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cmake: Remove unused code in GenerateSCMRev.cmake

Remove shader code hash generation code as it's no longer used.
This commit is contained in:
ReinUsesLisp 2021-07-20 03:13:51 -03:00 committed by ameerj
parent a741513e65
commit 594ea29015

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@ -48,15 +48,6 @@ if (BUILD_REPOSITORY)
endif()
endif()
# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
set(HASH_FILES
# ...
)
set(COMBINED "")
foreach (F IN LISTS HASH_FILES)
file(READ ${F} TMP)
set(COMBINED "${COMBINED}${TMP}")
endforeach()
string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
# The variable SRC_DIR must be passed into the script
# (since it uses the current build directory for all values of CMAKE_*_DIR)
configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)