||||
bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst,
|
||||
const Common::Rectangle<u32>& src_rect,
|
||||
const Common::Rectangle<u32>& dst_rect) override;
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
||||
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
|
||||
u32 pixel_stride) override;
|
||||
bool AccelerateDrawBatch(bool is_indexed) override;
|
||||
|
@ -95,6 +98,8 @@ private:
|
|||
|
||||
/**
|
||||
* Configures the color and depth framebuffer states.
|
||||
* @param must_reconfigure If true, tells the framebuffer to skip the cache and reconfigure
|
||||
* again. Used by the texture cache to solve texception conflicts
|
||||
* @param use_color_fb If true, configure color framebuffers.
|
||||
* @param using_depth_fb If true, configure the depth/stencil framebuffer.
|
||||
* @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
|
||||
|
@ -118,9 +123,10 @@ private:
|
|||
void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader);
|
||||
|
||||
/// Configures the current textures to use for the draw command.
|
||||
void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
|
||||
BaseBindings base_bindings);
|
||||
/// Configures the current textures to use for the draw command. Returns shaders texture buffer
|
||||
/// usage.
|
||||
TextureBufferUsage SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader, BaseBindings base_bindings);
|
||||
|
||||
/// Syncs the viewport and depth range to match the guest state
|
||||
void SyncViewport(OpenGLState& current_state);
|
||||
|
@ -181,10 +187,11 @@ private:
|
|||
const Device device;
|
||||
OpenGLState state;
|
||||
|
||||
RasterizerCacheOpenGL res_cache;
|
||||
TextureCacheOpenGL texture_cache;
|
||||
ShaderCacheOpenGL shader_cache;
|
||||
GlobalRegionCacheOpenGL global_cache;
|
||||
SamplerCacheOpenGL sampler_cache;
|
||||
FramebufferCacheOpenGL framebuffer_cache;
|
||||
|
||||
Core::System& system;
|
||||
ScreenInfo& screen_info;
|
||||
|
@ -195,7 +202,6 @@ private:
|
|||
OGLVertexArray>
|
||||
vertex_array_cache;
|
||||
|
||||
std::map<FramebufferCacheKey, OGLFramebuffer> framebuffer_cache;
|
||||
FramebufferConfigState current_framebuffer_config_state;
|
||||
std::pair<bool, bool> current_depth_stencil_usage{};
|
||||
|
||||
|
@ -218,8 +224,6 @@ private:
|
|||
|
||||
void SetupShaders(GLenum primitive_mode);
|
||||
|
||||
void SetupCachedFramebuffer(const FramebufferCacheKey& fbkey, OpenGLState& current_state);
|
||||
|
||||
enum class AccelDraw { Disabled, Arrays, Indexed };
|
||||
AccelDraw accelerate_draw = AccelDraw::Disabled;
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,572 +0,0 @@
|
|||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/hash.h"
|
||||
#include "common/math_util.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class CachedSurface;
|
||||
using Surface = std::shared_ptr<CachedSurface>;
|
||||
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, Common::Rectangle<u32>>;
|
||||
|
||||
using SurfaceTarget = VideoCore::Surface::SurfaceTarget;
|
||||
using SurfaceType = VideoCore::Surface::SurfaceType;
|
||||
using PixelFormat = VideoCore::Surface::PixelFormat;
|
||||
using ComponentType = VideoCore::Surface::ComponentType;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
struct SurfaceParams {
|
||||
enum class SurfaceClass {
|
||||
Uploaded,
|
||||
RenderTarget,
|
||||
DepthBuffer,
|
||||
Copy,
|
||||
};
|
||||
|
||||
static std::string SurfaceTargetName(SurfaceTarget target) {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
return "Texture1D";
|
||||
case SurfaceTarget::Texture2D:
|
||||
return "Texture2D";
|
||||
case SurfaceTarget::Texture3D:
|
||||
return "Texture3D";
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
return "Texture1DArray";
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
return "Texture2DArray";
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return "TextureCubemap";
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
return "TextureCubeArray";
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
||||
UNREACHABLE();
|
||||
return fmt::format("TextureUnknown({})", static_cast<u32>(target));
|
||||
}
|
||||
}
|
||||
|
||||
u32 GetFormatBpp() const {
|
||||
return VideoCore::Surface::GetFormatBpp(pixel_format);
|
||||
}
|
||||
|
||||
/// Returns the rectangle corresponding to this surface
|
||||
Common::Rectangle<u32> GetRect(u32 mip_level = 0) const;
|
||||
|
||||
/// Returns the total size of this surface in bytes, adjusted for compression
|
||||
std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
|
||||
const u32 compression_factor{GetCompressionFactor(pixel_format)};
|
||||
const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
|
||||
const size_t uncompressed_size{
|
||||
Tegra::Texture::CalculateSize((ignore_tiled ? false : is_tiled), bytes_per_pixel, width,
|
||||
height, depth, block_height, block_depth)};
|
||||
|
||||
// Divide by compression_factor^2, as height and width are factored by this
|
||||
return uncompressed_size / (compression_factor * compression_factor);
|
||||
}
|
||||
|
||||
/// Returns the size of this surface as an OpenGL texture in bytes
|
||||
std::size_t SizeInBytesGL() const {
|
||||
return SizeInBytesRaw(true);
|
||||
}
|
||||
|
||||
/// Returns the size of this surface as a cube face in bytes
|
||||
std::size_t SizeInBytesCubeFace() const {
|
||||
return size_in_bytes / 6;
|
||||
}
|
||||
|
||||
/// Returns the size of this surface as an OpenGL cube face in bytes
|
||||
std::size_t SizeInBytesCubeFaceGL() const {
|
||||
return size_in_bytes_gl / 6;
|
||||
}
|
||||
|
||||
/// Returns the exact size of memory occupied by the texture in VRAM, including mipmaps.
|
||||
std::size_t MemorySize() const {
|
||||
std::size_t size = InnerMemorySize(false, is_layered);
|
||||
if (is_layered)
|
||||
return size * depth;
|
||||
return size;
|
||||
}
|
||||
|
||||
/// Returns true if the parameters constitute a valid rasterizer surface.
|
||||
bool IsValid() const {
|
||||
return gpu_addr && host_ptr && height && width;
|
||||
}
|
||||
|
||||
/// Returns the exact size of the memory occupied by a layer in a texture in VRAM, including
|
||||
/// mipmaps.
|
||||
std::size_t LayerMemorySize() const {
|
||||
return InnerMemorySize(false, true);
|
||||
}
|
||||
|
||||
/// Returns the size of a layer of this surface in OpenGL.
|
||||
std::size_t LayerSizeGL(u32 mip_level) const {
|
||||
return InnerMipmapMemorySize(mip_level, true, is_layered, false);
|
||||
}
|
||||
|
||||
std::size_t GetMipmapSizeGL(u32 mip_level, bool ignore_compressed = true) const {
|
||||
std::size_t size = InnerMipmapMemorySize(mip_level, true, is_layered, ignore_compressed);
|
||||
if (is_layered)
|
||||
return size * depth;
|
||||
return size;
|
||||
}
|
||||
|
||||
std::size_t GetMipmapLevelOffset(u32 mip_level) const {
|
||||
std::size_t offset = 0;
|
||||
for (u32 i = 0; i < mip_level; i++)
|
||||
offset += InnerMipmapMemorySize(i, false, is_layered);
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t GetMipmapLevelOffsetGL(u32 mip_level) const {
|
||||
std::size_t offset = 0;
|
||||
for (u32 i = 0; i < mip_level; i++)
|
||||
offset += InnerMipmapMemorySize(i, true, is_layered);
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t GetMipmapSingleSize(u32 mip_level) const {
|
||||
return InnerMipmapMemorySize(mip_level, false, is_layered);
|
||||
}
|
||||
|
||||
u32 MipWidth(u32 mip_level) const {
|
||||
return std::max(1U, width >> mip_level);
|
||||
}
|
||||
|
||||
u32 MipWidthGobAligned(u32 mip_level) const {
|
||||
return Common::AlignUp(std::max(1U, width >> mip_level), 64U * 8U / GetFormatBpp());
|
||||
}
|
||||
|
||||
u32 MipHeight(u32 mip_level) const {
|
||||
return std::max(1U, height >> mip_level);
|
||||
}
|
||||
|
||||
u32 MipDepth(u32 mip_level) const {
|
||||
return is_layered ? depth : std::max(1U, depth >> mip_level);
|
||||
}
|
||||
|
||||
// Auto block resizing algorithm from:
|
||||
// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
|
||||
u32 MipBlockHeight(u32 mip_level) const {
|
||||
if (mip_level == 0)
|
||||
return block_height;
|
||||
u32 alt_height = MipHeight(mip_level);
|
||||
u32 h = GetDefaultBlockHeight(pixel_format);
|
||||
u32 blocks_in_y = (alt_height + h - 1) / h;
|
||||
u32 bh = 16;
|
||||
while (bh > 1 && blocks_in_y <= bh * 4) {
|
||||
bh >>= 1;
|
||||
}
|
||||
return bh;
|
||||
}
|
||||
|
||||
u32 MipBlockDepth(u32 mip_level) const {
|
||||
if (mip_level == 0) {
|
||||
return block_depth;
|
||||
}
|
||||
|
||||
if (is_layered) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
const u32 mip_depth = MipDepth(mip_level);
|
||||
u32 bd = 32;
|
||||
while (bd > 1 && mip_depth * 2 <= bd) {
|
||||
bd >>= 1;
|
||||
}
|
||||
|
||||
if (bd == 32) {
|
||||
const u32 bh = MipBlockHeight(mip_level);
|
||||
if (bh >= 4) {
|
||||
return 16;
|
||||
}
|
||||
}
|
||||
|
||||
return bd;
|
||||
}
|
||||
|
||||
u32 RowAlign(u32 mip_level) const {
|
||||
const u32 m_width = MipWidth(mip_level);
|
||||
const u32 bytes_per_pixel = GetBytesPerPixel(pixel_format);
|
||||
const u32 l2 = Common::CountTrailingZeroes32(m_width * bytes_per_pixel);
|
||||
return (1U << l2);
|
||||
}
|
||||
|
||||
/// Creates SurfaceParams from a texture configuration
|
||||
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config,
|
||||
const GLShader::SamplerEntry& entry);
|
||||
|
||||
/// Creates SurfaceParams from a framebuffer configuration
|
||||
static SurfaceParams CreateForFramebuffer(std::size_t index);
|
||||
|
||||
/// Creates SurfaceParams for a depth buffer configuration
|
||||
static SurfaceParams CreateForDepthBuffer(
|
||||
u32 zeta_width, u32 zeta_height, GPUVAddr zeta_address, Tegra::DepthFormat format,
|
||||
u32 block_width, u32 block_height, u32 block_depth,
|
||||
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
|
||||
|
||||
/// Creates SurfaceParams for a Fermi2D surface copy
|
||||
static SurfaceParams CreateForFermiCopySurface(
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& config);
|
||||
|
||||
/// Checks if surfaces are compatible for caching
|
||||
bool IsCompatibleSurface(const SurfaceParams& other) const {
|
||||
if (std::tie(pixel_format, type, width, height, target, depth, is_tiled) ==
|
||||
std::tie(other.pixel_format, other.type, other.width, other.height, other.target,
|
||||
other.depth, other.is_tiled)) {
|
||||
if (!is_tiled)
|
||||
return true;
|
||||
return std::tie(block_height, block_depth, tile_width_spacing) ==
|
||||
std::tie(other.block_height, other.block_depth, other.tile_width_spacing);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Initializes parameters for caching, should be called after everything has been initialized
|
||||
void InitCacheParameters(GPUVAddr gpu_addr);
|
||||
|
||||
std::string TargetName() const {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
return "1D";
|
||||
case SurfaceTarget::Texture2D:
|
||||
return "2D";
|
||||
case SurfaceTarget::Texture3D:
|
||||
return "3D";
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
return "1DArray";
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
return "2DArray";
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return "Cube";
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
||||
UNREACHABLE();
|
||||
return fmt::format("TUK({})", static_cast<u32>(target));
|
||||
}
|
||||
}
|
||||
|
||||
std::string ClassName() const {
|
||||
switch (identity) {
|
||||
case SurfaceClass::Uploaded:
|
||||
return "UP";
|
||||
case SurfaceClass::RenderTarget:
|
||||
return "RT";
|
||||
case SurfaceClass::DepthBuffer:
|
||||
return "DB";
|
||||
case SurfaceClass::Copy:
|
||||
return "CP";
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_class={}", static_cast<u32>(identity));
|
||||
UNREACHABLE();
|
||||
return fmt::format("CUK({})", static_cast<u32>(identity));
|
||||
}
|
||||
}
|
||||
|
||||
std::string IdentityString() const {
|
||||
return ClassName() + '_' + TargetName() + '_' + (is_tiled ? 'T' : 'L');
|
||||
}
|
||||
|
||||
bool is_tiled;
|
||||
u32 block_width;
|
||||
u32 block_height;
|
||||
u32 block_depth;
|
||||
u32 tile_width_spacing;
|
||||
PixelFormat pixel_format;
|
||||
ComponentType component_type;
|
||||
SurfaceType type;
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 depth;
|
||||
u32 unaligned_height;
|
||||
u32 pitch;
|
||||
SurfaceTarget target;
|
||||
SurfaceClass identity;
|
||||
u32 max_mip_level;
|
||||
bool is_layered;
|
||||
bool is_array;
|
||||
bool srgb_conversion;
|
||||
// Parameters used for caching
|
||||
u8* host_ptr;
|
||||
GPUVAddr gpu_addr;
|
||||
std::size_t size_in_bytes;
|
||||
std::size_t size_in_bytes_gl;
|
||||
|
||||
// Render target specific parameters, not used in caching
|
||||
struct {
|
||||
u32 index;
|
||||
u32 array_mode;
|
||||
u32 volume;
|
||||
u32 layer_stride;
|
||||
u32 base_layer;
|
||||
} rt;
|
||||
|
||||
private:
|
||||
std::size_t InnerMipmapMemorySize(u32 mip_level, bool force_gl = false, bool layer_only = false,
|
||||
bool uncompressed = false) const;
|
||||
std::size_t InnerMemorySize(bool force_gl = false, bool layer_only = false,
|
||||
bool uncompressed = false) const;
|
||||
};
|
||||
|
||||
}; // namespace OpenGL
|
||||
|
||||
/// Hashable variation of SurfaceParams, used for a key in the surface cache
|
||||
struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> {
|
||||
static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) {
|
||||
SurfaceReserveKey res;
|
||||
res.state = params;
|
||||
res.state.identity = {}; // Ignore the origin of the texture
|
||||
res.state.gpu_addr = {}; // Ignore GPU vaddr in caching
|
||||
res.state.rt = {}; // Ignore rt config in caching
|
||||
return res;
|
||||
}
|
||||
};
|
||||
namespace std {
|
||||
template <>
|
||||
struct hash<SurfaceReserveKey> {
|
||||
std::size_t operator()(const SurfaceReserveKey& k) const {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
} // namespace std
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class RasterizerOpenGL;
|
||||
|
||||
// This is used to store temporary big buffers,
|
||||
// instead of creating/destroying all the time
|
||||
struct RasterizerTemporaryMemory {
|
||||
std::vector<std::vector<u8>> gl_buffer;
|
||||
};
|
||||
|
||||
class CachedSurface final : public RasterizerCacheObject {
|
||||
public:
|
||||
explicit CachedSurface(const SurfaceParams& params);
|
||||
|
||||
VAddr GetCpuAddr() const override {
|
||||
return cpu_addr;
|
||||
}
|
||||
|
||||
std::size_t GetSizeInBytes() const override {
|
||||
return cached_size_in_bytes;
|
||||
}
|
||||
|
||||
std::size_t GetMemorySize() const {
|
||||
return memory_size;
|
||||
}
|
||||
|
||||
const OGLTexture& Texture() const {
|
||||
return texture;
|
||||
}
|
||||
|
||||
const OGLTexture& Texture(bool as_array) {
|
||||
if (params.is_array == as_array) {
|
||||
return texture;
|
||||
} else {
|
||||
EnsureTextureDiscrepantView();
|
||||
return discrepant_view;
|
||||
}
|
||||
}
|
||||
|
||||
GLenum Target() const {
|
||||
return gl_target;
|
||||
}
|
||||
|
||||
const SurfaceParams& GetSurfaceParams() const {
|
||||
return params;
|
||||
}
|
||||
|
||||
// Read/Write data in Switch memory to/from gl_buffer
|
||||
void LoadGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
|
||||
void FlushGLBuffer(RasterizerTemporaryMemory& res_cache_tmp_mem);
|
||||
|
||||
// Upload data in gl_buffer to this surface's texture
|
||||
void UploadGLTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, GLuint read_fb_handle,
|
||||
GLuint draw_fb_handle);
|
||||
|
||||
void UpdateSwizzle(Tegra::Texture::SwizzleSource swizzle_x,
|
||||
Tegra::Texture::SwizzleSource swizzle_y,
|
||||
Tegra::Texture::SwizzleSource swizzle_z,
|
||||
Tegra::Texture::SwizzleSource swizzle_w);
|
||||
|
||||
void MarkReinterpreted() {
|
||||
reinterpreted = true;
|
||||
}
|
||||
|
||||
bool IsReinterpreted() const {
|
||||
return reinterpreted;
|
||||
}
|
||||
|
||||
void MarkForReload(bool reload) {
|
||||
must_reload = reload;
|
||||
}
|
||||
|
||||
bool MustReload() const {
|
||||
return must_reload;
|
||||
}
|
||||
|
||||
bool IsUploaded() const {
|
||||
return params.identity == SurfaceParams::SurfaceClass::Uploaded;
|
||||
}
|
||||
|
||||
private:
|
||||
void UploadGLMipmapTexture(RasterizerTemporaryMemory& res_cache_tmp_mem, u32 mip_map,
|
||||
GLuint read_fb_handle, GLuint draw_fb_handle);
|
||||
|
||||
void EnsureTextureDiscrepantView();
|
||||
|
||||
OGLTexture texture;
|
||||
OGLTexture discrepant_view;
|
||||
SurfaceParams params{};
|
||||
GLenum gl_target{};
|
||||
GLenum gl_internal_format{};
|
||||
std::size_t cached_size_in_bytes{};
|
||||
std::array<GLenum, 4> swizzle{GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA};
|
||||
std::size_t memory_size;
|
||||
bool reinterpreted = false;
|
||||
bool must_reload = false;
|
||||
VAddr cpu_addr{};
|
||||
};
|
||||
|
||||
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
|
||||
public:
|
||||
explicit RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer);
|
||||
|
||||
/// Get a surface based on the texture configuration
|
||||
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
|
||||
const GLShader::SamplerEntry& entry);
|
||||
|
||||
/// Get the depth surface based on the framebuffer configuration
|
||||
Surface GetDepthBufferSurface(bool preserve_contents);
|
||||
|
||||
/// Get the color surface based on the framebuffer configuration and the specified render target
|
||||
Surface GetColorBufferSurface(std::size_t index, bool preserve_contents);
|
||||
|
||||
/// Tries to find a framebuffer using on the provided CPU address
|
||||
Surface TryFindFramebufferSurface(const u8* host_ptr) const;
|
||||
|
||||
/// Copies the contents of one surface to another
|
||||
void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
|
||||
const Common::Rectangle<u32>& src_rect,
|
||||
const Common::Rectangle<u32>& dst_rect);
|
||||
|
||||
void SignalPreDrawCall();
|
||||
void SignalPostDrawCall();
|
||||
|
||||
protected:
|
||||
void FlushObjectInner(const Surface& object) override {
|
||||
object->FlushGLBuffer(temporal_memory);
|
||||
}
|
||||
|
||||
private:
|
||||
void LoadSurface(const Surface& surface);
|
||||
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
|
||||
|
||||
/// Gets an uncached surface, creating it if need be
|
||||
Surface GetUncachedSurface(const SurfaceParams& params);
|
||||
|
||||
/// Recreates a surface with new parameters
|
||||
Surface RecreateSurface(const Surface& old_surface, const SurfaceParams& new_params);
|
||||
|
||||
/// Reserves a unique surface that can be reused later
|
||||
void ReserveSurface(const Surface& surface);
|
||||
|
||||
/// Tries to get a reserved surface for the specified parameters
|
||||
Surface TryGetReservedSurface(const SurfaceParams& params);
|
||||
|
||||
// Partialy reinterpret a surface based on a triggering_surface that collides with it.
|
||||
// returns true if the reinterpret was successful, false in case it was not.
|
||||
bool PartialReinterpretSurface(Surface triggering_surface, Surface intersect);
|
||||
|
||||
/// Performs a slow but accurate surface copy, flushing to RAM and reinterpreting the data
|
||||
void AccurateCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||
void FastLayeredCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||
void FastCopySurface(const Surface& src_surface, const Surface& dst_surface);
|
||||
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
|
||||
const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0);
|
||||
|
||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
||||
/// destroyed when used with different surface parameters.
|
||||
std::unordered_map<SurfaceReserveKey, Surface> surface_reserve;
|
||||
|
||||
OGLFramebuffer read_framebuffer;
|
||||
OGLFramebuffer draw_framebuffer;
|
||||
|
||||
bool texception = false;
|
||||
|
||||
/// Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
|
||||
/// using the new format.
|
||||
OGLBuffer copy_pbo;
|
||||
|
||||
std::array<Surface, Maxwell::NumRenderTargets> last_color_buffers;
|
||||
std::array<Surface, Maxwell::NumRenderTargets> current_color_buffers;
|
||||
Surface last_depth_buffer;
|
||||
|
||||
RasterizerTemporaryMemory temporal_memory;
|
||||
|
||||
using SurfaceIntervalCache = boost::icl::interval_map<CacheAddr, Surface>;
|
||||
using SurfaceInterval = typename SurfaceIntervalCache::interval_type;
|
||||
|
||||
static auto GetReinterpretInterval(const Surface& object) {
|
||||
return SurfaceInterval::right_open(object->GetCacheAddr() + 1,
|
||||
object->GetCacheAddr() + object->GetMemorySize() - 1);
|
||||
}
|
||||
|
||||
// Reinterpreted surfaces are very fragil as the game may keep rendering into them.
|
||||
SurfaceIntervalCache reinterpreted_surfaces;
|
||||
|
||||
void RegisterReinterpretSurface(Surface reinterpret_surface) {
|
||||
auto interval = GetReinterpretInterval(reinterpret_surface);
|
||||
reinterpreted_surfaces.insert({interval, reinterpret_surface});
|
||||
reinterpret_surface->MarkReinterpreted();
|
||||
}
|
||||
|
||||
Surface CollideOnReinterpretedSurface(CacheAddr addr) const {
|
||||
const SurfaceInterval interval{addr};
|
||||
for (auto& pair :
|
||||
boost::make_iterator_range(reinterpreted_surfaces.equal_range(interval))) {
|
||||
return pair.second;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Register(const Surface& object) override {
|
||||
RasterizerCache<Surface>::Register(object);
|
||||
}
|
||||
|
||||
/// Unregisters an object from the cache
|
||||
void Unregister(const Surface& object) override {
|
||||
if (object->IsReinterpreted()) {
|
||||
auto interval = GetReinterpretInterval(object);
|
||||
reinterpreted_surfaces.erase(interval);
|
||||
}
|
||||
RasterizerCache<Surface>::Unregister(object);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
|
@ -33,6 +33,24 @@ void OGLTexture::Release() {
|
|||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLTextureView::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||
glGenTextures(1, &handle);
|
||||
}
|
||||
|
||||
void OGLTextureView::Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
|
||||
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLSampler::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
@ -130,6 +148,12 @@ void OGLBuffer::Release() {
|
|||
handle = 0;
|
||||
}
|
||||
|
||||
void OGLBuffer::MakeStreamCopy(std::size_t buffer_size) {
|
||||
ASSERT_OR_EXECUTE((handle != 0 && buffer_size != 0), { return; });
|
||||
|
||||
glNamedBufferData(handle, buffer_size, nullptr, GL_STREAM_COPY);
|
||||
}
|
||||
|
||||
void OGLSync::Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
|
|
|
@ -36,6 +36,31 @@ public:
|
|||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class OGLTextureView : private NonCopyable {
|
||||
public:
|
||||
OGLTextureView() = default;
|
||||
|
||||
OGLTextureView(OGLTextureView&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
|
||||
|
||||
~OGLTextureView() {
|
||||
Release();
|
||||
}
|
||||
|
||||
OGLTextureView& operator=(OGLTextureView&& o) noexcept {
|
||||
Release();
|
||||
handle = std::exchange(o.handle, 0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create();
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class OGLSampler : private NonCopyable {
|
||||
public:
|
||||
OGLSampler() = default;
|
||||
|
@ -161,6 +186,9 @@ public:
|
|||
/// Deletes the internal OpenGL resource
|
||||
void Release();
|
||||
|
||||
// Converts the buffer into a stream copy buffer with a fixed size
|
||||
void MakeStreamCopy(std::size_t buffer_size);
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
|
|
|
@ -103,15 +103,22 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
|
|||
/// Calculates the size of a program stream
|
||||
std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
|
||||
constexpr std::size_t start_offset = 10;
|
||||
// This is the encoded version of BRA that jumps to itself. All Nvidia
|
||||
// shaders end with one.
|
||||
constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
|
||||
constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
|
||||
std::size_t offset = start_offset;
|
||||
std::size_t size = start_offset * sizeof(u64);
|
||||
while (offset < program.size()) {
|
||||
const u64 instruction = program[offset];
|
||||
if (!IsSchedInstruction(offset, start_offset)) {
|
||||
if (instruction == 0 || (instruction >> 52) == 0x50b) {
|
||||
if ((instruction & mask) == self_jumping_branch) {
|
||||
// End on Maxwell's "nop" instruction
|
||||
break;
|
||||
}
|
||||
if (instruction == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
size += sizeof(u64);
|
||||
offset++;
|
||||
|
@ -168,8 +175,12 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr
|
|||
}
|
||||
|
||||
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
|
||||
Maxwell::ShaderProgram program_type, BaseBindings base_bindings,
|
||||
GLenum primitive_mode, bool hint_retrievable = false) {
|
||||
Maxwell::ShaderProgram program_type, const ProgramVariant& variant,
|
||||
bool hint_retrievable = false) {
|
||||
auto base_bindings{variant.base_bindings};
|
||||
const auto primitive_mode{variant.primitive_mode};
|
||||
const auto texture_buffer_usage{variant.texture_buffer_usage};
|
||||
|
||||
std::string source = "#version 430 core\n"
|
||||
"#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||
|
@ -186,6 +197,18 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
|
|||
source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
|
||||
base_bindings.sampler++);
|
||||
}
|
||||
for (const auto& image : entries.images) {
|
||||
source +=
|
||||
fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++);
|
||||
}
|
||||
|
||||
// Transform 1D textures to texture samplers by declaring its preprocessor macros.
|
||||
for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) {
|
||||
if (!texture_buffer_usage.test(i)) {
|
||||
continue;
|
||||
}
|
||||
source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i);
|
||||
}
|
||||
|
||||
if (program_type == Maxwell::ShaderProgram::Geometry) {
|
||||
const auto [glsl_topology, debug_name, max_vertices] =
|
||||
|
@ -254,20 +277,18 @@ Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
|
|||
return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
|
||||
}
|
||||
|
||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
|
||||
BaseBindings base_bindings) {
|
||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
|
||||
GLuint handle{};
|
||||
if (program_type == Maxwell::ShaderProgram::Geometry) {
|
||||
handle = GetGeometryShader(primitive_mode, base_bindings);
|
||||
handle = GetGeometryShader(variant);
|
||||
} else {
|
||||
const auto [entry, is_cache_miss] = programs.try_emplace(base_bindings);
|
||||
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
|
||||
auto& program = entry->second;
|
||||
if (is_cache_miss) {
|
||||
program = TryLoadProgram(primitive_mode, base_bindings);
|
||||
program = TryLoadProgram(variant);
|
||||
if (!program) {
|
||||
program =
|
||||
SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
|
||||
disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
|
||||
program = SpecializeShader(code, entries, program_type, variant);
|
||||
disk_cache.SaveUsage(GetUsage(variant));
|
||||
}
|
||||
|
||||
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
|
||||
|
@ -276,6 +297,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive
|
|||
handle = program->handle;
|
||||
}
|
||||
|
||||
auto base_bindings{variant.base_bindings};
|
||||
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS;
|
||||
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
|
||||
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
|
||||
|
@ -283,43 +305,42 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive
|
|||
return {handle, base_bindings};
|
||||
}
|
||||
|
||||
GLuint CachedShader::GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings) {
|
||||
const auto [entry, is_cache_miss] = geometry_programs.try_emplace(base_bindings);
|
||||
GLuint CachedShader::GetGeometryShader(const ProgramVariant& variant) {
|
||||
const auto [entry, is_cache_miss] = geometry_programs.try_emplace(variant);
|
||||
auto& programs = entry->second;
|
||||
|
||||
switch (primitive_mode) {
|
||||
switch (variant.primitive_mode) {
|
||||
case GL_POINTS:
|
||||
return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
|
||||
return LazyGeometryProgram(programs.points, variant);
|
||||
case GL_LINES:
|
||||
case GL_LINE_STRIP:
|
||||
return LazyGeometryProgram(programs.lines, base_bindings, primitive_mode);
|
||||
return LazyGeometryProgram(programs.lines, variant);
|
||||
case GL_LINES_ADJACENCY:
|
||||
case GL_LINE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(programs.lines_adjacency, base_bindings, primitive_mode);
|
||||
return LazyGeometryProgram(programs.lines_adjacency, variant);
|
||||
case GL_TRIANGLES:
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return LazyGeometryProgram(programs.triangles, base_bindings, primitive_mode);
|
||||
return LazyGeometryProgram(programs.triangles, variant);
|
||||
case GL_TRIANGLES_ADJACENCY:
|
||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(programs.triangles_adjacency, base_bindings, primitive_mode);
|
||||
return LazyGeometryProgram(programs.triangles_adjacency, variant);
|
||||
default:
|
||||
UNREACHABLE_MSG("Unknown primitive mode.");
|
||||
return LazyGeometryProgram(programs.points, base_bindings, primitive_mode);
|
||||
return LazyGeometryProgram(programs.points, variant);
|
||||
}
|
||||
}
|
||||
|
||||
GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
|
||||
GLenum primitive_mode) {
|
||||
GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program,
|
||||
const ProgramVariant& variant) {
|
||||
if (target_program) {
|
||||
return target_program->handle;
|
||||
}
|
||||
const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(primitive_mode);
|
||||
target_program = TryLoadProgram(primitive_mode, base_bindings);
|
||||
const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(variant.primitive_mode);
|
||||
target_program = TryLoadProgram(variant);
|
||||
if (!target_program) {
|
||||
target_program =
|
||||
SpecializeShader(code, entries, program_type, base_bindings, primitive_mode);
|
||||
disk_cache.SaveUsage(GetUsage(primitive_mode, base_bindings));
|
||||
target_program = SpecializeShader(code, entries, program_type, variant);
|
||||
disk_cache.SaveUsage(GetUsage(variant));
|
||||
}
|
||||
|
||||
LabelGLObject(GL_PROGRAM, target_program->handle, cpu_addr, debug_name);
|
||||
|
@ -327,18 +348,19 @@ GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program, BaseBind
|
|||
return target_program->handle;
|
||||
};
|
||||
|
||||
CachedProgram CachedShader::TryLoadProgram(GLenum primitive_mode,
|
||||
BaseBindings base_bindings) const {
|
||||
const auto found = precompiled_programs.find(GetUsage(primitive_mode, base_bindings));
|
||||
CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
|
||||
const auto found = precompiled_programs.find(GetUsage(variant));
|
||||
if (found == precompiled_programs.end()) {
|
||||
return {};
|
||||
}
|
||||
return found->second;
|
||||
}
|
||||
|
||||
ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
|
||||
BaseBindings base_bindings) const {
|
||||
return {unique_identifier, base_bindings, primitive_mode};
|
||||
ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant) const {
|
||||
ShaderDiskCacheUsage usage;
|
||||
usage.unique_identifier = unique_identifier;
|
||||
usage.variant = variant;
|
||||
return usage;
|
||||
}
|
||||
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
|
||||
|
@ -404,8 +426,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||
}
|
||||
if (!shader) {
|
||||
shader = SpecializeShader(unspecialized.code, unspecialized.entries,
|
||||
unspecialized.program_type, usage.bindings,
|
||||
usage.primitive, true);
|
||||
unspecialized.program_type, usage.variant, true);
|
||||
}
|
||||
|
||||
std::scoped_lock lock(mutex);
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <bitset>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <tuple>
|
||||
|
@ -74,8 +75,7 @@ public:
|
|||
}
|
||||
|
||||
/// Gets the GL program handle for the shader
|
||||
std::tuple<GLuint, BaseBindings> GetProgramHandle(GLenum primitive_mode,
|
||||
BaseBindings base_bindings);
|
||||
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
|
||||
|
||||
private:
|
||||
explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
|
||||
|
@ -92,15 +92,14 @@ private:
|
|||
CachedProgram triangles_adjacency;
|
||||
};
|
||||
|
||||
GLuint GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings);
|
||||
GLuint GetGeometryShader(const ProgramVariant& variant);
|
||||
|
||||
/// Generates a geometry shader or returns one that already exists.
|
||||
GLuint LazyGeometryProgram(CachedProgram& target_program, BaseBindings base_bindings,
|
||||
GLenum primitive_mode);
|
||||
GLuint LazyGeometryProgram(CachedProgram& target_program, const ProgramVariant& variant);
|
||||
|
||||
CachedProgram TryLoadProgram(GLenum primitive_mode, BaseBindings base_bindings) const;
|
||||
CachedProgram TryLoadProgram(const ProgramVariant& variant) const;
|
||||
|
||||
ShaderDiskCacheUsage GetUsage(GLenum primitive_mode, BaseBindings base_bindings) const;
|
||||
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const;
|
||||
|
||||
u8* host_ptr{};
|
||||
VAddr cpu_addr{};
|
||||
|
@ -113,8 +112,8 @@ private:
|
|||
std::string code;
|
||||
std::size_t shader_length{};
|
||||
|
||||
std::unordered_map<BaseBindings, CachedProgram> programs;
|
||||
std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
|
||||
std::unordered_map<ProgramVariant, CachedProgram> programs;
|
||||
std::unordered_map<ProgramVariant, GeometryPrograms> geometry_programs;
|
||||
|
||||
std::unordered_map<u32, GLuint> cbuf_resource_cache;
|
||||
std::unordered_map<u32, GLuint> gmem_resource_cache;
|
||||
|
|
|
@ -180,6 +180,7 @@ public:
|
|||
DeclareGlobalMemory();
|
||||
DeclareSamplers();
|
||||
DeclarePhysicalAttributeReader();
|
||||
DeclareImages();
|
||||
|
||||
code.AddLine("void execute_{}() {{", suffix);
|
||||
++code.scope;
|
||||
|
@ -234,6 +235,9 @@ public:
|
|||
for (const auto& sampler : ir.GetSamplers()) {
|
||||
entries.samplers.emplace_back(sampler);
|
||||
}
|
||||
for (const auto& image : ir.GetImages()) {
|
||||
entries.images.emplace_back(image);
|
||||
}
|
||||
for (const auto& gmem_pair : ir.GetGlobalMemory()) {
|
||||
const auto& [base, usage] = gmem_pair;
|
||||
entries.global_memory_entries.emplace_back(base.cbuf_index, base.cbuf_offset,
|
||||
|
@ -453,9 +457,13 @@ private:
|
|||
void DeclareSamplers() {
|
||||
const auto& samplers = ir.GetSamplers();
|
||||
for (const auto& sampler : samplers) {
|
||||
std::string sampler_type = [&sampler] {
|
||||
const std::string name{GetSampler(sampler)};
|
||||
const std::string description{"layout (binding = SAMPLER_BINDING_" +
|
||||
std::to_string(sampler.GetIndex()) + ") uniform"};
|
||||
std::string sampler_type = [&]() {
|
||||
switch (sampler.GetType()) {
|
||||
case Tegra::Shader::TextureType::Texture1D:
|
||||
// Special cased, read below.
|
||||
return "sampler1D";
|
||||
case Tegra::Shader::TextureType::Texture2D:
|
||||
return "sampler2D";
|
||||
|
@ -475,8 +483,19 @@ private:
|
|||
sampler_type += "Shadow";
|
||||
}
|
||||
|
||||
code.AddLine("layout (binding = SAMPLER_BINDING_{}) uniform {} {};", sampler.GetIndex(),
|
||||
sampler_type, GetSampler(sampler));
|
||||
if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) {
|
||||
// 1D textures can be aliased to texture buffers, hide the declarations behind a
|
||||
// preprocessor flag and use one or the other from the GPU state. This has to be
|
||||
// done because shaders don't have enough information to determine the texture type.
|
||||
EmitIfdefIsBuffer(sampler);
|
||||
code.AddLine("{} samplerBuffer {};", description, name);
|
||||
code.AddLine("#else");
|
||||
code.AddLine("{} {} {};", description, sampler_type, name);
|
||||
code.AddLine("#endif");
|
||||
} else {
|
||||
// The other texture types (2D, 3D and cubes) don't have this issue.
|
||||
code.AddLine("{} {} {};", description, sampler_type, name);
|
||||
}
|
||||
}
|
||||
if (!samplers.empty()) {
|
||||
code.AddNewLine();
|
||||
|
@ -516,6 +535,37 @@ private:
|
|||
code.AddNewLine();
|
||||
}
|
||||
|
||||
void DeclareImages() {
|
||||
const auto& images{ir.GetImages()};
|
||||
for (const auto& image : images) {
|
||||
const std::string image_type = [&]() {
|
||||
switch (image.GetType()) {
|
||||
case Tegra::Shader::ImageType::Texture1D:
|
||||
return "image1D";
|
||||
case Tegra::Shader::ImageType::TextureBuffer:
|
||||
return "bufferImage";
|
||||
case Tegra::Shader::ImageType::Texture1DArray:
|
||||
return "image1DArray";
|
||||
case Tegra::Shader::ImageType::Texture2D:
|
||||
return "image2D";
|
||||
case Tegra::Shader::ImageType::Texture2DArray:
|
||||
return "image2DArray";
|
||||
case Tegra::Shader::ImageType::Texture3D:
|
||||
return "image3D";
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return "image1D";
|
||||
}
|
||||
}();
|
||||
code.AddLine("layout (binding = IMAGE_BINDING_{}) coherent volatile writeonly uniform "
|
||||
"{} {};",
|
||||
image.GetIndex(), image_type, GetImage(image));
|
||||
}
|
||||
if (!images.empty()) {
|
||||
code.AddNewLine();
|
||||
}
|
||||
}
|
||||
|
||||
void VisitBlock(const NodeBlock& bb) {
|
||||
for (const auto& node : bb) {
|
||||
if (const std::string expr = Visit(node); !expr.empty()) {
|
||||
|
@ -1439,13 +1489,61 @@ private:
|
|||
else if (next < count)
|
||||
expr += ", ";
|
||||
}
|
||||
|
||||
// Store a copy of the expression without the lod to be used with texture buffers
|
||||
std::string expr_buffer = expr;
|
||||
|
||||
if (meta->lod) {
|
||||
expr += ", ";
|
||||
expr += CastOperand(Visit(meta->lod), Type::Int);
|
||||
}
|
||||
expr += ')';
|
||||
expr += GetSwizzle(meta->element);
|
||||
|
||||
return expr + GetSwizzle(meta->element);
|
||||
expr_buffer += ')';
|
||||
expr_buffer += GetSwizzle(meta->element);
|
||||
|
||||
const std::string tmp{code.GenerateTemporary()};
|
||||
EmitIfdefIsBuffer(meta->sampler);
|
||||
code.AddLine("float {} = {};", tmp, expr_buffer);
|
||||
code.AddLine("#else");
|
||||
code.AddLine("float {} = {};", tmp, expr);
|
||||
code.AddLine("#endif");
|
||||
|
||||
return tmp;
|
||||
}
|
||||
|
||||
std::string ImageStore(Operation operation) {
|
||||
constexpr std::array<const char*, 4> constructors{"int(", "ivec2(", "ivec3(", "ivec4("};
|
||||
const auto meta{std::get<MetaImage>(operation.GetMeta())};
|
||||
|
||||
std::string expr = "imageStore(";
|
||||
expr += GetImage(meta.image);
|
||||
expr += ", ";
|
||||
|
||||
const std::size_t coords_count{operation.GetOperandsCount()};
|
||||
expr += constructors.at(coords_count - 1);
|
||||
for (std::size_t i = 0; i < coords_count; ++i) {
|
||||
expr += VisitOperand(operation, i, Type::Int);
|
||||
if (i + 1 < coords_count) {
|
||||
expr += ", ";
|
||||
}
|
||||
}
|
||||
expr += "), ";
|
||||
|
||||
const std::size_t values_count{meta.values.size()};
|
||||
UNIMPLEMENTED_IF(values_count != 4);
|
||||
expr += "vec4(";
|
||||
for (std::size_t i = 0; i < values_count; ++i) {
|
||||
expr += Visit(meta.values.at(i));
|
||||
if (i + 1 < values_count) {
|
||||
expr += ", ";
|
||||
}
|
||||
}
|
||||
expr += "));";
|
||||
|
||||
code.AddLine(expr);
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string Branch(Operation operation) {
|
||||
|
@ -1688,6 +1786,8 @@ private:
|
|||
&GLSLDecompiler::TextureQueryLod,
|
||||
&GLSLDecompiler::TexelFetch,
|
||||
|
||||
&GLSLDecompiler::ImageStore,
|
||||
|
||||
&GLSLDecompiler::Branch,
|
||||
&GLSLDecompiler::PushFlowStack,
|
||||
&GLSLDecompiler::PopFlowStack,
|
||||
|
@ -1756,6 +1856,14 @@ private:
|
|||
return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
|
||||
}
|
||||
|
||||
std::string GetImage(const Image& image) const {
|
||||
return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
|
||||
}
|
||||
|
||||
void EmitIfdefIsBuffer(const Sampler& sampler) {
|
||||
code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
|
||||
}
|
||||
|
||||
std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const {
|
||||
return fmt::format("{}_{}_{}", name, index, suffix);
|
||||
}
|
||||
|
|
|
@ -27,6 +27,7 @@ struct ShaderEntries;
|
|||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using ProgramResult = std::pair<std::string, ShaderEntries>;
|
||||
using SamplerEntry = VideoCommon::Shader::Sampler;
|
||||
using ImageEntry = VideoCommon::Shader::Image;
|
||||
|
||||
class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
|
||||
public:
|
||||
|
@ -74,6 +75,7 @@ struct ShaderEntries {
|
|||
std::vector<ConstBufferEntry> const_buffers;
|
||||
std::vector<SamplerEntry> samplers;
|
||||
std::vector<SamplerEntry> bindless_samplers;
|
||||
std::vector<ImageEntry> images;
|
||||
std::vector<GlobalMemoryEntry> global_memory_entries;
|
||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||
std::size_t shader_length{};
|
||||
|
|
|
@ -34,11 +34,11 @@ enum class PrecompiledEntryKind : u32 {
|
|||
Dump,
|
||||
};
|
||||
|
||||
constexpr u32 NativeVersion = 1;
|
||||
constexpr u32 NativeVersion = 4;
|
||||
|
||||
// Making sure sizes doesn't change by accident
|
||||
static_assert(sizeof(BaseBindings) == 12);
|
||||
static_assert(sizeof(ShaderDiskCacheUsage) == 24);
|
||||
static_assert(sizeof(BaseBindings) == 16);
|
||||
static_assert(sizeof(ShaderDiskCacheUsage) == 40);
|
||||
|
||||
namespace {
|
||||
|
||||
|
@ -332,11 +332,28 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
|||
static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless);
|
||||
}
|
||||
|
||||
u32 images_count{};
|
||||
if (!LoadObjectFromPrecompiled(images_count)) {
|
||||
return {};
|
||||
}
|
||||
for (u32 i = 0; i < images_count; ++i) {
|
||||
u64 offset{};
|
||||
u64 index{};
|
||||
u32 type{};
|
||||
u8 is_bindless{};
|
||||
if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) ||
|
||||
!LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_bindless)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.images.emplace_back(
|
||||
static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
|
||||
static_cast<Tegra::Shader::ImageType>(type), is_bindless != 0);
|
||||
}
|
||||
|
||||
u32 global_memory_count{};
|
||||
if (!LoadObjectFromPrecompiled(global_memory_count)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < global_memory_count; ++i) {
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
|
@ -360,7 +377,6 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
|||
if (!LoadObjectFromPrecompiled(shader_length)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
entry.entries.shader_length = static_cast<std::size_t>(shader_length);
|
||||
|
||||
return entry;
|
||||
|
@ -400,6 +416,18 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
|||
}
|
||||
}
|
||||
|
||||
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.images.size()))) {
|
||||
return false;
|
||||
}
|
||||
for (const auto& image : entries.images) {
|
||||
if (!SaveObjectToPrecompiled(static_cast<u64>(image.GetOffset())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u64>(image.GetIndex())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u32>(image.GetType())) ||
|
||||
!SaveObjectToPrecompiled(static_cast<u8>(image.IsBindless() ? 1 : 0))) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!SaveObjectToPrecompiled(static_cast<u32>(entries.global_memory_entries.size()))) {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <bitset>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
|
@ -30,22 +31,26 @@ class IOFile;
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
using ProgramCode = std::vector<u64>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
struct ShaderDiskCacheUsage;
|
||||
struct ShaderDiskCacheDump;
|
||||
|
||||
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
|
||||
|
||||
/// Allocated bindings used by an OpenGL shader program
|
||||
using ProgramCode = std::vector<u64>;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
using TextureBufferUsage = std::bitset<64>;
|
||||
|
||||
/// Allocated bindings used by an OpenGL shader program.
|
||||
struct BaseBindings {
|
||||
u32 cbuf{};
|
||||
u32 gmem{};
|
||||
u32 sampler{};
|
||||
u32 image{};
|
||||
|
||||
bool operator==(const BaseBindings& rhs) const {
|
||||
return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
|
||||
return std::tie(cbuf, gmem, sampler, image) ==
|
||||
std::tie(rhs.cbuf, rhs.gmem, rhs.sampler, rhs.image);
|
||||
}
|
||||
|
||||
bool operator!=(const BaseBindings& rhs) const {
|
||||
|
@ -53,15 +58,29 @@ struct BaseBindings {
|
|||
}
|
||||
};
|
||||
|
||||
/// Describes how a shader is used
|
||||
/// Describes the different variants a single program can be compiled.
|
||||
struct ProgramVariant {
|
||||
BaseBindings base_bindings;
|
||||
GLenum primitive_mode{};
|
||||
TextureBufferUsage texture_buffer_usage{};
|
||||
|
||||
bool operator==(const ProgramVariant& rhs) const {
|
||||
return std::tie(base_bindings, primitive_mode, texture_buffer_usage) ==
|
||||
std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.texture_buffer_usage);
|
||||
}
|
||||
|
||||
bool operator!=(const ProgramVariant& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
/// Describes how a shader is used.
|
||||
struct ShaderDiskCacheUsage {
|
||||
u64 unique_identifier{};
|
||||
BaseBindings bindings;
|
||||
GLenum primitive{};
|
||||
ProgramVariant variant;
|
||||
|
||||
bool operator==(const ShaderDiskCacheUsage& rhs) const {
|
||||
return std::tie(unique_identifier, bindings, primitive) ==
|
||||
std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
|
||||
return std::tie(unique_identifier, variant) == std::tie(rhs.unique_identifier, rhs.variant);
|
||||
}
|
||||
|
||||
bool operator!=(const ShaderDiskCacheUsage& rhs) const {
|
||||
|
@ -76,7 +95,19 @@ namespace std {
|
|||
template <>
|
||||
struct hash<OpenGL::BaseBindings> {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
|
||||
return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
|
||||
return static_cast<std::size_t>(bindings.cbuf) ^
|
||||
(static_cast<std::size_t>(bindings.gmem) << 8) ^
|
||||
(static_cast<std::size_t>(bindings.sampler) << 16) ^
|
||||
(static_cast<std::size_t>(bindings.image) << 24);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::ProgramVariant> {
|
||||
std::size_t operator()(const OpenGL::ProgramVariant& variant) const noexcept {
|
||||
return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^
|
||||
std::hash<OpenGL::TextureBufferUsage>()(variant.texture_buffer_usage) ^
|
||||
(static_cast<std::size_t>(variant.primitive_mode) << 6);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -84,7 +115,7 @@ template <>
|
|||
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
|
||||
return static_cast<std::size_t>(usage.unique_identifier) ^
|
||||
std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
|
||||
std::hash<OpenGL::ProgramVariant>()(usage.variant);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -275,26 +306,17 @@ private:
|
|||
return LoadArrayFromPrecompiled(&object, 1);
|
||||
}
|
||||
|
||||
bool LoadObjectFromPrecompiled(bool& object) {
|
||||
u8 value;
|
||||
const bool read_ok = LoadArrayFromPrecompiled(&value, 1);
|
||||
if (!read_ok) {
|
||||
return false;
|
||||
}
|
||||
|
||||
object = value != 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Core system
|
||||
Core::System& system;
|
||||
// Stored transferable shaders
|
||||
std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
|
||||
// Stores whole precompiled cache which will be read from/saved to the precompiled cache file
|
||||
|
||||
// Stores whole precompiled cache which will be read from or saved to the precompiled chache
|
||||
// file
|
||||
FileSys::VectorVfsFile precompiled_cache_virtual_file;
|
||||
// Stores the current offset of the precompiled cache file for IO purposes
|
||||
std::size_t precompiled_cache_virtual_file_offset = 0;
|
||||
|
||||
// Stored transferable shaders
|
||||
std::unordered_map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
|
||||
|
||||
// The cache has been loaded at boot
|
||||
bool tried_to_load{};
|
||||
};
|
||||
|
|
|
@ -15,7 +15,8 @@ MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
|
|||
|
||||
namespace OpenGL {
|
||||
|
||||
OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent)
|
||||
OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent,
|
||||
bool use_persistent)
|
||||
: buffer_size(size) {
|
||||
gl_buffer.Create();
|
||||
|
||||
|
@ -29,7 +30,7 @@ OGLStreamBuffer::OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool p
|
|||
allocate_size *= 2;
|
||||
}
|
||||
|
||||
if (GLAD_GL_ARB_buffer_storage) {
|
||||
if (use_persistent) {
|
||||
persistent = true;
|
||||
coherent = prefer_coherent;
|
||||
const GLbitfield flags =
|
||||
|
|
|
@ -13,7 +13,8 @@ namespace OpenGL {
|
|||
|
||||
class OGLStreamBuffer : private NonCopyable {
|
||||
public:
|
||||
explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false);
|
||||
explicit OGLStreamBuffer(GLsizeiptr size, bool vertex_data_usage, bool prefer_coherent = false,
|
||||
bool use_persistent = true);
|
||||
~OGLStreamBuffer();
|
||||
|
||||
GLuint GetHandle() const;
|
||||
|
|
614
src/video_core/renderer_opengl/gl_texture_cache.cpp
Normal file
614
src/video_core/renderer_opengl/gl_texture_cache.cpp
Normal file
|
@ -0,0 +1,614 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
#include "video_core/morton.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_state.h"
|
||||
#include "video_core/renderer_opengl/gl_texture_cache.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
#include "video_core/texture_cache/surface_base.h"
|
||||
#include "video_core/texture_cache/texture_cache.h"
|
||||
#include "video_core/textures/convert.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using Tegra::Texture::SwizzleSource;
|
||||
using VideoCore::MortonSwizzleMode;
|
||||
|
||||
using VideoCore::Surface::ComponentType;
|
||||
using VideoCore::Surface::PixelFormat;
|
||||
using VideoCore::Surface::SurfaceCompression;
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
using VideoCore::Surface::SurfaceType;
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128));
|
||||
MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128));
|
||||
|
||||
namespace {
|
||||
|
||||
struct FormatTuple {
|
||||
GLint internal_format;
|
||||
GLenum format;
|
||||
GLenum type;
|
||||
ComponentType component_type;
|
||||
bool compressed;
|
||||
};
|
||||
|
||||
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
|
||||
{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
|
||||
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
|
||||
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
|
||||
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
|
||||
false}, // A2B10G10R10U
|
||||
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U
|
||||
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8U
|
||||
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
|
||||
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
|
||||
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
|
||||
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
|
||||
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
|
||||
false}, // R11FG11FB10F
|
||||
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT1
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT23
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT45
|
||||
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
|
||||
{GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXN2UNORM
|
||||
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
|
||||
{GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // BC7U
|
||||
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
|
||||
true}, // BC6H_UF16
|
||||
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
|
||||
true}, // BC6H_SF16
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
|
||||
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
||||
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
|
||||
{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
|
||||
{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
|
||||
{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
|
||||
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16U
|
||||
{GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
|
||||
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
|
||||
{GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
|
||||
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
|
||||
{GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
|
||||
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
|
||||
{GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
|
||||
{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
|
||||
{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm,
|
||||
false}, // RGBA8_SRGB
|
||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
|
||||
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
|
||||
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
|
||||
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
|
||||
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
||||
// Compressed sRGB formats
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT1_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT23_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT45_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // BC7U_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
|
||||
|
||||
// Depth formats
|
||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
||||
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
|
||||
false}, // Z16
|
||||
|
||||
// DepthStencil formats
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||
false}, // Z24S8
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||
false}, // S8Z24
|
||||
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
|
||||
ComponentType::Float, false}, // Z32FS8
|
||||
}};
|
||||
|
||||
const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
|
||||
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
|
||||
const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
|
||||
ASSERT(component_type == format.component_type);
|
||||
return format;
|
||||
}
|
||||
|
||||
GLenum GetTextureTarget(const SurfaceTarget& target) {
|
||||
switch (target) {
|
||||
case SurfaceTarget::TextureBuffer:
|
||||
return GL_TEXTURE_BUFFER;
|
||||
case SurfaceTarget::Texture1D:
|
||||
return GL_TEXTURE_1D;
|
||||
case SurfaceTarget::Texture2D:
|
||||
return GL_TEXTURE_2D;
|
||||
case SurfaceTarget::Texture3D:
|
||||
return GL_TEXTURE_3D;
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
return GL_TEXTURE_1D_ARRAY;
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
return GL_TEXTURE_2D_ARRAY;
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return GL_TEXTURE_CUBE_MAP;
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
return GL_TEXTURE_CUBE_MAP_ARRAY;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
GLint GetSwizzleSource(SwizzleSource source) {
|
||||
switch (source) {
|
||||
case SwizzleSource::Zero:
|
||||
return GL_ZERO;
|
||||
case SwizzleSource::R:
|
||||
return GL_RED;
|
||||
case SwizzleSource::G:
|
||||
return GL_GREEN;
|
||||
case SwizzleSource::B:
|
||||
return GL_BLUE;
|
||||
case SwizzleSource::A:
|
||||
return GL_ALPHA;
|
||||
case SwizzleSource::OneInt:
|
||||
case SwizzleSource::OneFloat:
|
||||
return GL_ONE;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return GL_NONE;
|
||||
}
|
||||
|
||||
void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
|
||||
glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.num_levels - 1);
|
||||
if (params.num_levels == 1) {
|
||||
glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
|
||||
}
|
||||
}
|
||||
|
||||
OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum internal_format,
|
||||
OGLBuffer& texture_buffer) {
|
||||
OGLTexture texture;
|
||||
texture.Create(target);
|
||||
|
||||
switch (params.target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
glTextureStorage1D(texture.handle, params.emulated_levels, internal_format, params.width);
|
||||
break;
|
||||
case SurfaceTarget::TextureBuffer:
|
||||
texture_buffer.Create();
|
||||
glNamedBufferStorage(texture_buffer.handle, params.width * params.GetBytesPerPixel(),
|
||||
nullptr, GL_DYNAMIC_STORAGE_BIT);
|
||||
glTextureBuffer(texture.handle, internal_format, texture_buffer.handle);
|
||||
case SurfaceTarget::Texture2D:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
glTextureStorage2D(texture.handle, params.emulated_levels, internal_format, params.width,
|
||||
params.height);
|
||||
break;
|
||||
case SurfaceTarget::Texture3D:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glTextureStorage3D(texture.handle, params.emulated_levels, internal_format, params.width,
|
||||
params.height, params.depth);
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
ApplyTextureDefaults(params, texture.handle);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
|
||||
: VideoCommon::SurfaceBase<View>(gpu_addr, params) {
|
||||
const auto& tuple{GetFormatTuple(params.pixel_format, params.component_type)};
|
||||
internal_format = tuple.internal_format;
|
||||
format = tuple.format;
|
||||
type = tuple.type;
|
||||
is_compressed = tuple.compressed;
|
||||
target = GetTextureTarget(params.target);
|
||||
texture = CreateTexture(params, target, internal_format, texture_buffer);
|
||||
DecorateSurfaceName();
|
||||
main_view = CreateViewInner(
|
||||
ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels),
|
||||
true);
|
||||
}
|
||||
|
||||
CachedSurface::~CachedSurface() = default;
|
||||
|
||||
void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Texture_Download);
|
||||
|
||||
SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
|
||||
|
||||
for (u32 level = 0; level < params.emulated_levels; ++level) {
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
|
||||
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
|
||||
if (is_compressed) {
|
||||
glGetCompressedTextureImage(texture.handle, level,
|
||||
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
|
||||
staging_buffer.data() + mip_offset);
|
||||
} else {
|
||||
glGetTextureImage(texture.handle, level, format, type,
|
||||
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
|
||||
staging_buffer.data() + mip_offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Texture_Upload);
|
||||
SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
|
||||
for (u32 level = 0; level < params.emulated_levels; ++level) {
|
||||
UploadTextureMipmap(level, staging_buffer);
|
||||
}
|
||||
}
|
||||
|
||||
void CachedSurface::UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer) {
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
|
||||
|
||||
auto compression_type = params.GetCompressionType();
|
||||
|
||||
const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
|
||||
? params.GetConvertedMipmapOffset(level)
|
||||
: params.GetHostMipmapLevelOffset(level);
|
||||
const u8* buffer{staging_buffer.data() + mip_offset};
|
||||
if (is_compressed) {
|
||||
const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
|
||||
switch (params.target) {
|
||||
case SurfaceTarget::Texture2D:
|
||||
glCompressedTextureSubImage2D(texture.handle, level, 0, 0,
|
||||
static_cast<GLsizei>(params.GetMipWidth(level)),
|
||||
static_cast<GLsizei>(params.GetMipHeight(level)),
|
||||
internal_format, image_size, buffer);
|
||||
break;
|
||||
case SurfaceTarget::Texture3D:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glCompressedTextureSubImage3D(texture.handle, level, 0, 0, 0,
|
||||
static_cast<GLsizei>(params.GetMipWidth(level)),
|
||||
static_cast<GLsizei>(params.GetMipHeight(level)),
|
||||
static_cast<GLsizei>(params.GetMipDepth(level)),
|
||||
internal_format, image_size, buffer);
|
||||
break;
|
||||
case SurfaceTarget::TextureCubemap: {
|
||||
const std::size_t layer_size{params.GetHostLayerSize(level)};
|
||||
for (std::size_t face = 0; face < params.depth; ++face) {
|
||||
glCompressedTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
|
||||
static_cast<GLsizei>(params.GetMipWidth(level)),
|
||||
static_cast<GLsizei>(params.GetMipHeight(level)), 1,
|
||||
internal_format, static_cast<GLsizei>(layer_size),
|
||||
buffer);
|
||||
buffer += layer_size;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
} else {
|
||||
switch (params.target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type,
|
||||
buffer);
|
||||
break;
|
||||
case SurfaceTarget::TextureBuffer:
|
||||
ASSERT(level == 0);
|
||||
glNamedBufferSubData(texture_buffer.handle, 0,
|
||||
params.GetMipWidth(level) * params.GetBytesPerPixel(), buffer);
|
||||
break;
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
case SurfaceTarget::Texture2D:
|
||||
glTextureSubImage2D(texture.handle, level, 0, 0, params.GetMipWidth(level),
|
||||
params.GetMipHeight(level), format, type, buffer);
|
||||
break;
|
||||
case SurfaceTarget::Texture3D:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glTextureSubImage3D(
|
||||
texture.handle, level, 0, 0, 0, static_cast<GLsizei>(params.GetMipWidth(level)),
|
||||
static_cast<GLsizei>(params.GetMipHeight(level)),
|
||||
static_cast<GLsizei>(params.GetMipDepth(level)), format, type, buffer);
|
||||
break;
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
for (std::size_t face = 0; face < params.depth; ++face) {
|
||||
glTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
|
||||
params.GetMipWidth(level), params.GetMipHeight(level), 1,
|
||||
format, type, buffer);
|
||||
buffer += params.GetHostLayerSize(level);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CachedSurface::DecorateSurfaceName() {
|
||||
LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName());
|
||||
}
|
||||
|
||||
void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
|
||||
LabelGLObject(GL_TEXTURE, texture_view.handle, gpu_addr, prefix);
|
||||
}
|
||||
|
||||
View CachedSurface::CreateView(const ViewParams& view_key) {
|
||||
return CreateViewInner(view_key, false);
|
||||
}
|
||||
|
||||
View CachedSurface::CreateViewInner(const ViewParams& view_key, const bool is_proxy) {
|
||||
auto view = std::make_shared<CachedSurfaceView>(*this, view_key, is_proxy);
|
||||
views[view_key] = view;
|
||||
if (!is_proxy)
|
||||
view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
|
||||
return view;
|
||||
}
|
||||
|
||||
CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params,
|
||||
const bool is_proxy)
|
||||
: VideoCommon::ViewBase(params), surface{surface}, is_proxy{is_proxy} {
|
||||
target = GetTextureTarget(params.target);
|
||||
if (!is_proxy) {
|
||||
texture_view = CreateTextureView();
|
||||
}
|
||||
swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
|
||||
}
|
||||
|
||||
CachedSurfaceView::~CachedSurfaceView() = default;
|
||||
|
||||
void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
|
||||
ASSERT(params.num_layers == 1 && params.num_levels == 1);
|
||||
|
||||
const auto& owner_params = surface.GetSurfaceParams();
|
||||
|
||||
switch (owner_params.target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(),
|
||||
params.base_level);
|
||||
break;
|
||||
case SurfaceTarget::Texture2D:
|
||||
glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(),
|
||||
params.base_level);
|
||||
break;
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level,
|
||||
params.base_layer);
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
}
|
||||
|
||||
void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
|
||||
SwizzleSource z_source, SwizzleSource w_source) {
|
||||
u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
|
||||
if (new_swizzle == swizzle)
|
||||
return;
|
||||
swizzle = new_swizzle;
|
||||
const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
|
||||
GetSwizzleSource(z_source),
|
||||
GetSwizzleSource(w_source)};
|
||||
const GLuint handle = GetTexture();
|
||||
glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
|
||||
}
|
||||
|
||||
OGLTextureView CachedSurfaceView::CreateTextureView() const {
|
||||
const auto& owner_params = surface.GetSurfaceParams();
|
||||
OGLTextureView texture_view;
|
||||
texture_view.Create();
|
||||
|
||||
const GLuint handle{texture_view.handle};
|
||||
const FormatTuple& tuple{
|
||||
GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
|
||||
|
||||
glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level,
|
||||
params.num_levels, params.base_layer, params.num_layers);
|
||||
|
||||
ApplyTextureDefaults(owner_params, handle);
|
||||
|
||||
return texture_view;
|
||||
}
|
||||
|
||||
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
|
||||
VideoCore::RasterizerInterface& rasterizer,
|
||||
const Device& device)
|
||||
: TextureCacheBase{system, rasterizer} {
|
||||
src_framebuffer.Create();
|
||||
dst_framebuffer.Create();
|
||||
}
|
||||
|
||||
TextureCacheOpenGL::~TextureCacheOpenGL() = default;
|
||||
|
||||
Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
|
||||
return std::make_shared<CachedSurface>(gpu_addr, params);
|
||||
}
|
||||
|
||||
void TextureCacheOpenGL::ImageCopy(Surface& src_surface, Surface& dst_surface,
|
||||
const VideoCommon::CopyParams& copy_params) {
|
||||
const auto& src_params = src_surface->GetSurfaceParams();
|
||||
const auto& dst_params = dst_surface->GetSurfaceParams();
|
||||
if (src_params.type != dst_params.type) {
|
||||
// A fallback is needed
|
||||
return;
|
||||
}
|
||||
const auto src_handle = src_surface->GetTexture();
|
||||
const auto src_target = src_surface->GetTarget();
|
||||
const auto dst_handle = dst_surface->GetTexture();
|
||||
const auto dst_target = dst_surface->GetTarget();
|
||||
glCopyImageSubData(src_handle, src_target, copy_params.source_level, copy_params.source_x,
|
||||
copy_params.source_y, copy_params.source_z, dst_handle, dst_target,
|
||||
copy_params.dest_level, copy_params.dest_x, copy_params.dest_y,
|
||||
copy_params.dest_z, copy_params.width, copy_params.height,
|
||||
copy_params.depth);
|
||||
}
|
||||
|
||||
void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
||||
const auto& src_params{src_view->GetSurfaceParams()};
|
||||
const auto& dst_params{dst_view->GetSurfaceParams()};
|
||||
|
||||
OpenGLState prev_state{OpenGLState::GetCurState()};
|
||||
SCOPE_EXIT({ prev_state.Apply(); });
|
||||
|
||||
OpenGLState state;
|
||||
state.draw.read_framebuffer = src_framebuffer.handle;
|
||||
state.draw.draw_framebuffer = dst_framebuffer.handle;
|
||||
state.Apply();
|
||||
|
||||
u32 buffers{};
|
||||
|
||||
UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
|
||||
UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
|
||||
|
||||
if (src_params.type == SurfaceType::ColorTexture) {
|
||||
src_view->Attach(GL_COLOR_ATTACHMENT0, GL_READ_FRAMEBUFFER);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
|
||||
dst_view->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
|
||||
buffers = GL_COLOR_BUFFER_BIT;
|
||||
} else if (src_params.type == SurfaceType::Depth) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
src_view->Attach(GL_DEPTH_ATTACHMENT, GL_READ_FRAMEBUFFER);
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
dst_view->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
buffers = GL_DEPTH_BUFFER_BIT;
|
||||
} else if (src_params.type == SurfaceType::DepthStencil) {
|
||||
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
src_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_READ_FRAMEBUFFER);
|
||||
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
dst_view->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
|
||||
|
||||
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
|
||||
}
|
||||
|
||||
const Common::Rectangle<u32>& src_rect = copy_config.src_rect;
|
||||
const Common::Rectangle<u32>& dst_rect = copy_config.dst_rect;
|
||||
const bool is_linear = copy_config.filter == Tegra::Engines::Fermi2D::Filter::Linear;
|
||||
|
||||
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
|
||||
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
|
||||
is_linear && (buffers == GL_COLOR_BUFFER_BIT) ? GL_LINEAR : GL_NEAREST);
|
||||
}
|
||||
|
||||
void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface) {
|
||||
const auto& src_params = src_surface->GetSurfaceParams();
|
||||
const auto& dst_params = dst_surface->GetSurfaceParams();
|
||||
UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1);
|
||||
|
||||
const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
|
||||
const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
|
||||
|
||||
const std::size_t source_size = src_surface->GetHostSizeInBytes();
|
||||
const std::size_t dest_size = dst_surface->GetHostSizeInBytes();
|
||||
|
||||
const std::size_t buffer_size = std::max(source_size, dest_size);
|
||||
|
||||
GLuint copy_pbo_handle = FetchPBO(buffer_size);
|
||||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
|
||||
|
||||
if (source_format.compressed) {
|
||||
glGetCompressedTextureImage(src_surface->GetTexture(), 0, static_cast<GLsizei>(source_size),
|
||||
nullptr);
|
||||
} else {
|
||||
glGetTextureImage(src_surface->GetTexture(), 0, source_format.format, source_format.type,
|
||||
static_cast<GLsizei>(source_size), nullptr);
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, copy_pbo_handle);
|
||||
|
||||
const GLsizei width = static_cast<GLsizei>(dst_params.width);
|
||||
const GLsizei height = static_cast<GLsizei>(dst_params.height);
|
||||
const GLsizei depth = static_cast<GLsizei>(dst_params.depth);
|
||||
if (dest_format.compressed) {
|
||||
LOG_CRITICAL(HW_GPU, "Compressed buffer copy is unimplemented!");
|
||||
UNREACHABLE();
|
||||
} else {
|
||||
switch (dst_params.target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
glTextureSubImage1D(dst_surface->GetTexture(), 0, 0, width, dest_format.format,
|
||||
dest_format.type, nullptr);
|
||||
break;
|
||||
case SurfaceTarget::Texture2D:
|
||||
glTextureSubImage2D(dst_surface->GetTexture(), 0, 0, 0, width, height,
|
||||
dest_format.format, dest_format.type, nullptr);
|
||||
break;
|
||||
case SurfaceTarget::Texture3D:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth,
|
||||
dest_format.format, dest_format.type, nullptr);
|
||||
break;
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
glTextureSubImage3D(dst_surface->GetTexture(), 0, 0, 0, 0, width, height, depth,
|
||||
dest_format.format, dest_format.type, nullptr);
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
||||
static_cast<u32>(dst_params.target));
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
|
||||
glTextureBarrier();
|
||||
}
|
||||
|
||||
GLuint TextureCacheOpenGL::FetchPBO(std::size_t buffer_size) {
|
||||
ASSERT_OR_EXECUTE(buffer_size > 0, { return 0; });
|
||||
const u32 l2 = Common::Log2Ceil64(static_cast<u64>(buffer_size));
|
||||
OGLBuffer& cp = copy_pbo_cache[l2];
|
||||
if (cp.handle == 0) {
|
||||
const std::size_t ceil_size = 1ULL << l2;
|
||||
cp.Create();
|
||||
cp.MakeStreamCopy(ceil_size);
|
||||
}
|
||||
return cp.handle;
|
||||
}
|
||||
|
||||
} // namespace OpenGL
|
143
src/video_core/renderer_opengl/gl_texture_cache.h
Normal file
143
src/video_core/renderer_opengl/gl_texture_cache.h
Normal file
|
@ -0,0 +1,143 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/texture_cache/texture_cache.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using VideoCommon::SurfaceParams;
|
||||
using VideoCommon::ViewParams;
|
||||
|
||||
class CachedSurfaceView;
|
||||
class CachedSurface;
|
||||
class TextureCacheOpenGL;
|
||||
|
||||
using Surface = std::shared_ptr<CachedSurface>;
|
||||
using View = std::shared_ptr<CachedSurfaceView>;
|
||||
using TextureCacheBase = VideoCommon::TextureCache<Surface, View>;
|
||||
|
||||
class CachedSurface final : public VideoCommon::SurfaceBase<View> {
|
||||
friend CachedSurfaceView;
|
||||
|
||||
public:
|
||||
explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params);
|
||||
~CachedSurface();
|
||||
|
||||
void UploadTexture(const std::vector<u8>& staging_buffer) override;
|
||||
void DownloadTexture(std::vector<u8>& staging_buffer) override;
|
||||
|
||||
GLenum GetTarget() const {
|
||||
return target;
|
||||
}
|
||||
|
||||
GLuint GetTexture() const {
|
||||
return texture.handle;
|
||||
}
|
||||
|
||||
protected:
|
||||
void DecorateSurfaceName();
|
||||
|
||||
View CreateView(const ViewParams& view_key) override;
|
||||
View CreateViewInner(const ViewParams& view_key, bool is_proxy);
|
||||
|
||||
private:
|
||||
void UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer);
|
||||
|
||||
GLenum internal_format{};
|
||||
GLenum format{};
|
||||
GLenum type{};
|
||||
bool is_compressed{};
|
||||
GLenum target{};
|
||||
u32 view_count{};
|
||||
|
||||
OGLTexture texture;
|
||||
OGLBuffer texture_buffer;
|
||||
};
|
||||
|
||||
class CachedSurfaceView final : public VideoCommon::ViewBase {
|
||||
public:
|
||||
explicit CachedSurfaceView(CachedSurface& surface, const ViewParams& params, bool is_proxy);
|
||||
~CachedSurfaceView();
|
||||
|
||||
/// Attaches this texture view to the current bound GL_DRAW_FRAMEBUFFER
|
||||
void Attach(GLenum attachment, GLenum target) const;
|
||||
|
||||
GLuint GetTexture() const {
|
||||
if (is_proxy) {
|
||||
return surface.GetTexture();
|
||||
}
|
||||
return texture_view.handle;
|
||||
}
|
||||
|
||||
const SurfaceParams& GetSurfaceParams() const {
|
||||
return surface.GetSurfaceParams();
|
||||
}
|
||||
|
||||
void ApplySwizzle(Tegra::Texture::SwizzleSource x_source,
|
||||
Tegra::Texture::SwizzleSource y_source,
|
||||
Tegra::Texture::SwizzleSource z_source,
|
||||
Tegra::Texture::SwizzleSource w_source);
|
||||
|
||||
void DecorateViewName(GPUVAddr gpu_addr, std::string prefix);
|
||||
|
||||
private:
|
||||
u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
|
||||
Tegra::Texture::SwizzleSource y_source,
|
||||
Tegra::Texture::SwizzleSource z_source,
|
||||
Tegra::Texture::SwizzleSource w_source) const {
|
||||
return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
|
||||
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
|
||||
}
|
||||
|
||||
OGLTextureView CreateTextureView() const;
|
||||
|
||||
CachedSurface& surface;
|
||||
GLenum target{};
|
||||
|
||||
OGLTextureView texture_view;
|
||||
u32 swizzle;
|
||||
bool is_proxy;
|
||||
};
|
||||
|
||||
class TextureCacheOpenGL final : public TextureCacheBase {
|
||||
public:
|
||||
explicit TextureCacheOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
|
||||
const Device& device);
|
||||
~TextureCacheOpenGL();
|
||||
|
||||
protected:
|
||||
Surface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) override;
|
||||
|
||||
void ImageCopy(Surface& src_surface, Surface& dst_surface,
|
||||
const VideoCommon::CopyParams& copy_params) override;
|
||||
|
||||
void ImageBlit(View& src_view, View& dst_view,
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) override;
|
||||
|
||||
void BufferCopy(Surface& src_surface, Surface& dst_surface) override;
|
||||
|
||||
private:
|
||||
GLuint FetchPBO(std::size_t buffer_size);
|
||||
|
||||
OGLFramebuffer src_framebuffer;
|
||||
OGLFramebuffer dst_framebuffer;
|
||||
std::unordered_map<u32, OGLBuffer> copy_pbo_cache;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
|
@ -471,7 +471,6 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
|
|||
}
|
||||
}
|
||||
|
||||
/// Initialize the renderer
|
||||
bool RendererOpenGL::Init() {
|
||||
Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
|
||||
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
#include <string>
|
||||
#include <fmt/format.h>
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "video_core/renderer_opengl/utils.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
|
|
@ -935,6 +935,11 @@ private:
|
|||
return {};
|
||||
}
|
||||
|
||||
Id ImageStore(Operation operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id Branch(Operation operation) {
|
||||
const auto target = std::get_if<ImmediateNode>(&*operation[0]);
|
||||
UNIMPLEMENTED_IF(!target);
|
||||
|
@ -1326,6 +1331,8 @@ private:
|
|||
&SPIRVDecompiler::TextureQueryLod,
|
||||
&SPIRVDecompiler::TexelFetch,
|
||||
|
||||
&SPIRVDecompiler::ImageStore,
|
||||
|
||||
&SPIRVDecompiler::Branch,
|
||||
&SPIRVDecompiler::PushFlowStack,
|
||||
&SPIRVDecompiler::PopFlowStack,
|
||||
|
|
|
@ -169,6 +169,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
|
|||
{OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
|
||||
{OpCode::Type::Memory, &ShaderIR::DecodeMemory},
|
||||
{OpCode::Type::Texture, &ShaderIR::DecodeTexture},
|
||||
{OpCode::Type::Image, &ShaderIR::DecodeImage},
|
||||
{OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
|
||||
{OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
|
||||
{OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
|
||||
|
|
120
src/video_core/shader/decode/image.cpp
Normal file
120
src/video_core/shader/decode/image.cpp
Normal file
|
@ -0,0 +1,120 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/node_helper.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
|
||||
namespace {
|
||||
std::size_t GetImageTypeNumCoordinates(Tegra::Shader::ImageType image_type) {
|
||||
switch (image_type) {
|
||||
case Tegra::Shader::ImageType::Texture1D:
|
||||
case Tegra::Shader::ImageType::TextureBuffer:
|
||||
return 1;
|
||||
case Tegra::Shader::ImageType::Texture1DArray:
|
||||
case Tegra::Shader::ImageType::Texture2D:
|
||||
return 2;
|
||||
case Tegra::Shader::ImageType::Texture2DArray:
|
||||
case Tegra::Shader::ImageType::Texture3D:
|
||||
return 3;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return 1;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::SUST: {
|
||||
UNIMPLEMENTED_IF(instr.sust.mode != Tegra::Shader::SurfaceDataMode::P);
|
||||
UNIMPLEMENTED_IF(instr.sust.image_type == Tegra::Shader::ImageType::TextureBuffer);
|
||||
UNIMPLEMENTED_IF(instr.sust.out_of_bounds_store != Tegra::Shader::OutOfBoundsStore::Ignore);
|
||||
UNIMPLEMENTED_IF(instr.sust.component_mask_selector != 0xf); // Ensure we have an RGBA store
|
||||
|
||||
std::vector<Node> values;
|
||||
constexpr std::size_t hardcoded_size{4};
|
||||
for (std::size_t i = 0; i < hardcoded_size; ++i) {
|
||||
values.push_back(GetRegister(instr.gpr0.Value() + i));
|
||||
}
|
||||
|
||||
std::vector<Node> coords;
|
||||
const std::size_t num_coords{GetImageTypeNumCoordinates(instr.sust.image_type)};
|
||||
for (std::size_t i = 0; i < num_coords; ++i) {
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + i));
|
||||
}
|
||||
|
||||
const auto type{instr.sust.image_type};
|
||||
const auto& image{instr.sust.is_immediate ? GetImage(instr.image, type)
|
||||
: GetBindlessImage(instr.gpr39, type)};
|
||||
MetaImage meta{image, values};
|
||||
const Node store{Operation(OperationCode::ImageStore, meta, std::move(coords))};
|
||||
bb.push_back(store);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
return pc;
|
||||
}
|
||||
|
||||
const Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
|
||||
const auto offset{static_cast<std::size_t>(image.index.Value())};
|
||||
|
||||
// If this image has already been used, return the existing mapping.
|
||||
const auto itr{std::find_if(used_images.begin(), used_images.end(),
|
||||
[=](const Image& entry) { return entry.GetOffset() == offset; })};
|
||||
if (itr != used_images.end()) {
|
||||
ASSERT(itr->GetType() == type);
|
||||
return *itr;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this image.
|
||||
const std::size_t next_index{used_images.size()};
|
||||
const Image entry{offset, next_index, type};
|
||||
return *used_images.emplace(entry).first;
|
||||
}
|
||||
|
||||
const Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg,
|
||||
Tegra::Shader::ImageType type) {
|
||||
const Node image_register{GetRegister(reg)};
|
||||
const Node base_image{
|
||||
TrackCbuf(image_register, global_code, static_cast<s64>(global_code.size()))};
|
||||
const auto cbuf{std::get_if<CbufNode>(&*base_image)};
|
||||
const auto cbuf_offset_imm{std::get_if<ImmediateNode>(&*cbuf->GetOffset())};
|
||||
const auto cbuf_offset{cbuf_offset_imm->GetValue()};
|
||||
const auto cbuf_index{cbuf->GetIndex()};
|
||||
const auto cbuf_key{(static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset)};
|
||||
|
||||
// If this image has already been used, return the existing mapping.
|
||||
const auto itr{std::find_if(used_images.begin(), used_images.end(),
|
||||
[=](const Image& entry) { return entry.GetOffset() == cbuf_key; })};
|
||||
if (itr != used_images.end()) {
|
||||
ASSERT(itr->GetType() == type);
|
||||
return *itr;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this image.
|
||||
const std::size_t next_index{used_images.size()};
|
||||
const Image entry{cbuf_index, cbuf_offset, next_index, type};
|
||||
return *used_images.emplace(entry).first;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
|
@ -245,6 +245,18 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLD: {
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld.aoffi, "AOFFI is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented");
|
||||
UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented");
|
||||
|
||||
if (instr.tld.nodep_flag) {
|
||||
LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete");
|
||||
}
|
||||
|
||||
WriteTexInstructionFloat(bb, instr, GetTldCode(instr));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::TLDS: {
|
||||
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
|
||||
const bool is_array{instr.tlds.IsArrayTexture()};
|
||||
|
@ -575,6 +587,39 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
|||
return values;
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
||||
const auto texture_type{instr.tld.texture_type};
|
||||
const bool is_array{instr.tld.is_array};
|
||||
const bool lod_enabled{instr.tld.GetTextureProcessMode() == TextureProcessMode::LL};
|
||||
const std::size_t coord_count{GetCoordCount(texture_type)};
|
||||
|
||||
u64 gpr8_cursor{instr.gpr8.Value()};
|
||||
const Node array_register{is_array ? GetRegister(gpr8_cursor++) : nullptr};
|
||||
|
||||
std::vector<Node> coords;
|
||||
coords.reserve(coord_count);
|
||||
for (std::size_t i = 0; i < coord_count; ++i) {
|
||||
coords.push_back(GetRegister(gpr8_cursor++));
|
||||
}
|
||||
|
||||
u64 gpr20_cursor{instr.gpr20.Value()};
|
||||
// const Node bindless_register{is_bindless ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
const Node lod{lod_enabled ? GetRegister(gpr20_cursor++) : Immediate(0u)};
|
||||
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
auto coords_copy = coords;
|
||||
MetaTexture meta{sampler, array_register, {}, {}, {}, lod, {}, element};
|
||||
values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
|
||||
}
|
||||
|
||||
return values;
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
|
||||
const std::size_t type_coord_count = GetCoordCount(texture_type);
|
||||
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
|
||||
|
|
|
@ -146,6 +146,8 @@ enum class OperationCode {
|
|||
TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
|
||||
TexelFetch, /// (MetaTexture, int[N], int) -> float4
|
||||
|
||||
ImageStore, /// (MetaImage, float[N] coords) -> void
|
||||
|
||||
Branch, /// (uint branch_target) -> void
|
||||
PushFlowStack, /// (uint branch_target) -> void
|
||||
PopFlowStack, /// () -> void
|
||||
|
@ -263,6 +265,48 @@ private:
|
|||
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
|
||||
};
|
||||
|
||||
class Image {
|
||||
public:
|
||||
explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type)
|
||||
: offset{offset}, index{index}, type{type}, is_bindless{false} {}
|
||||
|
||||
explicit Image(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
|
||||
Tegra::Shader::ImageType type)
|
||||
: offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
|
||||
is_bindless{true} {}
|
||||
|
||||
explicit Image(std::size_t offset, std::size_t index, Tegra::Shader::ImageType type,
|
||||
bool is_bindless)
|
||||
: offset{offset}, index{index}, type{type}, is_bindless{is_bindless} {}
|
||||
|
||||
std::size_t GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
Tegra::Shader::ImageType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
bool IsBindless() const {
|
||||
return is_bindless;
|
||||
}
|
||||
|
||||
bool operator<(const Image& rhs) const {
|
||||
return std::tie(offset, index, type, is_bindless) <
|
||||
std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_bindless);
|
||||
}
|
||||
|
||||
private:
|
||||
std::size_t offset{};
|
||||
std::size_t index{};
|
||||
Tegra::Shader::ImageType type{};
|
||||
bool is_bindless{};
|
||||
};
|
||||
|
||||
struct GlobalMemoryBase {
|
||||
u32 cbuf_index{};
|
||||
u32 cbuf_offset{};
|
||||
|
@ -289,8 +333,14 @@ struct MetaTexture {
|
|||
u32 element{};
|
||||
};
|
||||
|
||||
struct MetaImage {
|
||||
const Image& image;
|
||||
std::vector<Node> values;
|
||||
};
|
||||
|
||||
/// Parameters that modify an operation but are not part of any particular operand
|
||||
using Meta = std::variant<MetaArithmetic, MetaTexture, MetaStackClass, Tegra::Shader::HalfType>;
|
||||
using Meta =
|
||||
std::variant<MetaArithmetic, MetaTexture, MetaImage, MetaStackClass, Tegra::Shader::HalfType>;
|
||||
|
||||
/// Holds any kind of operation that can be done in the IR
|
||||
class OperationNode final {
|
||||
|
|
|
@ -104,6 +104,10 @@ public:
|
|||
return used_samplers;
|
||||
}
|
||||
|
||||
const std::set<Image>& GetImages() const {
|
||||
return used_images;
|
||||
}
|
||||
|
||||
const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances()
|
||||
const {
|
||||
return used_clip_distances;
|
||||
|
@ -154,6 +158,7 @@ private:
|
|||
u32 DecodeConversion(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeMemory(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeTexture(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeImage(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
|
||||
u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);
|
||||
|
@ -254,6 +259,12 @@ private:
|
|||
Tegra::Shader::TextureType type, bool is_array,
|
||||
bool is_shadow);
|
||||
|
||||
/// Accesses an image.
|
||||
const Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
|
||||
|
||||
/// Access a bindless image sampler.
|
||||
const Image& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
|
||||
|
||||
/// Extracts a sequence of bits from a node
|
||||
Node BitfieldExtract(Node value, u32 offset, u32 bits);
|
||||
|
||||
|
@ -277,6 +288,8 @@ private:
|
|||
Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
bool depth_compare, bool is_array, bool is_aoffi);
|
||||
|
||||
Node4 GetTldCode(Tegra::Shader::Instruction instr);
|
||||
|
||||
Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||
bool is_array);
|
||||
|
||||
|
@ -327,6 +340,7 @@ private:
|
|||
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
|
||||
std::map<u32, ConstBuffer> used_cbufs;
|
||||
std::set<Sampler> used_samplers;
|
||||
std::set<Image> used_images;
|
||||
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
|
||||
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;
|
||||
bool uses_physical_attributes{}; // Shader uses AL2P or physical attribute read/writes
|
||||
|
|
|
@ -12,6 +12,8 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
|
|||
switch (texture_type) {
|
||||
case Tegra::Texture::TextureType::Texture1D:
|
||||
return SurfaceTarget::Texture1D;
|
||||
case Tegra::Texture::TextureType::Texture1DBuffer:
|
||||
return SurfaceTarget::TextureBuffer;
|
||||
case Tegra::Texture::TextureType::Texture2D:
|
||||
case Tegra::Texture::TextureType::Texture2DNoMipmap:
|
||||
return SurfaceTarget::Texture2D;
|
||||
|
@ -35,6 +37,7 @@ SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_t
|
|||
bool SurfaceTargetIsLayered(SurfaceTarget target) {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
case SurfaceTarget::TextureBuffer:
|
||||
case SurfaceTarget::Texture2D:
|
||||
case SurfaceTarget::Texture3D:
|
||||
return false;
|
||||
|
@ -53,6 +56,7 @@ bool SurfaceTargetIsLayered(SurfaceTarget target) {
|
|||
bool SurfaceTargetIsArray(SurfaceTarget target) {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
case SurfaceTarget::TextureBuffer:
|
||||
case SurfaceTarget::Texture2D:
|
||||
case SurfaceTarget::Texture3D:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
|
@ -304,8 +308,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
|
|||
return PixelFormat::Z32F;
|
||||
case Tegra::Texture::TextureFormat::Z16:
|
||||
return PixelFormat::Z16;
|
||||
case Tegra::Texture::TextureFormat::Z24S8:
|
||||
return PixelFormat::Z24S8;
|
||||
case Tegra::Texture::TextureFormat::S8Z24:
|
||||
return PixelFormat::S8Z24;
|
||||
case Tegra::Texture::TextureFormat::ZF32_X24S8:
|
||||
return PixelFormat::Z32FS8;
|
||||
case Tegra::Texture::TextureFormat::DXT1:
|
||||
|
|
|
@ -114,6 +114,7 @@ enum class SurfaceType {
|
|||
|
||||
enum class SurfaceTarget {
|
||||
Texture1D,
|
||||
TextureBuffer,
|
||||
Texture2D,
|
||||
Texture3D,
|
||||
Texture1DArray,
|
||||
|
@ -122,71 +123,71 @@ enum class SurfaceTarget {
|
|||
TextureCubeArray,
|
||||
};
|
||||
|
||||
constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
|
||||
1, // ABGR8U
|
||||
1, // ABGR8S
|
||||
1, // ABGR8UI
|
||||
1, // B5G6R5U
|
||||
1, // A2B10G10R10U
|
||||
1, // A1B5G5R5U
|
||||
1, // R8U
|
||||
1, // R8UI
|
||||
1, // RGBA16F
|
||||
1, // RGBA16U
|
||||
1, // RGBA16UI
|
||||
1, // R11FG11FB10F
|
||||
1, // RGBA32UI
|
||||
4, // DXT1
|
||||
4, // DXT23
|
||||
4, // DXT45
|
||||
4, // DXN1
|
||||
4, // DXN2UNORM
|
||||
4, // DXN2SNORM
|
||||
4, // BC7U
|
||||
4, // BC6H_UF16
|
||||
4, // BC6H_SF16
|
||||
4, // ASTC_2D_4X4
|
||||
1, // BGRA8
|
||||
1, // RGBA32F
|
||||
1, // RG32F
|
||||
1, // R32F
|
||||
1, // R16F
|
||||
1, // R16U
|
||||
1, // R16S
|
||||
1, // R16UI
|
||||
1, // R16I
|
||||
1, // RG16
|
||||
1, // RG16F
|
||||
1, // RG16UI
|
||||
1, // RG16I
|
||||
1, // RG16S
|
||||
1, // RGB32F
|
||||
1, // RGBA8_SRGB
|
||||
1, // RG8U
|
||||
1, // RG8S
|
||||
1, // RG32UI
|
||||
1, // R32UI
|
||||
4, // ASTC_2D_8X8
|
||||
4, // ASTC_2D_8X5
|
||||
4, // ASTC_2D_5X4
|
||||
1, // BGRA8_SRGB
|
||||
4, // DXT1_SRGB
|
||||
4, // DXT23_SRGB
|
||||
4, // DXT45_SRGB
|
||||
4, // BC7U_SRGB
|
||||
4, // ASTC_2D_4X4_SRGB
|
||||
4, // ASTC_2D_8X8_SRGB
|
||||
4, // ASTC_2D_8X5_SRGB
|
||||
4, // ASTC_2D_5X4_SRGB
|
||||
4, // ASTC_2D_5X5
|
||||
4, // ASTC_2D_5X5_SRGB
|
||||
4, // ASTC_2D_10X8
|
||||
4, // ASTC_2D_10X8_SRGB
|
||||
1, // Z32F
|
||||
1, // Z16
|
||||
1, // Z24S8
|
||||
1, // S8Z24
|
||||
1, // Z32FS8
|
||||
constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
|
||||
0, // ABGR8U
|
||||
0, // ABGR8S
|
||||
0, // ABGR8UI
|
||||
0, // B5G6R5U
|
||||
0, // A2B10G10R10U
|
||||
0, // A1B5G5R5U
|
||||
0, // R8U
|
||||
0, // R8UI
|
||||
0, // RGBA16F
|
||||
0, // RGBA16U
|
||||
0, // RGBA16UI
|
||||
0, // R11FG11FB10F
|
||||
0, // RGBA32UI
|
||||
2, // DXT1
|
||||
2, // DXT23
|
||||
2, // DXT45
|
||||
2, // DXN1
|
||||
2, // DXN2UNORM
|
||||
2, // DXN2SNORM
|
||||
2, // BC7U
|
||||
2, // BC6H_UF16
|
||||
2, // BC6H_SF16
|
||||
2, // ASTC_2D_4X4
|
||||
0, // BGRA8
|
||||
0, // RGBA32F
|
||||
0, // RG32F
|
||||
0, // R32F
|
||||
0, // R16F
|
||||
0, // R16U
|
||||
0, // R16S
|
||||
0, // R16UI
|
||||
0, // R16I
|
||||
0, // RG16
|
||||
0, // RG16F
|
||||
0, // RG16UI
|
||||
0, // RG16I
|
||||
0, // RG16S
|
||||
0, // RGB32F
|
||||
0, // RGBA8_SRGB
|
||||
0, // RG8U
|
||||
0, // RG8S
|
||||
0, // RG32UI
|
||||
0, // R32UI
|
||||
2, // ASTC_2D_8X8
|
||||
2, // ASTC_2D_8X5
|
||||
2, // ASTC_2D_5X4
|
||||
0, // BGRA8_SRGB
|
||||
2, // DXT1_SRGB
|
||||
2, // DXT23_SRGB
|
||||
2, // DXT45_SRGB
|
||||
2, // BC7U_SRGB
|
||||
2, // ASTC_2D_4X4_SRGB
|
||||
2, // ASTC_2D_8X8_SRGB
|
||||
2, // ASTC_2D_8X5_SRGB
|
||||
2, // ASTC_2D_5X4_SRGB
|
||||
2, // ASTC_2D_5X5
|
||||
2, // ASTC_2D_5X5_SRGB
|
||||
2, // ASTC_2D_10X8
|
||||
2, // ASTC_2D_10X8_SRGB
|
||||
0, // Z32F
|
||||
0, // Z16
|
||||
0, // Z24S8
|
||||
0, // S8Z24
|
||||
0, // Z32FS8
|
||||
}};
|
||||
|
||||
/**
|
||||
|
@ -195,12 +196,14 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
|
|||
* compressed image. This is used for maintaining proper surface sizes for compressed
|
||||
* texture formats.
|
||||
*/
|
||||
static constexpr u32 GetCompressionFactor(PixelFormat format) {
|
||||
if (format == PixelFormat::Invalid)
|
||||
return 0;
|
||||
inline constexpr u32 GetCompressionFactorShift(PixelFormat format) {
|
||||
DEBUG_ASSERT(format != PixelFormat::Invalid);
|
||||
DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_factor_shift_table.size());
|
||||
return compression_factor_shift_table[static_cast<std::size_t>(format)];
|
||||
}
|
||||
|
||||
ASSERT(static_cast<std::size_t>(format) < compression_factor_table.size());
|
||||
return compression_factor_table[static_cast<std::size_t>(format)];
|
||||
inline constexpr u32 GetCompressionFactor(PixelFormat format) {
|
||||
return 1U << GetCompressionFactorShift(format);
|
||||
}
|
||||
|
||||
constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
|
||||
|
@ -436,6 +439,88 @@ static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
|
|||
return GetFormatBpp(pixel_format) / CHAR_BIT;
|
||||
}
|
||||
|
||||
enum class SurfaceCompression {
|
||||
None, // Not compressed
|
||||
Compressed, // Texture is compressed
|
||||
Converted, // Texture is converted before upload or after download
|
||||
Rearranged, // Texture is swizzled before upload or after download
|
||||
};
|
||||
|
||||
constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table = {{
|
||||
SurfaceCompression::None, // ABGR8U
|
||||
SurfaceCompression::None, // ABGR8S
|
||||
SurfaceCompression::None, // ABGR8UI
|
||||
SurfaceCompression::None, // B5G6R5U
|
||||
SurfaceCompression::None, // A2B10G10R10U
|
||||
SurfaceCompression::None, // A1B5G5R5U
|
||||
SurfaceCompression::None, // R8U
|
||||
SurfaceCompression::None, // R8UI
|
||||
SurfaceCompression::None, // RGBA16F
|
||||
SurfaceCompression::None, // RGBA16U
|
||||
SurfaceCompression::None, // RGBA16UI
|
||||
SurfaceCompression::None, // R11FG11FB10F
|
||||
SurfaceCompression::None, // RGBA32UI
|
||||
SurfaceCompression::Compressed, // DXT1
|
||||
SurfaceCompression::Compressed, // DXT23
|
||||
SurfaceCompression::Compressed, // DXT45
|
||||
SurfaceCompression::Compressed, // DXN1
|
||||
SurfaceCompression::Compressed, // DXN2UNORM
|
||||
SurfaceCompression::Compressed, // DXN2SNORM
|
||||
SurfaceCompression::Compressed, // BC7U
|
||||
SurfaceCompression::Compressed, // BC6H_UF16
|
||||
SurfaceCompression::Compressed, // BC6H_SF16
|
||||
SurfaceCompression::Converted, // ASTC_2D_4X4
|
||||
SurfaceCompression::None, // BGRA8
|
||||
SurfaceCompression::None, // RGBA32F
|
||||
SurfaceCompression::None, // RG32F
|
||||
SurfaceCompression::None, // R32F
|
||||
SurfaceCompression::None, // R16F
|
||||
SurfaceCompression::None, // R16U
|
||||
SurfaceCompression::None, // R16S
|
||||
SurfaceCompression::None, // R16UI
|
||||
SurfaceCompression::None, // R16I
|
||||
SurfaceCompression::None, // RG16
|
||||
SurfaceCompression::None, // RG16F
|
||||
SurfaceCompression::None, // RG16UI
|
||||
SurfaceCompression::None, // RG16I
|
||||
SurfaceCompression::None, // RG16S
|
||||
SurfaceCompression::None, // RGB32F
|
||||
SurfaceCompression::None, // RGBA8_SRGB
|
||||
SurfaceCompression::None, // RG8U
|
||||
SurfaceCompression::None, // RG8S
|
||||
SurfaceCompression::None, // RG32UI
|
||||
SurfaceCompression::None, // R32UI
|
||||
SurfaceCompression::Converted, // ASTC_2D_8X8
|
||||
SurfaceCompression::Converted, // ASTC_2D_8X5
|
||||
SurfaceCompression::Converted, // ASTC_2D_5X4
|
||||
SurfaceCompression::None, // BGRA8_SRGB
|
||||
SurfaceCompression::Compressed, // DXT1_SRGB
|
||||
SurfaceCompression::Compressed, // DXT23_SRGB
|
||||
SurfaceCompression::Compressed, // DXT45_SRGB
|
||||
SurfaceCompression::Compressed, // BC7U_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_4X4_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_8X8_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_8X5_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_5X4_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_5X5
|
||||
SurfaceCompression::Converted, // ASTC_2D_5X5_SRGB
|
||||
SurfaceCompression::Converted, // ASTC_2D_10X8
|
||||
SurfaceCompression::Converted, // ASTC_2D_10X8_SRGB
|
||||
SurfaceCompression::None, // Z32F
|
||||
SurfaceCompression::None, // Z16
|
||||
SurfaceCompression::None, // Z24S8
|
||||
SurfaceCompression::Rearranged, // S8Z24
|
||||
SurfaceCompression::None, // Z32FS8
|
||||
}};
|
||||
|
||||
constexpr SurfaceCompression GetFormatCompressionType(PixelFormat format) {
|
||||
if (format == PixelFormat::Invalid) {
|
||||
return SurfaceCompression::None;
|
||||
}
|
||||
DEBUG_ASSERT(static_cast<std::size_t>(format) < compression_type_table.size());
|
||||
return compression_type_table[static_cast<std::size_t>(format)];
|
||||
}
|
||||
|
||||
SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type);
|
||||
|
||||
bool SurfaceTargetIsLayered(SurfaceTarget target);
|
||||
|
|
|
@ -1,386 +0,0 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/cityhash.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/core.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/texture_cache.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
|
||||
using VideoCore::Surface::ComponentTypeFromDepthFormat;
|
||||
using VideoCore::Surface::ComponentTypeFromRenderTarget;
|
||||
using VideoCore::Surface::ComponentTypeFromTexture;
|
||||
using VideoCore::Surface::PixelFormatFromDepthFormat;
|
||||
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
|
||||
using VideoCore::Surface::PixelFormatFromTextureFormat;
|
||||
using VideoCore::Surface::SurfaceTargetFromTextureType;
|
||||
|
||||
constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
|
||||
return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile);
|
||||
}
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
|
||||
const Tegra::Texture::FullTextureInfo& config) {
|
||||
SurfaceParams params;
|
||||
params.is_tiled = config.tic.IsTiled();
|
||||
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
|
||||
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
|
||||
params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
|
||||
params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
|
||||
params.pixel_format =
|
||||
PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(), false);
|
||||
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.target = SurfaceTargetFromTextureType(config.tic.texture_type);
|
||||
params.width = Common::AlignUp(config.tic.Width(), GetCompressionFactor(params.pixel_format));
|
||||
params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format));
|
||||
params.depth = config.tic.Depth();
|
||||
if (params.target == SurfaceTarget::TextureCubemap ||
|
||||
params.target == SurfaceTarget::TextureCubeArray) {
|
||||
params.depth *= 6;
|
||||
}
|
||||
params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
|
||||
params.unaligned_height = config.tic.Height();
|
||||
params.num_levels = config.tic.max_mip_level + 1;
|
||||
|
||||
params.CalculateCachedValues();
|
||||
return params;
|
||||
}
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForDepthBuffer(
|
||||
Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
|
||||
u32 block_width, u32 block_height, u32 block_depth,
|
||||
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
|
||||
SurfaceParams params;
|
||||
params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
|
||||
params.block_width = 1 << std::min(block_width, 5U);
|
||||
params.block_height = 1 << std::min(block_height, 5U);
|
||||
params.block_depth = 1 << std::min(block_depth, 5U);
|
||||
params.tile_width_spacing = 1;
|
||||
params.pixel_format = PixelFormatFromDepthFormat(format);
|
||||
params.component_type = ComponentTypeFromDepthFormat(format);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.width = zeta_width;
|
||||
params.height = zeta_height;
|
||||
params.unaligned_height = zeta_height;
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.depth = 1;
|
||||
params.num_levels = 1;
|
||||
|
||||
params.CalculateCachedValues();
|
||||
return params;
|
||||
}
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::size_t index) {
|
||||
const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
|
||||
SurfaceParams params;
|
||||
params.is_tiled =
|
||||
config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
|
||||
params.block_width = 1 << config.memory_layout.block_width;
|
||||
params.block_height = 1 << config.memory_layout.block_height;
|
||||
params.block_depth = 1 << config.memory_layout.block_depth;
|
||||
params.tile_width_spacing = 1;
|
||||
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
|
||||
params.component_type = ComponentTypeFromRenderTarget(config.format);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
if (params.is_tiled) {
|
||||
params.width = config.width;
|
||||
} else {
|
||||
const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT;
|
||||
params.pitch = config.width;
|
||||
params.width = params.pitch / bpp;
|
||||
}
|
||||
params.height = config.height;
|
||||
params.depth = 1;
|
||||
params.unaligned_height = config.height;
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.num_levels = 1;
|
||||
|
||||
params.CalculateCachedValues();
|
||||
return params;
|
||||
}
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForFermiCopySurface(
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& config) {
|
||||
SurfaceParams params{};
|
||||
params.is_tiled = !config.linear;
|
||||
params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 32U) : 0,
|
||||
params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 32U) : 0,
|
||||
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 32U) : 0,
|
||||
params.tile_width_spacing = 1;
|
||||
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
|
||||
params.component_type = ComponentTypeFromRenderTarget(config.format);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.width = config.width;
|
||||
params.height = config.height;
|
||||
params.unaligned_height = config.height;
|
||||
// TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.depth = 1;
|
||||
params.num_levels = 1;
|
||||
|
||||
params.CalculateCachedValues();
|
||||
return params;
|
||||
}
|
||||
|
||||
u32 SurfaceParams::GetMipWidth(u32 level) const {
|
||||
return std::max(1U, width >> level);
|
||||
}
|
||||
|
||||
u32 SurfaceParams::GetMipHeight(u32 level) const {
|
||||
return std::max(1U, height >> level);
|
||||
}
|
||||
|
||||
u32 SurfaceParams::GetMipDepth(u32 level) const {
|
||||
return IsLayered() ? depth : std::max(1U, depth >> level);
|
||||
}
|
||||
|
||||
bool SurfaceParams::IsLayered() const {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
|
||||
// Auto block resizing algorithm from:
|
||||
// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
|
||||
if (level == 0) {
|
||||
return block_height;
|
||||
}
|
||||
const u32 height{GetMipHeight(level)};
|
||||
const u32 default_block_height{GetDefaultBlockHeight(pixel_format)};
|
||||
const u32 blocks_in_y{(height + default_block_height - 1) / default_block_height};
|
||||
u32 block_height = 16;
|
||||
while (block_height > 1 && blocks_in_y <= block_height * 4) {
|
||||
block_height >>= 1;
|
||||
}
|
||||
return block_height;
|
||||
}
|
||||
|
||||
u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
|
||||
if (level == 0)
|
||||
return block_depth;
|
||||
if (target != SurfaceTarget::Texture3D)
|
||||
return 1;
|
||||
|
||||
const u32 depth{GetMipDepth(level)};
|
||||
u32 block_depth = 32;
|
||||
while (block_depth > 1 && depth * 2 <= block_depth) {
|
||||
block_depth >>= 1;
|
||||
}
|
||||
if (block_depth == 32 && GetMipBlockHeight(level) >= 4) {
|
||||
return 16;
|
||||
}
|
||||
return block_depth;
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
|
||||
std::size_t offset = 0;
|
||||
for (u32 i = 0; i < level; i++) {
|
||||
offset += GetInnerMipmapMemorySize(i, false, IsLayered(), false);
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
|
||||
std::size_t offset = 0;
|
||||
for (u32 i = 0; i < level; i++) {
|
||||
offset += GetInnerMipmapMemorySize(i, true, false, false);
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetGuestLayerSize() const {
|
||||
return GetInnerMemorySize(false, true, false);
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetHostLayerSize(u32 level) const {
|
||||
return GetInnerMipmapMemorySize(level, true, IsLayered(), false);
|
||||
}
|
||||
|
||||
bool SurfaceParams::IsFamiliar(const SurfaceParams& view_params) const {
|
||||
if (std::tie(is_tiled, tile_width_spacing, pixel_format, component_type, type) !=
|
||||
std::tie(view_params.is_tiled, view_params.tile_width_spacing, view_params.pixel_format,
|
||||
view_params.component_type, view_params.type)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const SurfaceTarget view_target{view_params.target};
|
||||
if (view_target == target) {
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
case SurfaceTarget::Texture2D:
|
||||
case SurfaceTarget::Texture3D:
|
||||
return false;
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
return view_target == SurfaceTarget::Texture1D;
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
return view_target == SurfaceTarget::Texture2D;
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return view_target == SurfaceTarget::Texture2D ||
|
||||
view_target == SurfaceTarget::Texture2DArray;
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
return view_target == SurfaceTarget::Texture2D ||
|
||||
view_target == SurfaceTarget::Texture2DArray ||
|
||||
view_target == SurfaceTarget::TextureCubemap;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented texture family={}", static_cast<u32>(target));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool SurfaceParams::IsPixelFormatZeta() const {
|
||||
return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
|
||||
pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
|
||||
}
|
||||
|
||||
void SurfaceParams::CalculateCachedValues() {
|
||||
guest_size_in_bytes = GetInnerMemorySize(false, false, false);
|
||||
|
||||
// ASTC is uncompressed in software, in emulated as RGBA8
|
||||
if (IsPixelFormatASTC(pixel_format)) {
|
||||
host_size_in_bytes = width * height * depth * 4;
|
||||
} else {
|
||||
host_size_in_bytes = GetInnerMemorySize(true, false, false);
|
||||
}
|
||||
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
case SurfaceTarget::Texture2D:
|
||||
case SurfaceTarget::Texture3D:
|
||||
num_layers = 1;
|
||||
break;
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
num_layers = depth;
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool layer_only,
|
||||
bool uncompressed) const {
|
||||
const bool tiled{as_host_size ? false : is_tiled};
|
||||
const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
|
||||
const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
|
||||
const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), tile_x)};
|
||||
const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), tile_y)};
|
||||
const u32 depth{layer_only ? 1U : GetMipDepth(level)};
|
||||
return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(pixel_format), width, height,
|
||||
depth, GetMipBlockHeight(level), GetMipBlockDepth(level));
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetInnerMemorySize(bool as_host_size, bool layer_only,
|
||||
bool uncompressed) const {
|
||||
std::size_t size = 0;
|
||||
for (u32 level = 0; level < num_levels; ++level) {
|
||||
size += GetInnerMipmapMemorySize(level, as_host_size, layer_only, uncompressed);
|
||||
}
|
||||
if (!as_host_size && is_tiled) {
|
||||
size = Common::AlignUp(size, Tegra::Texture::GetGOBSize() * block_height * block_depth);
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
std::map<u64, std::pair<u32, u32>> SurfaceParams::CreateViewOffsetMap() const {
|
||||
std::map<u64, std::pair<u32, u32>> view_offset_map;
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
case SurfaceTarget::Texture2D:
|
||||
case SurfaceTarget::Texture3D: {
|
||||
constexpr u32 layer = 0;
|
||||
for (u32 level = 0; level < num_levels; ++level) {
|
||||
const std::size_t offset{GetGuestMipmapLevelOffset(level)};
|
||||
view_offset_map.insert({offset, {layer, level}});
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
case SurfaceTarget::TextureCubeArray: {
|
||||
const std::size_t layer_size{GetGuestLayerSize()};
|
||||
for (u32 level = 0; level < num_levels; ++level) {
|
||||
const std::size_t level_offset{GetGuestMipmapLevelOffset(level)};
|
||||
for (u32 layer = 0; layer < num_layers; ++layer) {
|
||||
const auto layer_offset{static_cast<std::size_t>(layer_size * layer)};
|
||||
const std::size_t offset{level_offset + layer_offset};
|
||||
view_offset_map.insert({offset, {layer, level}});
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented surface target {}", static_cast<u32>(target));
|
||||
}
|
||||
return view_offset_map;
|
||||
}
|
||||
|
||||
bool SurfaceParams::IsViewValid(const SurfaceParams& view_params, u32 layer, u32 level) const {
|
||||
return IsDimensionValid(view_params, level) && IsDepthValid(view_params, level) &&
|
||||
IsInBounds(view_params, layer, level);
|
||||
}
|
||||
|
||||
bool SurfaceParams::IsDimensionValid(const SurfaceParams& view_params, u32 level) const {
|
||||
return view_params.width == GetMipWidth(level) && view_params.height == GetMipHeight(level);
|
||||
}
|
||||
|
||||
bool SurfaceParams::IsDepthValid(const SurfaceParams& view_params, u32 level) const {
|
||||
if (view_params.target != SurfaceTarget::Texture3D) {
|
||||
return true;
|
||||
}
|
||||
return view_params.depth == GetMipDepth(level);
|
||||
}
|
||||
|
||||
bool SurfaceParams::IsInBounds(const SurfaceParams& view_params, u32 layer, u32 level) const {
|
||||
return layer + view_params.num_layers <= num_layers &&
|
||||
level + view_params.num_levels <= num_levels;
|
||||
}
|
||||
|
||||
std::size_t HasheableSurfaceParams::Hash() const {
|
||||
return static_cast<std::size_t>(
|
||||
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
|
||||
}
|
||||
|
||||
bool HasheableSurfaceParams::operator==(const HasheableSurfaceParams& rhs) const {
|
||||
return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
|
||||
height, depth, pitch, unaligned_height, num_levels, pixel_format,
|
||||
component_type, type, target) ==
|
||||
std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
|
||||
rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
|
||||
rhs.unaligned_height, rhs.num_levels, rhs.pixel_format, rhs.component_type,
|
||||
rhs.type, rhs.target);
|
||||
}
|
||||
|
||||
std::size_t ViewKey::Hash() const {
|
||||
return static_cast<std::size_t>(
|
||||
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
|
||||
}
|
||||
|
||||
bool ViewKey::operator==(const ViewKey& rhs) const {
|
||||
return std::tie(base_layer, num_layers, base_level, num_levels) ==
|
||||
std::tie(rhs.base_layer, rhs.num_layers, rhs.base_level, rhs.num_levels);
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
|
@ -1,586 +0,0 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <tuple>
|
||||
#include <type_traits>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <boost/icl/interval_map.hpp>
|
||||
#include <boost/range/iterator_range.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/memory.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/surface.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Tegra::Texture {
|
||||
struct FullTextureInfo;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
class RasterizerInterface;
|
||||
}
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
class HasheableSurfaceParams {
|
||||
public:
|
||||
std::size_t Hash() const;
|
||||
|
||||
bool operator==(const HasheableSurfaceParams& rhs) const;
|
||||
|
||||
protected:
|
||||
// Avoid creation outside of a managed environment.
|
||||
HasheableSurfaceParams() = default;
|
||||
|
||||
bool is_tiled;
|
||||
u32 block_width;
|
||||
u32 block_height;
|
||||
u32 block_depth;
|
||||
u32 tile_width_spacing;
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 depth;
|
||||
u32 pitch;
|
||||
u32 unaligned_height;
|
||||
u32 num_levels;
|
||||
VideoCore::Surface::PixelFormat pixel_format;
|
||||
VideoCore::Surface::ComponentType component_type;
|
||||
VideoCore::Surface::SurfaceType type;
|
||||
VideoCore::Surface::SurfaceTarget target;
|
||||
};
|
||||
|
||||
class SurfaceParams final : public HasheableSurfaceParams {
|
||||
public:
|
||||
/// Creates SurfaceCachedParams from a texture configuration.
|
||||
static SurfaceParams CreateForTexture(Core::System& system,
|
||||
const Tegra::Texture::FullTextureInfo& config);
|
||||
|
||||
/// Creates SurfaceCachedParams for a depth buffer configuration.
|
||||
static SurfaceParams CreateForDepthBuffer(
|
||||
Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
|
||||
u32 block_width, u32 block_height, u32 block_depth,
|
||||
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
|
||||
|
||||
/// Creates SurfaceCachedParams from a framebuffer configuration.
|
||||
static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index);
|
||||
|
||||
/// Creates SurfaceCachedParams from a Fermi2D surface configuration.
|
||||
static SurfaceParams CreateForFermiCopySurface(
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& config);
|
||||
|
||||
bool IsTiled() const {
|
||||
return is_tiled;
|
||||
}
|
||||
|
||||
u32 GetBlockWidth() const {
|
||||
return block_width;
|
||||
}
|
||||
|
||||
u32 GetTileWidthSpacing() const {
|
||||
return tile_width_spacing;
|
||||
}
|
||||
|
||||
u32 GetWidth() const {
|
||||
return width;
|
||||
}
|
||||
|
||||
u32 GetHeight() const {
|
||||
return height;
|
||||
}
|
||||
|
||||
u32 GetDepth() const {
|
||||
return depth;
|
||||
}
|
||||
|
||||
u32 GetPitch() const {
|
||||
return pitch;
|
||||
}
|
||||
|
||||
u32 GetNumLevels() const {
|
||||
return num_levels;
|
||||
}
|
||||
|
||||
VideoCore::Surface::PixelFormat GetPixelFormat() const {
|
||||
return pixel_format;
|
||||
}
|
||||
|
||||
VideoCore::Surface::ComponentType GetComponentType() const {
|
||||
return component_type;
|
||||
}
|
||||
|
||||
VideoCore::Surface::SurfaceTarget GetTarget() const {
|
||||
return target;
|
||||
}
|
||||
|
||||
VideoCore::Surface::SurfaceType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
std::size_t GetGuestSizeInBytes() const {
|
||||
return guest_size_in_bytes;
|
||||
}
|
||||
|
||||
std::size_t GetHostSizeInBytes() const {
|
||||
return host_size_in_bytes;
|
||||
}
|
||||
|
||||
u32 GetNumLayers() const {
|
||||
return num_layers;
|
||||
}
|
||||
|
||||
/// Returns the width of a given mipmap level.
|
||||
u32 GetMipWidth(u32 level) const;
|
||||
|
||||
/// Returns the height of a given mipmap level.
|
||||
u32 GetMipHeight(u32 level) const;
|
||||
|
||||
/// Returns the depth of a given mipmap level.
|
||||
u32 GetMipDepth(u32 level) const;
|
||||
|
||||
/// Returns true if these parameters are from a layered surface.
|
||||
bool IsLayered() const;
|
||||
|
||||
/// Returns the block height of a given mipmap level.
|
||||
u32 GetMipBlockHeight(u32 level) const;
|
||||
|
||||
/// Returns the block depth of a given mipmap level.
|
||||
u32 GetMipBlockDepth(u32 level) const;
|
||||
|
||||
/// Returns the offset in bytes in guest memory of a given mipmap level.
|
||||
std::size_t GetGuestMipmapLevelOffset(u32 level) const;
|
||||
|
||||
/// Returns the offset in bytes in host memory (linear) of a given mipmap level.
|
||||
std::size_t GetHostMipmapLevelOffset(u32 level) const;
|
||||
|
||||
/// Returns the size of a layer in bytes in guest memory.
|
||||
std::size_t GetGuestLayerSize() const;
|
||||
|
||||
/// Returns the size of a layer in bytes in host memory for a given mipmap level.
|
||||
std::size_t GetHostLayerSize(u32 level) const;
|
||||
|
||||
/// Returns true if another surface can be familiar with this. This is a loosely defined term
|
||||
/// that reflects the possibility of these two surface parameters potentially being part of a
|
||||
/// bigger superset.
|
||||
bool IsFamiliar(const SurfaceParams& view_params) const;
|
||||
|
||||
/// Returns true if the pixel format is a depth and/or stencil format.
|
||||
bool IsPixelFormatZeta() const;
|
||||
|
||||
/// Creates a map that redirects an address difference to a layer and mipmap level.
|
||||
std::map<u64, std::pair<u32, u32>> CreateViewOffsetMap() const;
|
||||
|
||||
/// Returns true if the passed surface view parameters is equal or a valid subset of this.
|
||||
bool IsViewValid(const SurfaceParams& view_params, u32 layer, u32 level) const;
|
||||
|
||||
private:
|
||||
/// Calculates values that can be deduced from HasheableSurfaceParams.
|
||||
void CalculateCachedValues();
|
||||
|
||||
/// Returns the size of a given mipmap level.
|
||||
std::size_t GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool layer_only,
|
||||
bool uncompressed) const;
|
||||
|
||||
/// Returns the size of all mipmap levels and aligns as needed.
|
||||
std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const;
|
||||
|
||||
/// Returns true if the passed view width and height match the size of this params in a given
|
||||
/// mipmap level.
|
||||
bool IsDimensionValid(const SurfaceParams& view_params, u32 level) const;
|
||||
|
||||
/// Returns true if the passed view depth match the size of this params in a given mipmap level.
|
||||
bool IsDepthValid(const SurfaceParams& view_params, u32 level) const;
|
||||
|
||||
/// Returns true if the passed view layers and mipmap levels are in bounds.
|
||||
bool IsInBounds(const SurfaceParams& view_params, u32 layer, u32 level) const;
|
||||
|
||||
std::size_t guest_size_in_bytes;
|
||||
std::size_t host_size_in_bytes;
|
||||
u32 num_layers;
|
||||
};
|
||||
|
||||
struct ViewKey {
|
||||
std::size_t Hash() const;
|
||||
|
||||
bool operator==(const ViewKey& rhs) const;
|
||||
|
||||
u32 base_layer{};
|
||||
u32 num_layers{};
|
||||
u32 base_level{};
|
||||
u32 num_levels{};
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<VideoCommon::SurfaceParams> {
|
||||
std::size_t operator()(const VideoCommon::SurfaceParams& k) const noexcept {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<VideoCommon::ViewKey> {
|
||||
std::size_t operator()(const VideoCommon::ViewKey& k) const noexcept {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
template <typename TView, typename TExecutionContext>
|
||||
class SurfaceBase {
|
||||
static_assert(std::is_trivially_copyable_v<TExecutionContext>);
|
||||
|
||||
public:
|
||||
virtual void LoadBuffer() = 0;
|
||||
|
||||
virtual TExecutionContext FlushBuffer(TExecutionContext exctx) = 0;
|
||||
|
||||
virtual TExecutionContext UploadTexture(TExecutionContext exctx) = 0;
|
||||
|
||||
TView* TryGetView(VAddr view_addr, const SurfaceParams& view_params) {
|
||||
if (view_addr < cpu_addr || !params.IsFamiliar(view_params)) {
|
||||
// It can't be a view if it's in a prior address.
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto relative_offset{static_cast<u64>(view_addr - cpu_addr)};
|
||||
const auto it{view_offset_map.find(relative_offset)};
|
||||
if (it == view_offset_map.end()) {
|
||||
// Couldn't find an aligned view.
|
||||
return {};
|
||||
}
|
||||
const auto [layer, level] = it->second;
|
||||
|
||||
if (!params.IsViewValid(view_params, layer, level)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
return GetView(layer, view_params.GetNumLayers(), level, view_params.GetNumLevels());
|
||||
}
|
||||
|
||||
VAddr GetCpuAddr() const {
|
||||
ASSERT(is_registered);
|
||||
return cpu_addr;
|
||||
}
|
||||
|
||||
u8* GetHostPtr() const {
|
||||
ASSERT(is_registered);
|
||||
return host_ptr;
|
||||
}
|
||||
|
||||
CacheAddr GetCacheAddr() const {
|
||||
ASSERT(is_registered);
|
||||
return cache_addr;
|
||||
}
|
||||
|
||||
std::size_t GetSizeInBytes() const {
|
||||
return params.GetGuestSizeInBytes();
|
||||
}
|
||||
|
||||
void MarkAsModified(bool is_modified_) {
|
||||
is_modified = is_modified_;
|
||||
}
|
||||
|
||||
const SurfaceParams& GetSurfaceParams() const {
|
||||
return params;
|
||||
}
|
||||
|
||||
TView* GetView(VAddr view_addr, const SurfaceParams& view_params) {
|
||||
TView* view{TryGetView(view_addr, view_params)};
|
||||
ASSERT(view != nullptr);
|
||||
return view;
|
||||
}
|
||||
|
||||
void Register(VAddr cpu_addr_, u8* host_ptr_) {
|
||||
ASSERT(!is_registered);
|
||||
is_registered = true;
|
||||
cpu_addr = cpu_addr_;
|
||||
host_ptr = host_ptr_;
|
||||
cache_addr = ToCacheAddr(host_ptr_);
|
||||
}
|
||||
|
||||
void Register(VAddr cpu_addr_) {
|
||||
Register(cpu_addr_, Memory::GetPointer(cpu_addr_));
|
||||
}
|
||||
|
||||
void Unregister() {
|
||||
ASSERT(is_registered);
|
||||
is_registered = false;
|
||||
}
|
||||
|
||||
bool IsRegistered() const {
|
||||
return is_registered;
|
||||
}
|
||||
|
||||
protected:
|
||||
explicit SurfaceBase(const SurfaceParams& params)
|
||||
: params{params}, view_offset_map{params.CreateViewOffsetMap()} {}
|
||||
|
||||
~SurfaceBase() = default;
|
||||
|
||||
virtual std::unique_ptr<TView> CreateView(const ViewKey& view_key) = 0;
|
||||
|
||||
bool IsModified() const {
|
||||
return is_modified;
|
||||
}
|
||||
|
||||
const SurfaceParams params;
|
||||
|
||||
private:
|
||||
TView* GetView(u32 base_layer, u32 num_layers, u32 base_level, u32 num_levels) {
|
||||
const ViewKey key{base_layer, num_layers, base_level, num_levels};
|
||||
const auto [entry, is_cache_miss] = views.try_emplace(key);
|
||||
auto& view{entry->second};
|
||||
if (is_cache_miss) {
|
||||
view = CreateView(key);
|
||||
}
|
||||
return view.get();
|
||||
}
|
||||
|
||||
const std::map<u64, std::pair<u32, u32>> view_offset_map;
|
||||
|
||||
VAddr cpu_addr{};
|
||||
u8* host_ptr{};
|
||||
CacheAddr cache_addr{};
|
||||
bool is_modified{};
|
||||
bool is_registered{};
|
||||
std::unordered_map<ViewKey, std::unique_ptr<TView>> views;
|
||||
};
|
||||
|
||||
template <typename TSurface, typename TView, typename TExecutionContext>
|
||||
class TextureCache {
|
||||
static_assert(std::is_trivially_copyable_v<TExecutionContext>);
|
||||
using ResultType = std::tuple<TView*, TExecutionContext>;
|
||||
using IntervalMap = boost::icl::interval_map<CacheAddr, std::set<TSurface*>>;
|
||||
using IntervalType = typename IntervalMap::interval_type;
|
||||
|
||||
public:
|
||||
void InvalidateRegion(CacheAddr addr, std::size_t size) {
|
||||
for (TSurface* surface : GetSurfacesInRegion(addr, size)) {
|
||||
if (!surface->IsRegistered()) {
|
||||
// Skip duplicates
|
||||
continue;
|
||||
}
|
||||
Unregister(surface);
|
||||
}
|
||||
}
|
||||
|
||||
ResultType GetTextureSurface(TExecutionContext exctx,
|
||||
const Tegra::Texture::FullTextureInfo& config) {
|
||||
auto& memory_manager{system.GPU().MemoryManager()};
|
||||
const auto cpu_addr{memory_manager.GpuToCpuAddress(config.tic.Address())};
|
||||
if (!cpu_addr) {
|
||||
return {{}, exctx};
|
||||
}
|
||||
const auto params{SurfaceParams::CreateForTexture(system, config)};
|
||||
return GetSurfaceView(exctx, *cpu_addr, params, true);
|
||||
}
|
||||
|
||||
ResultType GetDepthBufferSurface(TExecutionContext exctx, bool preserve_contents) {
|
||||
const auto& regs{system.GPU().Maxwell3D().regs};
|
||||
if (!regs.zeta.Address() || !regs.zeta_enable) {
|
||||
return {{}, exctx};
|
||||
}
|
||||
|
||||
auto& memory_manager{system.GPU().MemoryManager()};
|
||||
const auto cpu_addr{memory_manager.GpuToCpuAddress(regs.zeta.Address())};
|
||||
if (!cpu_addr) {
|
||||
return {{}, exctx};
|
||||
}
|
||||
|
||||
const auto depth_params{SurfaceParams::CreateForDepthBuffer(
|
||||
system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
|
||||
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
|
||||
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
|
||||
return GetSurfaceView(exctx, *cpu_addr, depth_params, preserve_contents);
|
||||
}
|
||||
|
||||
ResultType GetColorBufferSurface(TExecutionContext exctx, std::size_t index,
|
||||
bool preserve_contents) {
|
||||
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
||||
|
||||
const auto& regs{system.GPU().Maxwell3D().regs};
|
||||
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
|
||||
regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
|
||||
return {{}, exctx};
|
||||
}
|
||||
|
||||
auto& memory_manager{system.GPU().MemoryManager()};
|
||||
const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
|
||||
const auto cpu_addr{memory_manager.GpuToCpuAddress(
|
||||
config.Address() + config.base_layer * config.layer_stride * sizeof(u32))};
|
||||
if (!cpu_addr) {
|
||||
return {{}, exctx};
|
||||
}
|
||||
|
||||
return GetSurfaceView(exctx, *cpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
|
||||
preserve_contents);
|
||||
}
|
||||
|
||||
ResultType GetFermiSurface(TExecutionContext exctx,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& config) {
|
||||
const auto cpu_addr{system.GPU().MemoryManager().GpuToCpuAddress(config.Address())};
|
||||
ASSERT(cpu_addr);
|
||||
return GetSurfaceView(exctx, *cpu_addr, SurfaceParams::CreateForFermiCopySurface(config),
|
||||
true);
|
||||
}
|
||||
|
||||
TSurface* TryFindFramebufferSurface(const u8* host_ptr) const {
|
||||
const auto it{registered_surfaces.find(ToCacheAddr(host_ptr))};
|
||||
return it != registered_surfaces.end() ? *it->second.begin() : nullptr;
|
||||
}
|
||||
|
||||
protected:
|
||||
TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
|
||||
: system{system}, rasterizer{rasterizer} {}
|
||||
|
||||
~TextureCache() = default;
|
||||
|
||||
virtual ResultType TryFastGetSurfaceView(TExecutionContext exctx, VAddr cpu_addr, u8* host_ptr,
|
||||
const SurfaceParams& params, bool preserve_contents,
|
||||
const std::vector<TSurface*>& overlaps) = 0;
|
||||
|
||||
virtual std::unique_ptr<TSurface> CreateSurface(const SurfaceParams& params) = 0;
|
||||
|
||||
void Register(TSurface* surface, VAddr cpu_addr, u8* host_ptr) {
|
||||
surface->Register(cpu_addr, host_ptr);
|
||||
registered_surfaces.add({GetSurfaceInterval(surface), {surface}});
|
||||
rasterizer.UpdatePagesCachedCount(surface->GetCpuAddr(), surface->GetSizeInBytes(), 1);
|
||||
}
|
||||
|
||||
void Unregister(TSurface* surface) {
|
||||
registered_surfaces.subtract({GetSurfaceInterval(surface), {surface}});
|
||||
rasterizer.UpdatePagesCachedCount(surface->GetCpuAddr(), surface->GetSizeInBytes(), -1);
|
||||
surface->Unregister();
|
||||
}
|
||||
|
||||
TSurface* GetUncachedSurface(const SurfaceParams& params) {
|
||||
if (TSurface* surface = TryGetReservedSurface(params); surface)
|
||||
return surface;
|
||||
// No reserved surface available, create a new one and reserve it
|
||||
auto new_surface{CreateSurface(params)};
|
||||
TSurface* surface{new_surface.get()};
|
||||
ReserveSurface(params, std::move(new_surface));
|
||||
return surface;
|
||||
}
|
||||
|
||||
Core::System& system;
|
||||
|
||||
private:
|
||||
ResultType GetSurfaceView(TExecutionContext exctx, VAddr cpu_addr, const SurfaceParams& params,
|
||||
bool preserve_contents) {
|
||||
const auto host_ptr{Memory::GetPointer(cpu_addr)};
|
||||
const auto cache_addr{ToCacheAddr(host_ptr)};
|
||||
const auto overlaps{GetSurfacesInRegion(cache_addr, params.GetGuestSizeInBytes())};
|
||||
if (overlaps.empty()) {
|
||||
return LoadSurfaceView(exctx, cpu_addr, host_ptr, params, preserve_contents);
|
||||
}
|
||||
|
||||
if (overlaps.size() == 1) {
|
||||
if (TView* view = overlaps[0]->TryGetView(cpu_addr, params); view)
|
||||
return {view, exctx};
|
||||
}
|
||||
|
||||
TView* fast_view;
|
||||
std::tie(fast_view, exctx) =
|
||||
TryFastGetSurfaceView(exctx, cpu_addr, host_ptr, params, preserve_contents, overlaps);
|
||||
|
||||
for (TSurface* surface : overlaps) {
|
||||
if (!fast_view) {
|
||||
// Flush even when we don't care about the contents, to preserve memory not written
|
||||
// by the new surface.
|
||||
exctx = surface->FlushBuffer(exctx);
|
||||
}
|
||||
Unregister(surface);
|
||||
}
|
||||
|
||||
if (fast_view) {
|
||||
return {fast_view, exctx};
|
||||
}
|
||||
|
||||
return LoadSurfaceView(exctx, cpu_addr, host_ptr, params, preserve_contents);
|
||||
}
|
||||
|
||||
ResultType LoadSurfaceView(TExecutionContext exctx, VAddr cpu_addr, u8* host_ptr,
|
||||
const SurfaceParams& params, bool preserve_contents) {
|
||||
TSurface* new_surface{GetUncachedSurface(params)};
|
||||
Register(new_surface, cpu_addr, host_ptr);
|
||||
if (preserve_contents) {
|
||||
exctx = LoadSurface(exctx, new_surface);
|
||||
}
|
||||
return {new_surface->GetView(cpu_addr, params), exctx};
|
||||
}
|
||||
|
||||
TExecutionContext LoadSurface(TExecutionContext exctx, TSurface* surface) {
|
||||
surface->LoadBuffer();
|
||||
exctx = surface->UploadTexture(exctx);
|
||||
surface->MarkAsModified(false);
|
||||
return exctx;
|
||||
}
|
||||
|
||||
std::vector<TSurface*> GetSurfacesInRegion(CacheAddr cache_addr, std::size_t size) const {
|
||||
if (size == 0) {
|
||||
return {};
|
||||
}
|
||||
const IntervalType interval{cache_addr, cache_addr + size};
|
||||
|
||||
std::vector<TSurface*> surfaces;
|
||||
for (auto& pair : boost::make_iterator_range(registered_surfaces.equal_range(interval))) {
|
||||
surfaces.push_back(*pair.second.begin());
|
||||
}
|
||||
return surfaces;
|
||||
}
|
||||
|
||||
void ReserveSurface(const SurfaceParams& params, std::unique_ptr<TSurface> surface) {
|
||||
surface_reserve[params].push_back(std::move(surface));
|
||||
}
|
||||
|
||||
TSurface* TryGetReservedSurface(const SurfaceParams& params) {
|
||||
auto search{surface_reserve.find(params)};
|
||||
if (search == surface_reserve.end()) {
|
||||
return {};
|
||||
}
|
||||
for (auto& surface : search->second) {
|
||||
if (!surface->IsRegistered()) {
|
||||
return surface.get();
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
IntervalType GetSurfaceInterval(TSurface* surface) const {
|
||||
return IntervalType::right_open(surface->GetCacheAddr(),
|
||||
surface->GetCacheAddr() + surface->GetSizeInBytes());
|
||||
}
|
||||
|
||||
VideoCore::RasterizerInterface& rasterizer;
|
||||
|
||||
IntervalMap registered_surfaces;
|
||||
|
||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
||||
/// destroyed when used with different surface parameters.
|
||||
std::unordered_map<SurfaceParams, std::list<std::unique_ptr<TSurface>>> surface_reserve;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
36
src/video_core/texture_cache/copy_params.h
Normal file
36
src/video_core/texture_cache/copy_params.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
struct CopyParams {
|
||||
constexpr CopyParams(u32 source_x, u32 source_y, u32 source_z, u32 dest_x, u32 dest_y,
|
||||
u32 dest_z, u32 source_level, u32 dest_level, u32 width, u32 height,
|
||||
u32 depth)
|
||||
: source_x{source_x}, source_y{source_y}, source_z{source_z}, dest_x{dest_x},
|
||||
dest_y{dest_y}, dest_z{dest_z}, source_level{source_level},
|
||||
dest_level{dest_level}, width{width}, height{height}, depth{depth} {}
|
||||
|
||||
constexpr CopyParams(u32 width, u32 height, u32 depth, u32 level)
|
||||
: source_x{}, source_y{}, source_z{}, dest_x{}, dest_y{}, dest_z{}, source_level{level},
|
||||
dest_level{level}, width{width}, height{height}, depth{depth} {}
|
||||
|
||||
u32 source_x;
|
||||
u32 source_y;
|
||||
u32 source_z;
|
||||
u32 dest_x;
|
||||
u32 dest_y;
|
||||
u32 dest_z;
|
||||
u32 source_level;
|
||||
u32 dest_level;
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 depth;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
300
src/video_core/texture_cache/surface_base.cpp
Normal file
300
src/video_core/texture_cache/surface_base.cpp
Normal file
|
@ -0,0 +1,300 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/texture_cache/surface_base.h"
|
||||
#include "video_core/texture_cache/surface_params.h"
|
||||
#include "video_core/textures/convert.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
MICROPROFILE_DEFINE(GPU_Load_Texture, "GPU", "Texture Load", MP_RGB(128, 192, 128));
|
||||
MICROPROFILE_DEFINE(GPU_Flush_Texture, "GPU", "Texture Flush", MP_RGB(128, 192, 128));
|
||||
|
||||
using Tegra::Texture::ConvertFromGuestToHost;
|
||||
using VideoCore::MortonSwizzleMode;
|
||||
using VideoCore::Surface::SurfaceCompression;
|
||||
|
||||
StagingCache::StagingCache() = default;
|
||||
|
||||
StagingCache::~StagingCache() = default;
|
||||
|
||||
SurfaceBaseImpl::SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params)
|
||||
: params{params}, mipmap_sizes(params.num_levels),
|
||||
mipmap_offsets(params.num_levels), gpu_addr{gpu_addr}, host_memory_size{
|
||||
params.GetHostSizeInBytes()} {
|
||||
std::size_t offset = 0;
|
||||
for (u32 level = 0; level < params.num_levels; ++level) {
|
||||
const std::size_t mipmap_size{params.GetGuestMipmapSize(level)};
|
||||
mipmap_sizes[level] = mipmap_size;
|
||||
mipmap_offsets[level] = offset;
|
||||
offset += mipmap_size;
|
||||
}
|
||||
layer_size = offset;
|
||||
if (params.is_layered) {
|
||||
if (params.is_tiled) {
|
||||
layer_size =
|
||||
SurfaceParams::AlignLayered(layer_size, params.block_height, params.block_depth);
|
||||
}
|
||||
guest_memory_size = layer_size * params.depth;
|
||||
} else {
|
||||
guest_memory_size = layer_size;
|
||||
}
|
||||
}
|
||||
|
||||
MatchTopologyResult SurfaceBaseImpl::MatchesTopology(const SurfaceParams& rhs) const {
|
||||
const u32 src_bpp{params.GetBytesPerPixel()};
|
||||
const u32 dst_bpp{rhs.GetBytesPerPixel()};
|
||||
const bool ib1 = params.IsBuffer();
|
||||
const bool ib2 = rhs.IsBuffer();
|
||||
if (std::tie(src_bpp, params.is_tiled, ib1) == std::tie(dst_bpp, rhs.is_tiled, ib2)) {
|
||||
const bool cb1 = params.IsCompressed();
|
||||
const bool cb2 = rhs.IsCompressed();
|
||||
if (cb1 == cb2) {
|
||||
return MatchTopologyResult::FullMatch;
|
||||
}
|
||||
return MatchTopologyResult::CompressUnmatch;
|
||||
}
|
||||
return MatchTopologyResult::None;
|
||||
}
|
||||
|
||||
MatchStructureResult SurfaceBaseImpl::MatchesStructure(const SurfaceParams& rhs) const {
|
||||
// Buffer surface Check
|
||||
if (params.IsBuffer()) {
|
||||
const std::size_t wd1 = params.width * params.GetBytesPerPixel();
|
||||
const std::size_t wd2 = rhs.width * rhs.GetBytesPerPixel();
|
||||
if (wd1 == wd2) {
|
||||
return MatchStructureResult::FullMatch;
|
||||
}
|
||||
return MatchStructureResult::None;
|
||||
}
|
||||
|
||||
// Linear Surface check
|
||||
if (!params.is_tiled) {
|
||||
if (std::tie(params.width, params.height, params.pitch) ==
|
||||
std::tie(rhs.width, rhs.height, rhs.pitch)) {
|
||||
return MatchStructureResult::FullMatch;
|
||||
}
|
||||
return MatchStructureResult::None;
|
||||
}
|
||||
|
||||
// Tiled Surface check
|
||||
if (std::tie(params.depth, params.block_width, params.block_height, params.block_depth,
|
||||
params.tile_width_spacing, params.num_levels) ==
|
||||
std::tie(rhs.depth, rhs.block_width, rhs.block_height, rhs.block_depth,
|
||||
rhs.tile_width_spacing, rhs.num_levels)) {
|
||||
if (std::tie(params.width, params.height) == std::tie(rhs.width, rhs.height)) {
|
||||
return MatchStructureResult::FullMatch;
|
||||
}
|
||||
const u32 ws = SurfaceParams::ConvertWidth(rhs.GetBlockAlignedWidth(), params.pixel_format,
|
||||
rhs.pixel_format);
|
||||
const u32 hs =
|
||||
SurfaceParams::ConvertHeight(rhs.height, params.pixel_format, rhs.pixel_format);
|
||||
const u32 w1 = params.GetBlockAlignedWidth();
|
||||
if (std::tie(w1, params.height) == std::tie(ws, hs)) {
|
||||
return MatchStructureResult::SemiMatch;
|
||||
}
|
||||
}
|
||||
return MatchStructureResult::None;
|
||||
}
|
||||
|
||||
std::optional<std::pair<u32, u32>> SurfaceBaseImpl::GetLayerMipmap(
|
||||
const GPUVAddr candidate_gpu_addr) const {
|
||||
if (gpu_addr == candidate_gpu_addr) {
|
||||
return {{0, 0}};
|
||||
}
|
||||
if (candidate_gpu_addr < gpu_addr) {
|
||||
return {};
|
||||
}
|
||||
const auto relative_address{static_cast<GPUVAddr>(candidate_gpu_addr - gpu_addr)};
|
||||
const auto layer{static_cast<u32>(relative_address / layer_size)};
|
||||
const GPUVAddr mipmap_address = relative_address - layer_size * layer;
|
||||
const auto mipmap_it =
|
||||
Common::BinaryFind(mipmap_offsets.begin(), mipmap_offsets.end(), mipmap_address);
|
||||
if (mipmap_it == mipmap_offsets.end()) {
|
||||
return {};
|
||||
}
|
||||
const auto level{static_cast<u32>(std::distance(mipmap_offsets.begin(), mipmap_it))};
|
||||
return std::make_pair(layer, level);
|
||||
}
|
||||
|
||||
std::vector<CopyParams> SurfaceBaseImpl::BreakDownLayered(const SurfaceParams& in_params) const {
|
||||
const u32 layers{params.depth};
|
||||
const u32 mipmaps{params.num_levels};
|
||||
std::vector<CopyParams> result;
|
||||
result.reserve(static_cast<std::size_t>(layers) * static_cast<std::size_t>(mipmaps));
|
||||
|
||||
for (u32 layer = 0; layer < layers; layer++) {
|
||||
for (u32 level = 0; level < mipmaps; level++) {
|
||||
const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
|
||||
const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
|
||||
result.emplace_back(width, height, layer, level);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<CopyParams> SurfaceBaseImpl::BreakDownNonLayered(const SurfaceParams& in_params) const {
|
||||
const u32 mipmaps{params.num_levels};
|
||||
std::vector<CopyParams> result;
|
||||
result.reserve(mipmaps);
|
||||
|
||||
for (u32 level = 0; level < mipmaps; level++) {
|
||||
const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
|
||||
const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
|
||||
const u32 depth{std::min(params.GetMipDepth(level), in_params.GetMipDepth(level))};
|
||||
result.emplace_back(width, height, depth, level);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void SurfaceBaseImpl::SwizzleFunc(MortonSwizzleMode mode, u8* memory, const SurfaceParams& params,
|
||||
u8* buffer, u32 level) {
|
||||
const u32 width{params.GetMipWidth(level)};
|
||||
const u32 height{params.GetMipHeight(level)};
|
||||
const u32 block_height{params.GetMipBlockHeight(level)};
|
||||
const u32 block_depth{params.GetMipBlockDepth(level)};
|
||||
|
||||
std::size_t guest_offset{mipmap_offsets[level]};
|
||||
if (params.is_layered) {
|
||||
std::size_t host_offset{0};
|
||||
const std::size_t guest_stride = layer_size;
|
||||
const std::size_t host_stride = params.GetHostLayerSize(level);
|
||||
for (u32 layer = 0; layer < params.depth; ++layer) {
|
||||
MortonSwizzle(mode, params.pixel_format, width, block_height, height, block_depth, 1,
|
||||
params.tile_width_spacing, buffer + host_offset, memory + guest_offset);
|
||||
guest_offset += guest_stride;
|
||||
host_offset += host_stride;
|
||||
}
|
||||
} else {
|
||||
MortonSwizzle(mode, params.pixel_format, width, block_height, height, block_depth,
|
||||
params.GetMipDepth(level), params.tile_width_spacing, buffer,
|
||||
memory + guest_offset);
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceBaseImpl::LoadBuffer(Tegra::MemoryManager& memory_manager,
|
||||
StagingCache& staging_cache) {
|
||||
MICROPROFILE_SCOPE(GPU_Load_Texture);
|
||||
auto& staging_buffer = staging_cache.GetBuffer(0);
|
||||
u8* host_ptr;
|
||||
is_continuous = memory_manager.IsBlockContinuous(gpu_addr, guest_memory_size);
|
||||
|
||||
// Handle continuouty
|
||||
if (is_continuous) {
|
||||
// Use physical memory directly
|
||||
host_ptr = memory_manager.GetPointer(gpu_addr);
|
||||
if (!host_ptr) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
// Use an extra temporal buffer
|
||||
auto& tmp_buffer = staging_cache.GetBuffer(1);
|
||||
tmp_buffer.resize(guest_memory_size);
|
||||
host_ptr = tmp_buffer.data();
|
||||
memory_manager.ReadBlockUnsafe(gpu_addr, host_ptr, guest_memory_size);
|
||||
}
|
||||
|
||||
if (params.is_tiled) {
|
||||
ASSERT_MSG(params.block_width == 0, "Block width is defined as {} on texture target {}",
|
||||
params.block_width, static_cast<u32>(params.target));
|
||||
for (u32 level = 0; level < params.num_levels; ++level) {
|
||||
const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)};
|
||||
SwizzleFunc(MortonSwizzleMode::MortonToLinear, host_ptr, params,
|
||||
staging_buffer.data() + host_offset, level);
|
||||
}
|
||||
} else {
|
||||
ASSERT_MSG(params.num_levels == 1, "Linear mipmap loading is not implemented");
|
||||
const u32 bpp{params.GetBytesPerPixel()};
|
||||
const u32 block_width{params.GetDefaultBlockWidth()};
|
||||
const u32 block_height{params.GetDefaultBlockHeight()};
|
||||
const u32 width{(params.width + block_width - 1) / block_width};
|
||||
const u32 height{(params.height + block_height - 1) / block_height};
|
||||
const u32 copy_size{width * bpp};
|
||||
if (params.pitch == copy_size) {
|
||||
std::memcpy(staging_buffer.data(), host_ptr, params.GetHostSizeInBytes());
|
||||
} else {
|
||||
const u8* start{host_ptr};
|
||||
u8* write_to{staging_buffer.data()};
|
||||
for (u32 h = height; h > 0; --h) {
|
||||
std::memcpy(write_to, start, copy_size);
|
||||
start += params.pitch;
|
||||
write_to += copy_size;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto compression_type = params.GetCompressionType();
|
||||
if (compression_type == SurfaceCompression::None ||
|
||||
compression_type == SurfaceCompression::Compressed)
|
||||
return;
|
||||
|
||||
for (u32 level_up = params.num_levels; level_up > 0; --level_up) {
|
||||
const u32 level = level_up - 1;
|
||||
const std::size_t in_host_offset{params.GetHostMipmapLevelOffset(level)};
|
||||
const std::size_t out_host_offset = compression_type == SurfaceCompression::Rearranged
|
||||
? in_host_offset
|
||||
: params.GetConvertedMipmapOffset(level);
|
||||
u8* in_buffer = staging_buffer.data() + in_host_offset;
|
||||
u8* out_buffer = staging_buffer.data() + out_host_offset;
|
||||
ConvertFromGuestToHost(in_buffer, out_buffer, params.pixel_format,
|
||||
params.GetMipWidth(level), params.GetMipHeight(level),
|
||||
params.GetMipDepth(level), true, true);
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceBaseImpl::FlushBuffer(Tegra::MemoryManager& memory_manager,
|
||||
StagingCache& staging_cache) {
|
||||
MICROPROFILE_SCOPE(GPU_Flush_Texture);
|
||||
auto& staging_buffer = staging_cache.GetBuffer(0);
|
||||
u8* host_ptr;
|
||||
|
||||
// Handle continuouty
|
||||
if (is_continuous) {
|
||||
// Use physical memory directly
|
||||
host_ptr = memory_manager.GetPointer(gpu_addr);
|
||||
if (!host_ptr) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
// Use an extra temporal buffer
|
||||
auto& tmp_buffer = staging_cache.GetBuffer(1);
|
||||
tmp_buffer.resize(guest_memory_size);
|
||||
host_ptr = tmp_buffer.data();
|
||||
}
|
||||
|
||||
if (params.is_tiled) {
|
||||
ASSERT_MSG(params.block_width == 0, "Block width is defined as {}", params.block_width);
|
||||
for (u32 level = 0; level < params.num_levels; ++level) {
|
||||
const std::size_t host_offset{params.GetHostMipmapLevelOffset(level)};
|
||||
SwizzleFunc(MortonSwizzleMode::LinearToMorton, host_ptr, params,
|
||||
staging_buffer.data() + host_offset, level);
|
||||
}
|
||||
} else {
|
||||
ASSERT(params.target == SurfaceTarget::Texture2D);
|
||||
ASSERT(params.num_levels == 1);
|
||||
|
||||
const u32 bpp{params.GetBytesPerPixel()};
|
||||
const u32 copy_size{params.width * bpp};
|
||||
if (params.pitch == copy_size) {
|
||||
std::memcpy(host_ptr, staging_buffer.data(), guest_memory_size);
|
||||
} else {
|
||||
u8* start{host_ptr};
|
||||
const u8* read_to{staging_buffer.data()};
|
||||
for (u32 h = params.height; h > 0; --h) {
|
||||
std::memcpy(start, read_to, copy_size);
|
||||
start += params.pitch;
|
||||
read_to += copy_size;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!is_continuous) {
|
||||
memory_manager.WriteBlockUnsafe(gpu_addr, host_ptr, guest_memory_size);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
317
src/video_core/texture_cache/surface_base.h
Normal file
317
src/video_core/texture_cache/surface_base.h
Normal file
|
@ -0,0 +1,317 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/binary_find.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/morton.h"
|
||||
#include "video_core/texture_cache/copy_params.h"
|
||||
#include "video_core/texture_cache/surface_params.h"
|
||||
#include "video_core/texture_cache/surface_view.h"
|
||||
|
||||
namespace Tegra {
|
||||
class MemoryManager;
|
||||
}
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
using VideoCore::MortonSwizzleMode;
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
|
||||
enum class MatchStructureResult : u32 {
|
||||
FullMatch = 0,
|
||||
SemiMatch = 1,
|
||||
None = 2,
|
||||
};
|
||||
|
||||
enum class MatchTopologyResult : u32 {
|
||||
FullMatch = 0,
|
||||
CompressUnmatch = 1,
|
||||
None = 2,
|
||||
};
|
||||
|
||||
class StagingCache {
|
||||
public:
|
||||
explicit StagingCache();
|
||||
~StagingCache();
|
||||
|
||||
std::vector<u8>& GetBuffer(std::size_t index) {
|
||||
return staging_buffer[index];
|
||||
}
|
||||
|
||||
const std::vector<u8>& GetBuffer(std::size_t index) const {
|
||||
return staging_buffer[index];
|
||||
}
|
||||
|
||||
void SetSize(std::size_t size) {
|
||||
staging_buffer.resize(size);
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<std::vector<u8>> staging_buffer;
|
||||
};
|
||||
|
||||
class SurfaceBaseImpl {
|
||||
public:
|
||||
void LoadBuffer(Tegra::MemoryManager& memory_manager, StagingCache& staging_cache);
|
||||
|
||||
void FlushBuffer(Tegra::MemoryManager& memory_manager, StagingCache& staging_cache);
|
||||
|
||||
GPUVAddr GetGpuAddr() const {
|
||||
return gpu_addr;
|
||||
}
|
||||
|
||||
bool Overlaps(const CacheAddr start, const CacheAddr end) const {
|
||||
return (cache_addr < end) && (cache_addr_end > start);
|
||||
}
|
||||
|
||||
bool IsInside(const GPUVAddr other_start, const GPUVAddr other_end) {
|
||||
const GPUVAddr gpu_addr_end = gpu_addr + guest_memory_size;
|
||||
return (gpu_addr <= other_start && other_end <= gpu_addr_end);
|
||||
}
|
||||
|
||||
// Use only when recycling a surface
|
||||
void SetGpuAddr(const GPUVAddr new_addr) {
|
||||
gpu_addr = new_addr;
|
||||
}
|
||||
|
||||
VAddr GetCpuAddr() const {
|
||||
return cpu_addr;
|
||||
}
|
||||
|
||||
void SetCpuAddr(const VAddr new_addr) {
|
||||
cpu_addr = new_addr;
|
||||
}
|
||||
|
||||
CacheAddr GetCacheAddr() const {
|
||||
return cache_addr;
|
||||
}
|
||||
|
||||
CacheAddr GetCacheAddrEnd() const {
|
||||
return cache_addr_end;
|
||||
}
|
||||
|
||||
void SetCacheAddr(const CacheAddr new_addr) {
|
||||
cache_addr = new_addr;
|
||||
cache_addr_end = new_addr + guest_memory_size;
|
||||
}
|
||||
|
||||
const SurfaceParams& GetSurfaceParams() const {
|
||||
return params;
|
||||
}
|
||||
|
||||
std::size_t GetSizeInBytes() const {
|
||||
return guest_memory_size;
|
||||
}
|
||||
|
||||
std::size_t GetHostSizeInBytes() const {
|
||||
return host_memory_size;
|
||||
}
|
||||
|
||||
std::size_t GetMipmapSize(const u32 level) const {
|
||||
return mipmap_sizes[level];
|
||||
}
|
||||
|
||||
void MarkAsContinuous(const bool is_continuous) {
|
||||
this->is_continuous = is_continuous;
|
||||
}
|
||||
|
||||
bool IsContinuous() const {
|
||||
return is_continuous;
|
||||
}
|
||||
|
||||
bool IsLinear() const {
|
||||
return !params.is_tiled;
|
||||
}
|
||||
|
||||
bool MatchFormat(VideoCore::Surface::PixelFormat pixel_format) const {
|
||||
return params.pixel_format == pixel_format;
|
||||
}
|
||||
|
||||
VideoCore::Surface::PixelFormat GetFormat() const {
|
||||
return params.pixel_format;
|
||||
}
|
||||
|
||||
bool MatchTarget(VideoCore::Surface::SurfaceTarget target) const {
|
||||
return params.target == target;
|
||||
}
|
||||
|
||||
MatchTopologyResult MatchesTopology(const SurfaceParams& rhs) const;
|
||||
|
||||
MatchStructureResult MatchesStructure(const SurfaceParams& rhs) const;
|
||||
|
||||
bool MatchesSubTexture(const SurfaceParams& rhs, const GPUVAddr other_gpu_addr) const {
|
||||
return std::tie(gpu_addr, params.target, params.num_levels) ==
|
||||
std::tie(other_gpu_addr, rhs.target, rhs.num_levels) &&
|
||||
params.target == SurfaceTarget::Texture2D && params.num_levels == 1;
|
||||
}
|
||||
|
||||
std::optional<std::pair<u32, u32>> GetLayerMipmap(const GPUVAddr candidate_gpu_addr) const;
|
||||
|
||||
std::vector<CopyParams> BreakDown(const SurfaceParams& in_params) const {
|
||||
return params.is_layered ? BreakDownLayered(in_params) : BreakDownNonLayered(in_params);
|
||||
}
|
||||
|
||||
protected:
|
||||
explicit SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params);
|
||||
~SurfaceBaseImpl() = default;
|
||||
|
||||
virtual void DecorateSurfaceName() = 0;
|
||||
|
||||
const SurfaceParams params;
|
||||
std::size_t layer_size;
|
||||
std::size_t guest_memory_size;
|
||||
const std::size_t host_memory_size;
|
||||
GPUVAddr gpu_addr{};
|
||||
CacheAddr cache_addr{};
|
||||
CacheAddr cache_addr_end{};
|
||||
VAddr cpu_addr{};
|
||||
bool is_continuous{};
|
||||
|
||||
std::vector<std::size_t> mipmap_sizes;
|
||||
std::vector<std::size_t> mipmap_offsets;
|
||||
|
||||
private:
|
||||
void SwizzleFunc(MortonSwizzleMode mode, u8* memory, const SurfaceParams& params, u8* buffer,
|
||||
u32 level);
|
||||
|
||||
std::vector<CopyParams> BreakDownLayered(const SurfaceParams& in_params) const;
|
||||
|
||||
std::vector<CopyParams> BreakDownNonLayered(const SurfaceParams& in_params) const;
|
||||
};
|
||||
|
||||
template <typename TView>
|
||||
class SurfaceBase : public SurfaceBaseImpl {
|
||||
public:
|
||||
virtual void UploadTexture(const std::vector<u8>& staging_buffer) = 0;
|
||||
|
||||
virtual void DownloadTexture(std::vector<u8>& staging_buffer) = 0;
|
||||
|
||||
void MarkAsModified(const bool is_modified_, const u64 tick) {
|
||||
is_modified = is_modified_ || is_target;
|
||||
modification_tick = tick;
|
||||
}
|
||||
|
||||
void MarkAsRenderTarget(const bool is_target) {
|
||||
this->is_target = is_target;
|
||||
}
|
||||
|
||||
void MarkAsPicked(const bool is_picked) {
|
||||
this->is_picked = is_picked;
|
||||
}
|
||||
|
||||
bool IsModified() const {
|
||||
return is_modified;
|
||||
}
|
||||
|
||||
bool IsProtected() const {
|
||||
// Only 3D Slices are to be protected
|
||||
return is_target && params.block_depth > 0;
|
||||
}
|
||||
|
||||
bool IsRenderTarget() const {
|
||||
return is_target;
|
||||
}
|
||||
|
||||
bool IsRegistered() const {
|
||||
return is_registered;
|
||||
}
|
||||
|
||||
bool IsPicked() const {
|
||||
return is_picked;
|
||||
}
|
||||
|
||||
void MarkAsRegistered(bool is_reg) {
|
||||
is_registered = is_reg;
|
||||
}
|
||||
|
||||
u64 GetModificationTick() const {
|
||||
return modification_tick;
|
||||
}
|
||||
|
||||
TView EmplaceOverview(const SurfaceParams& overview_params) {
|
||||
const u32 num_layers{(params.is_layered && !overview_params.is_layered) ? 1 : params.depth};
|
||||
return GetView(ViewParams(overview_params.target, 0, num_layers, 0, params.num_levels));
|
||||
}
|
||||
|
||||
std::optional<TView> EmplaceIrregularView(const SurfaceParams& view_params,
|
||||
const GPUVAddr view_addr,
|
||||
const std::size_t candidate_size, const u32 mipmap,
|
||||
const u32 layer) {
|
||||
const auto layer_mipmap{GetLayerMipmap(view_addr + candidate_size)};
|
||||
if (!layer_mipmap) {
|
||||
return {};
|
||||
}
|
||||
const u32 end_layer{layer_mipmap->first};
|
||||
const u32 end_mipmap{layer_mipmap->second};
|
||||
if (layer != end_layer) {
|
||||
if (mipmap == 0 && end_mipmap == 0) {
|
||||
return GetView(ViewParams(view_params.target, layer, end_layer - layer + 1, 0, 1));
|
||||
}
|
||||
return {};
|
||||
} else {
|
||||
return GetView(
|
||||
ViewParams(view_params.target, layer, 1, mipmap, end_mipmap - mipmap + 1));
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<TView> EmplaceView(const SurfaceParams& view_params, const GPUVAddr view_addr,
|
||||
const std::size_t candidate_size) {
|
||||
if (params.target == SurfaceTarget::Texture3D ||
|
||||
(params.num_levels == 1 && !params.is_layered) ||
|
||||
view_params.target == SurfaceTarget::Texture3D) {
|
||||
return {};
|
||||
}
|
||||
const auto layer_mipmap{GetLayerMipmap(view_addr)};
|
||||
if (!layer_mipmap) {
|
||||
return {};
|
||||
}
|
||||
const u32 layer{layer_mipmap->first};
|
||||
const u32 mipmap{layer_mipmap->second};
|
||||
if (GetMipmapSize(mipmap) != candidate_size) {
|
||||
return EmplaceIrregularView(view_params, view_addr, candidate_size, mipmap, layer);
|
||||
}
|
||||
return GetView(ViewParams(view_params.target, layer, 1, mipmap, 1));
|
||||
}
|
||||
|
||||
TView GetMainView() const {
|
||||
return main_view;
|
||||
}
|
||||
|
||||
protected:
|
||||
explicit SurfaceBase(const GPUVAddr gpu_addr, const SurfaceParams& params)
|
||||
: SurfaceBaseImpl(gpu_addr, params) {}
|
||||
|
||||
~SurfaceBase() = default;
|
||||
|
||||
virtual TView CreateView(const ViewParams& view_key) = 0;
|
||||
|
||||
TView main_view;
|
||||
std::unordered_map<ViewParams, TView> views;
|
||||
|
||||
private:
|
||||
TView GetView(const ViewParams& key) {
|
||||
const auto [entry, is_cache_miss] = views.try_emplace(key);
|
||||
auto& view{entry->second};
|
||||
if (is_cache_miss) {
|
||||
view = CreateView(key);
|
||||
}
|
||||
return view;
|
||||
}
|
||||
|
||||
bool is_modified{};
|
||||
bool is_target{};
|
||||
bool is_registered{};
|
||||
bool is_picked{};
|
||||
u64 modification_tick{};
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
334
src/video_core/texture_cache/surface_params.cpp
Normal file
334
src/video_core/texture_cache/surface_params.cpp
Normal file
|
@ -0,0 +1,334 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "core/core.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/texture_cache/surface_params.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
using VideoCore::Surface::ComponentTypeFromDepthFormat;
|
||||
using VideoCore::Surface::ComponentTypeFromRenderTarget;
|
||||
using VideoCore::Surface::ComponentTypeFromTexture;
|
||||
using VideoCore::Surface::PixelFormat;
|
||||
using VideoCore::Surface::PixelFormatFromDepthFormat;
|
||||
using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
|
||||
using VideoCore::Surface::PixelFormatFromTextureFormat;
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
using VideoCore::Surface::SurfaceTargetFromTextureType;
|
||||
using VideoCore::Surface::SurfaceType;
|
||||
|
||||
SurfaceTarget TextureType2SurfaceTarget(Tegra::Shader::TextureType type, bool is_array) {
|
||||
switch (type) {
|
||||
case Tegra::Shader::TextureType::Texture1D: {
|
||||
if (is_array)
|
||||
return SurfaceTarget::Texture1DArray;
|
||||
else
|
||||
return SurfaceTarget::Texture1D;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture2D: {
|
||||
if (is_array)
|
||||
return SurfaceTarget::Texture2DArray;
|
||||
else
|
||||
return SurfaceTarget::Texture2D;
|
||||
}
|
||||
case Tegra::Shader::TextureType::Texture3D: {
|
||||
ASSERT(!is_array);
|
||||
return SurfaceTarget::Texture3D;
|
||||
}
|
||||
case Tegra::Shader::TextureType::TextureCube: {
|
||||
if (is_array)
|
||||
return SurfaceTarget::TextureCubeArray;
|
||||
else
|
||||
return SurfaceTarget::TextureCubemap;
|
||||
}
|
||||
default: {
|
||||
UNREACHABLE();
|
||||
return SurfaceTarget::Texture2D;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
constexpr u32 GetMipmapSize(bool uncompressed, u32 mip_size, u32 tile) {
|
||||
return uncompressed ? mip_size : std::max(1U, (mip_size + tile - 1) / tile);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForTexture(Core::System& system,
|
||||
const Tegra::Texture::FullTextureInfo& config,
|
||||
const VideoCommon::Shader::Sampler& entry) {
|
||||
SurfaceParams params;
|
||||
params.is_tiled = config.tic.IsTiled();
|
||||
params.srgb_conversion = config.tic.IsSrgbConversionEnabled();
|
||||
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
|
||||
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
|
||||
params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
|
||||
params.tile_width_spacing = params.is_tiled ? (1 << config.tic.tile_width_spacing.Value()) : 1;
|
||||
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
|
||||
params.srgb_conversion);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
|
||||
switch (params.pixel_format) {
|
||||
case PixelFormat::R16U:
|
||||
case PixelFormat::R16F: {
|
||||
params.pixel_format = PixelFormat::Z16;
|
||||
break;
|
||||
}
|
||||
case PixelFormat::R32F: {
|
||||
params.pixel_format = PixelFormat::Z32F;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
UNIMPLEMENTED_MSG("Unimplemented shadow convert format: {}",
|
||||
static_cast<u32>(params.pixel_format));
|
||||
}
|
||||
}
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
}
|
||||
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
// TODO: on 1DBuffer we should use the tic info.
|
||||
if (!config.tic.IsBuffer()) {
|
||||
params.target = TextureType2SurfaceTarget(entry.GetType(), entry.IsArray());
|
||||
params.width = config.tic.Width();
|
||||
params.height = config.tic.Height();
|
||||
params.depth = config.tic.Depth();
|
||||
params.pitch = params.is_tiled ? 0 : config.tic.Pitch();
|
||||
if (params.target == SurfaceTarget::TextureCubemap ||
|
||||
params.target == SurfaceTarget::TextureCubeArray) {
|
||||
params.depth *= 6;
|
||||
}
|
||||
params.num_levels = config.tic.max_mip_level + 1;
|
||||
params.emulated_levels = std::min(params.num_levels, params.MaxPossibleMipmap());
|
||||
params.is_layered = params.IsLayered();
|
||||
} else {
|
||||
params.target = SurfaceTarget::TextureBuffer;
|
||||
params.width = config.tic.Width();
|
||||
params.pitch = params.width * params.GetBytesPerPixel();
|
||||
params.height = 1;
|
||||
params.depth = 1;
|
||||
params.num_levels = 1;
|
||||
params.emulated_levels = 1;
|
||||
params.is_layered = false;
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForDepthBuffer(
|
||||
Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
|
||||
u32 block_width, u32 block_height, u32 block_depth,
|
||||
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
|
||||
SurfaceParams params;
|
||||
params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
|
||||
params.srgb_conversion = false;
|
||||
params.block_width = std::min(block_width, 5U);
|
||||
params.block_height = std::min(block_height, 5U);
|
||||
params.block_depth = std::min(block_depth, 5U);
|
||||
params.tile_width_spacing = 1;
|
||||
params.pixel_format = PixelFormatFromDepthFormat(format);
|
||||
params.component_type = ComponentTypeFromDepthFormat(format);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.width = zeta_width;
|
||||
params.height = zeta_height;
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.depth = 1;
|
||||
params.pitch = 0;
|
||||
params.num_levels = 1;
|
||||
params.emulated_levels = 1;
|
||||
params.is_layered = false;
|
||||
return params;
|
||||
}
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::size_t index) {
|
||||
const auto& config{system.GPU().Maxwell3D().regs.rt[index]};
|
||||
SurfaceParams params;
|
||||
params.is_tiled =
|
||||
config.memory_layout.type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
|
||||
params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
|
||||
config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
|
||||
params.block_width = config.memory_layout.block_width;
|
||||
params.block_height = config.memory_layout.block_height;
|
||||
params.block_depth = config.memory_layout.block_depth;
|
||||
params.tile_width_spacing = 1;
|
||||
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
|
||||
params.component_type = ComponentTypeFromRenderTarget(config.format);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
if (params.is_tiled) {
|
||||
params.pitch = 0;
|
||||
params.width = config.width;
|
||||
} else {
|
||||
const u32 bpp = GetFormatBpp(params.pixel_format) / CHAR_BIT;
|
||||
params.pitch = config.width;
|
||||
params.width = params.pitch / bpp;
|
||||
}
|
||||
params.height = config.height;
|
||||
params.depth = 1;
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.num_levels = 1;
|
||||
params.emulated_levels = 1;
|
||||
params.is_layered = false;
|
||||
return params;
|
||||
}
|
||||
|
||||
SurfaceParams SurfaceParams::CreateForFermiCopySurface(
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& config) {
|
||||
SurfaceParams params{};
|
||||
params.is_tiled = !config.linear;
|
||||
params.srgb_conversion = config.format == Tegra::RenderTargetFormat::BGRA8_SRGB ||
|
||||
config.format == Tegra::RenderTargetFormat::RGBA8_SRGB;
|
||||
params.block_width = params.is_tiled ? std::min(config.BlockWidth(), 5U) : 0,
|
||||
params.block_height = params.is_tiled ? std::min(config.BlockHeight(), 5U) : 0,
|
||||
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 5U) : 0,
|
||||
params.tile_width_spacing = 1;
|
||||
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
|
||||
params.component_type = ComponentTypeFromRenderTarget(config.format);
|
||||
params.type = GetFormatType(params.pixel_format);
|
||||
params.width = config.width;
|
||||
params.height = config.height;
|
||||
params.pitch = config.pitch;
|
||||
// TODO(Rodrigo): Try to guess the surface target from depth and layer parameters
|
||||
params.target = SurfaceTarget::Texture2D;
|
||||
params.depth = 1;
|
||||
params.num_levels = 1;
|
||||
params.emulated_levels = 1;
|
||||
params.is_layered = params.IsLayered();
|
||||
return params;
|
||||
}
|
||||
|
||||
bool SurfaceParams::IsLayered() const {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Auto block resizing algorithm from:
|
||||
// https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
|
||||
u32 SurfaceParams::GetMipBlockHeight(u32 level) const {
|
||||
if (level == 0) {
|
||||
return this->block_height;
|
||||
}
|
||||
|
||||
const u32 height_new{GetMipHeight(level)};
|
||||
const u32 default_block_height{GetDefaultBlockHeight()};
|
||||
const u32 blocks_in_y{(height_new + default_block_height - 1) / default_block_height};
|
||||
const u32 block_height_new = Common::Log2Ceil32(blocks_in_y);
|
||||
return std::clamp(block_height_new, 3U, 7U) - 3U;
|
||||
}
|
||||
|
||||
u32 SurfaceParams::GetMipBlockDepth(u32 level) const {
|
||||
if (level == 0) {
|
||||
return this->block_depth;
|
||||
}
|
||||
if (is_layered) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const u32 depth_new{GetMipDepth(level)};
|
||||
const u32 block_depth_new = Common::Log2Ceil32(depth_new);
|
||||
if (block_depth_new > 4) {
|
||||
return 5 - (GetMipBlockHeight(level) >= 2);
|
||||
}
|
||||
return block_depth_new;
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetGuestMipmapLevelOffset(u32 level) const {
|
||||
std::size_t offset = 0;
|
||||
for (u32 i = 0; i < level; i++) {
|
||||
offset += GetInnerMipmapMemorySize(i, false, false);
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetHostMipmapLevelOffset(u32 level) const {
|
||||
std::size_t offset = 0;
|
||||
for (u32 i = 0; i < level; i++) {
|
||||
offset += GetInnerMipmapMemorySize(i, true, false) * GetNumLayers();
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetConvertedMipmapOffset(u32 level) const {
|
||||
std::size_t offset = 0;
|
||||
for (u32 i = 0; i < level; i++) {
|
||||
offset += GetConvertedMipmapSize(i);
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetConvertedMipmapSize(u32 level) const {
|
||||
constexpr std::size_t rgba8_bpp = 4ULL;
|
||||
const std::size_t width_t = GetMipWidth(level);
|
||||
const std::size_t height_t = GetMipHeight(level);
|
||||
const std::size_t depth_t = is_layered ? depth : GetMipDepth(level);
|
||||
return width_t * height_t * depth_t * rgba8_bpp;
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetLayerSize(bool as_host_size, bool uncompressed) const {
|
||||
std::size_t size = 0;
|
||||
for (u32 level = 0; level < num_levels; ++level) {
|
||||
size += GetInnerMipmapMemorySize(level, as_host_size, uncompressed);
|
||||
}
|
||||
if (is_tiled && is_layered) {
|
||||
return Common::AlignBits(size,
|
||||
Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size,
|
||||
bool uncompressed) const {
|
||||
const bool tiled{as_host_size ? false : is_tiled};
|
||||
const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), GetDefaultBlockWidth())};
|
||||
const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), GetDefaultBlockHeight())};
|
||||
const u32 depth{is_layered ? 1U : GetMipDepth(level)};
|
||||
return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(), width, height, depth,
|
||||
GetMipBlockHeight(level), GetMipBlockDepth(level));
|
||||
}
|
||||
|
||||
bool SurfaceParams::operator==(const SurfaceParams& rhs) const {
|
||||
return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
|
||||
height, depth, pitch, num_levels, pixel_format, component_type, type, target) ==
|
||||
std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
|
||||
rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
|
||||
rhs.num_levels, rhs.pixel_format, rhs.component_type, rhs.type, rhs.target);
|
||||
}
|
||||
|
||||
std::string SurfaceParams::TargetName() const {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
return "1D";
|
||||
case SurfaceTarget::TextureBuffer:
|
||||
return "TexBuffer";
|
||||
case SurfaceTarget::Texture2D:
|
||||
return "2D";
|
||||
case SurfaceTarget::Texture3D:
|
||||
return "3D";
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
return "1DArray";
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
return "2DArray";
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return "Cube";
|
||||
case SurfaceTarget::TextureCubeArray:
|
||||
return "CubeArray";
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
||||
UNREACHABLE();
|
||||
return fmt::format("TUK({})", static_cast<u32>(target));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
286
src/video_core/texture_cache/surface_params.h
Normal file
286
src/video_core/texture_cache/surface_params.h
Normal file
|
@ -0,0 +1,286 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/cityhash.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
using VideoCore::Surface::SurfaceCompression;
|
||||
|
||||
class SurfaceParams {
|
||||
public:
|
||||
/// Creates SurfaceCachedParams from a texture configuration.
|
||||
static SurfaceParams CreateForTexture(Core::System& system,
|
||||
const Tegra::Texture::FullTextureInfo& config,
|
||||
const VideoCommon::Shader::Sampler& entry);
|
||||
|
||||
/// Creates SurfaceCachedParams for a depth buffer configuration.
|
||||
static SurfaceParams CreateForDepthBuffer(
|
||||
Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
|
||||
u32 block_width, u32 block_height, u32 block_depth,
|
||||
Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
|
||||
|
||||
/// Creates SurfaceCachedParams from a framebuffer configuration.
|
||||
static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index);
|
||||
|
||||
/// Creates SurfaceCachedParams from a Fermi2D surface configuration.
|
||||
static SurfaceParams CreateForFermiCopySurface(
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& config);
|
||||
|
||||
std::size_t Hash() const {
|
||||
return static_cast<std::size_t>(
|
||||
Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
|
||||
}
|
||||
|
||||
bool operator==(const SurfaceParams& rhs) const;
|
||||
|
||||
bool operator!=(const SurfaceParams& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
|
||||
std::size_t GetGuestSizeInBytes() const {
|
||||
return GetInnerMemorySize(false, false, false);
|
||||
}
|
||||
|
||||
std::size_t GetHostSizeInBytes() const {
|
||||
std::size_t host_size_in_bytes;
|
||||
if (GetCompressionType() == SurfaceCompression::Converted) {
|
||||
constexpr std::size_t rgb8_bpp = 4ULL;
|
||||
// ASTC is uncompressed in software, in emulated as RGBA8
|
||||
host_size_in_bytes = 0;
|
||||
for (u32 level = 0; level < num_levels; ++level) {
|
||||
host_size_in_bytes += GetConvertedMipmapSize(level);
|
||||
}
|
||||
} else {
|
||||
host_size_in_bytes = GetInnerMemorySize(true, false, false);
|
||||
}
|
||||
return host_size_in_bytes;
|
||||
}
|
||||
|
||||
u32 GetBlockAlignedWidth() const {
|
||||
return Common::AlignUp(width, 64 / GetBytesPerPixel());
|
||||
}
|
||||
|
||||
/// Returns the width of a given mipmap level.
|
||||
u32 GetMipWidth(u32 level) const {
|
||||
return std::max(1U, width >> level);
|
||||
}
|
||||
|
||||
/// Returns the height of a given mipmap level.
|
||||
u32 GetMipHeight(u32 level) const {
|
||||
return std::max(1U, height >> level);
|
||||
}
|
||||
|
||||
/// Returns the depth of a given mipmap level.
|
||||
u32 GetMipDepth(u32 level) const {
|
||||
return is_layered ? depth : std::max(1U, depth >> level);
|
||||
}
|
||||
|
||||
/// Returns the block height of a given mipmap level.
|
||||
u32 GetMipBlockHeight(u32 level) const;
|
||||
|
||||
/// Returns the block depth of a given mipmap level.
|
||||
u32 GetMipBlockDepth(u32 level) const;
|
||||
|
||||
/// Returns the best possible row/pitch alignment for the surface.
|
||||
u32 GetRowAlignment(u32 level) const {
|
||||
const u32 bpp =
|
||||
GetCompressionType() == SurfaceCompression::Converted ? 4 : GetBytesPerPixel();
|
||||
return 1U << Common::CountTrailingZeroes32(GetMipWidth(level) * bpp);
|
||||
}
|
||||
|
||||
/// Returns the offset in bytes in guest memory of a given mipmap level.
|
||||
std::size_t GetGuestMipmapLevelOffset(u32 level) const;
|
||||
|
||||
/// Returns the offset in bytes in host memory (linear) of a given mipmap level.
|
||||
std::size_t GetHostMipmapLevelOffset(u32 level) const;
|
||||
|
||||
/// Returns the offset in bytes in host memory (linear) of a given mipmap level
|
||||
/// for a texture that is converted in host gpu.
|
||||
std::size_t GetConvertedMipmapOffset(u32 level) const;
|
||||
|
||||
/// Returns the size in bytes in guest memory of a given mipmap level.
|
||||
std::size_t GetGuestMipmapSize(u32 level) const {
|
||||
return GetInnerMipmapMemorySize(level, false, false);
|
||||
}
|
||||
|
||||
/// Returns the size in bytes in host memory (linear) of a given mipmap level.
|
||||
std::size_t GetHostMipmapSize(u32 level) const {
|
||||
return GetInnerMipmapMemorySize(level, true, false) * GetNumLayers();
|
||||
}
|
||||
|
||||
std::size_t GetConvertedMipmapSize(u32 level) const;
|
||||
|
||||
/// Returns the size of a layer in bytes in guest memory.
|
||||
std::size_t GetGuestLayerSize() const {
|
||||
return GetLayerSize(false, false);
|
||||
}
|
||||
|
||||
/// Returns the size of a layer in bytes in host memory for a given mipmap level.
|
||||
std::size_t GetHostLayerSize(u32 level) const {
|
||||
ASSERT(target != VideoCore::Surface::SurfaceTarget::Texture3D);
|
||||
return GetInnerMipmapMemorySize(level, true, false);
|
||||
}
|
||||
|
||||
/// Returns the max possible mipmap that the texture can have in host gpu
|
||||
u32 MaxPossibleMipmap() const {
|
||||
const u32 max_mipmap_w = Common::Log2Ceil32(width) + 1U;
|
||||
const u32 max_mipmap_h = Common::Log2Ceil32(height) + 1U;
|
||||
const u32 max_mipmap = std::max(max_mipmap_w, max_mipmap_h);
|
||||
if (target != VideoCore::Surface::SurfaceTarget::Texture3D)
|
||||
return max_mipmap;
|
||||
return std::max(max_mipmap, Common::Log2Ceil32(depth) + 1U);
|
||||
}
|
||||
|
||||
/// Returns if the guest surface is a compressed surface.
|
||||
bool IsCompressed() const {
|
||||
return GetDefaultBlockHeight() > 1 || GetDefaultBlockWidth() > 1;
|
||||
}
|
||||
|
||||
/// Returns the default block width.
|
||||
u32 GetDefaultBlockWidth() const {
|
||||
return VideoCore::Surface::GetDefaultBlockWidth(pixel_format);
|
||||
}
|
||||
|
||||
/// Returns the default block height.
|
||||
u32 GetDefaultBlockHeight() const {
|
||||
return VideoCore::Surface::GetDefaultBlockHeight(pixel_format);
|
||||
}
|
||||
|
||||
/// Returns the bits per pixel.
|
||||
u32 GetBitsPerPixel() const {
|
||||
return VideoCore::Surface::GetFormatBpp(pixel_format);
|
||||
}
|
||||
|
||||
/// Returns the bytes per pixel.
|
||||
u32 GetBytesPerPixel() const {
|
||||
return VideoCore::Surface::GetBytesPerPixel(pixel_format);
|
||||
}
|
||||
|
||||
/// Returns true if the pixel format is a depth and/or stencil format.
|
||||
bool IsPixelFormatZeta() const {
|
||||
return pixel_format >= VideoCore::Surface::PixelFormat::MaxColorFormat &&
|
||||
pixel_format < VideoCore::Surface::PixelFormat::MaxDepthStencilFormat;
|
||||
}
|
||||
|
||||
/// Returns how the compression should be handled for this texture.
|
||||
SurfaceCompression GetCompressionType() const {
|
||||
return VideoCore::Surface::GetFormatCompressionType(pixel_format);
|
||||
}
|
||||
|
||||
/// Returns is the surface is a TextureBuffer type of surface.
|
||||
bool IsBuffer() const {
|
||||
return target == VideoCore::Surface::SurfaceTarget::TextureBuffer;
|
||||
}
|
||||
|
||||
/// Returns the debug name of the texture for use in graphic debuggers.
|
||||
std::string TargetName() const;
|
||||
|
||||
// Helper used for out of class size calculations
|
||||
static std::size_t AlignLayered(const std::size_t out_size, const u32 block_height,
|
||||
const u32 block_depth) {
|
||||
return Common::AlignBits(out_size,
|
||||
Tegra::Texture::GetGOBSizeShift() + block_height + block_depth);
|
||||
}
|
||||
|
||||
/// Converts a width from a type of surface into another. This helps represent the
|
||||
/// equivalent value between compressed/non-compressed textures.
|
||||
static u32 ConvertWidth(u32 width, VideoCore::Surface::PixelFormat pixel_format_from,
|
||||
VideoCore::Surface::PixelFormat pixel_format_to) {
|
||||
const u32 bw1 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_from);
|
||||
const u32 bw2 = VideoCore::Surface::GetDefaultBlockWidth(pixel_format_to);
|
||||
return (width * bw2 + bw1 - 1) / bw1;
|
||||
}
|
||||
|
||||
/// Converts a height from a type of surface into another. This helps represent the
|
||||
/// equivalent value between compressed/non-compressed textures.
|
||||
static u32 ConvertHeight(u32 height, VideoCore::Surface::PixelFormat pixel_format_from,
|
||||
VideoCore::Surface::PixelFormat pixel_format_to) {
|
||||
const u32 bh1 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_from);
|
||||
const u32 bh2 = VideoCore::Surface::GetDefaultBlockHeight(pixel_format_to);
|
||||
return (height * bh2 + bh1 - 1) / bh1;
|
||||
}
|
||||
|
||||
// Finds the maximun possible width between 2 2D layers of different formats
|
||||
static u32 IntersectWidth(const SurfaceParams& src_params, const SurfaceParams& dst_params,
|
||||
const u32 src_level, const u32 dst_level) {
|
||||
const u32 bw1 = src_params.GetDefaultBlockWidth();
|
||||
const u32 bw2 = dst_params.GetDefaultBlockWidth();
|
||||
const u32 t_src_width = (src_params.GetMipWidth(src_level) * bw2 + bw1 - 1) / bw1;
|
||||
const u32 t_dst_width = (dst_params.GetMipWidth(dst_level) * bw1 + bw2 - 1) / bw2;
|
||||
return std::min(t_src_width, t_dst_width);
|
||||
}
|
||||
|
||||
// Finds the maximun possible height between 2 2D layers of different formats
|
||||
static u32 IntersectHeight(const SurfaceParams& src_params, const SurfaceParams& dst_params,
|
||||
const u32 src_level, const u32 dst_level) {
|
||||
const u32 bh1 = src_params.GetDefaultBlockHeight();
|
||||
const u32 bh2 = dst_params.GetDefaultBlockHeight();
|
||||
const u32 t_src_height = (src_params.GetMipHeight(src_level) * bh2 + bh1 - 1) / bh1;
|
||||
const u32 t_dst_height = (dst_params.GetMipHeight(dst_level) * bh1 + bh2 - 1) / bh2;
|
||||
return std::min(t_src_height, t_dst_height);
|
||||
}
|
||||
|
||||
bool is_tiled;
|
||||
bool srgb_conversion;
|
||||
bool is_layered;
|
||||
u32 block_width;
|
||||
u32 block_height;
|
||||
u32 block_depth;
|
||||
u32 tile_width_spacing;
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 depth;
|
||||
u32 pitch;
|
||||
u32 num_levels;
|
||||
u32 emulated_levels;
|
||||
VideoCore::Surface::PixelFormat pixel_format;
|
||||
VideoCore::Surface::ComponentType component_type;
|
||||
VideoCore::Surface::SurfaceType type;
|
||||
VideoCore::Surface::SurfaceTarget target;
|
||||
|
||||
private:
|
||||
/// Returns the size of a given mipmap level inside a layer.
|
||||
std::size_t GetInnerMipmapMemorySize(u32 level, bool as_host_size, bool uncompressed) const;
|
||||
|
||||
/// Returns the size of all mipmap levels and aligns as needed.
|
||||
std::size_t GetInnerMemorySize(bool as_host_size, bool layer_only, bool uncompressed) const {
|
||||
return GetLayerSize(as_host_size, uncompressed) * (layer_only ? 1U : depth);
|
||||
}
|
||||
|
||||
/// Returns the size of a layer
|
||||
std::size_t GetLayerSize(bool as_host_size, bool uncompressed) const;
|
||||
|
||||
std::size_t GetNumLayers() const {
|
||||
return is_layered ? depth : 1;
|
||||
}
|
||||
|
||||
/// Returns true if these parameters are from a layered surface.
|
||||
bool IsLayered() const;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<VideoCommon::SurfaceParams> {
|
||||
std::size_t operator()(const VideoCommon::SurfaceParams& k) const noexcept {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
23
src/video_core/texture_cache/surface_view.cpp
Normal file
23
src/video_core/texture_cache/surface_view.cpp
Normal file
|
@ -0,0 +1,23 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <tuple>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/texture_cache/surface_view.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
std::size_t ViewParams::Hash() const {
|
||||
return static_cast<std::size_t>(base_layer) ^ static_cast<std::size_t>(num_layers << 16) ^
|
||||
(static_cast<std::size_t>(base_level) << 24) ^
|
||||
(static_cast<std::size_t>(num_levels) << 32) ^ (static_cast<std::size_t>(target) << 36);
|
||||
}
|
||||
|
||||
bool ViewParams::operator==(const ViewParams& rhs) const {
|
||||
return std::tie(base_layer, num_layers, base_level, num_levels, target) ==
|
||||
std::tie(rhs.base_layer, rhs.num_layers, rhs.base_level, rhs.num_levels, rhs.target);
|
||||
}
|
||||
|
||||
} // namespace VideoCommon
|
67
src/video_core/texture_cache/surface_view.h
Normal file
67
src/video_core/texture_cache/surface_view.h
Normal file
|
@ -0,0 +1,67 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/texture_cache/surface_params.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
struct ViewParams {
|
||||
ViewParams(VideoCore::Surface::SurfaceTarget target, u32 base_layer, u32 num_layers,
|
||||
u32 base_level, u32 num_levels)
|
||||
: target{target}, base_layer{base_layer}, num_layers{num_layers}, base_level{base_level},
|
||||
num_levels{num_levels} {}
|
||||
|
||||
std::size_t Hash() const;
|
||||
|
||||
bool operator==(const ViewParams& rhs) const;
|
||||
|
||||
VideoCore::Surface::SurfaceTarget target{};
|
||||
u32 base_layer{};
|
||||
u32 num_layers{};
|
||||
u32 base_level{};
|
||||
u32 num_levels{};
|
||||
|
||||
bool IsLayered() const {
|
||||
switch (target) {
|
||||
case VideoCore::Surface::SurfaceTarget::Texture1DArray:
|
||||
case VideoCore::Surface::SurfaceTarget::Texture2DArray:
|
||||
case VideoCore::Surface::SurfaceTarget::TextureCubemap:
|
||||
case VideoCore::Surface::SurfaceTarget::TextureCubeArray:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class ViewBase {
|
||||
public:
|
||||
ViewBase(const ViewParams& params) : params{params} {}
|
||||
|
||||
const ViewParams& GetViewParams() const {
|
||||
return params;
|
||||
}
|
||||
|
||||
protected:
|
||||
ViewParams params;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<VideoCommon::ViewParams> {
|
||||
std::size_t operator()(const VideoCommon::ViewParams& k) const noexcept {
|
||||
return k.Hash();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
814
src/video_core/texture_cache/texture_cache.h
Normal file
814
src/video_core/texture_cache/texture_cache.h
Normal file
|
@ -0,0 +1,814 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <set>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include <boost/icl/interval_map.hpp>
|
||||
#include <boost/range/iterator_range.hpp>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/math_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/settings.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/texture_cache/copy_params.h"
|
||||
#include "video_core/texture_cache/surface_base.h"
|
||||
#include "video_core/texture_cache/surface_params.h"
|
||||
#include "video_core/texture_cache/surface_view.h"
|
||||
|
||||
namespace Tegra::Texture {
|
||||
struct FullTextureInfo;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
class RasterizerInterface;
|
||||
}
|
||||
|
||||
namespace VideoCommon {
|
||||
|
||||
using VideoCore::Surface::PixelFormat;
|
||||
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
using RenderTargetConfig = Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig;
|
||||
|
||||
template <typename TSurface, typename TView>
|
||||
class TextureCache {
|
||||
using IntervalMap = boost::icl::interval_map<CacheAddr, std::set<TSurface>>;
|
||||
using IntervalType = typename IntervalMap::interval_type;
|
||||
|
||||
public:
|
||||
void InvalidateRegion(CacheAddr addr, std::size_t size) {
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
for (const auto& surface : GetSurfacesInRegion(addr, size)) {
|
||||
Unregister(surface);
|
||||
}
|
||||
}
|
||||
|
||||
/***
|
||||
* `Guard` guarantees that rendertargets don't unregister themselves if the
|
||||
* collide. Protection is currently only done on 3D slices.
|
||||
***/
|
||||
void GuardRenderTargets(bool new_guard) {
|
||||
guard_render_targets = new_guard;
|
||||
}
|
||||
|
||||
void GuardSamplers(bool new_guard) {
|
||||
guard_samplers = new_guard;
|
||||
}
|
||||
|
||||
void FlushRegion(CacheAddr addr, std::size_t size) {
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
auto surfaces = GetSurfacesInRegion(addr, size);
|
||||
if (surfaces.empty()) {
|
||||
return;
|
||||
}
|
||||
std::sort(surfaces.begin(), surfaces.end(), [](const TSurface& a, const TSurface& b) {
|
||||
return a->GetModificationTick() < b->GetModificationTick();
|
||||
});
|
||||
for (const auto& surface : surfaces) {
|
||||
FlushSurface(surface);
|
||||
}
|
||||
}
|
||||
|
||||
TView GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
|
||||
const VideoCommon::Shader::Sampler& entry) {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto gpu_addr{config.tic.Address()};
|
||||
if (!gpu_addr) {
|
||||
return {};
|
||||
}
|
||||
const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
|
||||
const auto [surface, view] = GetSurface(gpu_addr, params, true, false);
|
||||
if (guard_samplers) {
|
||||
sampled_textures.push_back(surface);
|
||||
}
|
||||
return view;
|
||||
}
|
||||
|
||||
bool TextureBarrier() {
|
||||
const bool any_rt =
|
||||
std::any_of(sampled_textures.begin(), sampled_textures.end(),
|
||||
[](const auto& surface) { return surface->IsRenderTarget(); });
|
||||
sampled_textures.clear();
|
||||
return any_rt;
|
||||
}
|
||||
|
||||
TView GetDepthBufferSurface(bool preserve_contents) {
|
||||
std::lock_guard lock{mutex};
|
||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
|
||||
if (!maxwell3d.dirty_flags.zeta_buffer) {
|
||||
return depth_buffer.view;
|
||||
}
|
||||
maxwell3d.dirty_flags.zeta_buffer = false;
|
||||
|
||||
const auto& regs{maxwell3d.regs};
|
||||
const auto gpu_addr{regs.zeta.Address()};
|
||||
if (!gpu_addr || !regs.zeta_enable) {
|
||||
SetEmptyDepthBuffer();
|
||||
return {};
|
||||
}
|
||||
const auto depth_params{SurfaceParams::CreateForDepthBuffer(
|
||||
system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
|
||||
regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
|
||||
regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
|
||||
auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents, true);
|
||||
if (depth_buffer.target)
|
||||
depth_buffer.target->MarkAsRenderTarget(false);
|
||||
depth_buffer.target = surface_view.first;
|
||||
depth_buffer.view = surface_view.second;
|
||||
if (depth_buffer.target)
|
||||
depth_buffer.target->MarkAsRenderTarget(true);
|
||||
return surface_view.second;
|
||||
}
|
||||
|
||||
TView GetColorBufferSurface(std::size_t index, bool preserve_contents) {
|
||||
std::lock_guard lock{mutex};
|
||||
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
|
||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
if (!maxwell3d.dirty_flags.color_buffer[index]) {
|
||||
return render_targets[index].view;
|
||||
}
|
||||
maxwell3d.dirty_flags.color_buffer.reset(index);
|
||||
|
||||
const auto& regs{maxwell3d.regs};
|
||||
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
|
||||
regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
|
||||
SetEmptyColorBuffer(index);
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto& config{regs.rt[index]};
|
||||
const auto gpu_addr{config.Address()};
|
||||
if (!gpu_addr) {
|
||||
SetEmptyColorBuffer(index);
|
||||
return {};
|
||||
}
|
||||
|
||||
auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
|
||||
preserve_contents, true);
|
||||
if (render_targets[index].target)
|
||||
render_targets[index].target->MarkAsRenderTarget(false);
|
||||
render_targets[index].target = surface_view.first;
|
||||
render_targets[index].view = surface_view.second;
|
||||
if (render_targets[index].target)
|
||||
render_targets[index].target->MarkAsRenderTarget(true);
|
||||
return surface_view.second;
|
||||
}
|
||||
|
||||
void MarkColorBufferInUse(std::size_t index) {
|
||||
if (auto& render_target = render_targets[index].target) {
|
||||
render_target->MarkAsModified(true, Tick());
|
||||
}
|
||||
}
|
||||
|
||||
void MarkDepthBufferInUse() {
|
||||
if (depth_buffer.target) {
|
||||
depth_buffer.target->MarkAsModified(true, Tick());
|
||||
}
|
||||
}
|
||||
|
||||
void SetEmptyDepthBuffer() {
|
||||
if (depth_buffer.target == nullptr) {
|
||||
return;
|
||||
}
|
||||
depth_buffer.target->MarkAsRenderTarget(false);
|
||||
depth_buffer.target = nullptr;
|
||||
depth_buffer.view = nullptr;
|
||||
}
|
||||
|
||||
void SetEmptyColorBuffer(std::size_t index) {
|
||||
if (render_targets[index].target == nullptr) {
|
||||
return;
|
||||
}
|
||||
render_targets[index].target->MarkAsRenderTarget(false);
|
||||
render_targets[index].target = nullptr;
|
||||
render_targets[index].view = nullptr;
|
||||
}
|
||||
|
||||
void DoFermiCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) {
|
||||
std::lock_guard lock{mutex};
|
||||
std::pair<TSurface, TView> dst_surface = GetFermiSurface(dst_config);
|
||||
std::pair<TSurface, TView> src_surface = GetFermiSurface(src_config);
|
||||
ImageBlit(src_surface.second, dst_surface.second, copy_config);
|
||||
dst_surface.first->MarkAsModified(true, Tick());
|
||||
}
|
||||
|
||||
TSurface TryFindFramebufferSurface(const u8* host_ptr) {
|
||||
const CacheAddr cache_addr = ToCacheAddr(host_ptr);
|
||||
if (!cache_addr) {
|
||||
return nullptr;
|
||||
}
|
||||
const CacheAddr page = cache_addr >> registry_page_bits;
|
||||
std::vector<TSurface>& list = registry[page];
|
||||
for (auto& surface : list) {
|
||||
if (surface->GetCacheAddr() == cache_addr) {
|
||||
return surface;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
u64 Tick() {
|
||||
return ++ticks;
|
||||
}
|
||||
|
||||
protected:
|
||||
TextureCache(Core::System& system, VideoCore::RasterizerInterface& rasterizer)
|
||||
: system{system}, rasterizer{rasterizer} {
|
||||
for (std::size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
|
||||
SetEmptyColorBuffer(i);
|
||||
}
|
||||
|
||||
SetEmptyDepthBuffer();
|
||||
staging_cache.SetSize(2);
|
||||
|
||||
const auto make_siblings = [this](PixelFormat a, PixelFormat b) {
|
||||
siblings_table[static_cast<std::size_t>(a)] = b;
|
||||
siblings_table[static_cast<std::size_t>(b)] = a;
|
||||
};
|
||||
std::fill(siblings_table.begin(), siblings_table.end(), PixelFormat::Invalid);
|
||||
make_siblings(PixelFormat::Z16, PixelFormat::R16U);
|
||||
make_siblings(PixelFormat::Z32F, PixelFormat::R32F);
|
||||
make_siblings(PixelFormat::Z32FS8, PixelFormat::RG32F);
|
||||
|
||||
sampled_textures.reserve(64);
|
||||
}
|
||||
|
||||
~TextureCache() = default;
|
||||
|
||||
virtual TSurface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) = 0;
|
||||
|
||||
virtual void ImageCopy(TSurface& src_surface, TSurface& dst_surface,
|
||||
const CopyParams& copy_params) = 0;
|
||||
|
||||
virtual void ImageBlit(TView& src_view, TView& dst_view,
|
||||
const Tegra::Engines::Fermi2D::Config& copy_config) = 0;
|
||||
|
||||
// Depending on the backend, a buffer copy can be slow as it means deoptimizing the texture
|
||||
// and reading it from a sepparate buffer.
|
||||
virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0;
|
||||
|
||||
void Register(TSurface surface) {
|
||||
const GPUVAddr gpu_addr = surface->GetGpuAddr();
|
||||
const CacheAddr cache_ptr = ToCacheAddr(system.GPU().MemoryManager().GetPointer(gpu_addr));
|
||||
const std::size_t size = surface->GetSizeInBytes();
|
||||
const std::optional<VAddr> cpu_addr =
|
||||
system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
|
||||
if (!cache_ptr || !cpu_addr) {
|
||||
LOG_CRITICAL(HW_GPU, "Failed to register surface with unmapped gpu_address 0x{:016x}",
|
||||
gpu_addr);
|
||||
return;
|
||||
}
|
||||
const bool continuous = system.GPU().MemoryManager().IsBlockContinuous(gpu_addr, size);
|
||||
surface->MarkAsContinuous(continuous);
|
||||
surface->SetCacheAddr(cache_ptr);
|
||||
surface->SetCpuAddr(*cpu_addr);
|
||||
RegisterInnerCache(surface);
|
||||
surface->MarkAsRegistered(true);
|
||||
rasterizer.UpdatePagesCachedCount(*cpu_addr, size, 1);
|
||||
}
|
||||
|
||||
void Unregister(TSurface surface) {
|
||||
if (guard_render_targets && surface->IsProtected()) {
|
||||
return;
|
||||
}
|
||||
const GPUVAddr gpu_addr = surface->GetGpuAddr();
|
||||
const CacheAddr cache_ptr = surface->GetCacheAddr();
|
||||
const std::size_t size = surface->GetSizeInBytes();
|
||||
const VAddr cpu_addr = surface->GetCpuAddr();
|
||||
rasterizer.UpdatePagesCachedCount(cpu_addr, size, -1);
|
||||
UnregisterInnerCache(surface);
|
||||
surface->MarkAsRegistered(false);
|
||||
ReserveSurface(surface->GetSurfaceParams(), surface);
|
||||
}
|
||||
|
||||
TSurface GetUncachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) {
|
||||
if (const auto surface = TryGetReservedSurface(params); surface) {
|
||||
surface->SetGpuAddr(gpu_addr);
|
||||
return surface;
|
||||
}
|
||||
// No reserved surface available, create a new one and reserve it
|
||||
auto new_surface{CreateSurface(gpu_addr, params)};
|
||||
return new_surface;
|
||||
}
|
||||
|
||||
std::pair<TSurface, TView> GetFermiSurface(
|
||||
const Tegra::Engines::Fermi2D::Regs::Surface& config) {
|
||||
SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
|
||||
const GPUVAddr gpu_addr = config.Address();
|
||||
return GetSurface(gpu_addr, params, true, false);
|
||||
}
|
||||
|
||||
Core::System& system;
|
||||
|
||||
private:
|
||||
enum class RecycleStrategy : u32 {
|
||||
Ignore = 0,
|
||||
Flush = 1,
|
||||
BufferCopy = 3,
|
||||
};
|
||||
|
||||
/**
|
||||
* `PickStrategy` takes care of selecting a proper strategy to deal with a texture recycle.
|
||||
* @param overlaps, the overlapping surfaces registered in the cache.
|
||||
* @param params, the paremeters on the new surface.
|
||||
* @param gpu_addr, the starting address of the new surface.
|
||||
* @param untopological, tells the recycler that the texture has no way to match the overlaps
|
||||
* due to topological reasons.
|
||||
**/
|
||||
RecycleStrategy PickStrategy(std::vector<TSurface>& overlaps, const SurfaceParams& params,
|
||||
const GPUVAddr gpu_addr, const MatchTopologyResult untopological) {
|
||||
if (Settings::values.use_accurate_gpu_emulation) {
|
||||
return RecycleStrategy::Flush;
|
||||
}
|
||||
// 3D Textures decision
|
||||
if (params.block_depth > 1 || params.target == SurfaceTarget::Texture3D) {
|
||||
return RecycleStrategy::Flush;
|
||||
}
|
||||
for (auto s : overlaps) {
|
||||
const auto& s_params = s->GetSurfaceParams();
|
||||
if (s_params.block_depth > 1 || s_params.target == SurfaceTarget::Texture3D) {
|
||||
return RecycleStrategy::Flush;
|
||||
}
|
||||
}
|
||||
// Untopological decision
|
||||
if (untopological == MatchTopologyResult::CompressUnmatch) {
|
||||
return RecycleStrategy::Flush;
|
||||
}
|
||||
if (untopological == MatchTopologyResult::FullMatch && !params.is_tiled) {
|
||||
return RecycleStrategy::Flush;
|
||||
}
|
||||
return RecycleStrategy::Ignore;
|
||||
}
|
||||
|
||||
/**
|
||||
* `RecycleSurface` es a method we use to decide what to do with textures we can't resolve in
|
||||
*the cache It has 2 implemented strategies: Ignore and Flush. Ignore just unregisters all the
|
||||
*overlaps and loads the new texture. Flush, flushes all the overlaps into memory and loads the
|
||||
*new surface from that data.
|
||||
* @param overlaps, the overlapping surfaces registered in the cache.
|
||||
* @param params, the paremeters on the new surface.
|
||||
* @param gpu_addr, the starting address of the new surface.
|
||||
* @param preserve_contents, tells if the new surface should be loaded from meory or left blank
|
||||
* @param untopological, tells the recycler that the texture has no way to match the overlaps
|
||||
* due to topological reasons.
|
||||
**/
|
||||
std::pair<TSurface, TView> RecycleSurface(std::vector<TSurface>& overlaps,
|
||||
const SurfaceParams& params, const GPUVAddr gpu_addr,
|
||||
const bool preserve_contents,
|
||||
const MatchTopologyResult untopological) {
|
||||
const bool do_load = preserve_contents && Settings::values.use_accurate_gpu_emulation;
|
||||
for (auto& surface : overlaps) {
|
||||
Unregister(surface);
|
||||
}
|
||||
switch (PickStrategy(overlaps, params, gpu_addr, untopological)) {
|
||||
case RecycleStrategy::Ignore: {
|
||||
return InitializeSurface(gpu_addr, params, do_load);
|
||||
}
|
||||
case RecycleStrategy::Flush: {
|
||||
std::sort(overlaps.begin(), overlaps.end(),
|
||||
[](const TSurface& a, const TSurface& b) -> bool {
|
||||
return a->GetModificationTick() < b->GetModificationTick();
|
||||
});
|
||||
for (auto& surface : overlaps) {
|
||||
FlushSurface(surface);
|
||||
}
|
||||
return InitializeSurface(gpu_addr, params, preserve_contents);
|
||||
}
|
||||
case RecycleStrategy::BufferCopy: {
|
||||
auto new_surface = GetUncachedSurface(gpu_addr, params);
|
||||
BufferCopy(overlaps[0], new_surface);
|
||||
return {new_surface, new_surface->GetMainView()};
|
||||
}
|
||||
default: {
|
||||
UNIMPLEMENTED_MSG("Unimplemented Texture Cache Recycling Strategy!");
|
||||
return InitializeSurface(gpu_addr, params, do_load);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* `RebuildSurface` this method takes a single surface and recreates into another that
|
||||
* may differ in format, target or width alingment.
|
||||
* @param current_surface, the registered surface in the cache which we want to convert.
|
||||
* @param params, the new surface params which we'll use to recreate the surface.
|
||||
**/
|
||||
std::pair<TSurface, TView> RebuildSurface(TSurface current_surface, const SurfaceParams& params,
|
||||
bool is_render) {
|
||||
const auto gpu_addr = current_surface->GetGpuAddr();
|
||||
const auto& cr_params = current_surface->GetSurfaceParams();
|
||||
TSurface new_surface;
|
||||
if (cr_params.pixel_format != params.pixel_format && !is_render &&
|
||||
GetSiblingFormat(cr_params.pixel_format) == params.pixel_format) {
|
||||
SurfaceParams new_params = params;
|
||||
new_params.pixel_format = cr_params.pixel_format;
|
||||
new_params.component_type = cr_params.component_type;
|
||||
new_params.type = cr_params.type;
|
||||
new_surface = GetUncachedSurface(gpu_addr, new_params);
|
||||
} else {
|
||||
new_surface = GetUncachedSurface(gpu_addr, params);
|
||||
}
|
||||
const auto& final_params = new_surface->GetSurfaceParams();
|
||||
if (cr_params.type != final_params.type ||
|
||||
(cr_params.component_type != final_params.component_type)) {
|
||||
BufferCopy(current_surface, new_surface);
|
||||
} else {
|
||||
std::vector<CopyParams> bricks = current_surface->BreakDown(final_params);
|
||||
for (auto& brick : bricks) {
|
||||
ImageCopy(current_surface, new_surface, brick);
|
||||
}
|
||||
}
|
||||
Unregister(current_surface);
|
||||
Register(new_surface);
|
||||
new_surface->MarkAsModified(current_surface->IsModified(), Tick());
|
||||
return {new_surface, new_surface->GetMainView()};
|
||||
}
|
||||
|
||||
/**
|
||||
* `ManageStructuralMatch` this method takes a single surface and checks with the new surface's
|
||||
* params if it's an exact match, we return the main view of the registered surface. If it's
|
||||
* formats don't match, we rebuild the surface. We call this last method a `Mirage`. If formats
|
||||
* match but the targets don't, we create an overview View of the registered surface.
|
||||
* @param current_surface, the registered surface in the cache which we want to convert.
|
||||
* @param params, the new surface params which we want to check.
|
||||
**/
|
||||
std::pair<TSurface, TView> ManageStructuralMatch(TSurface current_surface,
|
||||
const SurfaceParams& params, bool is_render) {
|
||||
const bool is_mirage = !current_surface->MatchFormat(params.pixel_format);
|
||||
const bool matches_target = current_surface->MatchTarget(params.target);
|
||||
const auto match_check = [&]() -> std::pair<TSurface, TView> {
|
||||
if (matches_target) {
|
||||
return {current_surface, current_surface->GetMainView()};
|
||||
}
|
||||
return {current_surface, current_surface->EmplaceOverview(params)};
|
||||
};
|
||||
if (!is_mirage) {
|
||||
return match_check();
|
||||
}
|
||||
if (!is_render && GetSiblingFormat(current_surface->GetFormat()) == params.pixel_format) {
|
||||
return match_check();
|
||||
}
|
||||
return RebuildSurface(current_surface, params, is_render);
|
||||
}
|
||||
|
||||
/**
|
||||
* `TryReconstructSurface` unlike `RebuildSurface` where we know the registered surface
|
||||
* matches the candidate in some way, we got no guarantess here. We try to see if the overlaps
|
||||
* are sublayers/mipmaps of the new surface, if they all match we end up recreating a surface
|
||||
* for them, else we return nothing.
|
||||
* @param overlaps, the overlapping surfaces registered in the cache.
|
||||
* @param params, the paremeters on the new surface.
|
||||
* @param gpu_addr, the starting address of the new surface.
|
||||
**/
|
||||
std::optional<std::pair<TSurface, TView>> TryReconstructSurface(std::vector<TSurface>& overlaps,
|
||||
const SurfaceParams& params,
|
||||
const GPUVAddr gpu_addr) {
|
||||
if (params.target == SurfaceTarget::Texture3D) {
|
||||
return {};
|
||||
}
|
||||
bool modified = false;
|
||||
TSurface new_surface = GetUncachedSurface(gpu_addr, params);
|
||||
u32 passed_tests = 0;
|
||||
for (auto& surface : overlaps) {
|
||||
const SurfaceParams& src_params = surface->GetSurfaceParams();
|
||||
if (src_params.is_layered || src_params.num_levels > 1) {
|
||||
// We send this cases to recycle as they are more complex to handle
|
||||
return {};
|
||||
}
|
||||
const std::size_t candidate_size = surface->GetSizeInBytes();
|
||||
auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
|
||||
if (!mipmap_layer) {
|
||||
continue;
|
||||
}
|
||||
const auto [layer, mipmap] = *mipmap_layer;
|
||||
if (new_surface->GetMipmapSize(mipmap) != candidate_size) {
|
||||
continue;
|
||||
}
|
||||
modified |= surface->IsModified();
|
||||
// Now we got all the data set up
|
||||
const u32 width = SurfaceParams::IntersectWidth(src_params, params, 0, mipmap);
|
||||
const u32 height = SurfaceParams::IntersectHeight(src_params, params, 0, mipmap);
|
||||
const CopyParams copy_params(0, 0, 0, 0, 0, layer, 0, mipmap, width, height, 1);
|
||||
passed_tests++;
|
||||
ImageCopy(surface, new_surface, copy_params);
|
||||
}
|
||||
if (passed_tests == 0) {
|
||||
return {};
|
||||
// In Accurate GPU all tests should pass, else we recycle
|
||||
} else if (Settings::values.use_accurate_gpu_emulation && passed_tests != overlaps.size()) {
|
||||
return {};
|
||||
}
|
||||
for (auto surface : overlaps) {
|
||||
Unregister(surface);
|
||||
}
|
||||
new_surface->MarkAsModified(modified, Tick());
|
||||
Register(new_surface);
|
||||
return {{new_surface, new_surface->GetMainView()}};
|
||||
}
|
||||
|
||||
/**
|
||||
* `GetSurface` gets the starting address and parameters of a candidate surface and tries
|
||||
* to find a matching surface within the cache. This is done in 3 big steps. The first is to
|
||||
* check the 1st Level Cache in order to find an exact match, if we fail, we move to step 2.
|
||||
* Step 2 is checking if there are any overlaps at all, if none, we just load the texture from
|
||||
* memory else we move to step 3. Step 3 consists on figuring the relationship between the
|
||||
* candidate texture and the overlaps. We divide the scenarios depending if there's 1 or many
|
||||
* overlaps. If there's many, we just try to reconstruct a new surface out of them based on the
|
||||
* candidate's parameters, if we fail, we recycle. When there's only 1 overlap then we have to
|
||||
* check if the candidate is a view (layer/mipmap) of the overlap or if the registered surface
|
||||
* is a mipmap/layer of the candidate. In this last case we reconstruct a new surface.
|
||||
* @param gpu_addr, the starting address of the candidate surface.
|
||||
* @param params, the paremeters on the candidate surface.
|
||||
* @param preserve_contents, tells if the new surface should be loaded from meory or left blank.
|
||||
**/
|
||||
std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
|
||||
bool preserve_contents, bool is_render) {
|
||||
const auto host_ptr{system.GPU().MemoryManager().GetPointer(gpu_addr)};
|
||||
const auto cache_addr{ToCacheAddr(host_ptr)};
|
||||
|
||||
// Step 0: guarantee a valid surface
|
||||
if (!cache_addr) {
|
||||
// Return a null surface if it's invalid
|
||||
SurfaceParams new_params = params;
|
||||
new_params.width = 1;
|
||||
new_params.height = 1;
|
||||
new_params.depth = 1;
|
||||
new_params.block_height = 0;
|
||||
new_params.block_depth = 0;
|
||||
return InitializeSurface(gpu_addr, new_params, false);
|
||||
}
|
||||
|
||||
// Step 1
|
||||
// Check Level 1 Cache for a fast structural match. If candidate surface
|
||||
// matches at certain level we are pretty much done.
|
||||
if (const auto iter = l1_cache.find(cache_addr); iter != l1_cache.end()) {
|
||||
TSurface& current_surface = iter->second;
|
||||
const auto topological_result = current_surface->MatchesTopology(params);
|
||||
if (topological_result != MatchTopologyResult::FullMatch) {
|
||||
std::vector<TSurface> overlaps{current_surface};
|
||||
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
|
||||
topological_result);
|
||||
}
|
||||
const auto struct_result = current_surface->MatchesStructure(params);
|
||||
if (struct_result != MatchStructureResult::None &&
|
||||
(params.target != SurfaceTarget::Texture3D ||
|
||||
current_surface->MatchTarget(params.target))) {
|
||||
if (struct_result == MatchStructureResult::FullMatch) {
|
||||
return ManageStructuralMatch(current_surface, params, is_render);
|
||||
} else {
|
||||
return RebuildSurface(current_surface, params, is_render);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Step 2
|
||||
// Obtain all possible overlaps in the memory region
|
||||
const std::size_t candidate_size = params.GetGuestSizeInBytes();
|
||||
auto overlaps{GetSurfacesInRegion(cache_addr, candidate_size)};
|
||||
|
||||
// If none are found, we are done. we just load the surface and create it.
|
||||
if (overlaps.empty()) {
|
||||
return InitializeSurface(gpu_addr, params, preserve_contents);
|
||||
}
|
||||
|
||||
// Step 3
|
||||
// Now we need to figure the relationship between the texture and its overlaps
|
||||
// we do a topological test to ensure we can find some relationship. If it fails
|
||||
// inmediatly recycle the texture
|
||||
for (const auto& surface : overlaps) {
|
||||
const auto topological_result = surface->MatchesTopology(params);
|
||||
if (topological_result != MatchTopologyResult::FullMatch) {
|
||||
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
|
||||
topological_result);
|
||||
}
|
||||
}
|
||||
|
||||
// Split cases between 1 overlap or many.
|
||||
if (overlaps.size() == 1) {
|
||||
TSurface current_surface = overlaps[0];
|
||||
// First check if the surface is within the overlap. If not, it means
|
||||
// two things either the candidate surface is a supertexture of the overlap
|
||||
// or they don't match in any known way.
|
||||
if (!current_surface->IsInside(gpu_addr, gpu_addr + candidate_size)) {
|
||||
if (current_surface->GetGpuAddr() == gpu_addr) {
|
||||
std::optional<std::pair<TSurface, TView>> view =
|
||||
TryReconstructSurface(overlaps, params, gpu_addr);
|
||||
if (view) {
|
||||
return *view;
|
||||
}
|
||||
}
|
||||
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
|
||||
MatchTopologyResult::FullMatch);
|
||||
}
|
||||
// Now we check if the candidate is a mipmap/layer of the overlap
|
||||
std::optional<TView> view =
|
||||
current_surface->EmplaceView(params, gpu_addr, candidate_size);
|
||||
if (view) {
|
||||
const bool is_mirage = !current_surface->MatchFormat(params.pixel_format);
|
||||
if (is_mirage) {
|
||||
// On a mirage view, we need to recreate the surface under this new view
|
||||
// and then obtain a view again.
|
||||
SurfaceParams new_params = current_surface->GetSurfaceParams();
|
||||
const u32 wh = SurfaceParams::ConvertWidth(
|
||||
new_params.width, new_params.pixel_format, params.pixel_format);
|
||||
const u32 hh = SurfaceParams::ConvertHeight(
|
||||
new_params.height, new_params.pixel_format, params.pixel_format);
|
||||
new_params.width = wh;
|
||||
new_params.height = hh;
|
||||
new_params.pixel_format = params.pixel_format;
|
||||
std::pair<TSurface, TView> pair =
|
||||
RebuildSurface(current_surface, new_params, is_render);
|
||||
std::optional<TView> mirage_view =
|
||||
pair.first->EmplaceView(params, gpu_addr, candidate_size);
|
||||
if (mirage_view)
|
||||
return {pair.first, *mirage_view};
|
||||
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
|
||||
MatchTopologyResult::FullMatch);
|
||||
}
|
||||
return {current_surface, *view};
|
||||
}
|
||||
// The next case is unsafe, so if we r in accurate GPU, just skip it
|
||||
if (Settings::values.use_accurate_gpu_emulation) {
|
||||
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
|
||||
MatchTopologyResult::FullMatch);
|
||||
}
|
||||
// This is the case the texture is a part of the parent.
|
||||
if (current_surface->MatchesSubTexture(params, gpu_addr)) {
|
||||
return RebuildSurface(current_surface, params, is_render);
|
||||
}
|
||||
} else {
|
||||
// If there are many overlaps, odds are they are subtextures of the candidate
|
||||
// surface. We try to construct a new surface based on the candidate parameters,
|
||||
// using the overlaps. If a single overlap fails, this will fail.
|
||||
std::optional<std::pair<TSurface, TView>> view =
|
||||
TryReconstructSurface(overlaps, params, gpu_addr);
|
||||
if (view) {
|
||||
return *view;
|
||||
}
|
||||
}
|
||||
// We failed all the tests, recycle the overlaps into a new texture.
|
||||
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
|
||||
MatchTopologyResult::FullMatch);
|
||||
}
|
||||
|
||||
std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params,
|
||||
bool preserve_contents) {
|
||||
auto new_surface{GetUncachedSurface(gpu_addr, params)};
|
||||
Register(new_surface);
|
||||
if (preserve_contents) {
|
||||
LoadSurface(new_surface);
|
||||
}
|
||||
return {new_surface, new_surface->GetMainView()};
|
||||
}
|
||||
|
||||
void LoadSurface(const TSurface& surface) {
|
||||
staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
|
||||
surface->LoadBuffer(system.GPU().MemoryManager(), staging_cache);
|
||||
surface->UploadTexture(staging_cache.GetBuffer(0));
|
||||
surface->MarkAsModified(false, Tick());
|
||||
}
|
||||
|
||||
void FlushSurface(const TSurface& surface) {
|
||||
if (!surface->IsModified()) {
|
||||
return;
|
||||
}
|
||||
staging_cache.GetBuffer(0).resize(surface->GetHostSizeInBytes());
|
||||
surface->DownloadTexture(staging_cache.GetBuffer(0));
|
||||
surface->FlushBuffer(system.GPU().MemoryManager(), staging_cache);
|
||||
surface->MarkAsModified(false, Tick());
|
||||
}
|
||||
|
||||
void RegisterInnerCache(TSurface& surface) {
|
||||
const CacheAddr cache_addr = surface->GetCacheAddr();
|
||||
CacheAddr start = cache_addr >> registry_page_bits;
|
||||
const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
|
||||
l1_cache[cache_addr] = surface;
|
||||
while (start <= end) {
|
||||
registry[start].push_back(surface);
|
||||
start++;
|
||||
}
|
||||
}
|
||||
|
||||
void UnregisterInnerCache(TSurface& surface) {
|
||||
const CacheAddr cache_addr = surface->GetCacheAddr();
|
||||
CacheAddr start = cache_addr >> registry_page_bits;
|
||||
const CacheAddr end = (surface->GetCacheAddrEnd() - 1) >> registry_page_bits;
|
||||
l1_cache.erase(cache_addr);
|
||||
while (start <= end) {
|
||||
auto& reg{registry[start]};
|
||||
reg.erase(std::find(reg.begin(), reg.end(), surface));
|
||||
start++;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<TSurface> GetSurfacesInRegion(const CacheAddr cache_addr, const std::size_t size) {
|
||||
if (size == 0) {
|
||||
return {};
|
||||
}
|
||||
const CacheAddr cache_addr_end = cache_addr + size;
|
||||
CacheAddr start = cache_addr >> registry_page_bits;
|
||||
const CacheAddr end = (cache_addr_end - 1) >> registry_page_bits;
|
||||
std::vector<TSurface> surfaces;
|
||||
while (start <= end) {
|
||||
std::vector<TSurface>& list = registry[start];
|
||||
for (auto& surface : list) {
|
||||
if (!surface->IsPicked() && surface->Overlaps(cache_addr, cache_addr_end)) {
|
||||
surface->MarkAsPicked(true);
|
||||
surfaces.push_back(surface);
|
||||
}
|
||||
}
|
||||
start++;
|
||||
}
|
||||
for (auto& surface : surfaces) {
|
||||
surface->MarkAsPicked(false);
|
||||
}
|
||||
return surfaces;
|
||||
}
|
||||
|
||||
void ReserveSurface(const SurfaceParams& params, TSurface surface) {
|
||||
surface_reserve[params].push_back(std::move(surface));
|
||||
}
|
||||
|
||||
TSurface TryGetReservedSurface(const SurfaceParams& params) {
|
||||
auto search{surface_reserve.find(params)};
|
||||
if (search == surface_reserve.end()) {
|
||||
return {};
|
||||
}
|
||||
for (auto& surface : search->second) {
|
||||
if (!surface->IsRegistered()) {
|
||||
return surface;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
constexpr PixelFormat GetSiblingFormat(PixelFormat format) const {
|
||||
return siblings_table[static_cast<std::size_t>(format)];
|
||||
}
|
||||
|
||||
struct FramebufferTargetInfo {
|
||||
TSurface target;
|
||||
TView view;
|
||||
};
|
||||
|
||||
VideoCore::RasterizerInterface& rasterizer;
|
||||
|
||||
u64 ticks{};
|
||||
|
||||
// Guards the cache for protection conflicts.
|
||||
bool guard_render_targets{};
|
||||
bool guard_samplers{};
|
||||
|
||||
// The siblings table is for formats that can inter exchange with one another
|
||||
// without causing issues. This is only valid when a conflict occurs on a non
|
||||
// rendering use.
|
||||
std::array<PixelFormat, static_cast<std::size_t>(PixelFormat::Max)> siblings_table;
|
||||
|
||||
// The internal Cache is different for the Texture Cache. It's based on buckets
|
||||
// of 1MB. This fits better for the purpose of this cache as textures are normaly
|
||||
// large in size.
|
||||
static constexpr u64 registry_page_bits{20};
|
||||
static constexpr u64 registry_page_size{1 << registry_page_bits};
|
||||
std::unordered_map<CacheAddr, std::vector<TSurface>> registry;
|
||||
|
||||
// The L1 Cache is used for fast texture lookup before checking the overlaps
|
||||
// This avoids calculating size and other stuffs.
|
||||
std::unordered_map<CacheAddr, TSurface> l1_cache;
|
||||
|
||||
/// The surface reserve is a "backup" cache, this is where we put unique surfaces that have
|
||||
/// previously been used. This is to prevent surfaces from being constantly created and
|
||||
/// destroyed when used with different surface parameters.
|
||||
std::unordered_map<SurfaceParams, std::vector<TSurface>> surface_reserve;
|
||||
std::array<FramebufferTargetInfo, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
|
||||
render_targets;
|
||||
FramebufferTargetInfo depth_buffer;
|
||||
|
||||
std::vector<TSurface> sampled_textures;
|
||||
|
||||
StagingCache staging_cache;
|
||||
std::recursive_mutex mutex;
|
||||
};
|
||||
|
||||
} // namespace VideoCommon
|
|
@ -62,19 +62,19 @@ static void ConvertZ24S8ToS8Z24(u8* data, u32 width, u32 height) {
|
|||
SwapS8Z24ToZ24S8<true>(data, width, height);
|
||||
}
|
||||
|
||||
void ConvertFromGuestToHost(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth,
|
||||
bool convert_astc, bool convert_s8z24) {
|
||||
void ConvertFromGuestToHost(u8* in_data, u8* out_data, PixelFormat pixel_format, u32 width,
|
||||
u32 height, u32 depth, bool convert_astc, bool convert_s8z24) {
|
||||
if (convert_astc && IsPixelFormatASTC(pixel_format)) {
|
||||
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
|
||||
u32 block_width{};
|
||||
u32 block_height{};
|
||||
std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
|
||||
const std::vector<u8> rgba8_data =
|
||||
Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height);
|
||||
std::copy(rgba8_data.begin(), rgba8_data.end(), data);
|
||||
const std::vector<u8> rgba8_data = Tegra::Texture::ASTC::Decompress(
|
||||
in_data, width, height, depth, block_width, block_height);
|
||||
std::copy(rgba8_data.begin(), rgba8_data.end(), out_data);
|
||||
|
||||
} else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) {
|
||||
Tegra::Texture::ConvertS8Z24ToZ24S8(data, width, height);
|
||||
Tegra::Texture::ConvertS8Z24ToZ24S8(in_data, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -12,8 +12,9 @@ enum class PixelFormat;
|
|||
|
||||
namespace Tegra::Texture {
|
||||
|
||||
void ConvertFromGuestToHost(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width,
|
||||
u32 height, u32 depth, bool convert_astc, bool convert_s8z24);
|
||||
void ConvertFromGuestToHost(u8* in_data, u8* out_data, VideoCore::Surface::PixelFormat pixel_format,
|
||||
u32 width, u32 height, u32 depth, bool convert_astc,
|
||||
bool convert_s8z24);
|
||||
|
||||
void ConvertFromHostToGuest(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width,
|
||||
u32 height, u32 depth, bool convert_astc, bool convert_s8z24);
|
||||
|
|
|
@ -36,10 +36,16 @@ struct alignas(64) SwizzleTable {
|
|||
std::array<std::array<u16, M>, N> values{};
|
||||
};
|
||||
|
||||
constexpr u32 gob_size_x = 64;
|
||||
constexpr u32 gob_size_y = 8;
|
||||
constexpr u32 gob_size_z = 1;
|
||||
constexpr u32 gob_size = gob_size_x * gob_size_y * gob_size_z;
|
||||
constexpr u32 gob_size_x_shift = 6;
|
||||
constexpr u32 gob_size_y_shift = 3;
|
||||
constexpr u32 gob_size_z_shift = 0;
|
||||
constexpr u32 gob_size_shift = gob_size_x_shift + gob_size_y_shift + gob_size_z_shift;
|
||||
|
||||
constexpr u32 gob_size_x = 1U << gob_size_x_shift;
|
||||
constexpr u32 gob_size_y = 1U << gob_size_y_shift;
|
||||
constexpr u32 gob_size_z = 1U << gob_size_z_shift;
|
||||
constexpr u32 gob_size = 1U << gob_size_shift;
|
||||
|
||||
constexpr u32 fast_swizzle_align = 16;
|
||||
|
||||
constexpr auto legacy_swizzle_table = SwizzleTable<gob_size_y, gob_size_x, gob_size_z>();
|
||||
|
@ -171,14 +177,16 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool
|
|||
void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
|
||||
u32 out_bytes_per_pixel, u8* const swizzled_data, u8* const unswizzled_data,
|
||||
bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing) {
|
||||
const u32 block_height_size{1U << block_height};
|
||||
const u32 block_depth_size{1U << block_depth};
|
||||
if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % fast_swizzle_align == 0) {
|
||||
SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
|
||||
bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth,
|
||||
width_spacing);
|
||||
bytes_per_pixel, out_bytes_per_pixel, block_height_size,
|
||||
block_depth_size, width_spacing);
|
||||
} else {
|
||||
SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth,
|
||||
bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth,
|
||||
width_spacing);
|
||||
bytes_per_pixel, out_bytes_per_pixel, block_height_size,
|
||||
block_depth_size, width_spacing);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -248,7 +256,9 @@ std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y,
|
|||
}
|
||||
|
||||
void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
|
||||
u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height) {
|
||||
u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
|
||||
u32 block_height_bit) {
|
||||
const u32 block_height = 1U << block_height_bit;
|
||||
const u32 image_width_in_gobs{(swizzled_width * bytes_per_pixel + (gob_size_x - 1)) /
|
||||
gob_size_x};
|
||||
for (u32 line = 0; line < subrect_height; ++line) {
|
||||
|
@ -269,8 +279,9 @@ void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32
|
|||
}
|
||||
|
||||
void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
|
||||
u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height,
|
||||
u32 offset_x, u32 offset_y) {
|
||||
u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data,
|
||||
u32 block_height_bit, u32 offset_x, u32 offset_y) {
|
||||
const u32 block_height = 1U << block_height_bit;
|
||||
for (u32 line = 0; line < subrect_height; ++line) {
|
||||
const u32 y2 = line + offset_y;
|
||||
const u32 gob_address_y = (y2 / (gob_size_y * block_height)) * gob_size * block_height +
|
||||
|
@ -289,8 +300,9 @@ void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32
|
|||
}
|
||||
|
||||
void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 dst_y,
|
||||
const u32 block_height, const std::size_t copy_size, const u8* source_data,
|
||||
const u32 block_height_bit, const std::size_t copy_size, const u8* source_data,
|
||||
u8* swizzle_data) {
|
||||
const u32 block_height = 1U << block_height_bit;
|
||||
const u32 image_width_in_gobs{(width + gob_size_x - 1) / gob_size_x};
|
||||
std::size_t count = 0;
|
||||
for (std::size_t y = dst_y; y < height && count < copy_size; ++y) {
|
||||
|
@ -356,9 +368,9 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
|
|||
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
||||
u32 block_height, u32 block_depth) {
|
||||
if (tiled) {
|
||||
const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gob_size_x);
|
||||
const u32 aligned_height = Common::AlignUp(height, gob_size_y * block_height);
|
||||
const u32 aligned_depth = Common::AlignUp(depth, gob_size_z * block_depth);
|
||||
const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, gob_size_x_shift);
|
||||
const u32 aligned_height = Common::AlignBits(height, gob_size_y_shift + block_height);
|
||||
const u32 aligned_depth = Common::AlignBits(depth, gob_size_z_shift + block_depth);
|
||||
return aligned_width * aligned_height * aligned_depth;
|
||||
} else {
|
||||
return width * height * depth * bytes_per_pixel;
|
||||
|
|
|
@ -12,8 +12,8 @@ namespace Tegra::Texture {
|
|||
|
||||
// GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents
|
||||
// an small rect of (64/bytes_per_pixel)X8.
|
||||
inline std::size_t GetGOBSize() {
|
||||
return 512;
|
||||
inline std::size_t GetGOBSizeShift() {
|
||||
return 9;
|
||||
}
|
||||
|
||||
/// Unswizzles a swizzled texture without changing its format.
|
||||
|
|
|
@ -52,9 +52,9 @@ enum class TextureFormat : u32 {
|
|||
DXT45 = 0x26,
|
||||
DXN1 = 0x27,
|
||||
DXN2 = 0x28,
|
||||
Z24S8 = 0x29,
|
||||
S8Z24 = 0x29,
|
||||
X8Z24 = 0x2a,
|
||||
S8Z24 = 0x2b,
|
||||
Z24S8 = 0x2b,
|
||||
X4V4Z24__COV4R4V = 0x2c,
|
||||
X4V4Z24__COV8R8V = 0x2d,
|
||||
V8Z24__COV4R12V = 0x2e,
|
||||
|
@ -172,12 +172,16 @@ struct TICEntry {
|
|||
BitField<26, 1, u32> use_header_opt_control;
|
||||
BitField<27, 1, u32> depth_texture;
|
||||
BitField<28, 4, u32> max_mip_level;
|
||||
|
||||
BitField<0, 16, u32> buffer_high_width_minus_one;
|
||||
};
|
||||
union {
|
||||
BitField<0, 16, u32> width_minus_1;
|
||||
BitField<22, 1, u32> srgb_conversion;
|
||||
BitField<23, 4, TextureType> texture_type;
|
||||
BitField<29, 3, u32> border_size;
|
||||
|
||||
BitField<0, 16, u32> buffer_low_width_minus_one;
|
||||
};
|
||||
union {
|
||||
BitField<0, 16, u32> height_minus_1;
|
||||
|
@ -206,8 +210,11 @@ struct TICEntry {
|
|||
}
|
||||
|
||||
u32 Width() const {
|
||||
if (header_version != TICHeaderVersion::OneDBuffer) {
|
||||
return width_minus_1 + 1;
|
||||
}
|
||||
return (buffer_high_width_minus_one << 16) | buffer_low_width_minus_one;
|
||||
}
|
||||
|
||||
u32 Height() const {
|
||||
return height_minus_1 + 1;
|
||||
|
@ -219,20 +226,17 @@ struct TICEntry {
|
|||
|
||||
u32 BlockWidth() const {
|
||||
ASSERT(IsTiled());
|
||||
// The block height is stored in log2 format.
|
||||
return 1 << block_width;
|
||||
return block_width;
|
||||
}
|
||||
|
||||
u32 BlockHeight() const {
|
||||
ASSERT(IsTiled());
|
||||
// The block height is stored in log2 format.
|
||||
return 1 << block_height;
|
||||
return block_height;
|
||||
}
|
||||
|
||||
u32 BlockDepth() const {
|
||||
ASSERT(IsTiled());
|
||||
// The block height is stored in log2 format.
|
||||
return 1 << block_depth;
|
||||
return block_depth;
|
||||
}
|
||||
|
||||
bool IsTiled() const {
|
||||
|
@ -240,6 +244,15 @@ struct TICEntry {
|
|||
header_version == TICHeaderVersion::BlockLinearColorKey;
|
||||
}
|
||||
|
||||
bool IsLineal() const {
|
||||
return header_version == TICHeaderVersion::Pitch ||
|
||||
header_version == TICHeaderVersion::PitchColorKey;
|
||||
}
|
||||
|
||||
bool IsBuffer() const {
|
||||
return header_version == TICHeaderVersion::OneDBuffer;
|
||||
}
|
||||
|
||||
bool IsSrgbConversionEnabled() const {
|
||||
return srgb_conversion != 0;
|
||||
}
|
||||
|
|
|
@ -750,6 +750,9 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
|
|||
QStringList GMainWindow::GetUnsupportedGLExtensions() {
|
||||
QStringList unsupported_ext;
|
||||
|
||||
if (!GLAD_GL_ARB_buffer_storage) {
|
||||
unsupported_ext.append(QStringLiteral("ARB_buffer_storage"));
|
||||
}
|
||||
if (!GLAD_GL_ARB_direct_state_access) {
|
||||
unsupported_ext.append(QStringLiteral("ARB_direct_state_access"));
|
||||
}
|
||||
|
|
|
@ -52,6 +52,10 @@ private:
|
|||
bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
||||
std::vector<std::string> unsupported_ext;
|
||||
|
||||
if (!GLAD_GL_ARB_buffer_storage)
|
||||
unsupported_ext.push_back("ARB_buffer_storage");
|
||||
if (!GLAD_GL_ARB_direct_state_access)
|
||||
unsupported_ext.push_back("ARB_direct_state_access");
|
||||
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
||||
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
|
||||
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
|
||||
|
|
Loading…
Reference in a new issue