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core: hid: Remove deadzone of virtual controller

This commit is contained in:
german77 2023-04-15 18:41:09 -06:00
parent e0895a8581
commit 70a97fb5c7

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@ -280,6 +280,10 @@ void EmulatedController::LoadVirtualGamepadParams() {
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1); virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2); virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3); virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
} }
void EmulatedController::ReloadInput() { void EmulatedController::ReloadInput() {