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gl_shader_manager: Zero initialize current assembly programs

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ReinUsesLisp 2021-05-20 21:01:41 -03:00 committed by ameerj
parent c0e4074721
commit 54decced92

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@ -82,7 +82,7 @@ private:
GLuint current_source_program = 0; GLuint current_source_program = 0;
u32 current_assembly_mask = 0; u32 current_assembly_mask = 0;
std::array<GLuint, NUM_STAGES> current_assembly_programs; std::array<GLuint, NUM_STAGES> current_assembly_programs{};
GLuint current_compute_assembly_program = 0; GLuint current_compute_assembly_program = 0;
}; };