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Kernel: Move WaitObject to a separate file

Now that HandleTable doesn't directly depend on WaitObject anymore, this
can be separated from the main kernel.h header.
This commit is contained in:
Yuri Kunde Schlesner 2017-05-29 15:45:30 -07:00
parent 9453223075
commit 64ecf81a3c
15 changed files with 178 additions and 135 deletions

View file

@ -10,6 +10,7 @@
#include "core/hle/kernel/semaphore.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
#include "core/hle/kernel/wait_object.h"
WaitTreeItem::~WaitTreeItem() {}

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@ -4,12 +4,10 @@
#pragma once
#include <boost/container/flat_set.hpp>
#include <QAbstractItemModel>
#include <QDockWidget>
#include <QTreeView>
#include <boost/container/flat_set.hpp>
#include "core/core.h"
#include "core/hle/kernel/kernel.h"

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@ -57,6 +57,7 @@ set(SRCS
hle/kernel/thread.cpp
hle/kernel/timer.cpp
hle/kernel/vm_manager.cpp
hle/kernel/wait_object.cpp
hle/service/ac/ac.cpp
hle/service/ac/ac_i.cpp
hle/service/ac/ac_u.cpp
@ -249,6 +250,7 @@ set(HEADERS
hle/kernel/thread.h
hle/kernel/timer.h
hle/kernel/vm_manager.h
hle/kernel/wait_object.h
hle/result.h
hle/service/ac/ac.h
hle/service/ac/ac_i.h

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@ -6,6 +6,7 @@
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/wait_object.h"
namespace Kernel {

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@ -20,85 +20,6 @@ namespace Kernel {
unsigned int Object::next_object_id;
HandleTable g_handle_table;
void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
if (itr == waiting_threads.end())
waiting_threads.push_back(std::move(thread));
}
void WaitObject::RemoveWaitingThread(Thread* thread) {
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
// If a thread passed multiple handles to the same object,
// the kernel might attempt to remove the thread from the object's
// waiting threads list multiple times.
if (itr != waiting_threads.end())
waiting_threads.erase(itr);
}
SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
Thread* candidate = nullptr;
s32 candidate_priority = THREADPRIO_LOWEST + 1;
for (const auto& thread : waiting_threads) {
// The list of waiting threads must not contain threads that are not waiting to be awakened.
ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
"Inconsistent thread statuses in waiting_threads");
if (thread->current_priority >= candidate_priority)
continue;
if (ShouldWait(thread.get()))
continue;
// A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
bool ready_to_run = true;
if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
[&thread](const SharedPtr<WaitObject>& object) {
return object->ShouldWait(thread.get());
});
}
if (ready_to_run) {
candidate = thread.get();
candidate_priority = thread->current_priority;
}
}
return candidate;
}
void WaitObject::WakeupAllWaitingThreads() {
while (auto thread = GetHighestPriorityReadyThread()) {
if (!thread->IsSleepingOnWaitAll()) {
Acquire(thread.get());
// Set the output index of the WaitSynchronizationN call to the index of this object.
if (thread->wait_set_output) {
thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
thread->wait_set_output = false;
}
} else {
for (auto& object : thread->wait_objects) {
object->Acquire(thread.get());
}
// Note: This case doesn't update the output index of WaitSynchronizationN.
}
for (auto& object : thread->wait_objects)
object->RemoveWaitingThread(thread.get());
thread->wait_objects.clear();
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
thread->ResumeFromWait();
}
}
const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
return waiting_threads;
}
HandleTable::HandleTable() {
next_generation = 1;
Clear();

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@ -17,8 +17,6 @@ namespace Kernel {
using Handle = u32;
class Thread;
enum KernelHandle : Handle {
CurrentThread = 0xFFFF8000,
CurrentProcess = 0xFFFF8001,
@ -133,57 +131,6 @@ inline SharedPtr<T> DynamicObjectCast(SharedPtr<Object> object) {
return nullptr;
}
/// Class that represents a Kernel object that a thread can be waiting on
class WaitObject : public Object {
public:
/**
* Check if the specified thread should wait until the object is available
* @param thread The thread about which we're deciding.
* @return True if the current thread should wait due to this object being unavailable
*/
virtual bool ShouldWait(Thread* thread) const = 0;
/// Acquire/lock the object for the specified thread if it is available
virtual void Acquire(Thread* thread) = 0;
/**
* Add a thread to wait on this object
* @param thread Pointer to thread to add
*/
virtual void AddWaitingThread(SharedPtr<Thread> thread);
/**
* Removes a thread from waiting on this object (e.g. if it was resumed already)
* @param thread Pointer to thread to remove
*/
virtual void RemoveWaitingThread(Thread* thread);
/**
* Wake up all threads waiting on this object that can be awoken, in priority order,
* and set the synchronization result and output of the thread.
*/
virtual void WakeupAllWaitingThreads();
/// Obtains the highest priority thread that is ready to run from this object's waiting list.
SharedPtr<Thread> GetHighestPriorityReadyThread();
/// Get a const reference to the waiting threads list for debug use
const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
private:
/// Threads waiting for this object to become available
std::vector<SharedPtr<Thread>> waiting_threads;
};
// Specialization of DynamicObjectCast for WaitObjects
template <>
inline SharedPtr<WaitObject> DynamicObjectCast<WaitObject>(SharedPtr<Object> object) {
if (object != nullptr && object->IsWaitable()) {
return boost::static_pointer_cast<WaitObject>(std::move(object));
}
return nullptr;
}
/**
* This class allows the creation of Handles, which are references to objects that can be tested
* for validity and looked up. Here they are used to pass references to kernel objects to/from the

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@ -7,6 +7,7 @@
#include <string>
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/wait_object.h"
namespace Kernel {

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@ -8,6 +8,7 @@
#include <string>
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/wait_object.h"
namespace Kernel {

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@ -9,6 +9,7 @@
#include <tuple>
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/wait_object.h"
namespace Service {
class SessionRequestHandler;

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@ -11,6 +11,7 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/session.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/wait_object.h"
#include "core/hle/result.h"
#include "core/hle/service/service.h"
#include "core/memory.h"

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@ -12,6 +12,7 @@
#include "common/common_types.h"
#include "core/arm/arm_interface.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/wait_object.h"
#include "core/hle/result.h"
enum ThreadPriority : s32 {

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@ -6,6 +6,7 @@
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/wait_object.h"
namespace Kernel {

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@ -0,0 +1,99 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
#include "core/hle/shared_page.h"
namespace Kernel {
void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
if (itr == waiting_threads.end())
waiting_threads.push_back(std::move(thread));
}
void WaitObject::RemoveWaitingThread(Thread* thread) {
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
// If a thread passed multiple handles to the same object,
// the kernel might attempt to remove the thread from the object's
// waiting threads list multiple times.
if (itr != waiting_threads.end())
waiting_threads.erase(itr);
}
SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
Thread* candidate = nullptr;
s32 candidate_priority = THREADPRIO_LOWEST + 1;
for (const auto& thread : waiting_threads) {
// The list of waiting threads must not contain threads that are not waiting to be awakened.
ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
"Inconsistent thread statuses in waiting_threads");
if (thread->current_priority >= candidate_priority)
continue;
if (ShouldWait(thread.get()))
continue;
// A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
bool ready_to_run = true;
if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
[&thread](const SharedPtr<WaitObject>& object) {
return object->ShouldWait(thread.get());
});
}
if (ready_to_run) {
candidate = thread.get();
candidate_priority = thread->current_priority;
}
}
return candidate;
}
void WaitObject::WakeupAllWaitingThreads() {
while (auto thread = GetHighestPriorityReadyThread()) {
if (!thread->IsSleepingOnWaitAll()) {
Acquire(thread.get());
// Set the output index of the WaitSynchronizationN call to the index of this object.
if (thread->wait_set_output) {
thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
thread->wait_set_output = false;
}
} else {
for (auto& object : thread->wait_objects) {
object->Acquire(thread.get());
}
// Note: This case doesn't update the output index of WaitSynchronizationN.
}
for (auto& object : thread->wait_objects)
object->RemoveWaitingThread(thread.get());
thread->wait_objects.clear();
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
thread->ResumeFromWait();
}
}
const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
return waiting_threads;
}
} // namespace Kernel

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@ -0,0 +1,67 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include <boost/smart_ptr/intrusive_ptr.hpp>
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
class Thread;
/// Class that represents a Kernel object that a thread can be waiting on
class WaitObject : public Object {
public:
/**
* Check if the specified thread should wait until the object is available
* @param thread The thread about which we're deciding.
* @return True if the current thread should wait due to this object being unavailable
*/
virtual bool ShouldWait(Thread* thread) const = 0;
/// Acquire/lock the object for the specified thread if it is available
virtual void Acquire(Thread* thread) = 0;
/**
* Add a thread to wait on this object
* @param thread Pointer to thread to add
*/
virtual void AddWaitingThread(SharedPtr<Thread> thread);
/**
* Removes a thread from waiting on this object (e.g. if it was resumed already)
* @param thread Pointer to thread to remove
*/
virtual void RemoveWaitingThread(Thread* thread);
/**
* Wake up all threads waiting on this object that can be awoken, in priority order,
* and set the synchronization result and output of the thread.
*/
virtual void WakeupAllWaitingThreads();
/// Obtains the highest priority thread that is ready to run from this object's waiting list.
SharedPtr<Thread> GetHighestPriorityReadyThread();
/// Get a const reference to the waiting threads list for debug use
const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
private:
/// Threads waiting for this object to become available
std::vector<SharedPtr<Thread>> waiting_threads;
};
// Specialization of DynamicObjectCast for WaitObjects
template <>
inline SharedPtr<WaitObject> DynamicObjectCast<WaitObject>(SharedPtr<Object> object) {
if (object != nullptr && object->IsWaitable()) {
return boost::static_pointer_cast<WaitObject>(std::move(object));
}
return nullptr;
}
} // namespace Kernel

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@ -27,6 +27,7 @@
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/kernel/wait_object.h"
#include "core/hle/result.h"
#include "core/hle/service/service.h"