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gl_shader_gen: Fix directional lights.

This commit is contained in:
bunnei 2015-11-18 21:16:06 -05:00
parent bdc72d0904
commit 5f3bad8fb1

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@ -416,7 +416,7 @@ vec4 secondary_fragment_color = vec4(0.0);
std::string light_src = "light_src[" + std::to_string(num) + "]"; std::string light_src = "light_src[" + std::to_string(num) + "]";
if (config.light_src[light_index].directional) if (config.light_src[light_index].directional)
out += "light_vector = normalize(-" + light_src + ".position);\n"; out += "light_vector = normalize(" + light_src + ".position);\n";
else else
out += "light_vector = normalize(" + light_src + ".position - fragment_position);\n"; out += "light_vector = normalize(" + light_src + ".position - fragment_position);\n";