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GPU: Implement offsetted rendering when using non-indexed drawing.

This commit is contained in:
Subv 2018-07-02 11:23:36 -05:00
parent fca3d1cc65
commit 4c59105adf

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@ -421,7 +421,7 @@ void RasterizerOpenGL::DrawArrays() {
MaxwellToGL::IndexFormat(regs.index_array.format), MaxwellToGL::IndexFormat(regs.index_array.format),
reinterpret_cast<const void*>(index_buffer_offset), base_vertex); reinterpret_cast<const void*>(index_buffer_offset), base_vertex);
} else { } else {
glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count); glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
} }
// Disable scissor test // Disable scissor test