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vk_resource_manager: Make use of designated initializers where applicable

This commit is contained in:
Lioncash 2020-07-16 19:02:35 -04:00
parent 8ebd6a21c5
commit 772b6e4d28

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@ -18,33 +18,32 @@ namespace {
constexpr std::size_t COMMAND_BUFFER_POOL_SIZE = 0x1000;
constexpr std::size_t FENCES_GROW_STEP = 0x40;
VkFenceCreateInfo BuildFenceCreateInfo() {
VkFenceCreateInfo fence_ci;
fence_ci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_ci.pNext = nullptr;
fence_ci.flags = 0;
return fence_ci;
constexpr VkFenceCreateInfo BuildFenceCreateInfo() {
return {
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
};
}
} // Anonymous namespace
class CommandBufferPool final : public VKFencedPool {
public:
CommandBufferPool(const VKDevice& device)
explicit CommandBufferPool(const VKDevice& device)
: VKFencedPool(COMMAND_BUFFER_POOL_SIZE), device{device} {}
void Allocate(std::size_t begin, std::size_t end) override {
// Command buffers are going to be commited, recorded, executed every single usage cycle.
// They are also going to be reseted when commited.
VkCommandPoolCreateInfo command_pool_ci;
command_pool_ci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
command_pool_ci.pNext = nullptr;
command_pool_ci.flags =
VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
command_pool_ci.queueFamilyIndex = device.GetGraphicsFamily();
Pool& pool = pools.emplace_back();
pool.handle = device.GetLogical().CreateCommandPool(command_pool_ci);
pool.handle = device.GetLogical().CreateCommandPool({
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT |
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
.queueFamilyIndex = device.GetGraphicsFamily(),
});
pool.cmdbufs = pool.handle.Allocate(COMMAND_BUFFER_POOL_SIZE);
}