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Merge pull request #4348 from lioncash/nano

core_timing: Make usage of nanoseconds more consistent in the interface
This commit is contained in:
bunnei 2020-07-18 01:45:10 -04:00 committed by GitHub
commit 4a8cb9a706
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16 changed files with 111 additions and 100 deletions

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@ -38,7 +38,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo
sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
release_event = Core::Timing::CreateEvent(
name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(cycles_late); });
name, [this](u64, std::chrono::nanoseconds ns_late) { ReleaseActiveBuffer(ns_late); });
}
void Stream::Play() {
@ -59,11 +59,9 @@ Stream::State Stream::GetState() const {
return state;
}
s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const {
std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const {
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
const auto ns =
std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
return ns.count();
return std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
}
static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
@ -80,7 +78,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
}
}
void Stream::PlayNextBuffer(s64 cycles_late) {
void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
if (!IsPlaying()) {
// Ensure we are in playing state before playing the next buffer
sink_stream.Flush();
@ -105,17 +103,18 @@ void Stream::PlayNextBuffer(s64 cycles_late) {
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
core_timing.ScheduleEvent(
GetBufferReleaseNS(*active_buffer) -
(Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late),
release_event, {});
const auto time_stretch_delta = Settings::values.enable_audio_stretching.GetValue()
? std::chrono::nanoseconds::zero()
: ns_late;
const auto future_time = GetBufferReleaseNS(*active_buffer) - time_stretch_delta;
core_timing.ScheduleEvent(future_time, release_event, {});
}
void Stream::ReleaseActiveBuffer(s64 cycles_late) {
void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {
ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer));
release_callback();
PlayNextBuffer(cycles_late);
PlayNextBuffer(ns_late);
}
bool Stream::QueueBuffer(BufferPtr&& buffer) {

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@ -4,6 +4,7 @@
#pragma once
#include <chrono>
#include <functional>
#include <memory>
#include <string>
@ -90,16 +91,13 @@ public:
private:
/// Plays the next queued buffer in the audio stream, starting playback if necessary
void PlayNextBuffer(s64 cycles_late = 0);
void PlayNextBuffer(std::chrono::nanoseconds ns_late = {});
/// Releases the actively playing buffer, signalling that it has been completed
void ReleaseActiveBuffer(s64 cycles_late = 0);
void ReleaseActiveBuffer(std::chrono::nanoseconds ns_late = {});
/// Gets the number of core cycles when the specified buffer will be released
s64 GetBufferReleaseNS(const Buffer& buffer) const;
/// Gets the number of core cycles when the specified buffer will be released
s64 GetBufferReleaseNSHostTiming(const Buffer& buffer) const;
std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
u32 sample_rate; ///< Sample rate of the stream
Format format; ///< Format of the stream

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@ -53,12 +53,12 @@ void CoreTiming::ThreadEntry(CoreTiming& instance) {
instance.ThreadLoop();
}
void CoreTiming::Initialize(std::function<void(void)>&& on_thread_init_) {
void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
on_thread_init = std::move(on_thread_init_);
event_fifo_id = 0;
shutting_down = false;
ticks = 0;
const auto empty_timed_callback = [](u64, s64) {};
const auto empty_timed_callback = [](u64, std::chrono::nanoseconds) {};
ev_lost = CreateEvent("_lost_event", empty_timed_callback);
if (is_multicore) {
timer_thread = std::make_unique<std::thread>(ThreadEntry, std::ref(*this));
@ -106,11 +106,11 @@ bool CoreTiming::HasPendingEvents() const {
return !(wait_set && event_queue.empty());
}
void CoreTiming::ScheduleEvent(s64 ns_into_future, const std::shared_ptr<EventType>& event_type,
u64 userdata) {
void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type, u64 userdata) {
{
std::scoped_lock scope{basic_lock};
const u64 timeout = static_cast<u64>(GetGlobalTimeNs().count() + ns_into_future);
const u64 timeout = static_cast<u64>((GetGlobalTimeNs() + ns_into_future).count());
event_queue.emplace_back(Event{timeout, event_fifo_id++, userdata, event_type});
@ -195,8 +195,9 @@ std::optional<s64> CoreTiming::Advance() {
event_queue.pop_back();
basic_lock.unlock();
if (auto event_type{evt.type.lock()}) {
event_type->callback(evt.userdata, global_timer - evt.time);
if (const auto event_type{evt.type.lock()}) {
event_type->callback(
evt.userdata, std::chrono::nanoseconds{static_cast<s64>(global_timer - evt.time)});
}
basic_lock.lock();

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@ -17,14 +17,12 @@
#include "common/common_types.h"
#include "common/spin_lock.h"
#include "common/thread.h"
#include "common/threadsafe_queue.h"
#include "common/wall_clock.h"
#include "core/hardware_properties.h"
namespace Core::Timing {
/// A callback that may be scheduled for a particular core timing event.
using TimedCallback = std::function<void(u64 userdata, s64 cycles_late)>;
using TimedCallback = std::function<void(u64 userdata, std::chrono::nanoseconds ns_late)>;
/// Contains the characteristics of a particular event.
struct EventType {
@ -42,12 +40,12 @@ struct EventType {
* in main CPU clock cycles.
*
* To schedule an event, you first have to register its type. This is where you pass in the
* callback. You then schedule events using the type id you get back.
* callback. You then schedule events using the type ID you get back.
*
* The int cyclesLate that the callbacks get is how many cycles late it was.
* The s64 ns_late that the callbacks get is how many ns late it was.
* So to schedule a new event on a regular basis:
* inside callback:
* ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
* ScheduleEvent(period_in_ns - ns_late, callback, "whatever")
*/
class CoreTiming {
public:
@ -62,7 +60,7 @@ public:
/// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is
/// required to end slice - 1 and start slice 0 before the first cycle of code is executed.
void Initialize(std::function<void(void)>&& on_thread_init_);
void Initialize(std::function<void()>&& on_thread_init_);
/// Tears down all timing related functionality.
void Shutdown();
@ -95,8 +93,8 @@ public:
bool HasPendingEvents() const;
/// Schedules an event in core timing
void ScheduleEvent(s64 ns_into_future, const std::shared_ptr<EventType>& event_type,
u64 userdata = 0);
void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type, u64 userdata = 0);
void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, u64 userdata);
@ -141,8 +139,6 @@ private:
u64 global_timer = 0;
std::chrono::nanoseconds start_point;
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't
@ -161,7 +157,7 @@ private:
std::atomic<bool> wait_set{};
std::atomic<bool> shutting_down{};
std::atomic<bool> has_started{};
std::function<void(void)> on_thread_init{};
std::function<void()> on_thread_init{};
bool is_multicore{};

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@ -11,19 +11,20 @@
namespace Core::Hardware {
InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
gpu_interrupt_event = Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, s64) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
});
gpu_interrupt_event =
Core::Timing::CreateEvent("GPUInterrupt", [this](u64 message, std::chrono::nanoseconds) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
});
}
InterruptManager::~InterruptManager() = default;
void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg);
system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{10}, gpu_interrupt_event, msg);
}
} // namespace Core::Hardware

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@ -145,16 +145,18 @@ struct KernelCore::Impl {
void InitializePreemption(KernelCore& kernel) {
preemption_event = Core::Timing::CreateEvent(
"PreemptionCallback", [this, &kernel](u64 userdata, s64 cycles_late) {
"PreemptionCallback", [this, &kernel](u64, std::chrono::nanoseconds) {
{
SchedulerLock lock(kernel);
global_scheduler.PreemptThreads();
}
s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
const auto time_interval = std::chrono::nanoseconds{
Core::Timing::msToCycles(std::chrono::milliseconds(10))};
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
});
s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
const auto time_interval =
std::chrono::nanoseconds{Core::Timing::msToCycles(std::chrono::milliseconds(10))};
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
}

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@ -34,7 +34,7 @@ ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelCore& kern
std::shared_ptr<ServerSession> session{std::make_shared<ServerSession>(kernel)};
session->request_event = Core::Timing::CreateEvent(
name, [session](u64 userdata, s64 cycles_late) { session->CompleteSyncRequest(); });
name, [session](u64, std::chrono::nanoseconds) { session->CompleteSyncRequest(); });
session->name = std::move(name);
session->parent = std::move(parent);
@ -184,8 +184,8 @@ ResultCode ServerSession::CompleteSyncRequest() {
ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
Core::Memory::Memory& memory) {
ResultCode result = QueueSyncRequest(std::move(thread), memory);
const u64 delay = kernel.IsMulticore() ? 0U : 20000U;
const ResultCode result = QueueSyncRequest(std::move(thread), memory);
const auto delay = std::chrono::nanoseconds{kernel.IsMulticore() ? 0 : 20000};
Core::System::GetInstance().CoreTiming().ScheduleEvent(delay, request_event, {});
return result;
}

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@ -16,7 +16,7 @@ namespace Kernel {
TimeManager::TimeManager(Core::System& system_) : system{system_} {
time_manager_event_type = Core::Timing::CreateEvent(
"Kernel::TimeManagerCallback", [this](u64 thread_handle, [[maybe_unused]] s64 cycles_late) {
"Kernel::TimeManagerCallback", [this](u64 thread_handle, std::chrono::nanoseconds) {
SchedulerLock lock(system.Kernel());
Handle proper_handle = static_cast<Handle>(thread_handle);
if (cancelled_events[proper_handle]) {
@ -34,7 +34,8 @@ void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64
ASSERT(timetask);
ASSERT(timetask->GetStatus() != ThreadStatus::Ready);
ASSERT(timetask->GetStatus() != ThreadStatus::WaitMutex);
system.CoreTiming().ScheduleEvent(nanoseconds, time_manager_event_type, event_handle);
system.CoreTiming().ScheduleEvent(std::chrono::nanoseconds{nanoseconds},
time_manager_event_type, event_handle);
} else {
event_handle = InvalidHandle;
}

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@ -39,9 +39,10 @@ namespace Service::HID {
// Updating period for each HID device.
// TODO(ogniK): Find actual polling rate of hid
constexpr s64 pad_update_ticks = static_cast<s64>(1000000000 / 66);
[[maybe_unused]] constexpr s64 accelerometer_update_ticks = static_cast<s64>(1000000000 / 100);
[[maybe_unused]] constexpr s64 gyroscope_update_ticks = static_cast<s64>(1000000000 / 100);
constexpr auto pad_update_ns = std::chrono::nanoseconds{1000000000 / 66};
[[maybe_unused]] constexpr auto accelerometer_update_ns =
std::chrono::nanoseconds{1000000000 / 100};
[[maybe_unused]] constexpr auto gyroscope_update_ticks = std::chrono::nanoseconds{1000000000 / 100};
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system)
@ -75,14 +76,14 @@ IAppletResource::IAppletResource(Core::System& system)
GetController<Controller_Stubbed>(HidController::Unknown3).SetCommonHeaderOffset(0x5000);
// Register update callbacks
pad_update_event =
Core::Timing::CreateEvent("HID::UpdatePadCallback", [this](u64 userdata, s64 ns_late) {
pad_update_event = Core::Timing::CreateEvent(
"HID::UpdatePadCallback", [this](u64 userdata, std::chrono::nanoseconds ns_late) {
UpdateControllers(userdata, ns_late);
});
// TODO(shinyquagsire23): Other update callbacks? (accel, gyro?)
system.CoreTiming().ScheduleEvent(pad_update_ticks, pad_update_event);
system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event);
ReloadInputDevices();
}
@ -107,7 +108,7 @@ void IAppletResource::GetSharedMemoryHandle(Kernel::HLERequestContext& ctx) {
rb.PushCopyObjects(shared_mem);
}
void IAppletResource::UpdateControllers(u64 userdata, s64 ns_late) {
void IAppletResource::UpdateControllers(u64 userdata, std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
const bool should_reload = Settings::values.is_device_reload_pending.exchange(false);
@ -118,7 +119,7 @@ void IAppletResource::UpdateControllers(u64 userdata, s64 ns_late) {
controller->OnUpdate(core_timing, shared_mem->GetPointer(), SHARED_MEMORY_SIZE);
}
core_timing.ScheduleEvent(pad_update_ticks - ns_late, pad_update_event);
core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event);
}
class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {

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@ -4,10 +4,9 @@
#pragma once
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/hle/service/service.h"
#include <chrono>
#include "controllers/controller_base.h"
#include "core/hle/service/hid/controllers/controller_base.h"
#include "core/hle/service/service.h"
namespace Core::Timing {
@ -65,7 +64,7 @@ private:
}
void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx);
void UpdateControllers(u64 userdata, s64 cycles_late);
void UpdateControllers(u64 userdata, std::chrono::nanoseconds ns_late);
std::shared_ptr<Kernel::SharedMemory> shared_mem;

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@ -28,8 +28,7 @@
namespace Service::NVFlinger {
constexpr s64 frame_ticks = static_cast<s64>(1000000000 / 60);
constexpr s64 frame_ticks_30fps = static_cast<s64>(1000000000 / 30);
constexpr auto frame_ns = std::chrono::nanoseconds{1000000000 / 60};
void NVFlinger::VSyncThread(NVFlinger& nv_flinger) {
nv_flinger.SplitVSync();
@ -67,20 +66,24 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
guard = std::make_shared<std::mutex>();
// Schedule the screen composition events
composition_event =
Core::Timing::CreateEvent("ScreenComposition", [this](u64 userdata, s64 ns_late) {
composition_event = Core::Timing::CreateEvent(
"ScreenComposition", [this](u64, std::chrono::nanoseconds ns_late) {
Lock();
Compose();
const auto ticks = GetNextTicks();
this->system.CoreTiming().ScheduleEvent(std::max<s64>(0LL, ticks - ns_late),
composition_event);
const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
const auto ticks_delta = ticks - ns_late;
const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta);
this->system.CoreTiming().ScheduleEvent(future_ns, composition_event);
});
if (system.IsMulticore()) {
is_running = true;
wait_event = std::make_unique<Common::Event>();
vsync_thread = std::make_unique<std::thread>(VSyncThread, std::ref(*this));
} else {
system.CoreTiming().ScheduleEvent(frame_ticks, composition_event);
system.CoreTiming().ScheduleEvent(frame_ns, composition_event);
}
}

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@ -20,7 +20,7 @@
namespace Core::Memory {
constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(1000000000 / 12);
constexpr auto CHEAT_ENGINE_NS = std::chrono::nanoseconds{1000000000 / 12};
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
StandardVmCallbacks::StandardVmCallbacks(Core::System& system, const CheatProcessMetadata& metadata)
@ -188,10 +188,12 @@ CheatEngine::~CheatEngine() {
}
void CheatEngine::Initialize() {
event = Core::Timing::CreateEvent(
"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
[this](u64 userdata, s64 ns_late) { FrameCallback(userdata, ns_late); });
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
event = Core::Timing::CreateEvent("CheatEngine::FrameCallback::" +
Common::HexToString(metadata.main_nso_build_id),
[this](u64 userdata, std::chrono::nanoseconds ns_late) {
FrameCallback(userdata, ns_late);
});
core_timing.ScheduleEvent(CHEAT_ENGINE_NS, event);
metadata.process_id = system.CurrentProcess()->GetProcessID();
metadata.title_id = system.CurrentProcess()->GetTitleID();
@ -217,7 +219,7 @@ void CheatEngine::Reload(std::vector<CheatEntry> cheats) {
MICROPROFILE_DEFINE(Cheat_Engine, "Add-Ons", "Cheat Engine", MP_RGB(70, 200, 70));
void CheatEngine::FrameCallback(u64 userdata, s64 ns_late) {
void CheatEngine::FrameCallback(u64, std::chrono::nanoseconds ns_late) {
if (is_pending_reload.exchange(false)) {
vm.LoadProgram(cheats);
}
@ -230,7 +232,7 @@ void CheatEngine::FrameCallback(u64 userdata, s64 ns_late) {
vm.Execute(metadata);
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - ns_late, event);
core_timing.ScheduleEvent(CHEAT_ENGINE_NS - ns_late, event);
}
} // namespace Core::Memory

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@ -5,6 +5,7 @@
#pragma once
#include <atomic>
#include <chrono>
#include <memory>
#include <vector>
#include "common/common_types.h"
@ -71,7 +72,7 @@ public:
void Reload(std::vector<CheatEntry> cheats);
private:
void FrameCallback(u64 userdata, s64 cycles_late);
void FrameCallback(u64 userdata, std::chrono::nanoseconds ns_late);
DmntCheatVm vm;
CheatProcessMetadata metadata;

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@ -14,7 +14,7 @@
namespace Tools {
namespace {
constexpr s64 MEMORY_FREEZER_TICKS = static_cast<s64>(1000000000 / 60);
constexpr auto memory_freezer_ns = std::chrono::nanoseconds{1000000000 / 60};
u64 MemoryReadWidth(Core::Memory::Memory& memory, u32 width, VAddr addr) {
switch (width) {
@ -55,10 +55,11 @@ void MemoryWriteWidth(Core::Memory::Memory& memory, u32 width, VAddr addr, u64 v
Freezer::Freezer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& memory_)
: core_timing{core_timing_}, memory{memory_} {
event = Core::Timing::CreateEvent(
"MemoryFreezer::FrameCallback",
[this](u64 userdata, s64 ns_late) { FrameCallback(userdata, ns_late); });
core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
event = Core::Timing::CreateEvent("MemoryFreezer::FrameCallback",
[this](u64 userdata, std::chrono::nanoseconds ns_late) {
FrameCallback(userdata, ns_late);
});
core_timing.ScheduleEvent(memory_freezer_ns, event);
}
Freezer::~Freezer() {
@ -68,7 +69,7 @@ Freezer::~Freezer() {
void Freezer::SetActive(bool active) {
if (!this->active.exchange(active)) {
FillEntryReads();
core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
core_timing.ScheduleEvent(memory_freezer_ns, event);
LOG_DEBUG(Common_Memory, "Memory freezer activated!");
} else {
LOG_DEBUG(Common_Memory, "Memory freezer deactivated!");
@ -158,7 +159,7 @@ std::vector<Freezer::Entry> Freezer::GetEntries() const {
return entries;
}
void Freezer::FrameCallback(u64 userdata, s64 ns_late) {
void Freezer::FrameCallback(u64, std::chrono::nanoseconds ns_late) {
if (!IsActive()) {
LOG_DEBUG(Common_Memory, "Memory freezer has been deactivated, ending callback events.");
return;
@ -173,7 +174,7 @@ void Freezer::FrameCallback(u64 userdata, s64 ns_late) {
MemoryWriteWidth(memory, entry.width, entry.address, entry.value);
}
core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS - ns_late, event);
core_timing.ScheduleEvent(memory_freezer_ns - ns_late, event);
}
void Freezer::FillEntryReads() {

View file

@ -5,6 +5,7 @@
#pragma once
#include <atomic>
#include <chrono>
#include <memory>
#include <mutex>
#include <optional>
@ -72,7 +73,7 @@ public:
std::vector<Entry> GetEntries() const;
private:
void FrameCallback(u64 userdata, s64 cycles_late);
void FrameCallback(u64 userdata, std::chrono::nanoseconds ns_late);
void FillEntryReads();
std::atomic_bool active{false};

View file

@ -6,6 +6,7 @@
#include <array>
#include <bitset>
#include <chrono>
#include <cstdlib>
#include <memory>
#include <string>
@ -17,7 +18,6 @@
namespace {
// Numbers are chosen randomly to make sure the correct one is given.
constexpr std::array<u64, 5> CB_IDS{{42, 144, 93, 1026, UINT64_C(0xFFFF7FFFF7FFFF)}};
constexpr int MAX_SLICE_LENGTH = 10000; // Copied from CoreTiming internals
constexpr std::array<u64, 5> calls_order{{2, 0, 1, 4, 3}};
std::array<s64, 5> delays{};
@ -25,12 +25,12 @@ std::bitset<CB_IDS.size()> callbacks_ran_flags;
u64 expected_callback = 0;
template <unsigned int IDX>
void HostCallbackTemplate(u64 userdata, s64 nanoseconds_late) {
void HostCallbackTemplate(u64 userdata, std::chrono::nanoseconds ns_late) {
static_assert(IDX < CB_IDS.size(), "IDX out of range");
callbacks_ran_flags.set(IDX);
REQUIRE(CB_IDS[IDX] == userdata);
REQUIRE(CB_IDS[IDX] == CB_IDS[calls_order[expected_callback]]);
delays[IDX] = nanoseconds_late;
delays[IDX] = ns_late.count();
++expected_callback;
}
@ -77,10 +77,12 @@ TEST_CASE("CoreTiming[BasicOrder]", "[core]") {
core_timing.SyncPause(true);
u64 one_micro = 1000U;
const u64 one_micro = 1000U;
for (std::size_t i = 0; i < events.size(); i++) {
u64 order = calls_order[i];
core_timing.ScheduleEvent(i * one_micro + 100U, events[order], CB_IDS[order]);
const u64 order = calls_order[i];
const auto future_ns = std::chrono::nanoseconds{static_cast<s64>(i * one_micro + 100)};
core_timing.ScheduleEvent(future_ns, events[order], CB_IDS[order]);
}
/// test pause
REQUIRE(callbacks_ran_flags.none());
@ -116,13 +118,16 @@ TEST_CASE("CoreTiming[BasicOrderNoPausing]", "[core]") {
expected_callback = 0;
u64 start = core_timing.GetGlobalTimeNs().count();
u64 one_micro = 1000U;
const u64 start = core_timing.GetGlobalTimeNs().count();
const u64 one_micro = 1000U;
for (std::size_t i = 0; i < events.size(); i++) {
u64 order = calls_order[i];
core_timing.ScheduleEvent(i * one_micro + 100U, events[order], CB_IDS[order]);
const u64 order = calls_order[i];
const auto future_ns = std::chrono::nanoseconds{static_cast<s64>(i * one_micro + 100)};
core_timing.ScheduleEvent(future_ns, events[order], CB_IDS[order]);
}
u64 end = core_timing.GetGlobalTimeNs().count();
const u64 end = core_timing.GetGlobalTimeNs().count();
const double scheduling_time = static_cast<double>(end - start);
const double timer_time = static_cast<double>(TestTimerSpeed(core_timing));