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Add immediate mode vertex submission

This commit is contained in:
Dwayne Slater 2016-03-02 22:16:38 -05:00
parent ea0ca17215
commit 6b775034dd
21 changed files with 177 additions and 61 deletions

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@ -21,6 +21,7 @@
#include "common/vector_math.h" #include "common/vector_math.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
QImage LoadTexture(u8* src, const Pica::DebugUtils::TextureInfo& info) { QImage LoadTexture(u8* src, const Pica::DebugUtils::TextureInfo& info) {

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@ -18,6 +18,7 @@
#include "core/hw/gpu.h" #include "core/hw/gpu.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/utils.h" #include "video_core/utils.h"
GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::DebugContext> debug_context, GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::DebugContext> debug_context,

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@ -22,7 +22,7 @@
#include "nihstro/float24.h" #include "nihstro/float24.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
GraphicsTracingWidget::GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context, GraphicsTracingWidget::GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent) QWidget* parent)

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@ -19,6 +19,8 @@
#include "citra_qt/debugger/graphics_vertex_shader.h" #include "citra_qt/debugger/graphics_vertex_shader.h"
#include "citra_qt/util/util.h" #include "citra_qt/util/util.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
using nihstro::OpCode; using nihstro::OpCode;

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@ -33,6 +33,7 @@ set(HEADERS
command_processor.h command_processor.h
gpu_debugger.h gpu_debugger.h
pica.h pica.h
pica_state.h
pica_types.h pica_types.h
primitive_assembly.h primitive_assembly.h
rasterizer.h rasterizer.h

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@ -6,6 +6,7 @@
#include "video_core/clipper.h" #include "video_core/clipper.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/rasterizer.h" #include "video_core/rasterizer.h"
#include "video_core/shader/shader_interpreter.h" #include "video_core/shader/shader_interpreter.h"

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@ -15,6 +15,7 @@
#include "video_core/clipper.h" #include "video_core/clipper.h"
#include "video_core/command_processor.h" #include "video_core/command_processor.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/primitive_assembly.h" #include "video_core/primitive_assembly.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
@ -73,6 +74,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D); GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
break; break;
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232):
if (regs.vs_default_attributes_setup.index == 15) {
// Reset immediate primitive state
g_state.immediate.primitive_assembler.Reconfigure(regs.triangle_topology);
g_state.immediate.attribute_id = 0;
}
break;
// Load default vertex input attributes // Load default vertex input attributes
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233): case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234): case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
@ -108,11 +117,48 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
attribute.w.ToFloat32()); attribute.w.ToFloat32());
// TODO: Verify that this actually modifies the register! // TODO: Verify that this actually modifies the register!
setup.index = setup.index + 1; if (setup.index < 15) {
setup.index++;
} else {
// Put each attribute into an immediate input buffer.
// When all specified immediate attributes are present, the Vertex Shader is invoked and everything is
// sent to the primitive assembler.
auto& immediate_input = g_state.immediate.input;
auto& immediate_attribute_id = g_state.immediate.attribute_id;
const auto& attribute_config = regs.vertex_attributes;
immediate_input.attr[immediate_attribute_id++] = attribute;
if (immediate_attribute_id >= attribute_config.GetNumTotalAttributes()) {
immediate_attribute_id = 0;
Shader::UnitState<false> shader_unit;
Shader::Setup(shader_unit);
// Send to vertex shader
Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, attribute_config.GetNumTotalAttributes());
// Send to renderer
using Pica::Shader::OutputVertex;
auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2);
};
g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle);
}
}
} }
break; break;
} }
case PICA_REG_INDEX(gpu_mode):
if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) {
// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
VideoCore::g_renderer->rasterizer->DrawTriangles();
}
break;
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c): case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d): case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d):
{ {

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@ -28,6 +28,7 @@
#include "core/settings.h" #include "core/settings.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/utils.h" #include "video_core/utils.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
@ -113,7 +114,7 @@ void GeometryDumper::Dump() {
} }
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes) void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
{ {
struct StuffToWrite { struct StuffToWrite {
u8* pointer; u8* pointer;

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@ -17,6 +17,7 @@
#include "core/tracer/recorder.h" #include "core/tracer/recorder.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/shader/shader.h"
namespace Pica { namespace Pica {
@ -182,7 +183,7 @@ private:
}; };
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes); const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
// Utility class to log Pica commands. // Utility class to log Pica commands.

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@ -6,6 +6,7 @@
#include <unordered_map> #include <unordered_map>
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
namespace Pica { namespace Pica {

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@ -1089,7 +1089,16 @@ struct Regs {
} }
} command_buffer; } command_buffer;
INSERT_PADDING_WORDS(0x20); INSERT_PADDING_WORDS(0x07);
enum class GPUMode : u32 {
Drawing = 0,
Configuring = 1
};
GPUMode gpu_mode;
INSERT_PADDING_WORDS(0x18);
enum class TriangleTopology : u32 { enum class TriangleTopology : u32 {
List = 0, List = 0,
@ -1278,6 +1287,7 @@ ASSERT_REG_POSITION(trigger_draw, 0x22e);
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f); ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232); ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
ASSERT_REG_POSITION(command_buffer, 0x238); ASSERT_REG_POSITION(command_buffer, 0x238);
ASSERT_REG_POSITION(gpu_mode, 0x245);
ASSERT_REG_POSITION(triangle_topology, 0x25e); ASSERT_REG_POSITION(triangle_topology, 0x25e);
ASSERT_REG_POSITION(restart_primitive, 0x25f); ASSERT_REG_POSITION(restart_primitive, 0x25f);
ASSERT_REG_POSITION(gs, 0x280); ASSERT_REG_POSITION(gs, 0x280);
@ -1292,64 +1302,10 @@ static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32), "ShaderConfig st
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be"); static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be"); static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
/// Struct used to describe current Pica state
struct State {
/// Pica registers
Regs regs;
/// Vertex shader memory
struct ShaderSetup {
struct {
// The float uniforms are accessed by the shader JIT using SSE instructions, and are
// therefore required to be 16-byte aligned.
Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
std::array<bool, 16> b;
std::array<Math::Vec4<u8>, 4> i;
} uniforms;
Math::Vec4<float24> default_attributes[16];
std::array<u32, 1024> program_code;
std::array<u32, 1024> swizzle_data;
};
ShaderSetup vs;
ShaderSetup gs;
struct {
union LutEntry {
// Used for raw access
u32 raw;
// LUT value, encoded as 12-bit fixed point, with 12 fraction bits
BitField< 0, 12, u32> value;
// Used by HW for efficient interpolation, Citra does not use these
BitField<12, 12, u32> difference;
float ToFloat() {
return static_cast<float>(value) / 4095.f;
}
};
std::array<std::array<LutEntry, 256>, 24> luts;
} lighting;
/// Current Pica command list
struct {
const u32* head_ptr;
const u32* current_ptr;
u32 length;
} cmd_list;
};
/// Initialize Pica state /// Initialize Pica state
void Init(); void Init();
/// Shutdown Pica state /// Shutdown Pica state
void Shutdown(); void Shutdown();
extern State g_state; ///< Current Pica state
} // namespace } // namespace

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@ -0,0 +1,60 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "video_core/pica.h"
#include "video_core/primitive_assembly.h"
#include "video_core/shader/shader.h"
namespace Pica {
/// Struct used to describe current Pica state
struct State {
/// Pica registers
Regs regs;
Shader::ShaderSetup vs;
Shader::ShaderSetup gs;
struct {
union LutEntry {
// Used for raw access
u32 raw;
// LUT value, encoded as 12-bit fixed point, with 12 fraction bits
BitField< 0, 12, u32> value;
// Used by HW for efficient interpolation, Citra does not use these
BitField<12, 12, u32> difference;
float ToFloat() {
return static_cast<float>(value) / 4095.f;
}
};
std::array<std::array<LutEntry, 256>, 24> luts;
} lighting;
/// Current Pica command list
struct {
const u32* head_ptr;
const u32* current_ptr;
u32 length;
} cmd_list;
/// Struct used to describe immediate mode rendering state
struct ImmediateModeState {
Shader::InputVertex input;
// This is constructed with a dummy triangle topology
PrimitiveAssembler<Shader::OutputVertex> primitive_assembler;
int attribute_id = 0;
ImmediateModeState() : primitive_assembler(Regs::TriangleTopology::List) {}
} immediate;
};
extern State g_state; ///< Current Pica state
} // namespace

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@ -53,6 +53,18 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
} }
} }
template<typename VertexType>
void PrimitiveAssembler<VertexType>::Reset() {
buffer_index = 0;
strip_ready = false;
}
template<typename VertexType>
void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology) {
Reset();
this->topology = topology;
}
// explicitly instantiate use cases // explicitly instantiate use cases
template template
struct PrimitiveAssembler<Shader::OutputVertex>; struct PrimitiveAssembler<Shader::OutputVertex>;

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@ -30,6 +30,16 @@ struct PrimitiveAssembler {
*/ */
void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler); void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
/**
* Resets the internal state of the PrimitiveAssembler.
*/
void Reset();
/**
* Reconfigures the PrimitiveAssembler to use a different triangle topology.
*/
void Reconfigure(Regs::TriangleTopology topology);
private: private:
Regs::TriangleTopology topology; Regs::TriangleTopology topology;

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@ -15,6 +15,7 @@
#include "core/hw/gpu.h" #include "core/hw/gpu.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/rasterizer.h" #include "video_core/rasterizer.h"
#include "video_core/utils.h" #include "video_core/utils.h"
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"

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@ -19,6 +19,7 @@
#include "core/hw/gpu.h" #include "core/hw/gpu.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/utils.h" #include "video_core/utils.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"

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@ -14,6 +14,7 @@
#include "common/hash.h" #include "common/hash.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"

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@ -14,6 +14,7 @@
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
#include "shader.h" #include "shader.h"
@ -145,7 +146,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
return ret; return ret;
} }
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) { DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
UnitState<true> state; UnitState<true> state;
state.program_counter = config.main_offset; state.program_counter = config.main_offset;

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@ -77,6 +77,22 @@ struct OutputVertex {
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size"); static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
/// Vertex shader memory
struct ShaderSetup {
struct {
// The float uniforms are accessed by the shader JIT using SSE instructions, and are
// therefore required to be 16-byte aligned.
Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
std::array<bool, 16> b;
std::array<Math::Vec4<u8>, 4> i;
} uniforms;
Math::Vec4<float24> default_attributes[16];
std::array<u32, 1024> program_code;
std::array<u32, 1024> swizzle_data;
};
// Helper structure used to keep track of data useful for inspection of shader emulation // Helper structure used to keep track of data useful for inspection of shader emulation
template<bool full_debugging> template<bool full_debugging>
@ -347,7 +363,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
* @param setup Setup object for the shader pipeline * @param setup Setup object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex * @return Debug information for this shader with regards to the given vertex
*/ */
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup); DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup);
} // namespace Shader } // namespace Shader

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@ -7,6 +7,7 @@
#include <nihstro/shader_bytecode.h> #include <nihstro/shader_bytecode.h>
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h" #include "video_core/shader/shader_interpreter.h"

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@ -11,6 +11,8 @@
#include "shader.h" #include "shader.h"
#include "shader_jit_x64.h" #include "shader_jit_x64.h"
#include "video_core/pica_state.h"
namespace Pica { namespace Pica {
namespace Shader { namespace Shader {