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nvhost_ctrl: Only mark EventState::Busy as BadParameter

Fixes an svc break in Kirby and the Forgotten Land with async GPU enabled.
This commit is contained in:
ameerj 2022-03-29 15:13:30 -04:00
parent 642913b0d1
commit 69807dd208

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@ -134,7 +134,7 @@ NvResult nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector
} }
EventState status = events_interface.status[event_id]; EventState status = events_interface.status[event_id];
const bool bad_parameter = status != EventState::Free && status != EventState::Registered; const bool bad_parameter = status == EventState::Busy;
if (bad_parameter) { if (bad_parameter) {
std::memcpy(output.data(), &params, sizeof(params)); std::memcpy(output.data(), &params, sizeof(params));
return NvResult::BadParameter; return NvResult::BadParameter;