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gl_rasterizer: Fix compilation for debug builds

This commit is contained in:
Lioncash 2016-05-10 09:04:56 -04:00
parent 006fe5fc0f
commit 75e5d0a6a0

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@ -63,7 +63,7 @@ union PicaShaderConfig {
// We don't sync const_color here because of the high variance, it is a // We don't sync const_color here because of the high variance, it is a
// shader uniform instead. // shader uniform instead.
const auto& tev_stages = regs.GetTevStages(); const auto& tev_stages = regs.GetTevStages();
DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size()); DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
for (size_t i = 0; i < tev_stages.size(); i++) { for (size_t i = 0; i < tev_stages.size(); i++) {
const auto& tev_stage = tev_stages[i]; const auto& tev_stage = tev_stages[i];
state.tev_stages[i].sources_raw = tev_stage.sources_raw; state.tev_stages[i].sources_raw = tev_stage.sources_raw;