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gl_shader_disk_cache: Make variable non-const in decompiled entry case

std::move does nothing when applied to a const variable. Resources can't
be moved if the object is immutable. With this change, we don't end up
making several unnecessary heap allocations and copies.
This commit is contained in:
Lioncash 2019-05-19 02:33:32 -04:00
parent f417be9d3b
commit 5e4c227608

View file

@ -243,7 +243,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
return {}; return {};
} }
const auto entry = LoadDecompiledEntry(); auto entry = LoadDecompiledEntry();
if (!entry) { if (!entry) {
return {}; return {};
} }