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gl_shader_decompiler: Fix a few comment typos

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Lioncash 2018-10-20 14:19:28 -04:00
parent 8dc7db7e33
commit 61ef8af1e2

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@ -378,8 +378,8 @@ public:
* @param reg The destination register to use.
* @param elem The element to use for the operation.
* @param value The code representing the value to assign. Type has to be half float.
* @param type Half float kind of assignment.
* @param dest_num_components Number of components in the destionation.
* @param merge Half float kind of assignment.
* @param dest_num_components Number of components in the destination.
* @param value_num_components Number of components in the value.
* @param is_saturated Optional, when True, saturates the provided value.
* @param dest_elem Optional, the destination element to use for the operation.
@ -422,6 +422,7 @@ public:
* @param reg The destination register to use.
* @param elem The element to use for the operation.
* @param attribute The input attribute to use as the source value.
* @param input_mode The input mode.
* @param vertex The register that decides which vertex to read from (used in GS).
*/
void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
@ -1058,7 +1059,7 @@ private:
/*
* Transforms the input string GLSL operand into an unpacked half float pair.
* @note This function returns a float type pair instead of a half float pair. This is because
* real half floats are not standarized in GLSL but unpackHalf2x16 (which returns a vec2) is.
* real half floats are not standardized in GLSL but unpackHalf2x16 (which returns a vec2) is.
* @param operand Input operand. It has to be an unsigned integer.
* @param type How to unpack the unsigned integer to a half float pair.
* @param abs Get the absolute value of unpacked half floats.