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Save profile name used

- Save the profile name in global config
- Read the profile name when reading the global config
This commit is contained in:
flodavid 2023-12-16 18:26:26 +01:00
parent 82b58668ed
commit 63b835f822
7 changed files with 55 additions and 12 deletions

View file

@ -21,7 +21,7 @@ void AndroidConfig::ReloadAllValues() {
}
void AndroidConfig::SaveAllValues() {
Save();
SaveValues();
SaveAndroidValues();
}

View file

@ -5,6 +5,7 @@
#include <array>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/settings_common.h"
#include "common/settings_enums.h"
@ -58,6 +59,19 @@ void Config::Initialize(const std::optional<std::string> config_path) {
}
void Config::WriteToIni() const {
std::string config_type;
switch (type) {
case ConfigType::GlobalConfig:
config_type = "Global";
break;
case ConfigType::PerGameConfig:
config_type = "Game Specific";
break;
case ConfigType::InputProfile:
config_type = "Input Profile";
break;
}
LOG_INFO(Config, "Writing {} configuration to: {}", config_type, config_loc);
FILE* fp = nullptr;
#ifdef _WIN32
fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb");
@ -117,10 +131,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
const auto profile_name = ReadStringSetting(std::string(player_prefix).append("profile_name"));
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
@ -139,6 +153,10 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
player.controller_type = controller;
}
} else {
if (global) {
auto& player_global = Settings::values.players.GetValue(true)[player_index];
player_global.profile_name = profile_name;
}
std::string connected_key = player_prefix;
player.connected = ReadBooleanSetting(connected_key.append("connected"),
std::make_optional(player_index == 0));
@ -412,6 +430,11 @@ void Config::SavePlayerValues(const std::size_t player_index) {
std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
if (global) {
const auto& player_global = Settings::values.players.GetValue(true)[player_index];
WriteStringSetting(std::string(player_prefix).append("profile_name"),
player_global.profile_name, std::make_optional(std::string("")));
}
WriteBooleanSetting(std::string(player_prefix).append("connected"), player.connected,
std::make_optional(player_index == 0));
WriteIntegerSetting(std::string(player_prefix).append("vibration_enabled"),
@ -468,12 +491,15 @@ void Config::SaveMotionTouchValues() {
void Config::SaveValues() {
if (global) {
LOG_DEBUG(Config, "Saving global generic configuration values");
SaveDataStorageValues();
SaveDebuggingValues();
SaveDisabledAddOnValues();
SaveNetworkValues();
SaveWebServiceValues();
SaveMiscellaneousValues();
} else {
LOG_DEBUG(Config, "Saving only generic configuration values");
}
SaveControlValues();
SaveCoreValues();
@ -814,10 +840,6 @@ void Config::Reload() {
SaveValues();
}
void Config::Save() {
SaveValues();
}
void Config::ClearControlPlayerValues() const {
// If key is an empty string, all keys in the current group() are removed.
const char* section = Settings::TranslateCategory(Settings::Category::Controls);

View file

@ -51,7 +51,6 @@ protected:
[[nodiscard]] bool IsCustomConfig() const;
void Reload();
void Save();
/**
* Derived config classes must implement this so they can reload all platform-specific

View file

@ -1650,9 +1650,21 @@ void ConfigureInputPlayer::SaveProfile() {
void ConfigureInputPlayer::UpdateInputProfiles() {
ui->comboProfiles->clear();
for (const auto& profile_name : profiles->GetInputProfileNames()) {
// Set current profile as empty by default
int profile_index = -1;
// Add every available profile and search the player profile to set it as current one
auto& current_profile = Settings::values.players.GetValue()[player_index].profile_name;
std::vector<std::string> profile_names = profiles->GetInputProfileNames();
std::string profile_name;
for (size_t i = 0; i < profile_names.size(); i++) {
profile_name = profile_names[i];
ui->comboProfiles->addItem(QString::fromStdString(profile_name));
if (current_profile == profile_name) {
profile_index = (int)i;
}
}
ui->comboProfiles->setCurrentIndex(-1);
LOG_DEBUG(Frontend, "Setting the current input profile to index {}", profile_index);
ui->comboProfiles->setCurrentIndex(profile_index);
}

View file

@ -5,6 +5,7 @@
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "frontend_common/config.h"
#include "yuzu/configuration/input_profiles.h"
@ -113,6 +114,8 @@ bool InputProfiles::LoadProfile(const std::string& profile_name, std::size_t pla
return false;
}
LOG_INFO(Config, "Loading input profile `{}`", profile_name);
map_profiles[profile_name]->ReadQtControlPlayerValues(player_index);
return true;
}

View file

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "input_common/main.h"
#include "qt_config.h"
#include "uisettings.h"
@ -65,7 +66,7 @@ void QtConfig::ReloadAllValues() {
}
void QtConfig::SaveAllValues() {
Save();
SaveValues();
SaveQtValues();
}
@ -327,7 +328,10 @@ void QtConfig::ReadMultiplayerValues() {
void QtConfig::SaveQtValues() {
if (global) {
LOG_DEBUG(Config, "Saving global Qt configuration values");
SaveUIValues();
} else {
LOG_DEBUG(Config, "Saving Qt configuration values");
}
SaveQtControlValues();
@ -545,6 +549,7 @@ void QtConfig::ReadQtControlPlayerValues(std::size_t player_index) {
void QtConfig::SaveQtControlPlayerValues(std::size_t player_index) {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
LOG_DEBUG(Config, "Saving players control configuration values");
SavePlayerValues(player_index);
SaveQtPlayerValues(player_index);

View file

@ -5,6 +5,7 @@
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include "common/logging/log.h"
#include "input_common/main.h"
#include "sdl_config.h"
@ -64,7 +65,7 @@ void SdlConfig::ReloadAllValues() {
}
void SdlConfig::SaveAllValues() {
Save();
SaveValues();
SaveSdlValues();
}
@ -177,6 +178,7 @@ void SdlConfig::ReadHidbusValues() {
}
void SdlConfig::SaveSdlValues() {
LOG_DEBUG(Config, "Saving SDL configuration values");
SaveSdlControlValues();
WriteToIni();