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Merge pull request #9471 from german77/input

input_common: Cleanup project
This commit is contained in:
liamwhite 2022-12-19 11:09:00 -05:00 committed by GitHub
commit 42d81aab32
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2 changed files with 81 additions and 204 deletions

View file

@ -200,12 +200,6 @@ bool MappingFactory::IsDriverValid(const MappingData& data) const {
return false;
}
// The following drivers don't need to be mapped
if (data.engine == "tas") {
return false;
}
if (data.engine == "touch") {
return false;
}
if (data.engine == "touch_from_button") {
return false;
}

View file

@ -26,79 +26,33 @@
namespace InputCommon {
struct InputSubsystem::Impl {
void Initialize() {
mapping_factory = std::make_shared<MappingFactory>();
template <typename Engine>
void RegisterEngine(std::string name, std::shared_ptr<Engine>& engine) {
MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }};
keyboard = std::make_shared<Keyboard>("keyboard");
keyboard->SetMappingCallback(mapping_callback);
keyboard_factory = std::make_shared<InputFactory>(keyboard);
keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
Common::Input::RegisterInputFactory(keyboard->GetEngineName(), keyboard_factory);
Common::Input::RegisterOutputFactory(keyboard->GetEngineName(), keyboard_output_factory);
engine = std::make_shared<Engine>(name);
engine->SetMappingCallback(mapping_callback);
mouse = std::make_shared<Mouse>("mouse");
mouse->SetMappingCallback(mapping_callback);
mouse_factory = std::make_shared<InputFactory>(mouse);
mouse_output_factory = std::make_shared<OutputFactory>(mouse);
Common::Input::RegisterInputFactory(mouse->GetEngineName(), mouse_factory);
Common::Input::RegisterOutputFactory(mouse->GetEngineName(), mouse_output_factory);
std::shared_ptr<InputFactory> input_factory = std::make_shared<InputFactory>(engine);
std::shared_ptr<OutputFactory> output_factory = std::make_shared<OutputFactory>(engine);
Common::Input::RegisterInputFactory(engine->GetEngineName(), std::move(input_factory));
Common::Input::RegisterOutputFactory(engine->GetEngineName(), std::move(output_factory));
}
touch_screen = std::make_shared<TouchScreen>("touch");
touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
Common::Input::RegisterInputFactory(touch_screen->GetEngineName(), touch_screen_factory);
gcadapter = std::make_shared<GCAdapter>("gcpad");
gcadapter->SetMappingCallback(mapping_callback);
gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
Common::Input::RegisterInputFactory(gcadapter->GetEngineName(), gcadapter_input_factory);
Common::Input::RegisterOutputFactory(gcadapter->GetEngineName(), gcadapter_output_factory);
udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
udp_client->SetMappingCallback(mapping_callback);
udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
Common::Input::RegisterInputFactory(udp_client->GetEngineName(), udp_client_input_factory);
Common::Input::RegisterOutputFactory(udp_client->GetEngineName(),
udp_client_output_factory);
tas_input = std::make_shared<TasInput::Tas>("tas");
tas_input->SetMappingCallback(mapping_callback);
tas_input_factory = std::make_shared<InputFactory>(tas_input);
tas_output_factory = std::make_shared<OutputFactory>(tas_input);
Common::Input::RegisterInputFactory(tas_input->GetEngineName(), tas_input_factory);
Common::Input::RegisterOutputFactory(tas_input->GetEngineName(), tas_output_factory);
camera = std::make_shared<Camera>("camera");
camera->SetMappingCallback(mapping_callback);
camera_input_factory = std::make_shared<InputFactory>(camera);
camera_output_factory = std::make_shared<OutputFactory>(camera);
Common::Input::RegisterInputFactory(camera->GetEngineName(), camera_input_factory);
Common::Input::RegisterOutputFactory(camera->GetEngineName(), camera_output_factory);
virtual_amiibo = std::make_shared<VirtualAmiibo>("virtual_amiibo");
virtual_amiibo->SetMappingCallback(mapping_callback);
virtual_amiibo_input_factory = std::make_shared<InputFactory>(virtual_amiibo);
virtual_amiibo_output_factory = std::make_shared<OutputFactory>(virtual_amiibo);
Common::Input::RegisterInputFactory(virtual_amiibo->GetEngineName(),
virtual_amiibo_input_factory);
Common::Input::RegisterOutputFactory(virtual_amiibo->GetEngineName(),
virtual_amiibo_output_factory);
virtual_gamepad = std::make_shared<VirtualGamepad>("virtual_gamepad");
virtual_gamepad->SetMappingCallback(mapping_callback);
virtual_gamepad_input_factory = std::make_shared<InputFactory>(virtual_gamepad);
Common::Input::RegisterInputFactory(virtual_gamepad->GetEngineName(),
virtual_gamepad_input_factory);
void Initialize() {
mapping_factory = std::make_shared<MappingFactory>();
RegisterEngine("keyboard", keyboard);
RegisterEngine("mouse", mouse);
RegisterEngine("touch", touch_screen);
RegisterEngine("gcpad", gcadapter);
RegisterEngine("cemuhookudp", udp_client);
RegisterEngine("tas", tas_input);
RegisterEngine("camera", camera);
RegisterEngine("virtual_amiibo", virtual_amiibo);
RegisterEngine("virtual_gamepad", virtual_gamepad);
#ifdef HAVE_SDL2
sdl = std::make_shared<SDLDriver>("sdl");
sdl->SetMappingCallback(mapping_callback);
sdl_input_factory = std::make_shared<InputFactory>(sdl);
sdl_output_factory = std::make_shared<OutputFactory>(sdl);
Common::Input::RegisterInputFactory(sdl->GetEngineName(), sdl_input_factory);
Common::Input::RegisterOutputFactory(sdl->GetEngineName(), sdl_output_factory);
RegisterEngine("sdl", sdl);
#endif
Common::Input::RegisterInputFactory("touch_from_button",
@ -107,45 +61,25 @@ struct InputSubsystem::Impl {
std::make_shared<StickFromButton>());
}
template <typename Engine>
void UnregisterEngine(std::shared_ptr<Engine>& engine) {
Common::Input::UnregisterInputFactory(engine->GetEngineName());
Common::Input::UnregisterOutputFactory(engine->GetEngineName());
engine.reset();
}
void Shutdown() {
Common::Input::UnregisterInputFactory(keyboard->GetEngineName());
Common::Input::UnregisterOutputFactory(keyboard->GetEngineName());
keyboard.reset();
Common::Input::UnregisterInputFactory(mouse->GetEngineName());
Common::Input::UnregisterOutputFactory(mouse->GetEngineName());
mouse.reset();
Common::Input::UnregisterInputFactory(touch_screen->GetEngineName());
touch_screen.reset();
Common::Input::UnregisterInputFactory(gcadapter->GetEngineName());
Common::Input::UnregisterOutputFactory(gcadapter->GetEngineName());
gcadapter.reset();
Common::Input::UnregisterInputFactory(udp_client->GetEngineName());
Common::Input::UnregisterOutputFactory(udp_client->GetEngineName());
udp_client.reset();
Common::Input::UnregisterInputFactory(tas_input->GetEngineName());
Common::Input::UnregisterOutputFactory(tas_input->GetEngineName());
tas_input.reset();
Common::Input::UnregisterInputFactory(camera->GetEngineName());
Common::Input::UnregisterOutputFactory(camera->GetEngineName());
camera.reset();
Common::Input::UnregisterInputFactory(virtual_amiibo->GetEngineName());
Common::Input::UnregisterOutputFactory(virtual_amiibo->GetEngineName());
virtual_amiibo.reset();
Common::Input::UnregisterInputFactory(virtual_gamepad->GetEngineName());
virtual_gamepad.reset();
UnregisterEngine(keyboard);
UnregisterEngine(mouse);
UnregisterEngine(touch_screen);
UnregisterEngine(gcadapter);
UnregisterEngine(udp_client);
UnregisterEngine(tas_input);
UnregisterEngine(camera);
UnregisterEngine(virtual_amiibo);
UnregisterEngine(virtual_gamepad);
#ifdef HAVE_SDL2
Common::Input::UnregisterInputFactory(sdl->GetEngineName());
Common::Input::UnregisterOutputFactory(sdl->GetEngineName());
sdl.reset();
UnregisterEngine(sdl);
#endif
Common::Input::UnregisterInputFactory("touch_from_button");
@ -173,117 +107,86 @@ struct InputSubsystem::Impl {
return devices;
}
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
[[nodiscard]] std::shared_ptr<InputEngine> GetInputEngine(
const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
return {};
return nullptr;
}
const std::string engine = params.Get("engine", "");
if (engine == keyboard->GetEngineName()) {
return keyboard;
}
if (engine == mouse->GetEngineName()) {
return mouse->GetAnalogMappingForDevice(params);
return mouse;
}
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetAnalogMappingForDevice(params);
return gcadapter;
}
if (engine == udp_client->GetEngineName()) {
return udp_client->GetAnalogMappingForDevice(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->GetAnalogMappingForDevice(params);
return udp_client;
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetAnalogMappingForDevice(params);
return sdl;
}
#endif
return {};
return nullptr;
}
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
const Common::ParamPackage& params) const {
const auto input_engine = GetInputEngine(params);
if (input_engine == nullptr) {
return {};
}
return input_engine->GetAnalogMappingForDevice(params);
}
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
const auto input_engine = GetInputEngine(params);
if (input_engine == nullptr) {
return {};
}
const std::string engine = params.Get("engine", "");
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetButtonMappingForDevice(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->GetButtonMappingForDevice(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->GetButtonMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetButtonMappingForDevice(params);
}
#endif
return {};
return input_engine->GetButtonMappingForDevice(params);
}
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
const auto input_engine = GetInputEngine(params);
if (input_engine == nullptr) {
return {};
}
const std::string engine = params.Get("engine", "");
if (engine == udp_client->GetEngineName()) {
return udp_client->GetMotionMappingForDevice(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetMotionMappingForDevice(params);
}
#endif
return {};
return input_engine->GetMotionMappingForDevice(params);
}
Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
if (!params.Has("engine") || params.Get("engine", "") == "any") {
return Common::Input::ButtonNames::Undefined;
}
const std::string engine = params.Get("engine", "");
if (engine == mouse->GetEngineName()) {
return mouse->GetUIName(params);
const auto input_engine = GetInputEngine(params);
if (input_engine == nullptr) {
return Common::Input::ButtonNames::Invalid;
}
if (engine == gcadapter->GetEngineName()) {
return gcadapter->GetUIName(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->GetUIName(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->GetUIName(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->GetUIName(params);
}
#endif
return Common::Input::ButtonNames::Invalid;
return input_engine->GetUIName(params);
}
bool IsStickInverted(const Common::ParamPackage& params) {
const std::string engine = params.Get("engine", "");
if (engine == mouse->GetEngineName()) {
return mouse->IsStickInverted(params);
const auto input_engine = GetInputEngine(params);
if (input_engine == nullptr) {
return false;
}
if (engine == gcadapter->GetEngineName()) {
return gcadapter->IsStickInverted(params);
}
if (engine == udp_client->GetEngineName()) {
return udp_client->IsStickInverted(params);
}
if (engine == tas_input->GetEngineName()) {
return tas_input->IsStickInverted(params);
}
#ifdef HAVE_SDL2
if (engine == sdl->GetEngineName()) {
return sdl->IsStickInverted(params);
}
#endif
return false;
return input_engine->IsStickInverted(params);
}
bool IsController(const Common::ParamPackage& params) {
@ -353,28 +256,8 @@ struct InputSubsystem::Impl {
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
std::shared_ptr<VirtualGamepad> virtual_gamepad;
std::shared_ptr<InputFactory> keyboard_factory;
std::shared_ptr<InputFactory> mouse_factory;
std::shared_ptr<InputFactory> gcadapter_input_factory;
std::shared_ptr<InputFactory> touch_screen_factory;
std::shared_ptr<InputFactory> udp_client_input_factory;
std::shared_ptr<InputFactory> tas_input_factory;
std::shared_ptr<InputFactory> camera_input_factory;
std::shared_ptr<InputFactory> virtual_amiibo_input_factory;
std::shared_ptr<InputFactory> virtual_gamepad_input_factory;
std::shared_ptr<OutputFactory> keyboard_output_factory;
std::shared_ptr<OutputFactory> mouse_output_factory;
std::shared_ptr<OutputFactory> gcadapter_output_factory;
std::shared_ptr<OutputFactory> udp_client_output_factory;
std::shared_ptr<OutputFactory> tas_output_factory;
std::shared_ptr<OutputFactory> camera_output_factory;
std::shared_ptr<OutputFactory> virtual_amiibo_output_factory;
#ifdef HAVE_SDL2
std::shared_ptr<SDLDriver> sdl;
std::shared_ptr<InputFactory> sdl_input_factory;
std::shared_ptr<OutputFactory> sdl_output_factory;
#endif
};